FAQ and Known Bugs

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FAQ: -Why three versions? The original intent was to have a product much akin to various minimal hacks made for other Pokemon games: play the original Emerald and you're able to catch everything in the game. However it had come to pass that this would be all but impossible: The ROM itself has quite limited space for extra maps big enough for so many extra Pokemon, and there are too many excluded Pokemon to just throw into separate places. So I decided in the end to make one hack for each purpose: One for the Pokemon of Hoenn specifically, a further enhanced one for those who want all of the Pokemon, and a game incorporating all 386 properly. -Can I apply this directly to Complete Hoenn Dex Editon? No. You can however apply this to a clean Emerald ROM, change the name of your save file to the new ROM, and it works all the same. Especially a neat idea with the light patch, though it would be a good idea to have the National Dex event already done or obtained in some way if you wish to do this. -Explain to me about the optional patches. Day and Night: Adds a basic Day/Night system to Emerald, so you can actually notice when it's nighttime in the game. Note that this does change the RTC, but saved games aren't effected and you shouldn't really notice that much. This adds nothing else. No Sprite Animation: Disables all Pokemon Sprite animation, just like in Ruby/Sapphire. Original Starters: Replaces the starter choices and your rival's starter with the original Torchic/Mudkip/Treecko. Level 1 Eggs: Hatched Pokemon are now at Level 1 like in later games. New Hidden Power: Hidden Power is now at a flat 60 damage like in later games, instead of a variable. -Why isn't there a Zigzagoon where there is a Linoone? Wild Pokemon are handled with a bit more of a pragmatic touch here: Everything in tall grass shares the same level range, and in most cases if a Pokemon is evolved there you won't see it's previous form. This is to help a little bit with level raising. Very rarely will

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FAQ and Known Bugs

Transcript of FAQ and Known Bugs

Page 1: FAQ and Known Bugs

FAQ:

-Why three versions?The original intent was to have a product much akin to various minimal hacks made for other Pokemon games: play the original Emerald and you're able to catch everything in the game. However it had come to pass that this would be all but impossible: The ROM itself has quite limited space for extra maps big enough for so many extra Pokemon, and there are too many excluded Pokemon to just throw into separate places. So I decided in the end to make one hack for each purpose: One for the Pokemon of Hoenn specifically, a further enhanced one for those who want all of the Pokemon, and a game incorporating all 386 properly.

-Can I apply this directly to Complete Hoenn Dex Editon?No. You can however apply this to a clean Emerald ROM, change the name of your save file to the new ROM, and it works all the same. Especially a neat idea with the light patch, though it would be a good idea to have the National Dex event already done or obtained in some way if you wish to do this.

-Explain to me about the optional patches.Day and Night: Adds a basic Day/Night system to Emerald, so you can actually notice when it's nighttime in the game. Note that this does change the RTC, but saved games aren't effected and you shouldn't really notice that much. This adds nothing else.

No Sprite Animation: Disables all Pokemon Sprite animation, just like in Ruby/Sapphire.Original Starters: Replaces the starter choices and your rival's starter with the original Torchic/Mudkip/Treecko.

Level 1 Eggs: Hatched Pokemon are now at Level 1 like in later games.New Hidden Power: Hidden Power is now at a flat 60 damage like in later games, instead of a variable.

-Why isn't there a Zigzagoon where there is a Linoone?Wild Pokemon are handled with a bit more of a pragmatic touch here: Everything in tall grass shares the same level range, and in most cases if a Pokemon is evolved there you won't see it's previous form. This is to help a little bit with level raising. Very rarely will you ever find an evolved Pokemon underleveled anymore either (there ARE a couple instances where I needed to make exceptions on trainers, a prime example being Wattson because he's actually pretty hax in vanilla for some reason).

Surfing however is handled more than a little lighter due to how many water routes exist, though the leveling is still rounded out a little better (10-30 on small encounters, 25-30 with Pokemon like Pelipper, first forms do exist. Routes 128 and after have a higher level cap). Also starters will always be level 5.

-Evil Team changes?Game Freak had a real opportunity to make some unique antagonist battles this time around, and they failed pretty hard. Both teams end up very watered down variants of Team Rocket, with only a few Pokemon lines different between them. No more! Now teams match their motif, purpose, and rivalry between each other far better.

Magma: Fire, Ground, Rock, Steel, every once in a while GrassAqua: Water, Ice, Poison, Flying, Dark, and rarely Electric

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Poochyena is still used by both teams (plot-wise this still makes sense, even if in Emerald it didn't entirely make sense due to Archie having one) but only very early and a ton less frequent. Mightyenas are not even present on Team Magma.

NOTE: The teams are actually a little tougher than vanilla Emerald due to these changes, but only because they were mostly cannon fodder anyway so I see this as an improvement.

-What about the moveset changes?Nothing major here, all changes are in the location list and are only restoring what Game Freak stupidly left out when FireRed came around. Mostly this involves me using spare open spaces in movesets and not everything is implmented..

Later on I may get dirty and expand some movelists to add everything (not everything is terribly useful but for completion's sake), and maybe even give stone evolutions their previous evolutions' movesets to delete the hassle of having to deal with only four level 1 moves and only a couple learned ones over time (with the limited stone resources in Emerald this limitation is kind of moot anyway).

-Why was Feebas edited as so?I actually think the Feebas event is a neat idea. However the entirety of Feebas itself is tied closely to the Link Cable: catching Feebas is a lot more fun with records to swap, and even the evolution progresses a lot smoother with more than one person making dry PokeBlocks. It doesn't help much that in later games it's a trade evolution. So while keeping the event itself intact, I put Feebas in a place where it would be reachable at around the same point in the game. Happiness only during the daytime is a little annoying I realize, but I wanted to keep the evolution method at a place on par with Max Beauty without being dependent on natures or accidentally botching a perfectly good Pokemon.

-Petalburg Gym's trainers are weird.I needed to think slightly outside the box to keep things within the realm of possibility and the level cap here, while demonstrating the theme of each room (actually Game Freak themselves did this as well). Tutors, TMs, and Egg moves are used a lot here (I also had to use one illegal evolution two levels under) and difficulty will vary a little though they keep with the original ideas, though perhaps with a different interpretation in some cases.

-Where are the tickets?Old Sea Map: replaces the Nugget in Aqua Hideout (Electrode room)AuroraTicket: Artisan Cave, big room.MysticTicket: Abandoned Ship, replaces the Escape RopeEon Ticket: Route 110, replaces the Rare Candy surfing spot.

-Why is Jirachi in a trade as opposed to it's own event?1. The Pokemon Coliseum disk method is essentially a one-way trade.2. I felt this trade in particular was pretty useless for anything but a legendary Pokemon as it was so far into the game.

It also appears on Mirage Island, so it's possible to catch it yourself.

-What is with the Safari Zone's secret areas, and why can't I find these anywhere else?

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1. I had absolutely no idea what else to put in these areas, because all the non-legendary Pokemon outside of Emerald's events are given in some way before the Elite Four.2. If you notice, before the Elite Four only the Regis are given to you and it takes a bit of work. I didn't really want to just give anything more powerful over only talking to something before the game because of that.

These are all also available on Mirage Island to catch normally, if you should find it available one day.

-Why isn't Steven's double battle team changed?I didn't really feel messing Steven's team-up roster was much of an issue because it's still just as strong in this hack (perhaps even stronger now against the team changes I made). I improved the Meteor Falls team however.

-Happiness evolution is a bad idea, why not more stone evolutions?Because Hoenn itself is pretty short on Evolution Stones as a whole, thus why I added them to a post-game PokeMart (and why Kingdra is a Water Stone evolution). Happiness is also as close to imitating a trading evolution as you can get without actually trading them.

-Why isn't the Battle Frontier edited?I feel the BF is already fine as-is. The only reason I could see editing it for this specific case would be because 4th gen damage split or new moves were inserted, but that isn't a goal for this hack.

-I want (x) Pokemon added.This hack keeps with the original 386 in the National Dex only, sorry. No Diamond/Pearl or X/Y mega evolutions will be added, nor will there be new Pokemon thrown into the game. There are plenty of hacks that do this these days.

-I want (x) feature added.I'm not really that keen on adding much more to this: I'd rather keep Emerald as-is as much as possible in this hack. I do have a couple of cool misc. extras in mind that I could include in seperate patches for every version, but don't expect them anytime soon.

-What tools did you use?HxDPokemon Game Editor and it's internal programs (namely the Pokemon Editor and RSE Starter Editor)Unnamed Trainer EditorTrader AdvancedAdvance Map 1.92XSEAdvance Text

Known Bugs:-A couple Pokemon sprites have some imperfections. Emerald's sprites aren't that great in the first place, so I'll switch these out with better ones when I can find great ones that cover the animation frames and then all will be fixed on that end.-Strange bug that happens in Fortree Gym: the puzzle barrier graphics glitch, but this completely solves itself after winning a battle in that Gym. When you leave and enter again it comes back.