Euro ia prague 2011 Hubert Anyzewski
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Transcript of Euro ia prague 2011 Hubert Anyzewski
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The Secrets of Aeropolis – Europe’s first 3D educational game that offers an assessment of
the player’s possible career development
środa, 28 września 2011
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Hubert Anyżewski
Partner at UseLab - UX Agency based in Warsaw / Poland.
UX Practitioner for 8 yearsCoach, University Speaker
Social Psychology graduate
Lead UX Projects for:
środa, 28 września 2011
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1. We’re looking for innovative education tools.
2. We have EU Funds
Polish Ministry of Education
środa, 28 września 2011
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Great - we’re good at UX, quite good at technology and we love games.
Let’s create a 3d game!
środa, 28 września 2011
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J.L. Holland Theory
We won’t say you’re gonna be a doctor, but we will tell you:
- are you able to work as... (predispositions)- do want to work as (declarative preferences)
Idea
środa, 28 września 2011
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środa, 28 września 2011
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Tool for: • kids (7+, 12+, 16+) 1,5 mln• educational advisors 1k• teachers 400k• parents 3 mln
18 months - Designers, Developers & Scientists
3h of game-play
Production budget: 200k euro
Some facts
www.talentgame.pl
środa, 28 września 2011
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We have never designed a full 3d game
środa, 28 września 2011
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Nobody (in Europe) ever tried to use games in career diagnosis.
środa, 28 września 2011
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Is it possible to use our web/mobile UX Design experience in
education games ?
środa, 28 września 2011
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#1 User mindset - always learn about their needs and expectations.
środa, 28 września 2011
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...focus groups,workshops, individual interviews...
środa, 28 września 2011
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We’re designing for kids ...
środa, 28 września 2011
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... and teenagers.
środa, 28 września 2011
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„ it’s boring, let’s play something else”
„ don’t you see I’m adult”
7+ 12+ 16+
realistic environment
real problems to solve
adult language
colorful and specific graphic
engagement interaction
kids don’t get the deep 3d graphic (shadows and brushes )
self independent/rebel
trend’s believer suspicious
środa, 28 września 2011
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Character archetypes (7-13 years old)
środa, 28 września 2011
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#2 UX vs science - we created brand new psychological model
środa, 28 września 2011
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New model of diagnosis tools...
vs
środa, 28 września 2011
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New model of diagnosis tools...
vs
środa, 28 września 2011
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New model of diagnosis tools...
No, It’s boring.....
vs
środa, 28 września 2011
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New model of diagnosis tools...
No, It’s boring.....
vs
środa, 28 września 2011
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New model of diagnosis tools...
No, It’s boring..... Yes, We want it like this....
vs
środa, 28 września 2011
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Transformation:
21 interactive points of diagnosisśroda, 28 września 2011
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✓ Game experience evaluates participants' cognitive abilities: • memory• concentration• linguistic skills• analytical thinking and social skills• empathy• social etiquette • behavioral norm recognition
✓ Psychometric process- focus groups/workshops (N=60)- standardization research (N=200)- normalization research (N=1000)
GAME PLAY + DIAGNOSIS TOOLS = 2 KINDS OF REPORTS
Methodology:
środa, 28 września 2011
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Project limitations
Sky is the limit.... Oh really?
środa, 28 września 2011
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Methodology&Science
Technology
Playability for different groups
środa, 28 września 2011
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Can’t be on-line (#%^&@!!)środa, 28 września 2011
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Must be educational (#%^&@!!)środa, 28 września 2011
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Fairy-tales or realistic graphics?środa, 28 września 2011
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2D or 3d graphics?środa, 28 września 2011
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Concept design is essential
środa, 28 września 2011
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Autorskie (3 iteracje) podejście do koncept artów z rysownikiem
Concept design is essential
środa, 28 września 2011
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środa, 28 września 2011
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Nowa fabuła pisana z scenarzystą
środa, 28 września 2011
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#3 2d Interface design is quite similar to web
Sticky note
Untitled
Notes 1. This is a note
for item # 1.
2. Use Opt-Tab on
first line after
number
1.0 1.0
1.0 1.01.0 1.0
1.01.0
Canvas 1
1.0
Label Label
Title: Untitled | Creator: Wies!aw Kotecki | Modified: Thu Sep 22 2011 | Page 1/2
1.1.11.1.1
1. Label
1. Label
1. Label
1. Label
1. Section Heading
1.0
Sticky note
Sticky Notes
Sticky Notes
Sticky Notes
Sticky Notes
Boxes
Header & Footer Variables
This is a speech
bubble callout.
Click to edit.
This is a speech
bubble callout.
Click to edit.
Labels & Notes
Arrows Headings & Note Blocks
1.0.0.0
1.0.0.0
1. Notes 1.1 This is a note
for item # 1.
1.2 Use Opt-Tab on
first line after
number
1. Note w/ 10px pad1.1 NoteTool tip
Cursors
1. Section Heading
1.0.0
Sliders and Spinners
Button Button Button Button
Segmented Controls
Buttons
Path Controls, Action Menus, Grippies, etc.
Color Picker
OFFON
Switches
OFFON OFFONON OFF
OFFONON OFF
Button Button Button Button
#6cc6ff Select a color
#6cc6ffHex Value
888
Folder name
Cancel OK
ButtonButton Button Button
ButtonButton Button Button
ButtonButton Button Button
ButtonButton
środa, 28 września 2011
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UX issues - designing process
designing general idea and flow
środa, 28 września 2011
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UX issues - trends vs. primary action
or?
decision :)
środa, 28 września 2011
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#4 Interaction design - playability vs usability
środa, 28 września 2011
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UX issues - interaction design
środa, 28 września 2011
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UX issues - interaction design
środa, 28 września 2011
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UX issues - interaction design
środa, 28 września 2011
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UX issues - interaction design
środa, 28 września 2011
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środa, 28 września 2011
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UX issues - interaction design
środa, 28 września 2011
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środa, 28 września 2011
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http://img.blog.yahoo.co.kr/ybi/1/1c/f6/cliffordmlarsen/folder/717992/img_717992_1359004_3?1103025176.jpg
#5 Always be testing (and researching)
środa, 28 września 2011
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środa, 28 września 2011
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.... never ending testing
środa, 28 września 2011
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#1 Find players mindset
#5 Interaction design is essential (and much more sophisticated than in web)
#6 Playability is often more important than usability
#7 Remember about gaming standards
Some good advices in gaming UX process
http://www.flickr.com/photos/19638298@N00/143127498/sizes/z/
#2 Be patient but very concrete with science folks
#3 You can use classic IA tools while working on the gameplay
#4 Prototype and test (but with different focus)
#8 Think twice before starting such a project ...
#9 If so, be brave, or contact us :)
środa, 28 września 2011
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Feel free to contact me, (or just invite for czech beer tonight :)
Hubert Anyżewski
[email protected]. 505 185 929
@anyzewski
www.uselab.pl
środa, 28 września 2011