Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

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Exhibition Mode // CC- TLV 2016 @shalev_moran Exhibition Mode: How to prepare your game for exhibitions Shalev Moran

Transcript of Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

Page 1: Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

Exhibition Mode // CC-TLV 2016@shalev_moran

Exhibition Mode:How to prepare your game for exhibitions

Shalev Moran

Page 2: Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

Exhibition Mode // CC-TLV 2016@shalev_moran

Hi, I’m Shalev :)

Page 3: Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

Exhibition Mode // CC-TLV 2016@shalev_moran

Hi, I’m Shalev :)

Page 4: Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

Exhibition Mode // CC-TLV 2016@shalev_moran

Hi, I’m Shalev :)

Page 5: Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran

Exhibition Mode // CC-TLV 2016@shalev_moran

Hi, I’m Shalev :)

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Exhibition Mode // CC-TLV 2016@shalev_moran

In this talk:Normal Gameplay vs. Exhibitions

What should an exhibition build do?

Design Ideas

Technical Ideas

Case Study

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Exhibition Mode // CC-TLV 2016@shalev_moran

PC Console Mobile

Common Settings

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Exhibition Mode // CC-TLV 2016@shalev_moran

Exhibition Settings

Commercial (game show) Cultural (art exhibition)

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Exhibition Mode // CC-TLV 2016@shalev_moran

Personal Devices Public Exhibitions

Continuity Successive Discrete

Time Endless VERY Limited

Attention Potentially High Potentially Low

Privacy High Low-to-none

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Exhibition Mode // CC-TLV 2016@shalev_moran

What do we want?For as many people as possible to get a clear idea of your game.

For everyone to have a pleasant experience.

To let the game speak for itself, so that you can speak of other things.

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Exhibition Mode // CC-TLV 2016@shalev_moran

DISCLAIMER

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Exhibition Mode // CC-TLV 2016@shalev_moran

When making your exhibition build, consider precision and stability.

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Exhibition Mode // CC-TLV 2016@shalev_moran

PrecisionA game experience that

proves your point

Core Mechanics

Content Example

Time-conscious

Tutorial?

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Exhibition Mode // CC-TLV 2016@shalev_moran

Start where your core mechanics are clearly revealed.

Avoid secondary mechanics if possible.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Give a measured example of your content, and hint at the scope.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Decide and design your session time.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Should I include my full tutorial?

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Exhibition Mode // CC-TLV 2016@shalev_moran

When making your exhibition build, consider precision and stability.

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Exhibition Mode // CC-TLV 2016@shalev_moran

StabilityMake your game run

like an arcade machine!

The loop

No Exit

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Exhibition Mode // CC-TLV 2016@shalev_moran

In normal mode, your game plays like a movie.

In exhibition mode, your game plays like video-art.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Auto-restart after:

●Endgame●Some idle time●A very simple prompt

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Exhibition Mode // CC-TLV 2016@shalev_moran

Block all exits.Make your build unkillable.

(AutoHotKey and MapKeyboard are your friends)

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Exhibition Mode // CC-TLV 2016@shalev_moran

When making your exhibition build, consider precision and stability.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Final tip:consider the bystanders.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Final-final tip:Never rely on sound.

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Exhibition Mode // CC-TLV 2016@shalev_moran

Case Study: FEZ

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Exhibition Mode // CC-TLV 2016@shalev_moran

The Village Turning PointBack in

The Village

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Exhibition Mode // CC-TLV 2016@shalev_moran

What happened in the exhibition

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Exhibition Mode // CC-TLV 2016@shalev_moran

What we should’ve done

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Exhibition Mode // CC-TLV 2016@shalev_moran

Thank You!