Laminar Premixed Flames and Diffusion Flames. Basic Types of Flames.
Fighter Battle #1 Fighter Battle #2 - 1ShoppingCart.com · B-17 Flying Fortress Leader/Down in...
Transcript of Fighter Battle #1 Fighter Battle #2 - 1ShoppingCart.com · B-17 Flying Fortress Leader/Down in...
B-17 Flying Fortress Leader/Down in Flames Crossover – Page 1Introduction The B-17 Flying Fortress Leader/Down in Flames Crossover lets you use Down in Flames
You can play with 2 players (one person German and one American), or you can play solitaire with you playing the Americans. If playing solitaire, resolve all German Bandit Best Position:
to resolve the battles between Bandits and the Fighter/Bomber Groups. Once the DiFbattle is complete, the results of the battle get reflected back into the B-17 FFL game.
y p y g p y g ,movements per the instructions below.
DiF Setup – B-17 FFL Status
2-Player Resolution
• If Bandit Profile is NEUTRAL MAX, the Bandits can only maneuver to Neutral position (not Advantaged or Tailing).
• If Bandit Profile is ADVANTAGE MAX, the Bandits can only maneuver to Advantaged position (not Tailing).Play 6 turns and resolve the battle per the DiF Rules. If there are multiple attacks on
Whenever a Fighter Group and/or Bomber Group is attacked by a Bandit, the B-17
Status • Otherwise, maneuver to Tailing position (unless less than 2 Actions cards are left).
EXAMPLETh G Bf 109F F i d i h t t it t
Play 6 turns and resolve the battle per the DiF Rules. If there are multiple attacks on the current turn, draw all of the aircraft cards relevant to the attack. Opposing aircraft are paired together as they are on the B-17 FFL Mission box. If an aircraft is Destroyed, the opposing aircraft can attack any remaining enemy aircraft on the next turn.EXAMPLE
FFL Mission display defines the DiF Setup.
For Fighter-to-Fighter attacks, Solitaire Resolution
The German Bf-109F Friedrich starts its turn as disadvantaged. The current Bandit Profile allows Tailing. The Bandit has 6 cards face down (not playable) and 5 cards face up. The German Bandit
ill tt t t t T ili iti
EXAMPLEPer the diagram on the left, draw a German FW-190, BF-109, and 2 ME-410 cards, plus two P-47 and two B-17 cards. Pair the aircraft as follows: FW-190 & P-47, BF-109 & P-47, and two ME-410s & 2 B-17s.
pull a DiF German Aircraft card that matches the Bandit type and year and a DiF American Aircraft card that matches the
For German Aircraft, draw Action cards up to the modified Performance + 6 Additional Cards. For American Aircraft, draw Action cards up to the modified Performance based on the Group skill level. Perform the Turns section below.
Solitaire Resolution will attempt to maneuver to a Tailing position.
Fighter Escort type to oppose each Bandit.
Fighter Battle #1 Fighter Battle #2Start all Aircraft to High Altitude. Play 3 Turns with Fighter/Fighter and 6 Turns with Fighter/Bombers. Bandits always Maneuver first (if possible), then Attack.1 If th Fi ht G i F t th G i ft i VERY SLOW f th
Turns
1. If the Fighter Group is Fast or the German aircraft is VERY SLOW, perform the American Fighter Turn.
2. Perform the German Bandit Turn.3. If the Fighter hasn’t had a turn, perform the American Fighter Turn.
F th B dit l th R dli (R ti ) d fi t M d Y lFor the Bandit, play the Redline (Reaction) card first as a Maneuver card. You play a Barrel Roll card. The Bandit must react with Yo-Yo (left to right). You cannot react to Yo-Yo, so the Bandit maneuvers to Neutral position. There are 3 cards remaining. For the Bandit, play the In My Sights (Attack/Reaction) card as a Maneuver card. You
t t t M d th B dit t Ad t d B
Bandit Aircraft Action Card Reactions: When you play a card (either when initiating a Maneuver or Attack or reacting to a Bandit Aircraft Action card), always look left to right for a Bandit Aircraft reaction
d If th B dit t th l l th l ft t ti d
For Fighter-to-Bomber Attacks, pull two DiF German Aircraft cards matching the Bandit d b d h h b
German Bandit TurnBANDIT CARD SETUP1 H d h di ’ difi d f 6
cannot react to a Maneuver card, so the Bandit maneuvers to Advantaged. Because there are only 2 cards left, the Bandit ends Maneuvering.
ATTACK
card. If the Bandit can react, then always play the left-most reaction card.
type, and two DiF American Bomber cards matching the Bomber type. 1. Draw Pre-Turn Horsepower cards up to the Bandit’s modified Performance + 6.2. Shuffle Bandit Action cards.ALTITUDE1. If Disadvantaged and the Bandit Profile has ALTITUDE CHANGE, decrease the altitude
1. If the Bandit profile has OUT OF THE SUN, then have the Bandit play the equivalent of an Out of the Sun card (2 Bursts, 3 Hits). You can react to Out of the Sun.
2. If the Bandit profile has INEXPERIENCED, then don’t use any Bomber Battle
1. If Disadvantaged and the Bandit Profile has ALTITUDE CHANGE, decrease the altitude by one level. Allied Fighter can react to Altitude Change.
MANEUVERING1. If Disadvantaged or Tailed, play Barrel Roll or Scissors if available.
d diff i i b l ( lli d i h
Bandit Ace Pilot cards.3. Group all German Action cards together, shuffle them, place
6 cards face down , then place Action cards face up left to right (up to Modified Performance maximum).
2. Use Speed difference to Maneuver to Best Position – see below (Allied Fighters can React). If Bandit Profile is DOUBLE MANEUVER, then 2 Maneuvering points are required to maneuver one position. The card sequence can go back and forth as you play reaction cards and the Bandit plays reaction cards. Play any available Bandit
i d i f l f i h
4. Play Tactic: Score +1 card if available.5. Use Burst cards that fit within the remaining Bursts. Start with Attack cards from
left to right, then Attack/Reaction cards from left to right. You can react to Bandit cards, playing until card play ends. Apply damage if applicable (including Bandit
Place all of the Bandit Profile counters into a cup. Randomly draw a counter and place it next to the
reaction card, starting from left to right.3. Place 6 Bandit Action cards face down, then place Action cards face up left to right (up
to Modified Performance maximum).4. Use Bandit Maneuvering cards to Maneuver Bandit to Best Position. Maneuver with
i d l f i h h k/ i d l f i h h k d
card damage due to Bomber cards).
P-2H-1/0 NO
ADJUST
P-1B-1y p
Bandit’s card.
For your Fighter or Bomber, find the appropriate Skill counter and place it next to your card.
Reaction Cards left to right, then Attack/Reaction Cards left to right, then Attack Cards left to right. Attack Cards
(2 Red Bars)Attack & Reaction Cards
(1 Red & 1 Blue Bar)6. If you are damaged, apply the appropriate Damage counter to your Fighter/Bomber.
ADVANTAGE MAX
ADJUST-MENTINEXPER-
IENCED
GREEN AVERAGE SKILLEDp y
Apply the indicated Performance (P), Horsepower (H), and Burst (B) adjustments throughout the battle.
Reaction Cards (2 Blue Bars)
Attack & Reaction Cards (1 Red & 1 Blue Bar)
Attack Cards (2 Red Bars)
6. If you are damaged, apply the appropriate Damage counter to your Fighter/Bomber.7. If a Bandit cannot attack, then the turn is over.8. If more Bandit cards are available, repeat steps 3-6 until all cards are used.
GREENP-1H0/-1
AVERAGEP0H0/0
SKILLEDP+1H0/+1
B-17
Flyin
g For
tress
Lead
er/D
own i
n Fla
mes
Cros
sove
r –Pa
ge 2
Band
it #1
BAND
IT CA
RD D
RAW
1D
PtT
Hd
tth
Bdi
t’di
fidP
f6
ATTA
CK1.
Assu
min
gyou
have
Burs
ts,ch
oose
which
card
tous
eto
Atta
ck.
1.Dr
aw Po
st-Tu
rn H
orse
powe
r car
ds up
to th
e Ban
dit’s
mod
ified
Perfo
rman
ce +
6.
Amer
ican F
ighte
r Ban
dit T
urn
AMER
ICAN
FIGH
TER
CARD
DRA
W
1.As
sum
ing y
ou ha
ve B
ursts
, cho
ose w
hich
card
to u
se to
Atta
ck.
2.Sh
uffle
Ban
dit A
ctio
n Car
ds. P
lace 6
Ban
dit A
ctio
n car
ds fa
ce d
own,
then
plac
e Act
ion
card
s fac
e up
left t
o rig
ht (u
p to
Mod
ified
Perfo
rman
ce m
axim
um).
3.If
poss
ible,
reac
t with
Ban
dit A
ctio
n car
ds p
er th
e Ban
dit A
ircra
ft Ac
tion C
ard
Reac
tions
note
until
card
play
ends
.Ifs
ucce
ssfu
l,app
lyap
prop
riate
Dam
agec
ount
er
EXAM
PLE
1.Dr
aw Pr
e-Tu
rn H
orse
powe
r car
ds u
p to
the y
our m
odifi
ed Pe
rform
ance
.2.
Adju
st yo
ur st
artin
g num
ber o
f Bur
sts b
ased
on
your
Figh
ter G
roup
’s At
Ava
lue.
ALTIT
UDE
1If
hi
Fiht
’lti
td
hth
Bdi
ti
ftlti
td
dif
Reac
tions
note
unt
il car
d pl
ay en
ds. I
f suc
cess
ful, a
pply
appr
opria
te D
amag
e cou
nter
to
the B
andi
t car
d..
FIGHT
ER CA
RD D
RAW
1.Dr
aw Po
st-Tu
rn H
orse
powe
r car
ds up
to yo
ur Fi
ghte
r’s m
odifi
ed Pe
rform
ance
.Tw
o Ge
rman
ME-
410s
are a
ttack
ing o
ne o
f th
e B-1
7 Bom
bers
. Eac
h Ban
dit h
as a
set o
f Ac
tion c
ards
. For
the B
-17 g
ettin
g atta
cked
by
Ban
dit #
1, d
raw
7 car
ds (5
Per
form
ance
1.If
chan
ging y
our F
ighte
r’s al
titud
e, ch
ange
the B
andi
t airc
raft
altitu
de an
d if
disc
ardi
ng, t
hen
disc
ard c
ard
usin
g lef
t-mos
t Rea
ctio
n car
d (b
lue/
blue
), th
en le
ft-m
ost
Atta
ck/R
eact
ion c
ard
(red/
blue
), th
en le
ft-m
ost A
ttack
card
(red
/red)
.
Yh
td/
ttki
d
EXAM
PLE
Your
Ave
rage
P-4
7 is i
n an
Ad
vant
aged
posit
iona
fter
card
s plu
s 2 Tu
rret D
efen
se ca
rds).
Band
it #1
coun
ter g
ives i
t an
extra
Bur
st,
givin
g it a
tota
l of 2
Bur
sts (o
ne fo
r bein
g
Band
it #2
You
can
choo
se to
man
euve
r and
/or a
ttack
in an
y ord
er.
MAN
EUVE
RING
1.Ch
oose
whi
ch ca
rd to
use
to M
aneu
ver.
Adva
ntag
ed po
sitio
n afte
r M
aneu
verin
g aga
inst
a Fw-
190.
You
have
2 Ac
tion
card
s rem
ainin
g. Yo
u ha
ve
a3Bu
rstI
nM
ySigh
tsca
rdAd
vant
aged
). B
andi
t #1 h
as a
tota
l of 1
0 Ac
tion c
ards
. Plac
e 6 ca
rds f
ace d
own
and
the r
emain
ing 4
(belo
w Pe
rform
ance
max
) fa
ce up
left
to ri
ght.
2.Sh
uffle
Ban
dit A
ctio
n Car
ds. P
lace 6
Ban
dit A
ctio
n car
ds fa
ce d
own,
then
plac
e Act
ion
card
s fac
e up
left t
o rig
ht (u
p to
Mod
ified
Perfo
rman
ce m
axim
um).
3.If
poss
ible,
reac
t with
Ban
dit A
ctio
n car
ds p
er th
e Ban
dit A
ircra
ft Ac
tion C
ard
Reac
tions
note
unt
il car
d pl
ay en
ds. I
f suc
cess
ful, m
aneu
ver y
our F
ighte
r car
d
a 3 B
urst
In M
y Sigh
ts ca
rd
and a
Yo-Y
o ca
rd. Y
ou
curre
ntly
have
3 Bu
rsts
avail
able.
You
dec
ide t
o pl
ayyo
urIn
MyS
ights
(Fue
lBa
ndit
#1 Fa
ce U
p Ac
tion
Card
sp
y,
yg
appr
opria
tely.
EXAM
PLE
Fight
erAc
tion
Card
s
play
your
In M
y Sigh
ts (F
uel
Tank
) car
d.
Shuf
fle th
e Fw-
190 A
ctio
n ca
rds,
plac
e6ca
rdsf
ace
Fight
er A
ctio
n Ca
rds
Your
Ave
rage
P-4
7 is i
n a N
eutra
l pos
ition
ag
ainst
a Fw-
190.
You
have
4 Ac
tion c
ards
.
Fight
er A
ctio
n Ca
rds
card
s, pl
ace 6
card
s fac
e do
wn, a
nd p
lace t
he
rem
ainin
g 2 ca
rds f
ace u
p lef
t to
right
.
Bom
berA
ctio
nCa
rds
You
have
a 3 B
urst
In
My S
ights
card
, but
cu
rrent
ly on
ly ha
ve 2
Burs
ts. Y
ou n
eed
to
The B
andi
t doe
sn’t
have
any
resp
onse
to yo
ur ca
rd, s
o it
is De
stroy
ed.
Band
it Fa
ce U
p Ac
tion
Card
sBo
mbe
r Act
ion
Card
sm
aneu
ver t
o Ad
vant
aged
to u
se yo
ur
card
. You
dec
ide t
o pl
ay yo
ur R
edlin
e car
d as
a M
aneu
ver c
ard.
Shuf
fle th
e Fw-
190
Actio
n car
ds, p
lace 6
ca
rds f
ace d
own,
and
plac
e the
rem
ainin
g 3
card
s fac
e up
left t
o rig
ht.
B-17
FFL G
ame U
pdat
esAf
ter a
ll DiF
Turn
s are
com
plet
e, re
flect
the r
esul
ts of
your
atta
ck ba
ck in
to th
e B-1
7 FFL
The B
andi
t play
s the
Tig
ht Tu
rn ca
rd in
re
spon
se to
your
card
.
Band
it Fa
ce U
p Ac
tion
Card
sp
yga
me.
1.If
you
destr
oyed
the B
andi
t, th
en re
mov
e the
Ban
dit c
ount
er fr
om th
e B-1
7 FFL
M
issio
n disp
lay an
d inc
reas
e the
Ban
dit D
estro
yed c
ount
er b
y one
.2.
If a B
ombe
r was
Dam
a ged
, the
n ap
ply o
ne D
estro
yed m
arke
r to
your
Bom
ber
Band
it #1
can’
t play
the f
irst c
ard
beca
use i
t onl
y has
2 Bu
rsts.
But
it ca
n pl
ay th
e
You
decid
e to
play
your
Tig
ht Tu
rn ca
rd. T
he
Band
it ha
s not
hing
to
reac
t to
your
card
, so
gpp
yy
yGr
oup c
ard.
If a
Bom
ber w
as D
estro
yed,
then
appl
y two
Des
troye
d m
arke
rs to
your
Bo
mbe
r Gro
up.
3.If
your
Figh
ter w
as D
amag
ed, t
hen
appl
y one
Des
troye
d mar
ker t
o yo
ur Fi
ghte
r Gr
oup c
ard.
If yo
ur Fi
ghte
r was
Des
troye
d, th
en ap
ply t
wo D
estro
yed m
arke
rs to
p
yy
py
seco
nd ca
rd w
ith 1
Burs
t, at
tem
ptin
g to
appl
y 1 H
it. Y
ou p
lay yo
ur In
My S
ights
card
to
redu
ce th
e Bom
ber d
amag
e by 1
Hit.
No
dam
age i
s app
lied t
o yo
ur B
ombe
r. B
andi
t #1
has o
ne m
ore B
urst,
but
doe
sn’t
have
any c
ards
rem
ainin
g with
1 B
urst.
you m
aneu
ver y
our
Fight
er ca
rd to
Ad
vant
aged
.
py
gy
ppy
yyo
ur Fi
ghte
r Gro
up.