FAUST v1-3 Grand Campaign

25
v1.3 GRAND CAMPAIGN by brandybarrel Faction And Unit Stat Tables

Transcript of FAUST v1-3 Grand Campaign

Page 1: FAUST v1-3 Grand Campaign

v1.3

GRAND CAMPAIGN

by brandybarrel

Faction And Unit Stat Tables

Page 2: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

England Religion: Catholic

Regions: Nottingham, Caen, London

Short game: Hold 15 regions; eliminate factions: France and Scotland.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: superb longbowmen, strong infantry

Weaknesses: poor variety of cavalry

Town Militia Spear Militia Levy Spearmen*

75 75 75

290 310 310

125 125 125

3 3 3

1 5 2 AC4 5 2 AC8 5 2 AC8

2 0 0 0 0 0 0

7 0+1+6 7 0+1+6 7 0+1+6

Peasant Archers Archer Militia* Arquebusiers Longbowmen* Yeoman Archers* Retinue Longbow* Sherwood Archers*

60 60 60 60 60 60 30

220 220 460 560 650 710 510

100 100 125 150 150 150 250

3 3 3 3 5 5 11

1 5 120 5 120 14 120 gun 6 160 AP 8 160 AP 8 160 AP 13 160 AP

2 2 1 2 1 6 1 7 2 AP 9 3 AP 11 2 16 3

1 0+1+0 1 0+1+0 3 0+3+0 4 0+1+3 5 0+2+3 14 5+6+3 9 0+9+0

Peasants Bill Militia* Billmen* Heavy Bill Militia* Heavy Billmen* Dis. Feudal Knights Armored Swords* Dis. English Knight*

75 60 60 60 60 60 60 60

110 170 230 300 300 570 610 530

90 100 125 150 150 225 150 225

1 3 5 5 5 9 9 11

1 4 0 13 4 AP 15 5 AP 15 5 AP 15 5 AP 13 3 13 3 21 6 AP

2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

3 0+3+0 1 0+1+0 3 0+3+0 10 7+3+0 10 7+3+0 21 7+8+6 22 8+8+6 13 8+5+0

Hobilars* Merchant Cav. Mil. Mailed Knights Feudal Knights English Knights* Demi Lancers* Knights Templar Knights Hospitaller NE Bodyguard

40 40 40 40 40 40 40 40 20

280 370 680 730 860 700 880 880 820

150 210 250 250 250 250 250 250 250

3 3 9 9 9 11 11 11 11

1 7 3 6 2 10 6 10 6 10 8 13 8 13 8 13 8 13 8

2 7 2 0 0 11 4 11 4 11 4 AP 14 4 14 4 14 4 14 4

7 4+3+0 14 7+3+4 14 5+5+4 16 7+5+4 16 8+4+4 12 7+5+0 16 7+5+4 16 7+5+4 16 7+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 3: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

France Religion: Catholic

Regions: Paris, Toulouse, Angers, Marseille, Rheims

Short game: Hold 20 regions; eliminate factions: England.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: best cavalry in West, good infantry in late period

Weaknesses: weak infantry in early period

Pike Militia Town Militia Spear Militia Pikemen* Sgt. Spearmen Armored Sergeants

75 75 75 75 75 75

150 290 310 240 420 540

125 125 125 155 155 155

3 3 3 5 5 5

1 7 2 AC8 5 2 AC4 5 2 AC8 9 3 AC8 7 3 AC8 7 3 AC8

2 6 1 0 0 0 0 8 2 0 0 0 0

1 0+1+0 7 0+1+6 7 0+1+6 3 0+3+0 9 0+3+6 14 5+3+6

Peasant Archers Crossbow Militia Peasant Crossbow Crossbowmen Arquebusiers Aventurier* Scots Guard*

60 60 60 60 60 60 60

220 220 220 330 460 690 800

100 100 100 125 125 175 175

3 3 3 3 3 9 11

1 5 120 9 120 AP 9 120 AP 9 120 AP 14 120 gun 14 160 AP 9 160 AP

2 2 1 2 1 2 1 6 1 6 1 11 3 12 3

1 0+1+0 1 0+1+0 1 0+1+0 8 5+3+0 3 0+3+0 15 7+8+0 17 8+9+0

Peasants Voulge Militia* Voulgier* Dis. Feudal Knight Dis. Noble Knights* Knights Templar Knights Hospitaller NE Bodyguard

75 60 60 60 60 40 40 20

110 390 510 570 530 880 880 820

90 150 150 225 225 250 250 250

1 3 5 9 11 11 11 11

1 4 0 5 2 APa 7 3 APa 13 3 21 6 AP 13 8 13 8 13 8

2 0 0 4 2 APa 6 3 APa 0 0 0 0 14 4 14 4 14 4

3 0+3+0 6 5+1+0 8 5+3+0 21 7+8+6 13 8+5+0 16 7+5+4 16 7+5+4 16 7+5+4

Merchant Cav. Mil. Mounted Sergeants Mailed Knights Feudal Knights Gendarmes French Mtd Archer* Lancers* Chivalric Knights Noble Knights*

40 40 40 40 40 40 40 40 40

370 470 680 730 770 1030 930 930 930

210 175 250 250 320 210 320 250 320

3 5 9 9 9 9 11 11 11

1 6 2 9 4 10 6 10 6 10 8 7 120 AP 13 8 13 8 13 8

2 0 0 9 3 11 4 11 4 11 4 9 4 14 4 14 4 14 4

14 7+3+4 13 4+5+4 14 5+5+4 16 7+5+4 15 11+4+0 14 6+8+0 16 11+5+0 17 8+5+4 17 8+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 4: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

HRE Religion: Catholic

Regions: Frankfurt, Nuremburg, Staufen, Vienna, Innsbruck, Bologna.

Short game: Hold 20 regions; eliminate factions: Milan, Denmark.

Long game: Hold 45 regions, including: Rome.

Strengths: strong all-round

Weaknesses: lacks late period armies of England and France

Pike Militia Town Militia Spear Militia Sgt. Spearmen Armored Sergeants

75 75 75 75 75

150 290 310 420 540

125 125 125 155 155

3 3 3 5 5

1 7 2 AC8 5 2 AC4 5 2 AC8 7 3 AC8 7 3 AC8

2 6 1 0 0 0 0 0 0 0 0

1 0+1+0 7 0+1+6 7 0+1+6 9 0+3+6 14 5+3+6

Peasant Archers Crossbow Militia Peasant Crossbow Pavise Crossbow Arquebusiers Hand Gunners

60 60 60 60 60 60

220 220 220 490 460 650

100 100 100 125 125 150

3 3 3 3 3 5

1 5 120 9 120 AP 9 120 AP 12 160 AP 14 120 gun 13 55 gun

2 2 1 2 1 2 1 6 1 6 1 11 2

1 0+1+0 1 0+1+0 1 0+1+0 14 5+3+6 3 0+3+0 13 7+6+0

Peasants Halberd Militia Dis. Imperial Knt* Dis. Feudal Knight Zweihander* Forlorn Hope* NE Bodyguard

75 60 60 60 60 30 20

110 300 540 570 680 620 820

90 150 225 225 150 250 250

1 3 5 9 9 11 11

1 4 0 5 2 APa 9 3 AP 13 3 14 6 17 6 13 8

2 0 0 4 2 APa 0 0 0 0 0 0 0 0 14 4

3 0+3+0 1 0+1+0 17 8+3+6 21 7+8+6 11 7+4+0 12 7+5+0 16 7+5+4

Merchant Cav. Mil. Mounted Crossbow Mounted Sergeants Mailed Knights Feudal Knights Imperial Knights* Reiters* Teutonic Knights* Gothic Knights*

40 40 40 40 40 40 40 40 40

370 470 470 680 730 750 920 950 1000

210 175 175 250 250 250 250 250 320

3 3 5 9 9 9 9 11 11

1 6 2 5 120 AP 9 4 10 6 10 6 10 8 20 45 gun 13 8 13 8

2 0 0 7 2 9 3 11 4 11 4 10 4 AP 11 5 13 4 AP 13 4 AP

14 7+3+4 10 5+5+0 13 4+5+4 14 5+5+4 16 7+5+4 16 8+4+4 13 7+6+0 16 7+5+4 15 10+5+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 5: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Spain Religion: Catholic

Regions: Toledo, Leon

Short game: Hold 15 regions; eliminate factions: Moors, Portugal.

Long game: Hold 45 regions, including: Granada, Jerusalem.

Strengths: excellent navy, light infantry and cavalry

Weaknesses: lacks heavy infantry and spears early period

Pike Militia Town Militia Spear Militia Tercio Pikemen* Javelinmen* Almughavars

75 75 75 75 60 60

150 290 310 350 270 640

125 125 125 155 100 150

3 3 3 11 3 11

1 7 2 AC8 5 2 AC4 5 2 AC8 11 4 AC8 6 55 AP J 13 55 AP J

2 6 1 0 0 0 0 10 3 6 1 12 4 AC4

1 0+1+0 7 0+1+6 7 0+1+6 4 0+4+0 6 0+3+3 8 0+5+3

Peasant Archers Crossbow Militia Peasant Crossbow Pavise Crossbow Arquebusiers Musketeers Hand Gunners

60 60 60 60 60 60 60

220 220 220 490 460 540 650

100 100 100 125 125 150 150

3 3 3 3 3 3 5

1 5 120 9 120 AP 9 120 AP 12 160 AP 14 120 gun 14 180 gun 13 55 gun

2 2 1 2 1 2 1 6 1 6 1 6 1 11 2

1 0+1+0 1 0+1+0 1 0+1+0 14 5+3+6 3 0+3+0 3 0+3+0 13 7+6+0

Peasants Swordsmen Militia Sword Buckler Men Dis. Feudal Knight Dis. Chivalric Knt. Dis. Conquistadore Conquistadores

75 60 60 60 60 60 40

110 400 540 570 610 690 880

90 100 150 225 225 150 250

1 5 9 9 9 11 11

1 4 0 11 2 13 3 13 3 13 3 16 3 13 6

2 0 0 0 0 0 0 0 0 0 0 0 0 14 4

3 0+3+0 18 5+7+6 19 5+8+6 21 7+8+6 22 8+8+6 22 7+9+6 17 7+6+4

Merchant Cav. Mil. Mounted Crossbow Jinetes Mailed Knights Gendarmes Feudal Knights Knights of Santiago Chivalric Knights SE Bodyguard

40 40 40 40 40 40 40 40 20

370 470 520 680 770 730 880 930 820

210 175 175 250 320 250 250 250 250

3 3 5 9 9 9 11 11 11

1 6 2 5 120 AP 8 55 AP J 10 6 10 8 10 6 13 8 13 8 13 8

2 0 0 7 2 9 3 11 4 11 4 11 4 14 4 14 4 14 4

14 7+3+4 10 5+5+0 15 4+7+4 14 5+5+4 15 11+4+0 16 7+5+4 16 7+5+4 17 8+5+4 16 7+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 6: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Venice Religion: Catholic

Regions: Venice, Ragusa, Iraklion

Short game: Hold 15 regions; eliminate factions: Milan, Byzantine.

Long game: Hold 45 regions, including: Constantinople.

Strengths: strong militia infantry, good colonial units and late tech.

Weaknesses: somewhat poor cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants Carroccio Standard

75 75 75 75 75 30

150 370 420 460 540 750

125 125 155 125 155 85

3 5 5 5 5 11

1 7 2 AC8 7 3 AC4 7 3 AC8 7 3 AC8 7 3 AC8 12 4 AC8

2 6 1 0 0 0 0 0 0 0 0 0 0

1 0+1+0 9 0+3+6 9 0+3+6 13 4+3+6 14 5+3+6 16 5+5+6

Peasant Archers Peasant Crossbow Arquebusiers Pavise Cbow Militia Musketeers Venetian Archers* Hand Gunners

60 60 60 60 60 60 60

220 220 460 490 540 610 650

100 100 125 100 150 150 150

3 3 3 3 3 5 5

1 5 120 9 120 AP 14 120 gun 12 160 AP 14 180 gun 9 160 13 55 gun

2 2 1 2 1 6 1 6 1 6 1 11 2 11 2

1 0+1+0 1 0+1+0 3 0+3+0 14 5+3+6 3 0+3+0 13 7+6+0 13 7+6+0

Peasants Dis. Italian MAA Venetian Heavy Inf* Dis. Feudal Knight Knights Templar Knights Hospitaller SE Bodyguard

75 60 60 60 40 40 20

110 460 640 570 880 880 820

90 225 150 225 250 250 250

1 5 5 9 11 11 11

1 4 0 11 2 16 5 AP 13 3 13 8 13 8 13 8

2 0 0 0 0 0 0 0 0 14 4 14 4 14 4

3 0+3+0 21 8+7+6 16 7+3+6 21 7+8+6 16 7+5+4 16 7+5+4 16 7+5+4

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Italian Men at Arms Stradiots* Mailed Knights Feudal Knights Broken Lances

40 40 40 40 40 40 40 40

470 470 540 580 610 680 730 730

175 175 150 250 210 250 250 320

3 5 5 5 9 9 9 9

1 5 120 AP 9 4 8 5 8 7 11 5 10 6 10 6 10 8

2 7 2 9 3 9 3 9 3 10 4 AP 11 4 11 4 11 4

10 5+5+0 13 4+5+4 15 7+4+4 15 8+3+4 10 4+6+0 14 5+5+4 16 7+5+4 13 9+4+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 7: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Milan Religion: Catholic

Regions: Milano, Genoa

Short game: Hold 15 regions; eliminate factions: HRE, Venice.

Long game: Hold 45 regions, including: Constantinople.

Strengths: strong militia infantry, crossbowmen, and late tech

Weaknesses: poor offensive cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants Carroccio Standard

75 75 75 75 75 30

150 370 420 460 540 750

125 125 155 125 155 85

3 5 5 5 5 11

1 7 2 AC8 7 3 AC4 7 3 AC8 7 3 AC8 7 3 AC8 12 4 AC8

2 6 1 0 0 0 0 0 0 0 0 0 0

1 0+1+0 9 0+3+6 9 0+3+6 13 4+3+6 14 5+3+6 16 5+5+6

Peasant Archers Peasant Crossbow Arquebusiers Musketeers Genoese Cbow Mil* Genoese Crossbows*Hand Gunners

60 60 60 60 60 60 60

220 220 460 540 570 610 650

100 100 125 150 100 125 150

3 3 3 3 3 5 5

1 5 120 9 120 AP 14 120 gun 14 180 gun 12 160 AP 14 160 AP 13 55 gun

2 2 1 2 1 6 1 6 1 6 1 8 2 11 2

1 0+1+0 1 0+1+0 3 0+3+0 3 0+3+0 15 6+3+6 16 6+4+6 13 7+6+0

Peasants Dis. Italian MAA Dis. Broken Lances Dis. Feudal Knight Knights Templar Knights Hospitaller SE Bodyguard

75 60 60 60 40 40 20

110 460 490 570 880 880 820

90 225 225 225 250 250 250

1 5 5 9 11 11 11

1 4 0 11 2 11 2 13 3 13 8 13 8 13 8

2 0 0 0 0 0 0 0 0 14 4 14 4 14 4

3 0+3+0 21 8+7+6 22 9+7+6 21 7+8+6 16 7+5+4 16 7+5+4 16 7+5+4

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Italian Men at Arms Mailed Knights Feudal Knights Broken Lances Famiglia Ducale*

40 40 40 40 40 40 40 40

470 470 540 580 680 730 730 880

175 175 150 250 250 250 320 320

3 5 5 5 9 9 9 11

1 5 120 AP 9 4 8 5 8 7 10 6 10 6 10 8 13 8

2 7 2 9 3 9 3 9 3 11 4 11 4 11 4 14 4

10 5+5+0 13 4+5+4 15 7+4+4 15 8+3+4 14 5+5+4 16 7+5+4 13 9+4+0 14 9+5+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 8: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Sicily Religion: Catholic

Regions: Palermo, Naples

Short game: Hold 15 regions; eliminate factions: Venice, Milan.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: strong militia, Norman knights, Muslim archers

Weaknesses: lacks good late period cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants

75 75 75 75 75

150 370 420 460 540

125 125 155 125 155

3 5 5 5 5

1 7 2 AC8 7 3 AC4 7 3 AC8 7 3 AC8 7 3 AC8

2 6 1 0 0 0 0 0 0 0 0

1 0+1+0 9 0+3+6 9 0+3+6 13 4+3+6 14 5+3+6

S Peasant Archers Arquebusiers Pavise Cbow Militia Pavise Crossbow Sicilian Mus Archer*Hand Gunners

60 60 60 60 60 60

220 460 490 490 550 650

100 125 100 125 125 150

3 3 3 3 5 5

1 5 120 14 120 gun 12 160 AP 12 160 AP 9 160 13 55 gun

2 2 1 6 1 6 1 6 1 11 2 11 2

1 0+1+0 3 0+3+0 14 5+3+6 14 5+3+6 10 4+6+0 13 7+6+0

S Peasants Halberd Militia Dis. Broken Lances Sword Buckler Men Dis. Norman Knight*Knights Templar Knights Hospitaller

75 60 60 60 60 40 40

110 300 490 540 570 880 880

90 150 225 150 225 250 250

1 3 5 9 9 11 11

1 4 0 5 2 APa 11 2 13 3 13 3 13 8 13 8

2 0 0 4 2 APa 0 0 0 0 0 0 14 4 14 4

3 0+3+0 1 0+1+0 22 9+7+6 19 5+8+6 21 7+8+6 16 7+5+4 16 7+5+4

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Mailed Knights Norman Knights* Chivalric Knights SE Bodyguard

40 40 40 40 40 40 20

470 470 540 680 880 930 820

175 175 150 250 250 250 250

3 5 5 9 11 11 11

1 5 120 AP 9 4 8 5 10 6 13 6 13 8 13 8

2 7 2 9 3 9 3 11 4 14 4 14 4 14 4

10 5+5+0 13 4+5+4 15 7+4+4 14 5+5+4 17 7+6+4 17 8+5+4 16 7+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 9: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Portugal Religion: Catholic

Regions: Lisbon, Pamplona

Short game: Hold 15 regions; eliminate factions: Spain, The Moors.

Long game: Hold 45 regions, including: Granada, Jerusalem.

Strengths: excellent navy and light infantry units, good light cavalry

Weaknesses: lacks professional armies

Pike Militia Town Militia Spear Militia Aventuros* Lusitanian Javelins* Almughavars

75 75 75 75 60 60

150 290 310 610 330 640

125 125 125 185 100 150

3 3 3 11 5 11

1 7 2 AC8 5 2 AC4 5 2 AC8 14 4 AC8 8 55 AP J 13 55 AP J

2 6 1 0 0 0 0 13 3 8 2 12 4 AC4

1 0+1+0 7 0+1+6 7 0+1+6 10 5+5+0 7 0+4+3 8 0+5+3

Peasant Archers Crossbow Militia Peasant Crossbow Pavise Crossbow Musketeers Hand Gunners Portu. Arquebusier*

60 60 60 60 60 60 60

220 220 220 490 540 650 760

100 100 100 125 150 150 150

3 3 3 3 3 5 9

1 5 120 9 120 AP 9 120 AP 12 160 AP 14 180 gun 13 55 gun 16 120 gun

2 2 1 2 1 2 1 6 1 6 1 11 2 11 3

1 0+1+0 1 0+1+0 1 0+1+0 14 5+3+6 3 0+3+0 13 7+6+0 13 5+8+0

Peasants Swordsmen Militia Dis. Feudal Knight Dis. Portu. Knight* Dis. Conquistadore Conquistadores SE Bodyguard

75 60 60 60 60 40 20

110 400 570 530 690 880 820

90 100 225 225 150 250 250

1 5 9 11 11 11 11

1 4 0 11 2 13 3 21 6 AP 16 3 13 6 13 8

2 0 0 0 0 0 0 0 0 0 0 14 4 14 4

3 0+3+0 18 5+7+6 21 7+8+6 13 8+5+0 22 7+9+6 17 7+6+4 16 7+5+4

Merchant Cav. Mil. Mounted Crossbow Jinetes Mailed Knights Feudal Knights Portuguese Knight* Knights of Santiago

40 40 40 40 40 40 40

370 470 520 680 730 700 880

210 175 175 250 250 250 250

3 3 5 9 9 9 11

1 6 2 5 120 AP 8 55 AP J 10 6 10 6 10 8 13 8

2 0 0 7 2 9 3 11 4 11 4 11 4 14 4

14 7+3+4 10 5+5+0 15 4+7+4 14 5+5+4 16 7+5+4 16 8+4+4 16 7+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 10: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Scotland Religion: Catholic

Regions: Edinburgh

Short game: Hold 15 regions; eliminate factions: England.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: makes excellent use of spears and pikes

Weaknesses: lacking in cavalry and nobles; often fights on foot

Scots Pike Militia* Town Militia Spear Militia Highland Pikemen* Heavy Pike Militia* Noble Pikemen*

75 75 75 75 75 75

150 290 310 210 410 570

125 125 125 125 185 215

3 3 3 5 5 9

1 7 2 AC8 5 2 AC4 5 2 AC8 9 3 AC8 9 3 AC8 11 4 AC8

2 6 1 0 0 0 0 8 2 8 2 10 3

1 0+1+0 7 0+1+6 7 0+1+6 3 0+3+0 11 8+3+0 12 8+4+0

Peasant Archers Highland Archers* Noble High. Archer*

60 60 60

220 320 600

100 100 175

3 3 9

1 5 120 5 120 7 120

2 2 1 7 1 AP 9 3 AP

1 0+1+0 4 0+1+3 12 5+4+3

Highland Rabble* Highlanders* Highland Nobles* Dis. Feudal Knight Noble Swordsmen*

75 75 60 60 60

120 400 490 570 610

90 125 175 225 175

3 5 9 9 9

1 2 1 11 3 AP 14 6 13 3 13 3

2 0 0 0 0 0 0 0 0 0 0

1 0+1+0 4 0+1+3 9 5+4+0 21 7+8+6 22 8+8+6

Merchant Cav. Mil. Border Horse* Mailed Knights Feudal Knights Knights Templar Knights Hospitaller NE Bodyguard

40 40 40 40 40 40 20

370 390 680 730 880 880 820

210 150 250 250 250 250 250

3 5 9 9 11 11 11

1 6 2 9 4 10 6 10 6 13 8 13 8 13 8

2 0 0 9 3 11 4 11 4 14 4 14 4 14 4

14 7+3+4 9 4+5+0 14 5+5+4 16 7+5+4 16 7+5+4 16 7+5+4 16 7+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 11: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Denmark Religion: Catholic

Regions: Arhus

Short game: Hold 20 regions; eliminate factions: HRE.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: good all-round mix of units; infantry prefer swords, axes.

Weaknesses: lacks good heavy cavalry

Town Militia Spear Militia

75 75

290 310

125 125

3 3

1 5 2 AC4 5 2 AC8

2 0 0 0 0

7 0+1+6 7 0+1+6

Peasant Archers Crossbow Militia Crossbowmen Norse Archers* Arquebusiers Hand Gunners

60 60 60 60 60 60

220 220 330 480 460 650

100 100 125 125 125 150

3 3 3 5 3 5

1 5 120 9 120 AP 9 120 AP 7 120 14 120 gun 13 55 gun

2 2 1 2 1 6 1 11 2 6 1 11 2

1 0+1+0 1 0+1+0 8 5+3+0 16 4+6+6 3 0+3+0 13 7+6+0

Peasants Viking Raiders* Norse Swordsmen* Swordstaff Militia* Dis. Feudal Knight Dis.Huscarls* Norse Axemen* Obudshaer* NE Bodyguard

75 75 60 60 60 60 60 60 20

110 480 400 550 570 690 700 720 820

90 155 150 150 225 150 150 150 250

1 5 5 5 9 9 9 9 11

1 4 0 9 2 AP 11 2 7 3 APa 13 3 11 3 AP 17 6 AP 9 4 APa 13 8

2 0 0 0 0 0 0 6 3 APa 0 0 0 0 0 0 8 4 APa 14 4

3 0+3+0 9 0+3+6 18 5+7+6 10 7+3+0 21 7+8+6 15 5+4+6 11 7+4+0 12 8+4+0 16 7+5+4

Merchant Cav. Mil. Scouts* Mounted Crossbow Huscarls* Norse War Clerics* Feudal Knights Knights Templar Knights Hospitaller Chivalric Knights

40 40 40 40 40 40 40 40 40

370 410 470 690 750 730 880 880 930

210 150 175 210 250 250 250 250 250

3 3 3 9 9 9 11 11 11

1 6 2 7 3 5 120 AP 11 4 AP 10 4 AP 10 6 13 8 13 8 13 8

2 0 0 7 2 AP 7 2 0 0 0 0 11 4 14 4 14 4 14 4

14 7+3+4 11 4+3+4 10 5+5+0 16 5+7+4 19 8+7+4 16 7+5+4 16 7+5+4 16 7+5+4 17 8+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 12: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Hungary Religion: Catholic

Regions: Budapest, Bran

Short game: Hold 15 regions; eliminate factions: HRE, Poland.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: strong mix of heavy knights and skilled archers

Weaknesses: lacks good offensive infantry

EE Town Militia Slav Levies* EE Spear Militia Pavise Spearmen*

60 60 75 75

160 210 290 490

100 100 125 155

3 3 3 5

1 5 2 AC4 5 2 AC4 5 2 AC4 7 3 AC8

2 0 0 0 0 0 0 0 0

4 0+1+3 7 0+1+6 7 0+1+6 14 5+3+6

S Peasant Archers Bosnian Archers* Crossbowmen Pavise Cbow Militia Arquebusiers

60 60 60 60 60

220 300 330 490 460

100 125 125 100 125

3 3 3 3 3

1 5 120 5 120 9 120 AP 12 160 AP 14 120 gun

2 2 1 6 1 6 1 6 1 6 1

1 0+1+0 9 0+3+6 8 5+3+0 14 5+3+6 3 0+3+0

EE Peasants Transil. Peasant* Halberd Militia Croat Axemen* Dis Feudal Knight Dis E Chivalric Knt* Battle Assassins* NE Bodyguard

75 60 60 60 60 60 30 20

110 270 300 260 570 590 660 820

90 100 150 125 225 225 250 250

1 3 3 5 9 9 11 11

1 4 0 5 2 APa 5 2 APa 15 5 APa 13 3 13 3 16 3 13 8

2 0 0 0 0 4 2 APa 0 0 0 0 0 0 0 0 14 4

3 0+3+0 1 0+1+0 1 0+1+0 7 4+3+0 21 7+8+6 19 8+8+3 16 4+9+3 16 7+5+4

Merchant Cav. Mil. Magyar Cavalry* Feudal Knights Hungarian Nobles* Hussars Knights Templar Knights Hospitaller E Chivalric Knights* Royal Banderium*

40 40 40 40 40 40 40 40 40

370 400 730 750 750 880 880 880 790

210 175 250 210 210 250 250 250 320

3 3 9 9 11 11 11 11 11

1 6 2 6 120 10 6 8 120 13 6 13 8 13 8 13 8 13 8

2 0 0 6 2 11 4 9 4 14 4 14 4 14 4 14 4 14 4

14 7+3+4 7 4+3+0 16 7+5+4 16 5+8+3 15 5+6+4 16 7+5+4 16 7+5+4 16 8+5+3 16 8+5+3

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 13: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Poland Religion: Catholic

Regions: Cracov, Halych

Short game: Hold 15 regions; eliminate factions: Russia, Hungary.

Long game: Hold 45 regions, including: Jerusalem.

Strengths: strong cavalry

Weaknesses: somewhat mediocre infantry

EE Town Militia EE Spear Militia EE Spearmen Dis. Polish Nobles*

60 75 75 60

160 290 500 410

100 125 125 150

3 3 5 5

1 5 2 AC4 5 2 AC4 7 3 AC8 7 3 AC8

2 0 0 0 0 0 0 0 0

4 0+1+3 7 0+1+6 13 4+3+6 14 5+3+6

EE Peasant Archer EE Crossbow Mil. Lithuanian Archer* Arquebusiers Hand Gunners

60 60 60 60 60

220 300 430 460 650

100 100 125 125 150

3 3 3 3 5

1 5 120 9 120 AP 5 120 14 120 gun 13 55 gun

2 2 1 6 1 6 1 6 1 11 2

1 0+1+0 7 4+3+0 9 0+3+6 3 0+3+0 13 7+6+0

EE Peasants Woodsmen Halberd Militia Dis. Polish Knight* Knights Templar Knights Hospitaller NE Bodyguard

75 60 60 60 40 40 20

110 170 300 610 880 880 820

90 70 150 225 250 250 250

1 3 3 9 11 11 11

1 4 0 13 4 AP 5 2 APa 13 3 13 8 13 8 13 8

2 0 0 0 0 4 2 APa 0 0 14 4 14 4 14 4

3 0+3+0 1 0+1+0 1 0+1+0 22 8+8+6 16 7+5+4 16 7+5+4 16 7+5+4

Merchant Cav. Mil. Lithuanian Cavalry* Strzelcy* Polish Nobles* Polish Retainers* Hussars Polish Knights* Polish Guard*

40 40 40 40 40 40 40 40

370 500 510 800 650 750 840 840

210 175 175 210 175 210 250 320

3 5 3 9 9 11 11 11

1 6 2 6 100 5 120 AP 10 55 AP J 10 8 13 6 13 8 13 8

2 0 0 9 3 7 2 AP 11 4 11 4 14 4 14 4 14 4

14 7+3+4 11 0+7+4 12 4+4+4 17 5+8+4 14 6+4+4 15 5+6+4 17 8+5+4 17 8+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 14: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Russia Religion: Orthodox

Regions: Novgorod

Short game: Hold 15 regions; eliminate factions: Poland, Hungary.

Long game: Hold 45 regions, including: Constantinople, Jerusalem.

Strengths: great mix of missile and melee cavalry

Weaknesses: Poor early infantry and missile units

EE Spear Militia EE Spearmen

75 75

290 500

125 125

3 5

1 5 2 AC4 7 3 AC8

2 0 0 0 0

7 0+1+6 13 4+3+6

EE Peasant Archer EE Archer Militia* EE Crossbow Mil. Arquebusiers Cossack Musketeer*Dismounted Dvor*

60 60 60 60 60 60

220 220 300 460 950 770

100 100 100 125 150 225

3 3 3 3 11 9

1 5 120 5 120 9 120 AP 14 120 gun 17 180 gun 11 160

2 2 1 2 1 6 1 6 1 12 3 11 3 AP

1 0+1+0 1 0+1+0 7 4+3+0 3 0+3+0 9 0+9+0 15 5+4+6

EE Peasants Woodsmen Berdiche Axemen* Dis. Druchima* Dis. Boyar Sons*

75 60 60 60 60

110 170 380 690 690

90 70 150 150 150

1 3 9 9 9

1 4 0 13 4 AP 17 6 AP 11 3 AP 11 3 AP

2 0 0 0 0 0 0 0 0 0 0

3 0+3+0 1 0+1+0 9 5+4+0 15 5+4+6 15 5+4+6

EE Cavalry Militia* Kazaks* Boyar Sons* Cossack Cavalry* Druzhina* Dvor Cavalry* Tsars Guard* EE Bodyguard*

40 40 40 40 40 40 40 20

350 380 670 700 690 800 840 820

150 150 210 150 210 250 320 250

3 3 5 9 9 9 11 11

1 7 3 6 120 8 55 AP J 8 120 11 5 10 120 14 5 14 5

2 7 2 6 2 9 3 AP 9 4 11 4 AP 11 4 AP 14 4 14 4

11 4+3+4 3 0+3+0 14 5+5+4 11 0+8+3 15 5+6+4 16 5+7+4 19 8+7+4 18 7+7+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 15: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Byzantium Religion: Orthodox

Regions: Constantinople, Nicaea, Thessalonica, Corinth, Nicosia

Short game: Hold 15 regions; eliminate factions: Venice, The Turks.

Long game: Hold 45 regions, including: Rome, Jerusalem.

Strengths: good heavy cavalry, missile cavalry, capable archers

Weaknesses: lacks late period gunpowder

SE Town Militia* SE Spear Militia Byzantine Spears*

75 75 75

230 310 310

100 125 155

3 3 3

1 5 2 AC4 5 2 AC8 5 2 AC8

2 0 0 0 0 0 0

7 0+1+6 7 0+1+6 7 0+1+6

S Peasant Archers S Archer Militia* Trebizond Archers* Byz. Guard Archer*

60 60 60 60

220 250 460 710

100 100 150 175

3 3 5 9

1 5 120 5 120 9 160 9 160

2 2 1 6 1 8 2 11 3

1 0+1+0 3 0+3+0 7 0+4+3 16 5+8+3

S Peasants Byzantine Infantry* Dis. Byz Lancers* Dis. Latinkon* Varangian Guard*

75 60 60 60 60

110 400 440 630 520

90 125 150 225 175

1 5 5 9 11

1 4 0 11 2 11 2 13 3 20 6 AP

2 0 0 0 0 0 0 0 0 0 0

3 0+3+0 18 5+7+6 18 5+7+6 21 7+8+6 15 7+5+3

Greek Militia Cav.* Skythikon* Byzantine Cavalry* Byzantine Lancer* Latinkon* Kataphractoi* Vardariotai* Greek Bodyguard*

40 40 40 40 40 40 40 20

320 380 530 500 730 790 800 820

150 175 175 210 250 250 250 250

3 3 3 5 9 9 11 11

1 7 3 6 120 6 120 8 5 10 8 10 6 9 120 13 6

2 7 2 6 2 7 2 9 3 11 4 10 4 AP 10 4 14 4

10 4+3+3 3 0+3+0 12 4+5+3 13 5+4+4 15 7+4+4 16 8+5+3 17 5+9+3 17 7+6+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 16: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Turks Religion: Islamic

Regions: Iconium, Caesarea, Yerevan, Mosul

Short game: Hold 20 regions; eliminate factions: Byzantium.

Long game: Hold 45 regions, including: Constantinople, Jerusalem.

Strengths: outstanding mounted archers and janissary troops

Weaknesses: lacking in heavy arms and early period infantry

Azabs* ME Town Militia ME Spear Militia Saracen Militia Dis. Sipahi Lancers*

60 60 75 75 60

190 250 310 490 630

100 100 125 155 175

3 3 3 5 9

1 5 2 AC4 5 2 AC4 5 2 AC8 7 3 AC8 9 4 AC8

2 0 0 0 0 0 0 0 0 0 0

4 0+1+3 7 0+1+6 7 0+1+6 14 5+3+6 15 5+4+6

ME Peasant Archer Turkish Javelinmen*Turkish Archers Ottoman Infantry* Janissary Archers* ME Hand Gunners Janissary Muskets* Naffatun

60 60 60 60 60 60 60 20

220 300 440 670 780 850 830 380

100 100 100 150 175 150 175 50

3 3 3 5 11 9 11 11

1 5 120 6 55 AP J 7 160 9 160 10 160 13 55 gun 17 180 gun 23 40 nap

2 2 1 6 1 6 1 11 2 10 3 11 3 12 3 13 3

1 0+1+0 6 0+3+3 10 4+3+3 17 5+6+6 13 5+8+0 13 5+8+0 14 5+9+0 12 5+7+0

ME Peasants ME Halberd Militia Janissary Hvy Inf* Hashishim

75 60 60 30

90 510 840 840

90 150 175 250

1 5 11 11

1 1 0 7 3 APa 12 4 APa 16 3

2 0 0 0 0 0 0 0 0

1 0+1+0 8 5+3+0 10 5+5+0 21 6+9+6

Turkish Hrs Archer Turkomans Sipahis* Sipahi Lancers* Quapukulu* ME Bodyguard

40 40 40 40 40 20

420 510 760 750 1100 900

150 150 175 210 250 250

3 3 5 9 11 11

1 6 120 6 120 8 120 11 5 13 6 14 5

2 6 2 7 2 9 3 11 4 13 4 AP 14 4

3 0+3+0 8 0+5+3 15 5+7+3 15 5+6+4 18 8+6+4 18 7+7+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) nap: naphtha Stakes

Page 17: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Egypt Religion: Islamic

Regions: Cairo, Alexandria, Gaza

Short game: Hold 15 regions; eliminate factions: Moors, Turks.

Long game: Hold 45 regions, including: Constantinople, Jerusalem.

Strengths: relies on powerful cavalry, mamlukes

Weaknesses: lacks heavy infantry, particularly late period

ME Spear Militia Nubian Spearmen Dis. Arab Cavalry Saracen Militia

75 75 60 75

310 400 430 490

125 155 150 155

3 5 5 5

1 5 2 AC8 7 3 AC4 7 3 AC8 7 3 AC8

2 0 0 0 0 0 0 0 0

7 0+1+6 9 0+3+6 13 4+3+6 14 5+3+6

ME Archer Militia* ME Peasant Archer Desert Archers Kurdish Javelins* Nubian Archers* Sudanese Gunner Naffatun

60 60 60 60 60 60 20

220 220 390 400 470 570 380

100 100 100 125 125 150 50

3 3 3 3 3 9 11

1 5 120 5 120 7 160 6 55 AP J 7 160 16 120 gun 23 40 nap

2 2 1 2 1 6 1 9 1 7 2 AP 9 3 13 3

1 0+1+0 1 0+1+0 6 0+3+3 11 0+5+6 4 0+1+3 7 0+7+0 12 5+7+0

ME Peasants ME Halberd Militia Tabardariyya* Hashishim

75 60 60 30

90 510 490 840

90 150 175 250

1 5 11 11

1 1 0 7 3 APa 20 6 AP 16 3

2 0 0 0 0 0 0 0 0

1 0+1+0 8 5+3+0 11 6+5+0 21 6+9+6

Arab Cavalry Desert Cavalry Mamluks* Mamluk Archers* Royal Mamluks* ME Bodyguard

40 40 40 40 40 20

510 540 820 900 1050 900

175 150 210 210 250 250

5 5 9 9 11 11

1 9 4 8 55 AP J 11 5 8 120 14 5 14 5

2 9 3 8 3 10 4 AP 8 4 AP 13 4 AP 14 4

13 4+5+4 8 0+5+3 15 6+6+3 15 5+7+3 17 6+7+4 18 7+7+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) nap: naphtha Stakes

Page 18: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Moors Religion: Islamic

Regions: Algiers, Marrakech, Grenada, Cordoba

Short game: Hold 15 regions; eliminate factions: Portugal, Spain.

Long game: Hold 45 regions, including: Toledo, Jerusalem.

Strengths: good mix of light cavalry and infantry, and effective spears

Weaknesses: lack strong late period units

ME Town Militia ME Spear Militia Nubian Spearmen Berber Spearmen* Dis. Arab Cavalry Lamtuna Spearmen*

60 75 75 75 60 75

250 310 400 400 430 580

100 125 155 155 150 185

3 3 5 5 5 9

1 5 2 AC4 5 2 AC8 7 3 AC4 7 3 AC4 7 3 AC8 9 4 AC8

2 0 0 0 0 0 0 0 0 0 0 0 0

7 0+1+6 7 0+1+6 9 0+3+6 9 0+3+6 13 4+3+6 10 0+4+6

ME Crossbow Mil* Sudanese Javelins* Desert Archers ME Peasant CBow* Sudanese Gunner ME Hand Gunners

60 60 60 60 60 60

330 350 390 400 570 850

100 100 100 100 150 150

3 3 3 3 9 9

1 9 120 AP 6 55 AP J 7 160 12 120 AP 16 120 gun 13 55 gun

2 6 1 6 1 6 1 7 1 9 3 11 3

8 5+3+0 9 0+3+6 6 0+3+3 4 0+4+0 7 0+7+0 13 5+8+0

ME Peasants Urban Militia* Dis.ChristianGuard* Hashishim Camel Spearmen* Camel Gunners*

75 60 60 30 40 40

90 400 690 840 600 1180

90 125 175 250 300 300

1 5 11 11 9 9

1 1 0 11 2 16 3 16 3 11 5 16 180 gun

2 0 0 0 0 0 0 0 0 11 4 8 4

1 0+1+0 18 5+7+6 22 7+9+6 21 6+9+6 10 0+6+4 6 0+6+0

Arab Cavalry Desert Cavalry Granadine CB Cav* Granadine Jinetes* Granadine Lancer* Christian Guard* ME Bodyguard

40 40 40 40 40 40 20

510 540 580 670 750 970 900

175 150 175 175 250 250 250

5 5 5 5 9 11 11

1 9 4 8 55 AP J 7 120 AP 8 55 AP J 10 6 13 8 14 5

2 9 3 8 3 8 3 8 3 11 4 14 4 14 4

13 4+5+4 8 0+5+3 9 5+4+0 13 5+5+3 14 5+5+4 16 7+5+4 18 7+7+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 19: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Papal States Religion: Catholic

Regions: Rome

Game: NON PLAYABLE Campaign

Strengths: have the typically strong militia of the Italian powers

Weaknesses: poor cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants Papal Guard*

75 75 75 75 75 75

150 370 420 460 540 740

125 125 155 125 155 215

3 5 5 5 5 11

1 7 2 AC8 7 3 AC4 7 3 AC8 7 3 AC8 7 3 AC8 12 4 AC8

2 6 1 0 0 0 0 0 0 0 0 0 0

1 0+1+0 9 0+3+6 9 0+3+6 13 4+3+6 14 5+3+6 16 5+5+6

Peasant Archers Peasant Crossbow Pavise Cbow Militia Pavise Crossbow Arquebusiers Hand Gunners

60 60 60 60 60 60

220 220 490 490 460 650

100 100 100 125 125 150

3 3 3 3 3 5

1 5 120 9 120 AP 12 160 AP 12 160 AP 14 120 gun 13 55 gun

2 2 1 2 1 6 1 6 1 6 1 11 2

1 0+1+0 1 0+1+0 14 5+3+6 14 5+3+6 3 0+3+0 13 7+6+0

S Peasants Halberd Militia Dis. Italian MAA Dis. Feudal Knight Swiss Guard* Knights Templar Knights Hospitaller

75 60 60 60 60 40 40

110 300 460 570 890 880 880

90 150 225 225 175 250 250

1 3 5 9 11 11 11

1 4 0 5 2 APa 11 2 13 3 12 4 APa 13 8 13 8

2 0 0 4 2 APa 0 0 0 0 11 4 APa 14 4 14 4

3 0+3+0 1 0+1+0 21 8+7+6 21 7+8+6 12 7+5+0 16 7+5+4 16 7+5+4

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Italian Men at Arms Mailed Knights Broken Lances Feudal Knights SE Bodyguard

40 40 40 40 40 40 40 20

470 470 540 580 680 730 730 820

175 175 150 250 250 320 250 250

3 5 5 5 9 9 9 11

1 5 120 AP 9 4 8 5 8 7 10 6 10 8 10 6 13 8

2 7 2 9 3 9 3 9 3 11 4 11 4 11 4 14 4

10 5+5+0 13 4+5+4 15 7+4+4 15 8+3+4 14 5+5+4 13 9+4+0 16 7+5+4 16 7+5+4

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

Page 20: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Mongols Religion: Islamic

Regions: event spawn - Cental Asia

Game: NON PLAYABLE Campaign

Strengths: best cavalry power in known world

Weaknesses: lacks infantry and effective gunpowder units

ME Peasants ME Town Militia ME Spear Militia ME Levy Spearmen*

75 60 75 75

90 250 310 310

90 100 125 125

1 3 3 3

1 1 0 5 2 AC4 5 2 AC8 5 2 AC8

2 0 0 0 0 0 0 0 0

1 0+1+0 7 0+1+6 7 0+1+6 7 0+1+6

ME Peasant Archer Mong Foot Archer* Mongol Infantry* Dis. Heavy Archers Naffatun

60 60 60 60 20

220 300 580 710 380

100 0 0 150 50

3 3 5 9 11

1 5 120 7 160 9 160 9 160 23 40 nap

2 2 1 2 1 11 2 9 4 AP 13 3

1 0+1+0 1 0+1+0 16 4+6+6 12 5+4+3 12 5+7+0

Mong Horse Archer*Mong Light Lancer* Mong Hvy Archer* Mong Hvy Lancer Khan's Guard Mongol Bodyguard

40 40 40 40 40 20

590 590 900 850 950 860

0 0 0 0 250 0

9 9 9 11 11 11

1 8 120 10 6 8 120 13 6 13 6 13 6

2 8 4 11 4 8 4 AP 13 4 AP 13 4 AP 14 4 AP

6 0+6+0 12 4+5+3 15 5+7+3 14 5+6+3 17 8+6+3 17 8+6+3

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) nap: naphtha Stakes

Page 21: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

The Timurids

Religion: Islamic

Regions: event spawn - Cental Asia

Game: NON PLAYABLE Campaign

Strengths: extremely strong cavalry units including elephants

Weaknesses: lack heavy infantry and spears

ME Peasants ME Town Militia ME Spear Militia ME Halberd Militia

75 60 75 60

90 250 310 510

90 100 125 150

1 3 3 5

1 1 0 5 2 AC4 5 2 AC8 7 3 APa

2 0 0 0 0 0 0 0 0

1 0+1+0 7 0+1+6 7 0+1+6 8 5+3+0

ME Peasant Archer Turkish Archers Afghan Javelinmen* Dis. Heavy Archers Sabadar Militia* ME Hand Gunners Naffatun

60 60 60 60 60 60 20

220 440 640 710 780 850 380

100 100 125 150 0 150 50

3 3 9 9 9 9 11

1 5 120 7 160 10 55 AP J 9 160 9 160 13 55 gun 23 40 nap

2 2 1 6 1 13 3 9 4 AP 9 3 AP 11 3 13 3

1 0+1+0 10 4+3+3 14 0+8+6 12 5+4+3 15 5+4+6 13 5+8+0 12 5+7+0

Turkish Horse Arch. Turkomans Mong Hvy Archer* Mong Hvy Lancer Khan's Guard Mongol Bodyguard Elephants Elephant Artillery

40 40 40 40 40 20 6 6

420 510 900 850 950 860 2090 2750

150 150 0 0 250 0 0 0

3 3 9 11 11 11 9 9

6 120 6 120 8 120 13 6 13 6 13 6 16 120 gun 28 350 can

6 2 7 2 8 4 AP 13 4 AP 13 4 AP 14 4 AP 10 9 ele 10 9 ele

3 0+3+0 8 0+5+3 15 5+7+3 14 5+6+3 17 8+6+3 17 8+6+3 6 16 13+3+0 6 16 13+3+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus nap: naphtha Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) can: cannon Stakes

Page 22: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

The Aztecs Religion: Pagan

Regions: Americas

Game: NON PLAYABLE Campaign

Strengths: brave, zealous, and vast in numbers

Weaknesses: completely lacking in armor and weapon technology

Aztec Peasants* Aztec Spearmen* Spear Throwers* Aztec Archers* Arrow Warriors*

n 75 75 75 75 60

180 220 220 370 400

90 125 125 125 0

3 5 3 3 9

1 7 1 7 2 AC8 4 55 J 5 120 6 55 J

2 0 0 0 0 7 1 7 1 7 4

4 0+1+3 6 0+3+3 4 0+1+3 8 4+1+3 11 4+4+3

Aztec Warriors* Eagle Warriors* Coyote Priests* Cuahchiqueh* Jaguar Warriors* Aztec Bodyguard*

n 75 60 30 60 75 20

320 340 480 540 570 410

155 0 0 0 185 0

5 11 11 11 11 11

1 9 2 20 5 14 3 14 3 14 3 14 3

2 0 0 0 0 0 0 0 0 0 0 0 0

10 4+3+3 9 4+5+0 12 4+5+3 12 4+5+3 12 4+5+3 12 4+5+3

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant

Grand Campaign

Page 23: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Mercenaries

Crusader Knights Dis Crusader Knt Crusader Sergeant Flagellants Religious Fanatics Pilgrims Great Cross

40 60 75 60 75 75 30

880 690 490 410 180 120 750 Catholic

300 270 185 70 90 90 85 and

11 11 5 9 9 3 11 crusading

1 13 6 16 3 7 3 AC8 10 4 AP 13 6 2 1 12 4 AC8

2 14 4 0 0 0 0 0 0 0 0 0 0 0 0

17 7+6+4 22 7+9+6 14 5+3+6 4 0+1+3 1 0+1+0 1 0+1+0 16 5+5+6

Mercenary Knights German Knights Frankish Knights Condottieri Albanian Cavalry Turkopoles Landschneckt Pike

40 40 40 40 40 40 75

580 670 730 520 610 530 350 Catholic

300 300 300 400 210 210 225 or

5 5 9 5 9 3 9 Orthodox

1 8 7 8 7 10 6 8 7 11 5 6 120 11 4 AC8

2 9 3 8 3 AP 11 4 9 3 10 4 AP 6 2 10 3

15 8+3+4 16 9+3+4 16 7+5+4 15 9+3+3 10 4+6+0 10 4+3+3 4 0+4+0

Akinjis Turkomans Merc Bedouin Camels Bedouin Cavalry Afghan Javelinmen Mutatawwi'a (Jihad) Ghazis (Jihad)

40 40 40 40 60 60 60

420 510 630 430 640 160 490 Islamic

150 180 300 180 150 70 70 and/or

3 3 5 5 9 9 9 Jihad

1 6 120 6 120 8 120 9 4 10 55 AP J 13 6 10 3 AP

2 6 2 7 2 9 3 9 3 13 3 0 0 0 0

3 0+3+0 8 0+5+3 10 0+7+3 9 0+5+4 14 0+8+6 1 0+1+0 7 0+1+6

Merc Spearmen Flemish Pikemen Swiss Pikemen Welsh Spearmen Slav Mercenaries Catalans Irish Kerns Galloglaich Free Company MAA

75 75 75 75 60 60 60 60 60

540 340 470 340 230 720 250 380 330

185 185 225 150 150 180 100 180 180

5 5 11 5 3 11 3 9 5

1 7 3 AC8 9 3 AC8 14 4 AC8 7 3 AC8 5 2 AC4 13 55 AP J 6 55 AP J 17 6 AP 16 5 AP

2 0 0 8 2 13 3 0 0 0 0 12 4 AC4 2 1 0 0 0 0

14 5+3+6 8 5+3+0 5 0+5+0 6 0+3+3 7 0+1+6 12 4+5+3 1 0+1+0 9 5+4+0 11 8+3+0

Crossbowmen Pavise CBow Arquebusiers Welsh Longbow Free Company Lbw Balkan Archers Bulgarian Brigands Armenian Archers Sudan Tribesmen

60 60 60 60 60 60 60 60 75

430 570 610 490 590 220 490 390 300

180 180 180 180 180 120 150 150 155

3 3 3 3 3 3 3 3 5

1 12 160 AP 12 160 AP 14 120 gun 6 160 AP 6 160 AP 5 120 7 160 7 160 13 3

2 6 1 6 1 6 1 2 1 6 1 2 1 9 1 6 1 0 0

7 4+3+0 15 6+3+6 8 5+3+0 1 0+1+0 8 5+3+0 1 0+1+0 12 4+5+3 6 0+3+3 8 0+5+3

Cuman Horse Arc. Alan Light Cavalry Serbian Knights Serbian Hussars Armenian Cavalry Elephant Merc Elephant Artillery Native Mercenaries Tlaxcalan Mercs

40 40 40 40 40 6 6 75 60

380 550 880 830 800 2090 2750 280 310

180 250 300 250 300 350 350 155 125

3 9 11 11 9 9 9 5 5

1 6 120 11 5 13 8 13 6 10 6 16 120 gun 28 350 can 9 2 9 2

2 6 2 10 4 14 4 14 4 11 4 10 9 ele 10 9 ele 0 0 0 0

3 0+3+0 13 4+6+3 16 8+5+3 15 5+6+4 16 7+5+4 6 16 13+3+0 6 16 13+3+0 6 0+3+3 10 4+3+3

Page 24: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Navy

Dhow Cog Longboat Mercenary Cog Galley Merc. Galley Ladya

20 20 20 20 20 20 30

470 500 500 500 520 520 570

150 150 150 180 150 180 150

8 8 8 8 8 8 5

5 5 8 5 8 8 10

6 8 5 8 7 7 4

Pirate Ship Dromon Holk Dragon Boat War Galley Fire ship Gun Holk

20 30 30 30 30 30 30

570 600 670 670 700 700 800

150 150 200 200 200 200 275

8 8 8 8 8 8 5

10 7 10 12 12 16 16

10 9 12 10 12 10 16

Caravel Lanternas Galleass Baghlah Carrack Grande Carrack

30 40 40 50 50 60

850 970 1150 1150 1500 1900

275 275 275 350 350 350

5 5 5 8 5 5

15 18 26 18 30 35

15 18 20 22 30 35

Artillery

Ballista Catapult Trebuchet Bombard Grand Bombard Mortar Monst. Bombard

2 2 2 2 2 2 1

370 400 430 610 730 520 1900

150 150 250 250 250 250 400

50 30 30 30 30 30 20

u 55 AP BP 55 AP BP A3 55 AP BP A3 55 AP BP A2 55 AP BP A2 65 AP A2 68 AP BP A2

b 10 30 90 120 180 150 1000

180 200 285 325 375 300 450

basic all-faction availability simple cannons

Ribault Monst. Ribault Rocket Launcher Serpentine Culverin Cannon Basilisk

2 2 2 2 2 2 2

400 910 1100 700 800 870 1080

250 400 250 150 250 250 400

108 108 108 36 30 30 30

u 65 AP BP 68 AP BP 65 AP 65 AP BP 65 AP BP A15 65 AP BP A15 65 AP BP A18

b 5 5 5 10 230 A2 250 A12 330 A8

150 150 250 450 425 380 450

anti-personnel multi-purpose cannons

deployment weapon abilities special abilities* 16-man crews

Cost u Attack: units AP: Armor Piercing Exploding shot 6

Upkeep b Attack: bldgs BP: Body Piercing Flaming shot (delays) 8

Ammo Range A: Area effect Barrage 9

Page 25: FAUST v1-3 Grand Campaign

the FAUST by brandybarrel

Faction And Unit Stat Tables

M2:TW v1.3

Unit Defence

Armor 360º

Armor Piercing (AP)

weapons ignore REAR

1/2 target's Armor. Total: Armor Skill Shield

7 7 X XMissiles ignore Skill. min 100% 0% 0%

AP type ignores RIGHT

1/2 target's Armor. Total: Armor Skill Shield

13 7 3 3Gunpowder (AP) 100% 100% 50% LEFT

ignores Skill, Shield, Total: Armor Skill Shield

1/2 target's Armor. 13 7 3 3Venetian Heavy Infantry 100% 100% 50%

FRONT

Total: Armor Skill Shield

16 7 3 6max 100% 100% 100%

Cavalry speed* mass Infantry speed* mass Missiles range accuracy*

fast pony 1.25 missile units, skirmishers 5 0.8 cavalry bow 120 0.001

pony 1.25 shields, knights, 2H axes 4 1.2 arrow 120/160 0.05

heavy horse 1.75 spearmen 4 1 composite arrow 160 0.001

mailed horse 2 late knights, 2H swords 3 1.2 crossbow bolt 120/160 0.04

barded horse 2 pikemen (phalanx) 4 (2) 1 handgun 95 0.035

armoured horse 2 halberds (phalanx) 4 (1) 1.2 arquebus/musket 120/180 0.001

east armoured 2 * based on long flat field run observations * lower values indicate higher accuracy

camel 1 (some faction unique unit exceptions apply)

* based on field run observations 5 = fast, 4 = normal, 3 = slower…

More Info? Special thanks to: FAUST source:

Visit the community websites game data files:

listed on this page. export_descr_unit.txt

export_descr_buildings.txt

descr_win_conditions.txt

Community Websites descr_mercenaries.txt

descr_projectile.txt

descr_mount.txt

totalwar.org totalwar.com twcenter.net

(official)

This is an unofficial document