Engage Me!! How gamification can engage your audience

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Startup Science Theresa Lim CEO & Founder Engage Me!! How gamification can engage your audience Presentation at DiG Festival 3rd October 2013

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Presentation at DiG Festival 3rd October 2013.

Transcript of Engage Me!! How gamification can engage your audience

Page 1: Engage Me!! How gamification can engage your audience

Startup Science

Theresa Lim CEO & Founder

Engage Me!! How gamification can engage your audience

Presentation at DiG Festival 3rd October 2013

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Startup Science

Web-based

Platform

Gamified

Audience Engagement

Lead Generation

325

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Startup Science

BORED

DISENGAGED

The Problem

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Startup Science

The measure of an organization’s ability to create a BRAND COMMUNITY and

galvanize it to ACTION in ways that go BEYOND ONE-TIME TRANSACTIONS.

Engagement is about creating MULTIPLE,

EVER-DEEPER interactions that occur over MULTIPLE CHANNELS and tactics.

What is audience engagement?

Source: “Digital Playbook” by the Centre for Exhibition Industry Research, August 2013

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Startup Science Promote attendee engagement…not during the event???!?

Source: “Digital Playbook” by the Centre for Exhibition Industry Research, August 2013

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Startup Science

What can engage online & offline/real-world

audiences?

The Million-Dollar Question

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Startup Science Sure Sex Can engage…BUT really?!!?!!

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Startup Science Magical Marketing/Content Can Engage

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Startup Science Giveaways Can Engage….

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Startup Science

80 million players

vs

Highest Prime Time TV show = 21 million

viewers

Fun Games Can Engage too…

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Startup Science What things are FUN?

Winning

Problem Solving

Recognition

Surprise

Customization Collecting

Exploring

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Startup Science Addictive if you can get in the “Flow Zone”

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Startup Science What is Gamification?

Process of using game thinking and game mechanics to solve problems and engage users [in

non-game contexts] Gabe Zichermann, Author of “Game based marketing” and “Gamification by Design”.

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Startup Science Game Components

Source: “Gamification” Coursera Course by Kevin Werbach, Associate Professor, University of Pennsylvania

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Startup Science Game Mechanics

Source: “Gamification” Coursera Course by Kevin Werbach, Associate Professor, University of Pennsylvania

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Startup Science Example #1: LiveCube

http://vimeo.com/65599402

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Startup Science Example #1: LiveCube

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Startup Science Example #1: LiveCube

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Startup Science Example #2: Nike + Tag

http://vimeo.com/18976641

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Startup Science Example #2: Nike + Tag

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Startup Science Example #2: Nike + Tag

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Startup Science

57Participants

548My  Score

Live  Map

Live MapHome Live MapMy  Targets

80%

Example #3: TARGiT Play2Lead’s Real-time Indoor Geolocation Solution for Networking – TechCrunch Hackathon 2013 Pitch

http://www.youtube.com/watch?v=LsogHl2TEiI

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Startup Science Example 4: Quick Quiz Now!

bit.ly/digfest13

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Startup Science Example 4: Quick Quiz Now!

bit.ly/digfest13

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Startup Science Gamification…Your Time Has Come

BY 2014..MORE THAN 70% OF GLOBAL 2000 ORGANISATIONS WILL HAVE AT LEAST ONE GAMIFIED APPLICATION, DRIVING 50% OF ALL INNOVATION.

Gartner

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Startup Science Resources

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Startup Science

[email protected] @play2lead www.play2lead.com.au

THANK YOU!

FUNtastically simple audience interaction"

Video of this presentation: http://digfestival.com.au/dig-tv-theresa-lim-engage-me-how-gamification-can-engage-your-audience/