Fallout4soundanalyse 150419174503-conversion-gate01

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Fallout 4 Aiden Kelly Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting seems to be a normal day that takes a turn for the worst. For example at the beginning of the cut scene it has calm music and shows how it is a normal day then, all of a sudden changes to a dull surrounding and music. VST would have been used or field recording because they would have to get the correct sounds for the sound of Nuclear bombs going off in the background.. Mood The mood at the start of the cut scene is very relaxed at plays traditional music. Then all of a sudden the calm music stops and the dull and depressing music starts. Which shows how the cut scene tries to make you feel sorry for what is happening within the cut scene. This would have been recorded by using traditional instruments. This would be to get the rights sounds which you may not be able to get whilst using a MIDI instruments. Game genre Action/Adventure Most of the recordings would have been field recordings, I think this because they would want to get the most realistic sounds for footsteps and also the sounds from the environment. Narrative The narrator seems to be deep voiced and easily cleared so that people can easily hear his voice and understand that war is going to ruin the normal way of living. This would have been recorded by using a normal studio environment. But combined with the music in the background you can don’t really have to do anything to the

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Fallout 4

Aiden Kelly Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting The setting seems to be a normal day that takes a turn for the worst. For example at the beginning of the cut scene it has calm music and shows how it is a normal day then, all of a sudden changes to a dull surrounding and music.

VST would have been used or field recording because they would have to get the correct sounds for the sound of Nuclear bombs going off in the background..

Mood The mood at the start of the cut scene is very relaxed at plays traditional music. Then all of a sudden the calm music stops and the dull and depressing music starts. Which shows how the cut scene tries to make you feel sorry for what is happening within the cut scene.

This would have been recorded by using traditional instruments. This would be to get the rights sounds which you may not be able to get whilst using a MIDI instruments.

Game genre Action/Adventure Most of the recordings would have been field recordings, I think this because they would want to get the most realistic sounds for footsteps and also the sounds from the environment.

Narrative The narrator seems to be deep voiced and easily cleared so that people can easily hear his voice and understand that war is going to ruin the normal way of living.

This would have been recorded by using a normal studio environment. But combined with the music in the background you can don’t really have to do anything to the narrators voice.