Drivers of online_behaviour

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Transcript of Drivers of online_behaviour

Page 1: Drivers of online_behaviour

Discover how the world lives online

Drivers of online behaviour

Page 2: Drivers of online_behaviour

“The internet is everywhere, but it is not everywhere in the same way”

Ien Ang

Page 3: Drivers of online_behaviour

Digital consumers needs sit along an axis between entertainment and personal management with the most frequent activities of social networking, email and news, sport, weather sitting along this axis.

Despite social networking and email being communication platforms, they align to very different consumers needs which helps to explain how social networking is able to drive a greater volume of use than email, but also why consumers continue to use both platforms.

However, these platforms remain amongst the most intrusive for brands to contact consumers in. By aligning to the shopping and browsing patterns of consumers, brands stand a better chance of avoiding rejection.

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A guide to the Digital life activities

Connecting and sharing with others online, uploading pictures to a photo sharing site or internet dating

Source general information & learn online. Includes: ‘googling’ online encyclopaedias and self educating online etc

Planning & organising your life online, including journey planners, using maps services

Keeping up to date with current affairs, sports, culture and the weather

Using internet banking, paying or checking your bills ,topping up mobile phone/travel cards, doing tax return etc

Specialty websites that help you pursue your personal interests & hobbies or a blog/forum you read or write

Personal email account. Checking inbox, writing and composing email messages

Purchasing online, whether it be groceries, cinema tickets, clothing, gifts, flights or even services

Games you play on or via the Internet, either single-player games or multi-player games (not via a console)

Watching video, listening to music or radio streaming or watching on-demand TV programs

Browsing for things to buy online or offline; e.g. consumer reviews, websites, search engines

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Consumers needs span an axis between social entertainment and personal managementNeedScope profiling of activities.Bases: All respondents 48804

REASSURANCE

EMPOWERMENT

MANAGEMENT

STIMULATIONENTERTAINMENT

CONNECTION

EMAIL: Effective, effecient

KNOWLEDGE: Knowledgeable, informed

ORGANISE: Under control, on top of things

ADMIN: Under control, on top of things

SHOPPING: Fun, pleasure

BROWSING: Knowledgeable, informed

NEWS: Intelligent, thinking

INTEREST: A sense of freedom, escape

MULTIMEDIA: Amused, entertained

SOCIAL: Sociable, friendly

GAMING: Fun, pleasure

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86

9893

81 79 80

8792

89 89

70

The most frequent activities span this axis

I1: Frequency of online activities.Bases: All respondents 48804

% DOING ACTIVITY DAILY

DAILYEVER

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Despite much lower daily use than email, social networking attracts the highest volume of usage

I3: Importance of online activities.Bases: All respondents 48804

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2.9

3.7

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1.81.71.6

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27

% DOING ACTIVITY DAILYNO. OF HOURS SPENT ON ACTIVITY PER WEEK

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eCommerce is the least intrusive time to interact with consumers; target the path to purchase

I4: Intrusiveness of brand contact.Bases: All respondents 48804

% ACTIVELY LOOKING FOR BRANDS% WHO FIND BRANDS INTRUSIVE

Page 9: Drivers of online_behaviour

Discover how the world lives online