Econ 522 Economics of Law Dan Quint Spring 2014 Lecture 16.
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Transcript of Econ 522 Economics of Law Dan Quint Spring 2014 Lecture 16.
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Player A starts with $5 Chooses how much of it to give to player B That money is quadrupled
Player B has $5, plus 4x whatever A gave him/her Chooses how much (if any) to give back to player A
Tried it four ways: Anonymous On paper, but with names Face to face Openly in front of the class
The game we played
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No matter what player A does, B is best off keeping everything
So A is best off sending nothing
So subgame perfect equilibrium payoffs are ($5, $5), even though total surplus of $25 could be achieved through cooperation
So how did you guys do?
What is subgame perfect equilibrium?
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How’d you guys do?
15% got 0 backavg gain $3.02avg sent $3.6684% sent something
8%8.96245
20%9.4054
0%6.30103
40%1.70102
25%3.0041
80%1.00100
Fraction who got 0Average back from BObservationsA sent
3% got 0 backavg gain $4.34avg sent $3.9794% sent something
6%10.80345
0%6.0064
0%6.8093
0%3.0092
0%4.7031
100%0.0040
Fraction who got 0Average back from BObservationsA sent
AN
ON
YM
OU
SW
ITH
NA
ME
S
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With anonymity, yes Average A sent $3.08, got back $5.78 Trust was rewarded, but there was some risk
Of those A’s who sent something, 15% got nothing back, 19% got back less than they sent
Worse, only about 60% of the potential gains were realized 16% of A’s sent nothing, only 38% sent 5
Things got better with names Average A sent $3.72, got back $7.79 Only 6% of A’s sent nothing, 52% sent 5 Of those who sent something…
only 3% got nothing back, and only 8% lost money 74% got back at least twice as much as they sent
So, is trust a problem?
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Face to face or in public: no problem at all Every single A who traded face-to-face or in public sent the
maximum amount, and every B sent back between $10 and $13
But trust was an issue in “anonymous” trading Trust was rewarded, but with some risk… …and not everyone was willing to trust, leading to some gains
going unrealized
So, is trust a problem?
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Paradox of compensation
• Inefficient breach
• Underinvestment in performance
• Efficient reliance
• Efficient breach
• Efficient investment in performance
• Over-reliance
Expectation damages exclude benefit from reliance investments
Expectation damages include benefit from reliance investments
Is there a way to get efficient behavior by both parties?Skip
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Have expectation damages include benefit from reliance…
…but only up to the efficient level of reliance, not beyond
That is, have damages reward efficient reliance investments, but not overreliance Promisee has no incentive to over-rely efficient reliance Promisor still bears full cost of breach efficient performance
Problem: this requires court to calculate efficient level of reliance after the fact
We already saw one possible solution
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The problem: Damages promisor pays should include gain from reliance if we
want to get efficient performance Damages promisee receives should exclude gain from reliance if
we want to get efficient reliance
Solution: make damages promisor pays different from damages promisee receives! How do we do this? Need a third party
Another clever (but unrealistic) solution
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You (promisee) and I (promisor) offer Bob this deal:
If you rely and I breach, I pay Bob value of promise with reliance (airplane plus hangar) Bob pays you value of promise without reliance (airplane alone) Bob keeps the difference
You receive damages without benefit from reliance; I pay damages with benefit from reliance
“Anti-insurance”
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You (promisee) and I (promisor) offer Bob this deal:
If you rely and I breach, I pay Bob value of promise with reliance (airplane plus hangar) Bob pays you value of promise without reliance (airplane alone) Bob keeps the difference
You receive damages without benefit from reliance;I pay damages with benefit from reliance
Offer the deal to two people, make them pay up front for it
“Anti-insurance”
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Foreseeable reliance
Include benefits reliance that promisor could have reasonably anticipated
Reminder: what do courts actually do?
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Repeated games
Player 1 (you)
Trust me Don’t
Player 2 (me)
Share profits Keep all the money
(150, 50) (0, 200)
(100, 0)
Suppose we’ll play the game over and over After each game, 10% chance relationship ends, 90% chance we
play at least once more…
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Suppose you’ve chosen to trust me
Keep all the money: I get $200 today, nothing ever again
Share profits: I get $50 today, $50 tomorrow, $50 day after…
Value of relationship =
Since this is more than $200, we can get cooperation
Repeated games
50 29.509.50 39.50 ... 5009.1
50
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Suppose you’ve chosen to trust me
Keep all the money: I get $200 today, nothing ever again
Share profits: I get $50 today, $50 tomorrow, $50 day after…
Value of relationship =
Since this is more than $200, we can get cooperation
Repeated games
50 29.509.50 39.50 ... 5009.1
50
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Diamond dealers in New York (Friedman)
“…people routinely exchange large sums of money for envelopes containing lots of little stones without first inspecting, weighing, and testing each one”
“Parties to a contract agree in advance to arbitration;if… one of them refuses to accept the arbitrator’s verdict, he is no longer a diamond merchant – because everyone in the industry now knows he cannot be trusted.”
Repeated games and reputation
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The first purpose of contract law is to enable cooperation, by converting games with noncooperative solutions into games with cooperative solutions
The sixth purpose of contract law is to foster enduring relationships, which solve the problem of cooperation with less reliance on courts to enforce contracts
Law assigns legal duties to certain long-term relationships Bank has fiduciary duty to depositors McDonalds franchisee has certain duties to franchisor
Repeated games and reputation
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Suppose we’ll play agency game 60 times $50 x 60 = $3,000 > $200, so cooperation seems like no problem But…
In game #60, reputation has no value to me Last time we’re going to interact So I have no reason not to keep all the money So you have no reason to trust me
But if we weren’t going to cooperate in game #60, then in game #59…
Repeated games and the endgame problem
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Endgame problem: once there’s a definite end to our relationship, no reason to trust each other
Example: collapse of communism in late 1980s Communism believed to be much less efficient than capitalism But fall of communism led to decrease in growth Under communism, lots of production relied on gray market Transactions weren’t protected by law, so they relied on long-term
relationships Fall of communism upset these relationships
Repeated games and the endgame problem
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Purposes for contract law: Encourage cooperation Encourage efficient disclosure of information Secure optimal commitment to performance Secure efficient reliance Provide efficient default rules and regulations Foster enduring relationships
Next up: tort law
That’s it for contract law
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Efficiency Maximizing total surplus realized by everyone in society Scarce resources are owned by whoever values them most Actions are taken if social benefit exceeds social cost
Design a legal system that leads to efficient outcomes Once we set up the rules, we don’t expect people to act based on
what’s efficient We expect people to do whatever’s in their own best interest So the goal is set up the rules such that people acting in their
own best interest will naturally lead to efficiency
Our story so far
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Coase gives us one way to do that If property rights are clearly defined and tradable, and there are
no transaction costs, people have incentive to trade until each resource is efficiently owned
So initial allocation of rights doesn’t matter for efficiency But if there are transaction costs, we may not get efficiency this way
Led us to two normative views of the legal system: 1. Minimize transaction costs (“lubricate” private exchange) 2. Allocate rights as efficiently as possible
Tradeoff between injunctive relief and damages
Our story so far
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Property law works well for simultaneous trade
Contracts allow for non-simultaneous trade
Contract law can… Enable cooperation Encourage efficient disclosure of information Secure optimal commitment to performance Secure efficient reliance Supply efficient default rules and regulations Foster enduring relationships
Our story so far
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So far, we’ve been talking about voluntary exchange Coase is predicated on exchange being voluntary for both parties Contracts are an extension of voluntary trade
Up next: “involuntary trade” You’re bicycling to class, I’m texting while driving and I hit you You didn’t want to deal with me, I didn’t want to deal with you…
Our story so far
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To put it another way…
Property law covers situations where transaction costs are low enough to get agreement ahead of time Exceptions to property law – private necessity, eminent domain – when
this isn’t the case
Contract law covers situations when transaction costs are low enough for us to agree to a contract, high enough that we may not want to renegotiate the contract later
Tort law covers situations where transaction costs are too high to agree to anything in advance
Our story so far
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An example
Choice Bad Luck Outcome+
punish the choice
• criminal law
• regulations
punish the combination of choice and outcome
• “negligence”
punish the outcome
• “strict liability”
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Tort, noun. from French word meaning injury
Contract law: situations where someone harms you by breaking a promise they had made
Tort law: situations where someone harms you without having made any promises
“If someone shoots you, you call a cop. If he runs his car into yours, you call a lawyer.”
Tort law
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I hit you with my car, do $1,000 worth of damage You’re $1,000 worse off (No damage to me or my car) Should I have to pay you damages?
As always, we’ll be focused on achieving efficiency
–1,000–1,000–1,000Combined payoffs
–50,000–1,0000My payoff
49,0000–1,000Your payoff
I owe $50,000I owe $1,000I owe nothing
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Question: how to structure the law to get people to behave in a way that leads to efficient outcomes?
Deliberate harms: make punishment severe (criminal law)
Accidental harms: trickier Goal isn’t “no accidents”; goal is “efficient number of accidents”
Tort law
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Question: how to structure the law to get people to behave in a way that leads to efficient outcomes?
Deliberate harms: make punishment severe (criminal law)
Accidental harms: trickier Goal isn’t “no accidents”; goal is “efficient number of accidents”
Unlike nuisance law, injunctive relief is not an option
Unlike contract law, no agreement ahead of time
Cooter and Ulen: essence of tort law is “the attempt to make injurers internalize the externalities they cause, in situations where transaction costs are too high to do this through property or contract rights”
Tort law
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Plaintiff – person who brings a lawsuit
Defendant – person who is being sued
In a nuisance case, the defendant caused a nuisance, plaintiff was bothered by it, might be asking for injunction or damages
In a contract case, defendant breached a contract or violated its terms
In a tort case, defendant caused some harm to plaintiff, plaintiff is asking for damages
Plaintiff is the victim (person who was harmed)
Defendant is the injurer (person who caused the harm)
Cast of characters