E Shopping Using Augmented Reality

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Virtual interface for e-shopping using augmented reality “ 1. Abstract The Internet has become an essential part of our daily life, and companies realise that the Internet can be a shopping channel to reach existing and potential consumers. An online shopping system that permits a customer to submit online orders for items and/or services from a store that serves both walk-in customers and online customers. The online shopping system presents an online display of an order cutoff time and an associated delivery window for items selected by the customer. With this consensus Online Shopping as a whole has rapidly grown. The biggest surprise is that clothing is one of the top categories purchased online. In this project with the better interactive features in clothing websites will boom sales over the internet. Here, the customer will be provided with an additional facility of determining the actual view by making him upload his photos in various angles and then matching the photos with cloths available, sorted as per his choices. Customer can also choose different range of wrist watches, glasses and caps and see that it match them perfectly on their uploaded photo or not.

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Transcript of E Shopping Using Augmented Reality

A SYNOPSIS

Virtual interface for e-shopping using augmented reality 1. AbstractThe Internet has become an essential part of our daily life, and companies realise that the Internet can be a shopping channel to reach existing and potential consumers. An online shopping system that permits a customer to submit online orders for items and/or services from a store that serves both walk-in customers and online customers. The online shopping system presents an online display of an order cutoff time and an associated delivery window for items selected by the customer. With this consensus Online Shopping as a whole has rapidly grown. The biggest surprise is that clothing is one of the top categories purchased online.

In this project with the better interactive features in clothing websites will boom sales over the internet. Here, the customer will be provided with an additional facility of determining the actual view by making him upload his photos in various angles and then matching the photos with cloths available, sorted as per his choices. Customer can also choose different range of wrist watches, glasses and caps and see that it match them perfectly on their uploaded photo or not.

In this project, the main aim is to demonstrate that with better interaction features in clothing web sites could improve sales over the net. With the help of the our project the customer will be able to view his choices on screen according to him and thereby can make better decisions.

2. IntroductionVirtual dressing rooms for the fashion industry and digital entertainment applications aim at creating an image or a video of a user in which he or she wears different garments than in the real world. Such images can be displayed, for example, in a magic mirror shopping application or in games and movies. Current solutions involve the error-prone task of body pose tracking.

We suggest an approach that allows users who are captured by a set of cameras to be virtually dressed with previously recorded garments in 3D. By using image-based algorithms, we can bypass critical components of other systems, especially tracking based on skeleton models. We rather transfer the appearance of a garment from one user to another by image processing and image-based rendering. Using images of real garments allows for photo-realistic rendering quality with high performance.3. Aims and ObjectivesIn this project, the main aim is to demonstrate that with better interaction features in clothing web sites could improve sales over the net. With the help of the our project the customer will be able to view his choices on screen according to him and thereby can make better decisions.

1. Literature surveyReference paper No.1:-Name of author : John F. Hughes Name of the paper : A Sketch-Based Interface for Clothing Virtual Characters

Published year : Jan/ feb 2007Overview of reference paper :Our approach combines tailoring, dressing, and physical plausibility into a single step to create a mesh that is both visually pleasing and suitable for later complex simulation or skinning approaches. We described a preliminary version of our system elsewhere;1 here, we present the system in detail and describe several new aspects, including - generation of complete (back and front) garments,

fold-sketching,

graphical user interface improvements, and

feedback from a seasoned fashion designer.

Our systems two key features are its pleasant user interaction experience and its method for reconstructing the garments 3D geometry and placement from a 2D sketch. Our method outputs a full 3D geometry for the garment, using the distance from the 2D garment silhouette to the body model to infer distance variations between the garment and the character in 3D.

Reference paper No.2:- Name of author : Rui Wang, Shuo Chen, XiaoFeng Wang, Shaz QadeerName of the paper : How to Shop for Free Online Security AnalysisPublished year :2011Overview of reference paper :

Web applications increasingly integrate third-party services. The integration introduces new security challenges due to the complexity for an application to coordinate its internal states with those of the component services and the web client across the Internet. In this paper, we study the security implications of this problem to merchant websites that accept payments through third-party cashiers (e.g., PayPal, Amazon Payments and Google Checkout), which we refer to as Cashier-as-a-Service or CaaS. We found that leading merchant applications popular online stores (e.g., Buy.com and JR.com) and a prestigious CaaS provider all contain serious logic flaws that can be exploited to cause inconsistencies between the states of the CaaS and the merchant.As a result, a malicious shopper can purchase an item at an arbitrarily low price, shop for free after paying for one item, or even avoid payment. We reported our findings to the affected parties. They either updated their vulnerable software or continued to work on the fixes with high priorities. We further studied the complexity in finding this type of logic flaws in typical CaaS-based checkout systems, and gained a preliminary understanding of the effort that needs to be made to improve the security assurance of such systems during their development and testing processes.

5. Problem Definition/ Statement :Our problem statement is Virtual interface for e-shopping using Augmented Reality It involves following aims and objectives 2. Virtual interface: Providing effective virtual interface for real world applications

3. E-shopping : For better shopping experience utilizing above mentioned theme4. Augmented Reality : Make efficient use of augmented reality in implementing the logic

6.Methodology: Technology :-

1.Use of platform independent language(Java).2. Analysis of various algorithms.3. Connectivity of systems .Software/ hardware requirement Technology :-

7.Expected Results :A)Real time customization of accessories such as cloths,etc.B) Empowerment of customer with additional facility.8.References :1. A Sketch-Based Interface for Clothing Virtual Characters by John F. Hughes, jan/Feb 20072. How to Shop for Free Online by Rui Wang1, Shuo Chen2, XiaoFeng Wang1,Shaz Qadeer2 ,2010.3. Online Consumer Behavior: A Review and Agenda for

Future Research by Christy M. K. Cheung, Lei Zhu, Timothy Kwong,

loria W.W. Chan, Moez Limayem ,June 2003.