Drivers of online_behaviour
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Transcript of Drivers of online_behaviour
Discover how the world lives online
Drivers of online behaviour
“The internet is everywhere, but it is not everywhere in the same way”
Ien Ang
Digital consumers needs sit along an axis between entertainment and personal management with the most frequent activities of social networking, email and news, sport, weather sitting along this axis.
Despite social networking and email being communication platforms, they align to very different consumers needs which helps to explain how social networking is able to drive a greater volume of use than email, but also why consumers continue to use both platforms.
However, these platforms remain amongst the most intrusive for brands to contact consumers in. By aligning to the shopping and browsing patterns of consumers, brands stand a better chance of avoiding rejection.
A guide to the Digital life activities
Connecting and sharing with others online, uploading pictures to a photo sharing site or internet dating
Source general information & learn online. Includes: ‘googling’ online encyclopaedias and self educating online etc
Planning & organising your life online, including journey planners, using maps services
Keeping up to date with current affairs, sports, culture and the weather
Using internet banking, paying or checking your bills ,topping up mobile phone/travel cards, doing tax return etc
Specialty websites that help you pursue your personal interests & hobbies or a blog/forum you read or write
Personal email account. Checking inbox, writing and composing email messages
Purchasing online, whether it be groceries, cinema tickets, clothing, gifts, flights or even services
Games you play on or via the Internet, either single-player games or multi-player games (not via a console)
Watching video, listening to music or radio streaming or watching on-demand TV programs
Browsing for things to buy online or offline; e.g. consumer reviews, websites, search engines
Consumers needs span an axis between social entertainment and personal managementNeedScope profiling of activities.Bases: All respondents 48804
REASSURANCE
EMPOWERMENT
MANAGEMENT
STIMULATIONENTERTAINMENT
CONNECTION
EMAIL: Effective, effecient
KNOWLEDGE: Knowledgeable, informed
ORGANISE: Under control, on top of things
ADMIN: Under control, on top of things
SHOPPING: Fun, pleasure
BROWSING: Knowledgeable, informed
NEWS: Intelligent, thinking
INTEREST: A sense of freedom, escape
MULTIMEDIA: Amused, entertained
SOCIAL: Sociable, friendly
GAMING: Fun, pleasure
46
72
39
19 21
12
24
55
46
37
27
86
9893
81 79 80
8792
89 89
70
The most frequent activities span this axis
I1: Frequency of online activities.Bases: All respondents 48804
% DOING ACTIVITY DAILY
DAILYEVER
Despite much lower daily use than email, social networking attracts the highest volume of usage
I3: Importance of online activities.Bases: All respondents 48804
46
72
39
19 21
12
24
55
46
37
2.9
3.7
3.9
2.7
2.3
1.81.71.6
3.1
4.4
4.6
27
% DOING ACTIVITY DAILYNO. OF HOURS SPENT ON ACTIVITY PER WEEK
29
22
26
28
35
19
29
17
22
23
46
15
49
12
33
18
39
16
37
22
29
26
eCommerce is the least intrusive time to interact with consumers; target the path to purchase
I4: Intrusiveness of brand contact.Bases: All respondents 48804
% ACTIVELY LOOKING FOR BRANDS% WHO FIND BRANDS INTRUSIVE
Discover how the world lives online