FAUST v1-3 Kingdoms

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Unit guide for Medieval 2 Total War expansion kingdoms

Transcript of FAUST v1-3 Kingdoms

  • v1.3k

    CAMPAIGNSBritanniaCrusadesTeutonicAmericas

    by brandybarrel

    Faction And Unit Stat Tables

  • England Scotland Wales Ireland Norway Barons Alliance

    1258

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    EnglandObjectives: Campaign:Long: 46 Short: 35 Culture: England

    Destroy: Wales Faction and mercenary

    Hold (Short): London, Dublin, recruitment also depend onCaernarvon, Edinburgh. culture % (see below unit card).

    Town Militia Spear Militia Levy Spearmen Armored Sergeants

    75 75 75 75280 290 290 640125 125 125 1553 3 3 9

    1 6 2 AC4 7 3 AC8 7 3 AC8 11 5 AC82 0 0 0 0 0 0 0 0

    9 0+1+8 11 0+3+8 11 0+3+8 17 3+6+85 15 10 40

    Peasant Archers Archer Militia Arquebusiers Longbowmen Yeoman Archers Retinue Longbow

    60 60 60 60 60 60200 200 470 550 640 660100 100 125 150 150 1503 3 3 3 5 5

    1 5 120 5 120 14 120 gun 6 160 AP 8 160 AP 8 160 AP2 3 1 3 1 3 1 5 2 AP 7 3 AP 9 2

    3 0+3+0 2 0+2+0 1 0+1+0 6 0+1+5 7 0+2+5 10 3+2+55 10 70 65 80 90

    Peasants Bill Militia Billmen Heavy Bill Militia Heavy Billmen Dis. Feudal Knight Armored Swords Dis. English Knight

    75 60 60 60 60 60 60 60110 160 240 320 320 540 570 59090 100 125 150 150 225 150 2251 3 5 5 5 9 9 11

    1 3 0 12 5 AP 14 6 AP 14 6 AP 14 6 AP 11 3 11 3 19 7 AP2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 6 0+6+0 8 0+8+0 13 5+8+0 13 5+8+0 17 5+4+8 18 6+4+8 16 6+10+05 35 30 55 50 70 70 85

    Hobilars Merchant Cav. Mil. Mailed Knights Feudal Knights English Knights Demi Lancers Knights Templar Bodyguard

    30 30 30 30 30 30 30 20280 360 670 720 840 770 870 960110 155 185 185 185 185 185 2503 3 9 9 9 11 11 11

    1 3 3 3 1 8 5 8 5 8 7 11 7 11 7 11 72 5 1 0 0 9 3 9 3 9 3 AP 12 3 12 3 12 3

    4 2+2+0 13 5+2+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 16 5+5+6 16 5+5+640 merchant guild 65 70 85 70 templar house

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    ScotlandObjectives: Campaign:Long: 35 Short: 25 Culture: Scotland

    Destroy: Wales Faction and mercenary

    Hold: Skye, Glasgow, recruitment also depend on

    Castle Town, Kirkwall, culture % (see below unit card).Edinburgh, Isle of Islay.

    Scots Pike Militia* Town Militia Spear Militia Highland Pikemen* Heavy Pike Militia* Noble Pikemen*

    75 75 75 75 75 75260 280 290 360 500 680125 125 125 125 185 2153 3 3 5 5 9

    1 6 4 AC8 6 2 AC4 7 3 AC8 8 5 AC8 8 5 AC8 10 6 AC82 3 1 0 0 0 0 5 2 5 2 7 3

    4 0+4+0 9 0+1+8 11 0+3+8 6 0+6+0 12 6+6+0 13 6+7+010 5 10 30 35 70

    Peasant Archers Highland Archers* Noble High. Archer*

    60 60 60200 320 550100 100 1753 3 9

    1 5 120 5 120 7 1202 3 1 5 1 AP 7 3 AP

    2 0+2+0 6 0+1+5 12 3+4+55 35 60

    Highland Rabble* Highlanders* Highland Nobles* Dis. Feudal Knight Noble Swordsmen*

    75 75 60 60 60120 340 490 540 57090 125 175 225 1753 5 9 9 9

    1 3 1 9 3 AP 15 9 AP 11 3 11 32 0 0 0 0 0 0 0 0 0 0

    2 0+2+0 6 0+1+5 11 3+8+0 17 5+4+8 18 6+4+85 15 50 70 60

    Merchant Cav. Mil. Border Horse* Mailed Knights Feudal Knights Bodyguard

    30 30 30 30 20360 380 670 720 960155 110 185 185 2503 5 9 9 11

    1 3 1 5 4 8 5 8 5 11 72 0 0 7 2 9 3 9 3 12 3

    13 5+2+6 6 2+4+0 13 3+4+6 15 5+4+6 16 5+5+6merchant guild 40 65 70

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    WalesObjectives: Campaign:Long: 35 Short: 25 Culture: Wales

    Destroy: England Faction and mercenary

    Hold: Caernarvon, recruitment also depend on

    London, Dublin. culture % (see below unit card).

    Spear Militia Meirionnydd Spear* Morgannwg Spear*

    75 75f 75290 470 730125 125 1553 5 9

    1 7 3 AC8 9 4 AC8 11 5 AC82 0 0 0 0 0 0

    11 0+3+8 16 3+5+8 20 6+6+815 35 65

    Helwyr* Welsh Skirmisher* Saethwyr* Magnelwyr*

    60f 60 75 60310 360 600 610100 125 185 1505 5 3 3

    1 7 120 9 55 AP J 6 160 AP 11 95 gun2 5 2 8 3 AC4 5 2 AP 5 1 AP

    7 0+2+5 8 0+3+5 8 2+1+5 11 5+1+510 10 80 60

    Peasants Welsh Militiamen* Gwent Raiders* Rhyfelwyr*

    75 75f 75 60110 270 310 32090 125 155 1501 3 5 5

    1 3 0 5 1 AP 7 2 14 8 AP2 0 0 0 0 0 0 0 0

    3 0+3+0 6 0+1+5 5 2+3+0 13 5+8+05 5 30 55

    Merchant Cav. Mil. Teulu Skirmisher* Mathrafal Horses* Mailed Knights Teulu* Bodyguard

    30 30 30 30 30 20360 510 520 670 680 960155 130 185 185 185 2503 3 5 9 9 11

    1 3 1 7 55 AP J 6 4 8 5 8 7 11 72 0 0 3 3 7 2 AP 9 3 7 5 12 3

    13 5+2+6 10 2+2+6 11 3+3+5 13 3+4+6 15 5+4+6 16 5+5+6merchant guild 70 40 65 75

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes f: free city garrison

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    IrelandObjectives: Campaign:Long: 35 Short: 25 Culture: Ireland

    Destroy: Scotland Faction and mercenary

    Hold: Dublin, Trim. recruitment also depend on

    culture % (see below unit card).

    Cliathairi*

    75f4001255

    1 9 4 AC82 0 0

    13 0+5+835

    Gaelic Archers* Deisi Javelinmen* Calivermen*

    75 75f 60510 530 580155 185 1255 9 5

    1 7 120 9 55 AP J 14 130 gun2 7 2 AP 11 6 7 2

    7 0+2+5 8 0+8+0 5 3+2+010 (aka Saighdeoir) 15 75

    Peasants Ceitherne* Ostmen* Ulster Swordsmen* Galloglaich* Muire*

    75 60f 60 60 60 30110 230 340 360 410 78090 100 150 125 150 601 3 5 5 9 11

    1 3 0 5 1 AP 9 2 13 8 AP 16 9 AP 14 32 0 0 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 8 2+1+5 13 2+3+8 10 3+7+0 12 3+9+0 19 6+5+85 5 15 50 55 70

    Merchant Cav. Mil. Horseboys* Ridire* Hobiguir* Mounted Calivers* Lords Retinue* Bodyguard

    30 30 30 30 30 30 20360 470 580 660 960 920 960155 130 185 130 130 185 2503 5 5 9 9 11 11

    1 3 1 9 55 AP J 6 4 7 5 16 100 gun 11 7 11 72 0 0 5 2 7 2 AP 9 3 AP 9 3 12 3 12 3

    13 5+2+6 3 0+3+0 14 5+3+6 12 2+5+5 9 4+5+0 17 6+5+6 16 5+5+6merchant guild 40 60 50 85 80

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes f: free city garrison

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    NorwayObjectives: Campaign:Long: 35 Short: 25 Culture: Norway

    Destroy: Wales Faction and mercenary

    Hold: London, Castle Town, recruitment also depend on

    Caernarvon, Perth, Dublin. culture % (see below unit card).

    Town Militia Spear Militia

    75 75280 290125 1253 3

    1 6 2 AC4 7 3 AC82 0 0 0 0

    9 0+1+8 11 0+3+85 15

    Peasant Archers Crossbow Militia* Crossbowmen* Norse Archers* Hand Gunners*

    60 60 60 60 60200 290 360 440 630100 100 125 125 1503 3 3 5 5

    1 5 120 9 120 AP 9 120 AP 7 120 13 95 gun2 3 1 3 1 3 1 9 2 9 2

    2 0+2+0 2 0+2+0 4 3+1+0 12 2+2+8 7 5+2+05 10 40 25 60

    Peasants Norse Swords* Viking Raiders* Sami Axemen* Swordstaff Militia* Dis.Huscarls* Dis. Chivalric Knt.* Gotland Footmen*

    75 60 75 75 60 60 60 60110 370 450 420 610 540 570 64090 150 155 155 150 150 225 1501 5 5 5 5 9 9 11

    1 3 0 9 2 7 2 AP 16 9 AP 8 5 APa 9 3 AP 11 3 18 9 AP2 0 0 0 0 0 0 0 0 9 4 APa 0 0 0 0 0 0

    3 0+3+0 14 3+3+8 11 0+3+8 11 5+6+0 12 5+7+0 15 3+4+8 18 6+4+8 14 5+9+05 30 15 50 35 40 85 70

    Merchant Cav. Mil. Mounted Cbows* Svenner* Feudal Knights Huscarls* Norse War Cleric* Chivalric Knights* Bodyguard

    30 30 30 30 30 30 30 20360 480 350 720 750 820 920 960155 130 110 185 155 185 185 2503 3 5 9 9 9 11 11

    1 3 1 5 120 AP 5 4 8 5 9 3 AP 9 3 AP 11 7 11 72 0 0 5 1 5 4 9 3 0 0 0 0 12 3 12 3

    13 5+2+6 5 3+2+0 6 2+4+0 15 5+4+6 14 3+5+6 17 6+5+6 17 6+5+6 16 5+5+6merchant guild 55 40 70 70 85 80

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Barons AllianceObjectives: Campaign:NON-PLAYABLE Culture: England

    Emerges in times Faction and mercenary

    of unrest to challenge recruitment also depend on

    English monarchy. culture % (see below unit card).

    Town Militia Spear Militia Levy Spearmen Armored Sergeants

    75 75 75 75280 290 290 640125 125 125 1553 3 3 9

    1 6 2 AC4 7 3 AC8 7 3 AC8 11 5 AC82 0 0 0 0 0 0 0 0

    9 0+1+8 11 0+3+8 11 0+3+8 17 3+6+85 15 10 40

    Peasant Archers Archer Militia Arquebusiers Longbowmen Yeoman Archers Retinue Longbow

    60 60 60 60 60 60200 200 470 550 640 660100 100 125 150 150 1503 3 3 3 5 5

    1 5 120 5 120 14 120 gun 6 160 AP 8 160 AP 8 160 AP2 3 1 3 1 3 1 5 2 AP 7 3 AP 9 2

    3 0+3+0 2 0+2+0 1 0+1+0 6 0+1+5 7 0+2+5 10 3+2+55 10 70 65 80 90

    Peasants Bill Militia Billmen Heavy Bill Militia Heavy Billmen Dis. Feudal Knight Armored Swords Dis. English Knight

    75 60 60 60 60 60 60 60110 160 240 320 320 540 570 59090 100 125 150 150 225 150 2251 3 5 5 5 9 9 11

    1 3 0 12 5 AP 14 6 AP 14 6 AP 14 6 AP 11 3 11 3 19 7 AP2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 6 0+6+0 8 0+8+0 13 5+8+0 13 5+8+0 17 5+4+8 18 6+4+8 16 6+10+05 35 30 55 50 70 70 85

    Hobilars Merchant Cav. Mil. Mailed Knights Feudal Knights English Knights Demi Lancers Bodyguard

    30 30 30 30 30 30 20280 360 670 720 840 770 960110 155 185 185 185 185 2503 3 9 9 9 11 11

    1 3 3 3 1 8 5 8 5 8 7 11 7 11 72 5 1 0 0 9 3 9 3 9 3 AP 12 3 12 3

    4 2+2+0 13 5+2+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 16 5+5+640 merchant guild 65 70 85 70

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Mercenaries

    Mercenaries below can be recruited from a captured settlement's population, Mercenaries below can be found in regions.

    dependent upon settlement size and level of foreign culture % present.

    Billmen Mercs Heavy Bill Mercs Mailed Knt Mercs Armored Sgt Mercs Welsh Spearmen Welsh Skirmisher

    60 60 30 75 75 60260 360 740 700 320 400150 180 225 185 150 1505 5 9 9 5 5

    1 14 6 AP 14 6 AP 8 5 11 5 AC8 1 9 4 AC8 9 55 AP J2 0 0 0 0 9 3 0 0 2 0 0 8 3 AC4

    8 0+8+0 13 5+8+0 13 3+4+6 17 3+6+8 10 0+5+5 8 0+3+5Eng 20 Eng 40 Eng 50 Eng 70 region region

    Welsh Skirmisher Welsh Hunters M Welsh Axemen M Welsh Longbow M M. Crossbowmen M. Arquebusiers Welsh Longbow M Sherwood Archer M

    60 60 60 75 60 60 75 30400 340 360 660 360 520 660 570150 120 180 185 180 180 185 2505 5 5 3 3 3 3 11

    1 9 55 AP J 7 120 14 8 AP 6 160 AP 1 12 160 AP 14 120 gun 6 160 AP 13 160 AP2 8 3 AC4 5 2 0 0 5 2 AP 2 3 1 3 1 5 2 AP 14 3

    8 0+3+5 7 0+2+5 13 5+8+0 8 2+1+5 3 2+1+0 4 3+1+0 8 2+1+5 5 0+5+0Wal 20 Wal 40 Wal 50 Wal 70 region region region region

    Irish Kerns Mercs Horseboys Mercs Galloglaich Mercs Calivermen Mercs Irish Kerns Mercs Highlanders Mercs Galloglaich Mercs

    60 30 60 60 60 75 60260 520 410 640 260 380 410150 155 150 180 150 150 1503 5 9 5 3 5 9

    1 5 1 AP 9 55 AP J 16 9 AP 14 130 gun 1 5 1 AP 9 3 AP 16 9 AP2 0 0 5 2 0 0 7 2 2 0 0 0 0 0 0

    8 2+1+5 3 0+3+0 12 3+9+0 5 3+2+0 8 2+1+5 6 0+1+5 12 3+9+0Ire 20 Ire 40 Ire 50 Ire 70 region region region

    Highland Pikemen Border Horse Merc Highland Archer M Highland Swords M Mercenary Knights Hobiguir Mercs

    75 30 60 60 30 30390 420 350 540 570 660150 155 120 180 225 1555 5 3 9 5 9

    1 8 5 AC8 5 4 5 120 15 9 AP 1 6 6 7 52 5 2 7 2 5 1 AP 0 0 2 7 2 9 3 AP

    6 0+6+0 6 2+4+0 6 0+1+5 11 3+8+0 15 6+3+6 12 2+5+5Sco 20 Sco 40 Sco 50 Sco 70 region region

    Scouts Mercs Norse Archers M Viking Raiders M Norse Axemen M

    30 60 75 60440 490 500 490155 150 185 1803 5 5 9

    1 3 3 7 120 7 2 AP 16 9 AP2 5 1 AP 9 2 0 0 0 0

    10 2+2+6 12 2+2+8 11 0+3+8 14 5+9+0Nor 20 Nor 40 Nor 50 Nor 70

  • Antioch Jerusalem Egypt Turks Byzantium Venice Mongols

    1174

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    AntiochObjectives: Campaign:Long: 25 Short: 15 Power Center (PC): Krak.Destroy: Turks PCs are required to recruit

    Hold (turns): Krak 30 powerful units in settlements.Baghdad 10, Edessa 10, Knightly Order (KO) units Antioch 10, Constant. 10. can exist only one at a time.

    Syrian Militia Hospitaller Sergeant*

    60 75210 510100 1553 5

    1 6 2 AC4 9 4 AC82 0 0 0 0

    8 2+1+5 16 3+5+8PC

    Sodeer Archers Armenian of Celicia*Hosp. Crossbows* Hospitaller Gunner*

    60 60 60 60200 490 380 580100 150 125 1503 3 3 5

    1 5 120 7 160 12 160 AP 13 95 gun2 3 1 5 1 AP 3 1 5 2

    2 0+2+0 9 3+1+5 4 3+1+0 7 5+2+0PC PC

    Antioch Militia* Frankish Swords* Edessan Squires* Edessan Guard* Dis Antioch Knight* Canons of Sepulcher*

    60 60 60 60 60 60320 370 430 560 610 810100 125 125 150 125 2255 5 5 9 9 11

    1 7 3 AP 9 2 7 3 AP 15 9 AP 11 3 18 9 AP2 0 0 0 0 0 0 0 0 0 0 0 0

    8 0+3+5 13 2+3+8 14 3+3+8 13 5+8+0 17 5+4+8 14 5+9+0KO

    Seljuk Auxiliary* Turkopoles Mounted Sergeant Knights of Antioch* Knights of Edessa* Knights Hospitaller* Hospitaller Marshall*Bodyguard30 30 30 30 30 30 30 20420 510 490 810 890 920 1450 1010110 155 130 185 185 185 185 2503 3 5 9 9 11 11 11

    1 6 120 6 120 5 4 8 5 8 7 11 7 11 7 11 72 3 1 3 1 7 2 9 3 9 3 AP 12 3 12 3 12 3

    1 0+1+0 8 2+1+5 11 2+3+6 15 5+4+6 15 5+4+6 16 5+5+6 17 6+5+6 16 5+5+6KO

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    JerusalemObjectives: Campaign:Long: 25 Short: 15 Power Center (PC): Jerusalem.Destroy: Egypt PCs are required to recruit

    Hold (turns): Jerusalem 30, powerful units in settlements.Baghdad 10. Limassol 10. Knightly Order (KO) units Cairo 10. Tripoli 10. can exist only one at a time.

    Syrian Militia Templar Sergeant*

    60 60210 390100 1253 5

    1 6 2 AC4 9 4 AC82 0 0 0 0

    8 2+1+5 16 3+5+8

    Sodeer Archers Maronite - Lebanon*Templar Crossbow* Templar Gunners*

    60 60 60 60200 400 590 700100 100 125 1253 3 11 11

    1 5 120 7 160 15 160 AP 14 95 gun2 3 1 3 1 6 3 6 3

    2 0+2+0 8 2+1+5 8 3+5+0 8 3+5+0

    Tripolitan Squires* Frankish Axemen* Pisan Sailors* Dis Jerusalem Knt*

    60 60 75 60400 400 300 610125 125 125 1505 5 9 9

    1 9 2 7 2 AP 12 6 11 32 0 0 0 0 0 0 0 0

    14 3+3+8 13 2+3+8 5 0+5+0 17 5+4+8PC

    Turkopoles Mounted Sergeant Templar Confrere* Knight of Jerusalem*Knights Templar* Knights of Tripoli* Const. of Jerusalem*Templar Marshall* Bodyguard

    30 30 30 30 30 30 60 30 20510 490 860 890 920 970 1380 1450 1010155 130 185 185 185 185 375 375 2503 5 9 9 11 11 11 11 11

    1 6 120 5 4 8 5 8 5 11 7 11 7 11 7 11 7 11 72 3 1 7 2 9 3 AP 9 3 AP 12 3 12 3 12 3 AP 12 3 12 3

    8 2+1+5 11 2+3+6 15 5+4+6 15 5+4+6 16 5+5+6 16 5+5+6 17 6+5+6 17 6+5+6 16 5+5+6PC KO KO

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakesmercs

    Strengths:

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    M2:TWK v1.3

    EgyptObjectives: Campaign:Long: 25 Short: 15 Power Center (PC): Egypt.Destroy: Jerusalem PCs are required to recruit

    Hold (turns): Cairo 30, powerful units in settlements.Jerusalem 10, Krak 10,

    Constantinople 10, Acre 10.

    ME Spear Militia Nubian Spearmen* Dis. Arab Cavalry* Saracen Militia

    75 75 60 75320 420 360 510125 155 150 1553 5 5 5

    1 7 3 AC8 8 3 AC4 9 4 AC8 9 4 AC82 0 0 0 0 0 0 0 0

    11 0+3+8 11 0+3+8 15 2+5+8 16 3+5+8

    ME Archer Militia* ME Peasant Archer Desert Archers* Abid al Shira* Kurdish Javelins* Sudanese Gunner* Mamluk Handgun* Naffatun

    60 60 60 60 60 60 60 20200 200 370 370 390 630 700 290100 100 100 100 125 150 150 503 3 3 3 3 9 9 11

    1 5 120 5 120 7 160 7 160 6 55 AP J 16 120 gun 13 95 gun 23 40 nap2 3 1 3 1 3 1 3 1 7 1 7 3 9 3 10 3

    2 0+2+0 2 0+2+0 6 0+1+5 9 2+2+5 9 0+1+8 4 0+4+0 7 3+4+0 8 3+5+0

    ME Peasants al Ashair* Khasseki* Dis Ghulams* ME Halberd Militia Al Haqa Infantry* Tabardariyya* Hashishim Bodyguard

    75 60f 60 60 60 60 60 30 2090 200 400 370 420 540 510 890 101090 125 125 125 150 125 175 250 2501 3 5 5 5 9 11 11 11

    1 2 0 7 3 AC8 7 2 AP 9 2 9 4 APa 11 3 19 9 AP 14 3 10 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 12 3

    2 0+2+0 8 0+3+5 13 2+3+8 12 4+3+5 8 3+5+0 15 3+4+8 14 4+10+0 17 4+5+8 16 5+5+6

    Arab Cavalry* Desert Cavalry* Ghulams* Bedouin Camels Mamluks* Mamluk Archers* Royal Mamluks* Sibyan al Khass* Khassaki*

    30 30 30 30 30 30 30 30 30490 560 580 640 730 930 930 930 970130 110 155 225 155 155 185 155 1555 5 5 5 9 9 11 11 11

    1 5 4 8 55 AP J 5 4 8 120 7 5 8 120 10 5 9 120 11 52 7 2 5 2 7 2 AP 7 2 9 3 AP 7 3 AP 12 3 AP 8 3 12 3

    11 2+3+6 8 0+3+5 12 4+3+5 8 0+3+5 13 4+4+5 12 3+4+5 15 4+5+6 10 5+5+0 17 6+5+6PC PC

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    TurksObjectives: Campaign:Long: 25 Short: 15 Power Center (PC): Baghdad.Destroy: Antioch PCs are required to recruit

    Hold (turns): Baghdad 30, powerful units in settlements.Antioch 10, Jerusalem 10,

    Constantinople 10, Krak 10.

    ME Town Militia Ahdath* ME Spear Militia Saracen Militia Dis. Sipahi Lancer*

    60 75 75 75 60240 260 320 510 520100 125 125 155 1753 3 3 5 9

    1 6 2 AC4 7 3 AC8 7 3 AC8 9 4 AC8 11 5 AC82 0 0 0 0 0 0 0 0 0 0

    9 0+1+8 8 0+3+5 11 0+3+8 16 3+5+8 17 3+6+8

    ME Peasant Archer Turkish Javelins* Turkish Crossbows* Turkish Archers* Ottoman Infantry* ME Hand Gunners Janissary Archer* Janissary Muskets* Naffatun

    60 60 60f 60 60 60 60 60 20200 290 360 400 600 700 680 750 290100 100 100 100 150 150 175 175 503 3 3 3 5 9 11 11 11

    1 5 120 6 55 AP J 9 120 AP 7 160 9 160 13 95 gun 10 160 17 180 gun 23 40 nap2 3 1 3 1 3 1 3 1 9 2 9 3 8 3 10 3 10 3

    2 0+2+0 6 0+1+5 4 3+1+0 8 2+1+5 13 3+2+8 7 3+4+0 8 3+5+0 8 3+5+0 8 3+5+0

    ME Peasants Kurdish Auxiliary* ME Halberd Militia Janissary Heavy Inf*Dis Hasham* Hashishim

    75 60 60 60 60 3090 350 420 680 570 89090 125 150 175 125 2501 5 5 11 9 11

    1 2 0 7 2 AP 9 4 APa 14 5 APa 11 3 14 32 0 0 0 0 0 0 0 0 0 0 0 0

    2 0+2+0 10 2+3+5 8 3+5+0 10 3+7+0 17 5+4+8 17 4+5+8PC

    Turkish Hrs Archer* Turkomans* Sipahis* Sipahi Lancers* Hasham* iqta'dar* Quapukulu* Bodyguard

    30 30 30 30 30 30 30 20420 530 720 720 760 760 1030 1010110 110 130 155 155 155 185 2503 3 5 9 9 9 11 11

    1 6 120 6 120 8 120 7 5 8 5 8 120 11 5 10 52 3 1 5 1 7 2 9 3 9 3 5 3 12 3 AP 12 3

    1 0+1+0 6 0+1+5 11 3+3+5 13 3+4+6 14 4+4+6 8 4+4+0 17 6+5+6 16 5+5+6f = free city garrison PC

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

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    M2:TWK v1.3

    ByzantiumObjectives: Campaign:Long: 25 Short: 15 Power Center (PC): Constant.Destroy: Turks PCs are required to recruit

    Hold (turns): Constant. 30, powerful units in settlements.Ankara 10, Alexandria 10,

    Baghdad 10, Antioch 10.

    SE Town Militia* SE Spear Militia* Byzantine Spears*

    60 75 75240 320 320100 125 1553 3 3

    1 6 2 AC4 7 3 AC8 7 3 AC82 0 0 0 0 0 0

    9 0+1+8 11 0+3+8 11 0+3+8

    S Peasant Archer* S Archer Militia* Trebizond Archers* Byzantine Gunner* Byz. Guard Archer* Greek Firethrower*

    60 60 60 60 60 20200 220 430 600 650 800100 100 150 150 175 1503 3 5 5 9 9

    1 5 120 5 120 9 160 13 95 gun 9 160 18 30 APBP2 3 1 3 1 5 2 5 2 9 3 9 3

    2 0+2+0 1 0+1+0 7 0+2+5 8 5+3+0 12 3+4+5 12 3+4+5PC

    S Peasants* Byzantine Infantry* Dis. Byz Lancers* Pronoia Infantry* Alamanoi* Dis. Latinkon* Varangian Guard*

    75 60 60 60 60 60 60110 400 400 430 490 570 69090 125 150 125 150 225 1751 5 5 5 9 9 11

    1 3 0 9 2 9 2 7 3 AP 15 9 AP 11 3 19 9 AP2 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 14 3+3+8 14 3+3+8 14 3+3+8 11 3+8+0 17 5+4+8 20 5+10+5

    Greek Militia Cav.* Skythikon* Byzantine Cavalry* Byzantine Lancer* Latinkon* Kataphractoi* Archontopoulai* Vardariotai* Greek Bodyguard*

    30 30 30 30 30 30 30 30 20340 420 560 530 760 820 870 970 1010110 130 130 155 185 185 185 185 2503 3 3 5 9 9 11 11 11

    1 3 3 6 120 6 120 6 4 8 7 8 5 11 5 9 120 11 52 5 1 3 1 5 1 7 2 9 3 9 3 AP 12 3 8 3 12 3

    8 2+1+5 1 0+1+0 8 2+1+5 12 3+3+6 15 5+4+6 15 6+4+5 15 5+5+5 13 3+5+5 16 5+5+6PC

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    VeniceObjectives: Campaign:Short: 40 Long: 40 NONPLAYABLE

    Hold (Long): Cairo,Constantinople,

    Jerusalem.

    Pike Militia Italian Militia* Sergeant Spearmen Italian Spear Militia* Armored Sergeants Carroccio Standard*

    75 75 75 75 75 30260 420 430 470 510 750125 125 155 125 155 853 5 5 5 5 11

    1 6 4 AC8 8 3 AC4 9 4 AC8 9 4 AC8 9 4 AC8 14 5 AC82 3 1 0 0 0 0 0 0 0 0 0 0

    4 0+4+0 11 0+3+8 13 0+5+8 15 2+5+8 16 3+5+8 18 3+7+8

    Peasant Archers Peasant Crossbow Arquebusiers Pavise Cbow Militia*Musketeers* Venetian Archers* Hand Gunners*

    60 60 60 60 60 60 60200 290 470 480 550 510 630100 100 125 100 150 150 1503 3 3 3 3 5 5

    1 5 120 9 120 AP 14 120 gun 12 160 AP 14 180 gun 9 160 13 95 gun2 3 1 3 1 3 1 3 1 3 1 9 2 9 2

    2 0+2+0 2 0+2+0 1 0+1+0 12 3+1+8 1 0+1+0 7 5+2+0 7 5+2+0

    Peasants Dis. Italian MAA* Dis. Broken Lance* Venetian Heavy Inf* Dis. Feudal Knight

    75 60 60 60 60110 460 460 460 57090 225 225 150 2251 5 5 5 9

    1 3 0 9 2 9 2 7 3 AP 11 32 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 17 6+3+8 18 7+3+8 16 5+3+8 17 5+4+8

    Mounted Crossbow*Mounted Sergeant Italian Cavalry Mil.* Italian Men at Arms*Stradiots* Mailed Knights Feudal Knights Broken Lances* Bodyguard*

    30 30 30 30 30 30 30 30 20480 490 570 610 590 720 760 670 1010130 130 110 185 155 185 185 240 2503 5 5 5 9 9 9 9 11

    1 5 120 AP 5 4 6 4 6 6 7 5 8 5 8 5 8 7 11 72 5 1 7 2 7 2 7 2 9 3 AP 9 3 9 3 9 3 12 3

    4 3+1+0 11 2+3+6 14 5+3+6 15 6+3+6 6 2+4+0 13 3+4+6 15 5+4+6 11 7+4+0 16 5+5+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    The MongolsObjectives: Campaign:Short: 40 Long: 40 NONPLAYABLE

    Hold (Long): Cairo,Constantinople,

    Jerusalem.

    ME Peasants ME Town Militia ME Spear Militia ME Levy Spearmen*

    75 60 75 7590 240 320 32090 100 125 1251 3 3 3

    1 2 0 6 2 AC4 7 3 AC8 7 3 AC82 0 0 0 0 0 0 0 0

    2 0+2+0 9 0+1+8 11 0+3+8 11 0+3+8

    ME Peasant Archer Mong Foot Archer* Mongol Infantry* Dis. Heavy Archer* Naffatun

    60 60 60 60 20200 300 570 680 290100 0 0 150 503 3 5 9 11

    1 5 120 7 160 9 160 9 160 23 40 nap2 3 1 3 1 9 2 7 4 AP 10 3

    2 0+2+0 2 0+2+0 12 2+2+8 12 3+4+5 8 3+5+0

    Mong Horse Archer*Mong Light Lancer* Mong Hvy Archer* Mong Hvy Lancer* Khan's Guard* Mongol Bodyguard*

    30 30 30 30 30 20620 630 930 880 980 10000 0 0 0 185 09 9 9 11 11 11

    1 8 120 8 5 8 120 11 5 11 5 11 52 5 3 9 3 7 3 AP 12 3 AP 12 3 AP 12 4 AP

    4 0+4+0 11 2+4+5 12 3+4+5 13 3+5+5 16 6+5+5 16 6+5+5

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Mercenaries

    Catholic and/or crusading:

    Pilgrims Religious Fanatics Flagellants Crusader Sergeant Dis Crusader Knt Crusader Knights Great Cross

    75 75 60 75 60 30 30120 300 380 510 690 920 75090 90 70 185 270 225 853 9 9 5 11 11 11

    1 3 1 12 6 8 4 AP 9 4 AC8 14 3 11 5 14 5 AC82 0 0 0 0 0 0 0 0 0 0 12 3 0 0

    2 0+2+0 5 0+5+0 6 0+1+5 16 3+5+8 18 5+5+8 16 5+5+6 18 3+7+8Cat, cru Cat, cru Cat, cru Cat, cru Cat Cat, cru Cat

    Catholic or Orthodox: Greek regions:

    Alamanoi Greek Firethrower Turkopoles Albanian Cavalry Frankish Knights Balkan Archers Slav Mercenaries Catalans

    60 20 30 30 30 60 60 60490 800 510 590 760 200 240 640150 150 155 155 225 120 150 1809 9 3 9 9 3 3 11

    1 15 9 AP 18 30 APBP 6 120 7 5 8 5 5 120 6 2 AC4 13 55 AP J2 0 0 9 3 3 1 9 3 AP 9 3 3 1 0 0 13 4 AC4

    11 3+8+0 12 3+4+5 8 2+1+5 6 2+4+0 15 5+4+6 2 0+2+0 9 0+1+8 12 2+5+5Cat, Ort Cat, Ort Cat, Ort Cat, Ort Cat, Ort

    Islamic and/or Jihad:

    Dis Ghulams Mutatawwi'a Ghazis Afghan Javelinmen Akinjis Bedouin Cavalry Ghulams Bedouin Camels Turkomans Merc60 60 60 60 30 30 30 30 30370 230 440 600 420 460 580 640 530125 70 70 150 110 135 155 225 1355 9 9 9 3 5 5 5 3

    1 9 2 12 6 8 3 AP 10 55 AP J 6 120 5 4 5 4 8 120 6 1202 0 0 0 0 0 0 11 3 3 1 7 2 7 2 AP 7 2 5 1

    12 4+3+5 5 0+5+0 9 0+1+8 12 0+4+8 1 0+1+0 9 0+3+6 12 4+3+5 8 0+3+5 6 0+1+5Isl Isl, Jih Isl, Jih Isl Isl Isl Isl Isl Isl, Ort

    Armenia and Anatolia regions: ME regions:

    Armenian Archers Armenian of Celicia Armenian Cavalry Alan Light Cavalry Frankish Swords Frankish Axemen Sudan Tribesmen Kwarizmian Cav.

    60 60 30 30 60 60 75 30370 490 460 590 370 400 380 670150 150 225 185 125 125 155 2253 3 9 9 5 5 5 9

    1 7 160 7 160 8 5 7 5 9 2 7 2 AP 11 3 8 52 3 1 5 1 AP 9 3 7 3 0 0 0 0 0 0 9 3

    6 0+1+5 9 3+1+5 15 5+4+6 11 2+4+5 13 2+3+8 13 2+3+8 6 0+1+5 10 6+4+0Mongol warning

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

  • Teutonic Order Lithuania Novgorod Poland HRE Denmark Norway Mongols

    1250

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Teutonic OrderObjectives: Campaign:Long: 45 Short: 35 Religion: Catholic

    Destroy: Lithuania Catholic level (%) must be kept Hold: Vilnius, Novgorod. high to recruit some units below.

    Visby, Kiev, Poznan. Also, see Mercenary page

    for Crusading Nobles.

    Burgher Pikemen* Order Spearmen*

    75f 75550 730125 1559 9

    1 10 6 AC8 11 5 AC82 7 3 0 0

    9 2+7+0 20 6+6+8f = free city garrison

    Peasant Archers Crossbow Militia Prussian Archers* Livonian Auxiliaries* Hand Gunners

    60 60 60 60 60200 290 310 500 630100 100 125 150 1503 3 5 5 5

    1 5 120 9 120 AP 7 120 14 160 AP 13 95 gun2 3 1 3 1 5 2 5 2 9 2

    2 0+2+0 2 0+2+0 7 0+2+5 12 2+2+8 7 5+2+0

    Peasants Order Militia* Sword Brethren* Clergymen* Dis Halbbruder* Dis Ritterbruder*

    75 75 60 20 60 60110 310 510 120 630 69090 125 125 20 225 2251 5 9 9 9 11

    1 3 0 7 2 11 3 12 6 11 5 APa 14 32 0 0 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 8 0+3+5 15 3+4+8 5 0+5+0 12 6+6+0 20 7+5+8Cat 80 Cat 80 Cat 90

    Merchant Cav. Mil. Mounted Cbows Knechten* Christ Knights* Halbbruder* Ritterbruder* TO Bodyguard*

    30 30 30 30 30 30 20370 480 590 820 810 970 960155 130 155 185 185 240 2503 3 9 9 9 11 11

    1 3 1 5 120 AP 7 5 8 5 8 7 11 7 11 72 0 0 5 1 7 3 9 3 AP 9 3 12 3 12 3

    13 5+2+6 5 3+2+0 13 3+5+5 17 5+4+8 18 6+4+8 20 7+5+8 16 5+5+6Cat 70 Cat 80 Cat 90

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Holy inspiration

    Strengths*:

    * if Ritterbruder

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    LithuaniaObjectives: Campaign:Long: 45 Short: 35 Religion: Pagan Christianity.

    Destroy: Teutonic Order Pagan temples unlock units.

    Hold: Marienburg, Kiev. Converting to Christianty

    disbands these units but unlocks

    gunpowder and Catholic units.

    EE Town Militia EE Spear Militia Estonian Rebels Dis Tartar Lancers*

    60 75 60 60160 280 350 390100 125 125 1253 3 5 9

    1 6 2 AC4 6 2 AC4 8 3 AC4 11 5 AC82 0 0 0 0 0 0 0 0

    6 0+1+5 9 0+1+8 14 3+3+8 13 2+6+5

    EE Peasant Archer Baltic Archers* Latvian Crossbow* Lith. Arquebusier*

    60 60 60 60200 320 580 530100 125 125 1253 3 9 5

    1 5 120 7 160 11 120 AP 16 120 gun2 3 1 3 1 5 3 5 2

    2 0+2+0 7 0+2+5 14 2+4+8 2 0+2+0

    EE Peasants Sudovian Tribes* Follower Perkunas* Samogitian Axes* L Dis Chivalric Knt* Dis Bajorija* Giltines Chosen*75 75 75f 60 60 60 40110 310 350 440 510 580 62090 125 90 125 225 225 1151 3 5 9 9 9 11

    1 3 0 5 1 AP 13 7 AP 16 9 AP 11 3 9 3 AP 19 7 AP2 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 8 2+1+5 7 0+7+0 14 5+9+0 15 6+4+5 17 5+4+8 24 6+10+8Temple of Perkunas Catholic Temple of Giltine

    L Cavalry Militia* Tartar Lancers* Dzukijan Horses* Bajorija* Dievas Guard* L Chivalric Knight* Bodyguard30 30 30 30 30 30 20470 420 660 800 830 870 960110 130 175 185 155 185 2503 5 5 9 11 11 11

    1 7 55 AP J 6 4 6 100 8 7 10 5 11 7 10 52 5 1 7 2 7 2 9 3 AP 12 3 AP 12 3 12 3

    4 2+2+0 10 2+5+8 9 0+4+5 15 5+4+6 15 4+6+5 16 6+5+5 17 5+6+6Temple of Dievas Catholic

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes f = free city garrison

    Strengths:

    Catholic

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    NovgorodObjectives: Campaign:Long: 45 Short: 35 Religion: Orthodox

    Destroy: Teutonic Order

    Hold: Marienburg, Visby.

    EE Spear Militia EE Spearmen

    75 75280 430125 1253 5

    1 6 2 AC4 9 4 AC82 0 0 0 0

    9 0+1+8 15 2+5+8

    EE Peasant Archer EE Archer Militia* EE Crossbow Mil. Arquebusiers Dismounted Dvor* Cossack Musketeer*

    60 60 60 60 60 60200 200 340 470 750 800100 100 100 125 225 1503 3 3 3 9 11

    1 5 120 5 120 9 120 AP 14 120 gun 11 160 17 180 gun2 3 1 3 1 3 1 3 1 9 3 AP 10 3

    2 0+2+0 2 0+2+0 3 2+1+0 1 0+1+0 15 3+4+8 5 0+5+0

    EE Peasants Woodsmen Berdiche Axemen* Dis. Druchima* Dis. Boyar Sons*

    75 75 60 60 60110 210 410 540 54090 90 150 150 1501 3 9 9 9

    1 3 0 12 7 AP 16 9 AP 9 3 AP 9 3 AP2 0 0 0 0 0 0 0 0 0 0

    3 0+3+0 6 0+6+0 12 3+9+0 15 3+4+8 15 3+4+8

    EE Cavalry Militia* Kazaks* Boyar Sons* Cossack Cavalry* Druzhina* Dvor Cavalry* Tsars Guard* Bodyguard

    30 30 30 30 30 30 30 20340 420 740 730 750 990 920 960110 110 155 110 155 185 240 2503 3 5 9 9 9 11 11

    1 3 3 6 120 9 55 AP J 8 120 7 5 10 120 10 5 10 52 5 1 3 1 7 2 AP 7 3 9 3 AP 9 3 AP 12 3 12 3

    10 2+2+6 2 0+2+0 12 3+3+6 10 0+5+5 14 3+5+6 14 3+5+6 18 6+6+6 17 5+6+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    PolandObjectives: Campaign:Long: 45 Destroy: HRE, TO. Religion: Catholic

    Hold: Hannover, Marienburg. UNLOCKABLE

    Short: 35 Destroy: TO.

    Hold: Marienburg.

    EE Town Militia EE Spear Militia EE Spearmen Dis. Polish Nobles*

    60 75 75 60160 280 430 480100 125 125 1503 3 5 9

    1 6 2 AC4 6 2 AC4 9 4 AC8 10 4 AC82 0 0 0 0 0 0 0 0

    6 0+1+5 9 0+1+8 15 2+5+8 15 3+4+8

    EE Peasant Archer EE Crossbow Mil. Polish Archers* Arquebusiers Hand Gunners

    60 60 60 60 60200 340 420 470 630100 100 125 125 1503 3 3 3 5

    1 5 120 9 120 AP 5 120 14 120 gun 13 95 gun2 3 1 3 1 3 1 3 1 9 2

    2 0+2+0 3 2+1+0 9 0+1+8 1 0+1+0 7 5+2+0

    EE Peasants Woodsmen Halberd Militia Dis. Polish Knights*

    75 75 60 60110 210 420 57090 90 150 2251 3 3 9

    1 3 0 12 7 AP 6 4 APa 11 32 0 0 0 0 7 3 APa 0 0

    3 0+3+0 6 0+6+0 5 0+5+0 18 6+4+8

    Merchant Cav. Mil. Strzelcy* Polish Nobles* Hussars* Polish Retainers* Polish Knights* Polish Guard* Bodyguard

    30 30 30 30 30 30 30 20370 850 880 820 820 920 920 960155 130 155 155 130 185 240 2503 9 9 11 11 11 11 11

    1 3 1 7 120 AP 11 55 AP J 11 5 11 7 11 7 11 7 11 72 0 0 7 3 AP 9 3 12 3 12 3 12 3 12 3 12 3

    13 5+2+6 13 2+5+6 14 3+5+6 14 3+5+6 15 4+5+6 17 6+5+6 17 6+5+6 16 5+5+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    HREObjectives: Campaign:Long: 45 Short: 35 Religion: Catholic

    Destroy: Denmark UNLOCKABLE

    Pike Militia* Town Militia Spear Militia Sergeant Spearmen*Armored Sergeants*

    75 75 75 75 75260 280 290 400 640125 125 125 155 1553 3 3 5 9

    1 6 4 AC8 6 2 AC4 7 3 AC8 9 4 AC8 11 5 AC82 3 1 0 0 0 0 0 0 0 0

    4 0+4+0 9 0+1+8 11 0+3+8 13 0+5+8 17 3+6+8

    Peasant Archers Crossbow Militia Peasant Crossbow* Pavise Crossbow* Arquebusiers Hand Gunners

    60 60 60 60 60 60200 290 290 460 470 630100 100 100 125 125 1503 3 3 3 3 5

    1 5 120 9 120 AP 9 120 AP 12 160 AP 14 120 gun 13 95 gun2 3 1 3 1 3 1 3 1 3 1 9 2

    2 0+2+0 2 0+2+0 2 0+2+0 12 3+1+8 1 0+1+0 7 5+2+0

    Peasants Halberd Militia Dis. Imperial Knt* Dis. Feudal Knight Zweihander* Forlorn Hope*

    75 60 60 60 60 30110 420 460 540 520 72090 150 225 225 150 2501 3 5 9 9 11

    1 3 0 6 4 APa 7 3 AP 11 3 15 9 AP 18 9 AP2 0 0 7 3 APa 0 0 0 0 0 0 0 0

    3 0+3+0 5 0+5+0 17 6+3+8 17 5+4+8 13 5+8+0 14 5+9+0

    Merchant Cav. Mil. Mounted Cbows Mounted Sergeant* Mailed Knights* Feudal Knights Imperial Knights* Reiters* Gothic Knights* Bodyguard

    30 30 30 30 30 30 30 30 20370 480 460 670 720 820 900 930 960155 130 130 185 185 185 185 240 2503 3 5 9 9 9 9 11 11

    1 3 1 5 120 AP 5 4 8 5 8 5 8 7 16 45 gun 11 7 11 72 0 0 5 1 7 2 9 3 9 3 9 3 AP 7 5 12 3 AP 12 3

    13 5+2+6 5 3+2+0 12 2+4+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 13 8+5+0 16 5+5+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    DenmarkObjectives: Campaign:Long: 45 Short: 35 Religion: Catholic

    Hold: Akershus Uppsala Union of Kalmar, a special

    Roskilde Visby Narva alliance with Norway, grants

    Goteborg Kalmar access to 3 new units.

    Peasants Town Militia Spear Militia Sami Axemen Gotland Footmen Svenner

    75 75 75 60 60 60110 280 290 320 520 67090 125 125 125 150 2251 3 3 5 9 9

    1 3 0 6 2 AC4 7 3 AC8 1 14 8 AP 15 9 AP 7 52 0 0 0 0 0 0 2 0 0 0 0 7 5

    3 0+3+0 9 0+1+8 11 0+3+8 13 5+8+0 13 5+8+0 7 2+5+0Kalmar Union units

    Peasant Archers Crossbow Militia Crossbowmen Arquebusiers Norse Archers Hand Gunners

    60 60 60 60 60 60200 290 360 470 440 630100 100 125 125 125 1503 3 3 3 5 5

    1 5 120 9 120 AP 9 120 AP 14 120 gun 7 120 13 95 gun2 3 1 3 1 3 1 3 1 9 2 9 2

    2 0+2+0 2 0+2+0 4 3+1+0 1 0+1+0 12 2+2+8 7 5+2+0

    Viking Raiders Norse Swordsmen Swordstaff Militia Norse Axemen* Dis.Huscarls Dis. Feudal Knight Obudshaer*

    75 75 60 60 60 60 60450 490 610 440 540 540 830155 185 150 150 150 225 1505 5 5 9 9 9 9

    1 7 2 AP 11 3 8 5 APa 16 9 AP 9 3 AP 11 3 10 6 APa2 0 0 0 0 9 4 APa 0 0 0 0 0 0 11 5 APa

    11 0+3+8 12 3+1+8 12 5+7+0 14 5+9+0 15 3+4+8 17 5+4+8 14 6+8+0

    Merchant Cav. Mil. Scouts* Mounted Cbows Feudal Knights Huscarls Norse War Cleric Chivalric Knights Bodyguard

    30 30 30 30 30 30 30 20370 400 480 720 750 820 920 960155 110 130 185 155 185 185 2503 3 3 9 9 9 11 11

    1 3 1 3 3 5 120 AP 8 5 9 3 AP 9 3 AP 11 7 11 72 0 0 5 1 AP 5 1 9 3 0 0 0 0 12 3 12 3

    13 5+2+6 10 2+2+6 5 3+2+0 15 5+4+6 14 3+5+6 17 6+5+6 17 6+5+6 16 5+5+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    NorwayObjectives: Campaign:NON-PLAYABLE Religion: Catholic

    Peasants Town Militia Spear Militia

    75 75 75110 280 29090 125 1251 3 3

    1 3 0 6 2 AC4 7 3 AC82 0 0 0 0 0 0

    3 0+3+0 9 0+1+8 11 0+3+8non-spearmen

    Peasant Archers Crossbow Militia Crossbowmen Arquebusiers Norse Archers Hand Gunners

    60 60 60 60 60 60200 290 360 470 440 630100 100 125 125 125 1503 3 3 3 5 5

    1 5 120 9 120 AP 9 120 AP 14 120 gun 7 120 13 95 gun2 3 1 3 1 3 1 3 1 9 2 9 2

    2 0+2+0 2 0+2+0 4 3+1+0 1 0+1+0 12 2+2+8 7 5+2+0

    Sami Axemen Viking Raiders Norse Swordsmen Swordstaff Militia Gotland Footmen Dis.Huscarls Dis. Feudal Knight

    60 75 75 60 60 60 60320 450 490 610 520 540 540125 155 185 150 150 150 2255 5 5 5 9 9 9

    1 14 8 AP 7 2 AP 11 3 8 5 APa 15 9 AP 9 3 AP 11 32 0 0 0 0 0 0 9 4 APa 0 0 0 0 0 0

    13 5+8+0 11 0+3+8 12 3+1+8 12 5+7+0 13 5+8+0 15 3+4+8 17 5+4+8

    Merchant Cav. Mil. Mounted Cbows Svenner Feudal Knights Huscarls Norse War Cleric Chivalric Knights Bodyguard

    30 30 60 30 30 30 30 20370 480 670 720 750 820 920 960155 130 225 185 155 185 185 2503 3 9 9 9 9 11 11

    1 3 1 5 120 AP 7 5 8 5 9 3 AP 9 3 AP 11 7 11 72 0 0 5 1 7 5 9 3 0 0 0 0 12 3 12 3

    13 5+2+6 5 3+2+0 7 2+5+0 15 5+4+6 14 3+5+6 17 6+5+6 17 6+5+6 16 5+5+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    The MongolsObjectives: Campaign:NON-PLAYABLE Religion: Islamic

    ME Peasants ME Town Militia ME Spear Militia ME Levy Spearmen*

    75 60 75 7590 210 290 29090 100 125 1251 3 3 3

    1 2 0 6 2 AC4 7 3 AC8 7 3 AC82 0 0 0 0 0 0 0 0

    2 0+2+0 9 0+1+8 11 0+3+8 11 0+3+8

    ME Peasant Archer Mong Foot Archer* Mongol Infantry* Dis. Heavy Archer* Naffatun

    60 60 60 60 20200 300 540 650 290100 100 100 150 503 3 5 9 11

    1 5 120 7 160 9 160 9 160 23 40 nap2 3 1 3 1 9 2 7 4 AP 10 3

    2 0+2+0 2 0+2+0 12 2+2+8 12 3+4+5 8 3+5+0

    Mong Horse Archer*Mong Light Lancer* Mong Hvy Archer* Mong Hvy Lancer* Khan's Guard* Mongol Bodyguard*

    30 30 30 30 30 20630 580 710 830 980 950110 110 150 150 185 2509 9 5 11 11 11

    1 8 120 8 5 8 120 11 5 11 5 11 52 5 3 9 3 7 2 AP 12 3 AP 12 3 AP 12 4 AP

    5 0+5+0 11 2+4+5 11 3+3+5 13 3+5+5 16 6+5+5 16 6+5+5

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

    Strengths:

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Mercenaries

    Catholic or Orthodox:

    Landschneckt Pike Mercenary Knights M. German Knights M. Frankish Knights

    75 30 30 30500 570 620 720225 225 225 2259 5 5 9

    1 10 6 AC8 6 6 6 6 8 52 7 3 7 2 7 2 AP 9 3

    7 0+7+0 15 6+3+6 16 7+3+6 15 5+4+6

    Northern Regions:

    Merc Spearmen Burgher Pikemen Prussian Archer M. Crossbowmen M. Pavise CBow M. Arquebusiers

    75 75 60 60 60 60470 390 310 360 460 520185 150 150 180 180 1805 5 5 3 3 3

    1 9 4 AC8 8 5 AC8 7 120 12 160 AP 12 160 AP 14 120 gun2 0 0 5 2 5 2 3 1 3 1 3 1

    16 3+5+8 8 2+6+0 7 0+2+5 3 2+1+0 13 4+1+8 4 3+1+0

    Southern - Baltic, Lithuania, Livonia regions:

    Sudovian Tribes Samogitian AxemenBaltic Archers Livonian Auxiliaries Cuman Horse Arc. Alan Light Cavalry

    75 60 60 60 30 30310 440 320 500 420 540155 150 150 180 135 1853 9 3 5 3 9

    1 5 1 AP 16 9 AP 7 160 14 160 AP 6 120 7 52 0 0 0 0 3 1 5 2 3 1 7 3

    8 2+1+5 14 5+9+0 7 0+2+5 12 2+2+8 2 0+2+0 12 2+5+5

    Adventure Crusaders (Teutonic Order)

    Levy Spearmen* Longbowmen* Dis Feudal Knight* Dis. Eng Knight* Feudal Knight* English Knight* Eng Bodyguard*

    75 60 60 60 30 30 20450 550 710 780 940 1070 1230125 150 225 225 185 185 2503 3 9 11 9 9 11

    1 7 3 AC8 6 160 AP 11 3 19 7 AP 8 5 8 7 11 72 0 0 5 2 AP 0 0 0 0 9 3 9 3 AP 12 3

    11 0+3+8 6 0+1+5 17 5+4+8 16 6+10+0 15 5+4+6 16 6+4+6 16 5+5+6

    Dis Fre Archer* Dis Chiv Knight* Fre Mtd Archer* Chivalric Knight* Fre Bodyguard* Adv Religious Fan*

    60 60 30 30 20 75760 750 1180 1160 1230 520150 225 155 185 250 909 9 9 11 11 9

    1 8 160 AP 11 3 7 120 AP 11 7 11 7 12 62 9 3 0 0 7 3 12 3 12 3 0 0

    8 4+4+0 18 6+4+8 9 4+5+0 17 6+5+6 16 5+5+6 5 0+5+0

  • Aztecs Mayans Apacheans Chichimeca Tarascans Tlaxcalans

    New Spain France England

    1521

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    PLAYABLE

    Aztec Peasants* Aztec Spearmen* Aztec Spear Throw* Aztec Archers* Arrow Warriors

    The Aztecs n 75 75 75 75 60200 310 250 380 36068 94 94 94 1123 5 3 3 9

    1 5 1 9 4 AC8 5 55 J 5 120 7 55 J2 0 0 0 0 5 1 5 1 11 6

    6 0+1+5 10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5

    Aztec Warriors* Eagle Warriors Cuahchiqueh Coyote Priests* Jaguar Warriors Aztec Bodyguard*

    Objectives: n 75 60 60 40 75 30Short: 20 330 370 440 470 520 500Long: 30, 116 112 112 245 139 85

    Hold: 5 25 25 25 25 25 Tenochtitlan 1 7 2 17 8 12 3 12 3 12 3 12 3

    Destroy: 2 0 0 0 0 0 0 0 0 0 0 0 0Tlaxcalans, Tarascans 10 2+3+5 12 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

    Mayan Peasants* Al holpop militia* Hornet Throwers* Mayan Javelinmen* Mayan Archers* Holkans*

    Mayans n 75 75 20 75 75 75200 240 180 280 330 38067 93 22 93 93 933 3 3 3 3 3

    1 5 1 7 3 AC8 4 40 AP 5 55 J 5 120 5 1202 0 0 0 0 5 1 5 1 5 1 5 1

    6 0+1+5 10 2+3+5 8 2+1+5 8 2+1+5 6 0+1+5 8 2+1+5

    Nacom Warriors* Batab Militia* Temple Guard* Kukulcan Priests* Jaguar Warriors Super War Captain*

    Objectives: n 75 75 75 40 75 30Short: 20. 330 330 520 360 520 500Long: 30, 116 116 138 247 139 63

    Hold: 5 5 25 25 25 25Chichen Itza 1 7 2 7 2 12 3 12 3 12 3 12 3

    2 0 0 0 0 0 0 0 0 0 0 0 010 2+3+5 10 2+3+5 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    PLAYABLE

    Onde's Men* Apachean Brave* Rabbit Boys* Thunder Brave* Dog Soldiers* Koitsenko*

    Apacheans n 60 75 75 60 75 75400 490 230 560 380 63030 30 10 35 15 3025 5 1 3 5 25

    1 14 5 AC8 9 55 AP J 4 120 14 180 gun 7 120 12 1202 0 0 9 4 AC8 2 0 5 1 7 2 12 3

    9 2+7+0 7 2+5+0 2 0+2+0 1 0+1+0 2 0+2+0 7 2+5+0

    Mounted Apache* Mtd Thunder Brave* Apachean Scouts* Medicine Men* War Chief*

    Objectives: n 40 40 60 30 30Short: 20 380 900 280 270 450Long: 30, 40 50 20 15 100

    Hold: 3 3 9 25 251 4 100 14 180 gun 9 3 12 3 12 32 5 1 5 1 0 0 0 0 0 0

    Coahulia. 1 0+1+0 1 0+1+0 4 0+4+0 10 0+5+5 7 2+5+0

    UNLOCKABLE

    Chichimec Scout* Chichimec Lancer* Chichimec Gunner* Zacatecos Archer*

    Chichimeca n 60 75 60 60140 270 560 36075 93 112 753 5 3 9

    1 7 3 AC8 9 4 AC8 14 180 gun 7 1202 0 0 0 0 5 1 7 3

    3 0+3+0 5 0+5+0 1 0+1+0 4 0+4+0

    Chichimec Riders Zacatecos Raider* Guachichil Warrior* Chichimec Shamen*Chichi War Leader*

    Objectives: n 40 60 75 30 30Short: 15 330 310 470 270 450Long: 25 112 112 93 75 281

    5 9 25 25 251 9 4 AC8 9 3 12 3 12 3 12 32 0 0 0 0 0 0 0 0 0 0

    5 0+5+0 6 2+4+0 7 2+5+0 10 0+5+5 7 2+5+0

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant

    Apache Camp, Aguapalam,

    Caddo, Choctaw, Comanche,

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    UNLOCKABLE

    Tarascan Spearmen*T. Spear Thrower* Tarascan Archers* Arrow Warriors Tarascan Peasant* Tarascan Warrior*

    Tarascans n 75 75 75 60 75 75310 250 380 360 200 33093 93 93 112 67 1165 3 3 9 3 5

    1 9 4 AC8 5 55 J 5 120 7 55 J 5 1 7 22 0 0 5 1 5 1 11 6 0 0 0 0

    10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5 6 0+1+5 10 2+3+5

    Eagle Warriors Quetzalcoatl Priest Cuahchiqueh Jaguar Warriors War Captain

    Objectives n 60 40 60 75 30Short: 15 370 360 440 520 500Long: 25, 112 330 112 139 63Destroy: 25 25 25 25 25Aztecs 1 17 8 12 3 12 3 12 3 12 3

    2 0 0 0 0 0 0 0 0 0 012 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

    Tlaxcalan Spearmen*T. Spear Thrower* Tlaxcalan Archers* Arrow Warriors Tlaxcalan Peasant* Tlaxcalan Warrior*

    Tlaxcalans n 75 75 60 60 75 75310 250 280 360 200 33093 93 75 112 67 1165 3 3 9 3 5

    1 9 4 AC8 5 55 J 5 120 7 55 J 5 1 7 22 0 0 5 1 5 1 11 6 0 0 0 0

    10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5 6 0+1+5 10 2+3+5

    Eagle Warriors Quetzalcoatl Priest Cuahchiqueh Jaguar Warriors War Captain

    Objectives n 60 40 60 75 30Short: 15 370 360 440 520 500Long: 25, 112 330 112 139 63Destroy: 25 25 25 25 25Aztecs 1 17 8 12 3 12 3 12 3 12 3

    2 0 0 0 0 0 0 0 0 0 012 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    PLAYABLE

    Pike Militia Tercio Pikemen* Crossbow Militia Crossbowmen Arquebusiers Musketeers

    New Spain n 60 60 40 40 40 40200 530 250 370 410 530100 125 65 80 80 1003 11 3 5 3 5

    1 6 4 AC8 10 6 AC8 9 120 AP 11 120 AP 14 120 gun 16 180 gun2 3 1 7 3 3 1 5 2 3 1 5 2

    4 0+4+0 7 0+7+0 2 0+2+0 5 3+2+0 1 0+1+0 2 0+2+0

    Swordsmen Militia* Sword Bucklermen* Dis. Conquistadore* Mounted Crossbow*Conquistadores* Spanish Dragoon* NW Bodyguard

    Objectives: n 30 30 30 30 30 30 20Short: 20. 390 520 670 480 1180 1400 1090Long: 30, 50 75 75 130 185 138 125Destroy: 7 11 13 3 13 11 13

    Aztecs, Mayans. 1 9 2 11 3 14 3 5 120 AP 11 5 17 180 gun 11 5See merc page 2 0 0 0 0 0 0 5 1 12 3 8 3 12 3

    for alliances. 14 3+3+8 15 3+4+8 18 5+5+8 5 3+2+0 16 5+5+6 12 6+6+0 17 6+5+6

    NONPLAYABLE(Obj. Short: 50, Long: 50)

    Pikemen Crossbowmen Musketeers Aventurier* NW Cuirassers Mounted Cuirasser NW Bodyguard

    France n 60 40 40 40 30 30 20270 370 530 540 670 870 1090125 80 100 115 56 185 1255 5 5 9 13 11 13

    1 8 5 AC8 11 120 AP 16 180 gun 14 160 AP 14 3 11 7 11 52 5 2 5 2 5 2 9 3 0 0 12 3 12 3

    6 0+6+0 5 3+2+0 2 0+2+0 9 5+4+0 18 5+5+8 16 5+5+6 17 6+5+6

    Pikemen Crossbowmen Musketeers NW Cuirassers Mounted Cuirasser NW Bodyguard

    England n 60 40 40 30 30 20270 370 530 670 870 1090125 80 100 56 185 1255 5 5 13 11 13

    1 8 5 AC8 11 120 AP 16 180 gun 14 3 11 7 11 52 5 2 5 2 5 2 0 0 12 3 12 3

    6 0+6+0 5 3+2+0 2 0+2+0 18 5+5+8 16 5+5+6 17 6+5+6

    recruitment combat weapon abilities special abilities

    Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

    Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

    Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Mercenaries

    Native Archers Native Mercenary Native Warriors

    60 75 75230 200 28075 117 943 3 5

    1 5 120 5 1 7 22 5 1 0 0 0 0

    1 0+1+0 6 0+1+5 8 0+3+5

    Mayans Aztecs Apachean

    Hornet Throwers Jaguar Warriors Arrow Warriors Eagle Warriors Dog Soldiers Apachean Brave

    20 75 60 60 75 75180 520 360 370 380 49022 139 112 112 15 303 25 9 25 5 5

    1 4 40 AP 12 3 1 7 55 J 17 8 1 7 55 J 9 55 AP J2 5 1 0 0 2 11 6 0 0 2 7 2 9 4 AC8

    8 2+1+5 12 2+5+5 13 2+6+5 12 2+10+0 2 0+2+0 7 2+5+0Chichimeca Tarascans Tlaxcalans

    Zacatecos Raider Guachichil Warrior Arrow Warriors Eagle Warriors Tlaxcalan Archers Tlaxcalan Mercs

    60 75 60 60 60 60310 470 360 370 280 250112 93 112 112 75 949 25 9 25 3 5

    1 9 3 12 3 1 7 55 J 17 8 1 5 120 7 22 0 0 0 0 2 11 6 0 0 2 5 1 0 0

    6 2+4+0 7 2+5+0 13 2+6+5 12 2+10+0 8 2+1+5 10 2+3+5

    The New World

    Native all availability

    Spanish Alliance

  • the FAUST by brandybarrelFaction And Unit Stat Tables

    M2:TWK v1.3

    Navy

    Dhow Cog Longboat Mercenary Cog Galley Merc. Galley Ladya20 20 20 20 20 20 30470 500 500 500 520 520 570150 150 150 180 150 180 1508 8 8 8 8 8 5

    5 5 8 5 8 8 106 8 5 8 7 7 4

    Pirate Ship Dromon Holk Dragon Boat War Galley Fire ship Gun Holk20 30 30 30 30 30 30570 600 670 670 700 700 800150 150 200 200 200 200 2758 8 8 8 8 8 5

    10 7 10 12 12 16 1610 9 12 10 12 10 16

    Caravel Lanternas Galleass Baghlah Carrack Grande Carrack30 40 40 50 50 60850 970 1150 1150 1500 1900275 275 275 350 350 3505 5 5 8 5 5

    15 18 26 18 30 3515 18 20 22 30 35

    Artillery

    Ballista Catapult Trebuchet Mangonel Ribault Monst. Ribault Rocket Launcher2 2 2 2 2 2 2370 400 430 590 400 910 1100150 150 250 250 250 400 25050 30 30 10 108 108 108

    u 55 AP BP 55 AP BP A3 55 AP BP A3 65 AP 65 AP BP 68 AP BP 65 APb 10 30 90 5 5 5 5

    180 200 285 250 150 150 250

    Mortar Bombard Grand Bombard Monst. Bombard Serpentine Culverin Cannon Basilisk2 2 2 1 2 2 2 2520 610 730 1900 700 800 870 1080250 250 250 400 150 250 250 40030 30 30 20 36 30 30 30

    u 65 AP A2 55 AP BP A2 55 AP BP A2 68 AP BP A2 65 AP BP 65 AP BP A15 65 AP BP A15 65 AP BP A18b 150 A2 120 180 1000 10 230 250 330

    300 325 375 450 450 425 380 450

    deployment 16-man crews

    Cost u Attack: units AP: Armor Piercing Exploding shot Exploding barrel 7

    Upkeep b Attack: bldgs BP: Body Piercing Flaming shot Barrage 7

    Ammo Range A: Area effect Grape shot 9

    special abilitiesweapon abilities

  • the FAUST by brandybarrelFaction And Unit Stat TablesM2:TWK v1.3

    Unit Defence

    Armor 360Armor Piercing (AP)weapons ignore REAR1/2 target's Armor. Total: Armor Skill Shield

    7 7 X XMissiles ignore Skill. min 100% 0% 0%AP type ignores RIGHT1/2 target's Armor. Total: Armor Skill Shield

    13 7 3 3Gunpowder (AP) 100% 100% 50% LEFTignores Skill, Shield, Total: Armor Skill Shield1/2 target's Armor. 13 7 3 3

    Venetian Heavy Infantry 100% 100% 50%FRONTTotal: Armor Skill Shield16 7 3 6max 100% 100% 100%

    Cavalry speed* mass Infantry speed* mass Missiles range accuracy*fast pony 2.75 missile units, skirmishers 5 0.8 cavalry bow 120 0.06

    pony 2.75 shields, knights, 2H axes 4 1.2 arrow 120/160 0.05

    heavy horse 3.25 spearmen 4 1.5 composite arrow 160 0.04

    mailed horse 3.5 late knights, 2H swords 3 1.2 crossbow bolt 120/160 0.04

    barded horse 3.5 pikemen (phalanx) 4 (2) 4 handgun 95 0.04armoured horse 4.5 halberds (phalanx) 4 (1) 4 arquebus/musket 120/180 0.03east armoured 4.5 * based on long flat field run observations javelin 55 0.03camel 2 (some faction unique unit exceptions apply) * lower values indicate higher accuracy* based on long flat field run observations 5 = fast, 4 = normal, 3 = slower

    More Info? Special thanks to: FAUST source:For info on unit recruitment check game data files:the Building and Unit Planner export_descr_unit.txt

    PDF files located on your export_descr_buildings.txtKingdoms game disk. Or, descr_win_conditions.txt

    visit the community websites. Community Websites descr_mercenaries.txt

    descr_projectile.txtdescr_mount.txt

    totalwar.org totalwar.com twcenter.net (official)

    This is an unofficial document