{E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra

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  • 8/10/2019 {E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra

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    rmotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

    www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

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    Ads by Google 3D Photo Cube Motion Tracking Movement Tracking Precision Tracking Position Tracking

    Making of

    BMW C1

    By:Makar Verigo

    texturing

    How to use peltmapping

    By:Kuba

    rendering

    Hotel Palace 5+

    By:Walid Layouni

    Making of

    Making of Jamukha,Got Milk

    By:Rodny Mella

    modeling

    Making of Snow

    By:Adam Zimirski

    modeling

    Making of PV-3 Jet

    By:Pavel Romsy

    animation

    Making of Bullet an egg

    By:Hammer Ch

    Creating 3d model buildingpg, 2007-02-15

    in this tutorial, we will make a 3d model building from still images(non-orthographic). we can so easliy make 3d model if we have any information about measurements. in first step i'll show you if we don'thave any information and measurement of that building, and we just have minimum reference image.

    - Creating Guide Scenesetting up the guide scene.

    We have two pictures as reference. These picture show a train station. It's located in Semarang, wich were builtduring dutch colonial. Exactly I don't know any information about its measurement definitely.

    Reference imagePicture1 Picture2

    email address username

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  • 8/10/2019 {E}Vermotion - 3D Models, Textures, Tutorials, Architecture, 3D Graphic, Vra

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    rmotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

    www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

    Open MAX,

    Displaying the Background in the Viewport.Open viewport background windowview>viewport bacground..(alt+b)

    Viewport "front".background set in front viewport.we can use any orthographic viewport, because we just need 2d view.

    Click "Files.." button.select ref image.

    Check Lock zoom/pan.background autoresize when zoom/pan.

    Match Bitmapbackground aspect ratio.

    Background Texture Size

    we need fine detail in viewport background.Customize>preferences>configure driver>background texture size>check match bitmap as closely as posible.but if ref image resolution is 1024, i prefer using 1024. so uncheck match bitmap size.

    Maximize your viewport and u can turn off grid.press"G" to show/hide grid

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    Point Perspective n Horizon.

    Use Line to find Vanishing Point.enable in rendererenable in viewport.

    Vanishing PointLook at the edge of the object from ref image, find VP in picture area and draw a line by continuing fromedge.See pic. All red line from edges, parallel to y axis(world coordinate system).

    We have had a vanishing point/point perspective. Its location must be arround there.

    For the next step, we should look for other vanishing point/point perspective. But for this ref image, itwill be so difficult to find them.

    Approximately, there are 3 point perspective on that ref image. You should know about point perspective system ( one point perspective - six point perspective ). seelinks n references in the end of tutorial.

    To solve problem of seeking other point perspective, draw line from that building basic form.see picture

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    Additional Line Guide Add additional lines. see pic

    Horizon Approximate location of horizon.(because we cant see the horizon in ref image).Horizon will be parallel to x axis (world coord. system). Most photographer will keep a horizon horizontal.Create a box as a line (automatically box is horizontal). We estimate the position of horizon. Position of horizon and vanishing point not in a line. My estimation horizon wrong?

    Set up a rendering backgroundSet ref image as environment map.On the menu bar choose: Rendering>Environment>Environment Map> pick Bitmap>select picture.

    RENDER (same as ref image resolution, ex 1024x768)Save as Blueprint1.jpgSave MAX, we might need it later.

    Additional guide scene

    Reset MAX

    Repeat prev steps. there is such different, point perspective or vanishing point is out of thescene.use mousescroll to enlarge canvas.

    Look for the horizon position by using box. Lengthen box untill passin VP. horizon cut the VP, that is good forerunner.

    Additional scene is ready now.

    Set up a rendering background

    RENDER. Save as Blueprint2.jpgSave Max.

    http://www.evermotion.org/excluziv/3d_building/6_VPdiluar_big.jpghttp://www.evermotion.org/excluziv/3d_building/5_horizon_big.jpg
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    - Camera Matching

    to match the perspective of a camera to a photograph. We will need accurate scene measurements.but if we don't have any information about measurment we can still make an estimate and matching the perspective to ref image.

    Measurements

    Reset MAX

    at frontview, use ref image as background.

    Analyze ref image. find any object can be use as measure comparator. i use that oldman in the ref image. we estimate height of that oldman is 155cm(too short..no problem)

    Create Box with height as high as building(line guide). Rotate box corresponding to Z axis perspective.add segs box, height of segs as according to height of the people.we get 7 segs.

    Ctrl+N in any numeric field. to display Numerical exp ev. as a calculator.

    155cm x 7 = 158.7V10.85m = 158.7V

    V = 0.0678

    we get h = 10.85m, V = 0.0678press cancel to dismiss.we can display a calculator called the Numerical Expression Evaluatorctrl+N in any numeric field. but You can't use Variables in the Expression Evaluator, but you can enterthe constants pi (circular ratio), e (natural logarithm base), and TPS (ticks per second). These constantsare case-sensitive.

    Create a box according to width building.positioning of box as close as possibly to horizon.we get 304.8

    304.8 x V = width.304.8 x 0.0678 = 20.665m

    we get w = 20.665m

    http://www.evermotion.org/excluziv/3d_building/7_oldman_big.jpghttp://www.evermotion.org/excluziv/3d_building/6_horizon_big.jpg?
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    Camera Matching1

    Reset MAX

    Displaying the Background in the Viewport.select perspective viewport. add "blueprint1.jpg"(we have made before) in viewport background.

    Creating Basic Object

    Create a box, w = 20.669m, h = 10.85m and l = any sizedon't forget to change unit display.Costumize>unit setup>display unit scale>metric.

    Length

    we estimate length depend additional line helper/guide we have made.see pic.

    we assume that length is 30m.the length is depend on you.

    Setup Camera Matching

    right click on 3d snap, check only vertex. then click snap to activate (S).

    http://www.evermotion.org/excluziv/3d_building/10_length_big.jpghttp://www.evermotion.org/excluziv/3d_building/8_hori_big.jpg
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    Create>helper>Camera Match>Campoint.

    Camera Point helper/3D Point.

    Create point wth clockwise, so we can easily remember.

    Open box object properties, uncheck backface cull. and check see-trough.so we can see box backface.

    Assign Position/2d point.

    utility>Camera match>assign position. see pic.

    warning,"background image ratio should be set to that of the renderer, fix?" yes, ok.

    a red plus sign displayed on the bitmap.If a red/green plus does not appear, you might be using an OpenGL/direct3d driver. Press ` to redthe viewport. If the red plus doesn't appear, change display driver.Customize>preferences>viewport tabs>display driver>choose driver>software>restart MAX

    http://www.evermotion.org/excluziv/3d_building/13_point_big.jpghttp://www.evermotion.org/excluziv/3d_building/11_backcull_big.jpg
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    Create camera.

    we can see, box not match with which we expect. that mean estimation of our length is wrong orposition of vanishing point is not accurate.

    Fixing

    change position of 2d point and assign new position. we just need to assigning new position of campoint05 and campoint06.a good camera error range is about 0 - 1.5

    Change the position with path at line guide we have made.

    With camera selected, click modify camera.

    at camera modifier, Check show horizon.horizon is not paralell to x axis(world coord system). it show it's raw photography or the photographerisnt professional (it's my sister:) ).

    almost perfect, fix it.

    http://www.evermotion.org/excluziv/3d_building/16_fixing_big.jpghttp://www.evermotion.org/excluziv/3d_building/15_ups_big.jpg
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    error, not enough point, ok we need 2 additional point.the problem is, where we can determine position of 2 additional point.

    Open blueprint2.max, create additional line guide. and render>save as blueprint3.jpg.

    Switch to matching work, change viewport background with blueprint3.jpg.

    re-set selection filter>allselect box> add lentgh segs, see pic.

    Create campoint11 and campoint12. dont forget to activate snap.

    Assign campoint11-12 position.

    Create camera, fix it.a good camera error range is about 0 - 1.5

    create new basic object and match with blueprints.we can added more campoint if needed.

    I hope this tutorial was useful for you.

    trust yourself..and sorry for the english.

    http://www.evermotion.org/excluziv/3d_building/21_add_line_big.jpghttp://www.evermotion.org/excluziv/3d_building/22_new_line_big.jpghttp://www.evermotion.org/excluziv/3d_building/20_campoint_big.jpg
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    workflow:

    Links and references:

    other Architectural reference image to 3d, tutorial:

    John R. Moreland, " Reference Photo Tutorial for Purdue Virtual CampusProject ", ; this page about creating 3d from ref image, using orthogonal photoreference.Olle Bergman, " 3d model from a photo ", : this paper about creating 3d fromref image using SketchUp.

    Point Perspective:

    www.termespheres.comwww.olejarz.com

    Other:

    http://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://forum.sketchup.com/showthread.php?t=68203http://www.termespheres.com/perspective.htmlhttp://www.olejarz.com/arted/perspectivelinks/index.htmlhttp://www.olejarz.com/arted/perspectivelinks/index.htmlhttp://www.termespheres.com/perspective.htmlhttp://forum.sketchup.com/showthread.php?t=68203http://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://web.ics.purdue.edu/~morelanj/tutorials/reference_photo_tutorial.htmhttp://www.evermotion.org/excluziv/3d_building/23_4viewport_big.jpg
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    MAX user reference.Ken milburn.Digital.Photography.Expert.Techniques.2nd.Edition.OReilly

    problem and any questionfell free to contact meemail: [email protected] (with o).

    YM: Fabolousview

    piposh

    dslb-088-074-003-131.pools.arcor-ip.net

    About fixing the camera horizon so it matches the estimated horizon. Your tut says just "almost perfect, fix it". Buthow do you fix this? Rotating the camera messes up everything

    blu_eagle

    123-2-33-53.static.dsl.dodo.com.au

    no worry, found problem :-)

    blu_eagle

    123-2-33-53.static.dsl.dodo.com.au

    , cannot get ref, image to show in "fron" vport??????

    blu_eagle

    123-2-33-53.static.dsl.dodo.com.au

    I am total nube to 3dsmax, and am using this tut.

    TariqRaheel

    137.101.35.15

    DOOM GHOST

    90.153.128.12

    THANK YOU VERY MUCH

    shijune

    201.160.188.99.cable.dyn.cableonline.com.mx

    "Ctrl+N in any numeric field. to display Numerical exp ev. as a calculator. 155cm x 7 = 158.7V 10.85m = 158.7V V= 0.0678 " Where did you get the 158.7 value?

    yanhong

    218.26.243.162

    Hi, it's vrey good tutorial,and it's vrey detailed. it's a good way to biuld a model I am a chinanese ,so my english isnot vrey good . thanks for your tutorial!

    xanavixavier

    229.subnet125-162-168.speedy.telkom.net.id

    wow, ga nyangka, ini tut buatan anak indo, dan jadi tut kelas dunia, metodis sekali, sangat membantu,...iya nihpost di forum lokal dunk mas...di icg gitu,... regards...

    patong

    ip68-68.cbn.net.id

    Hi, thats god tutorial, maybe you can made a pdf that i can download, hehehehe thanks alot

    zhoel

    202.159.91.201

    Waduh.. jauh-jauh di posting dari semarang mas.. kasih tuts juga dong di komunitas lokal.. biar temen-temenbanyak yg tambah jago.. btw.. very usefull.. thanks mas...

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