Drum Duino ICLI2014 presentation
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Transcript of Drum Duino ICLI2014 presentation
![Page 1: Drum Duino ICLI2014 presentation](https://reader030.fdocuments.us/reader030/viewer/2022032615/55a2c5951a28ab6d158b46f5/html5/thumbnails/1.jpg)
Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface
Cesar Vandevelde Peter Conradie! [email protected] [email protected]
Jolien De Ville Jelle Saldien!
![Page 2: Drum Duino ICLI2014 presentation](https://reader030.fdocuments.us/reader030/viewer/2022032615/55a2c5951a28ab6d158b46f5/html5/thumbnails/2.jpg)
Tangible Music Interfaces • Increased accessibility • Sensory engagement • Group use and concurrent
use
Advances in DIY hardware • Laser cutting • 3D printing • Electronics platforms (e.g.
Arduino)
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Sounds Pegs Brennan 2013
FirstAct electronic drumsticks Small & Izen 2011
Block Jam Newton-dunn & Gib 2003
Radio Baton Mathews 1991
Physical artifacts that manipulate
digital sound
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Overtone Overholt 2005
Haptic Drum Holland et al. 2010
Augmented Instruments
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DrumTop Troyer 2012
DrumDuino
Physical sound generation using everyday objects
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push rod
solenoid
actuator
object / surface Drum Duino Actuator!Sound is generated through the physical impact of the push rod against an object. Each actuator is color-coded to correspond to one specific channel.
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Select active channel!Stores previous channel’s pattern in memory when changing.
Beat: enabled!
Beat: disabled!
Change speed!
Pattern indicators!Displays stored pattern, blinks to indicate active position.
Control panel Shape mimics the visual language of a Djembe Drum. Allows users to interact with up to three solenoid actuators
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Version 1!
Version 3!
Version 2!
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Participants • Co-discovery (constructive
interaction) • Preadolescents from a
technology hobby club • 5 pairs of 2 children • Aged between 8 and 11.
Setup • Short demonstration • 10 minutes of free
exploration • Recreate familiar sounds
(clock, jackhammer) • General questions about
their experiences
Method
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What happened… • The actuators were much
more captivating than the control panel.
• Only after exploring many surfaces and objects did they start to change the rhythm.
• Children prefer loud objects.
• All groups agreed: “it would be hard to make music, but with enough practice, it should be possible.”
Results
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Group use • Concurrent use was
facilitated because of the separate actuators.
• Actuators can be programmed individually, but always stay in sync.
Discussion
Accessibility • Children had no trouble
playing and generating sounds.
• Low threshold of use!
Sensory Engagement • Noise generated can be
considered annoying. • … but fun to play with!
Future work • Focus on the actuators.
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Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface
Cesar Vandevelde Peter Conradie! [email protected] [email protected]
Jolien De Ville Jelle Saldien!
[email protected] [email protected]
Thank you! Questions?