Far Horizons
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Transcript of Far Horizons
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Far HorizonsContentsColonizing the EdgeColonists in the Galaxy1: Building Better WorldsA Galaxy to SettleColonist BackgroundsColonist ObligationsNew SpeciesNew SpecializationsEntrepeneurMarshalPerformer
New TalentsColonist MotivationsColonist Signature Abilities
2: Law and OrdnanceWeapons and ArmorNew WeaponsNew ArmorGear LockerExpanded Vehicles
3: New Horizons AwaitIntegrating Colonist CharactersMaking Social Encounters InterestingColonist ContractsColonist CampaignsColonist JobsCreating Different Types of Colonists
Tables11-1: Colonist Obligations1-2: Random Colonist Motivations1-3: Specific Creations
22-1: Ranged Weapons2-2: Melee Weapons2-3: Armor2-4: Gear and Equipment2-5: Droids
33-1: Social Position Changes3-2: Institutional Difficulty Levels3-3: Institutional Personality and Situation Modifiers3-4: Homestead Upgrades3-5: Business Upgrades3-6: Colonist Pay Scale