DRAW A PICTURE! · DIAL BOOKS FOR YOUNG READERS Art © Jon Agee DRAW A PICTURE! Draw a picture of a...

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DIAL BOOKS FOR YOUNG READERS Art © Jon Agee DRAW A PICTURE! Draw a picture of a new invention for Stanley to work on!

Transcript of DRAW A PICTURE! · DIAL BOOKS FOR YOUNG READERS Art © Jon Agee DRAW A PICTURE! Draw a picture of a...

Page 1: DRAW A PICTURE! · DIAL BOOKS FOR YOUNG READERS Art © Jon Agee DRAW A PICTURE! Draw a picture of a new invention for Stanley to work on!

DIAL BOOKS FOR YOUNG READERS Art © Jon Agee

DRAW A PICTURE!Draw a picture of a new invention for Stanley to work on!

Page 2: DRAW A PICTURE! · DIAL BOOKS FOR YOUNG READERS Art © Jon Agee DRAW A PICTURE! Draw a picture of a new invention for Stanley to work on!

DIAL BOOKS FOR YOUNG READERS Art © Jon Agee

MAZE!Draw a line through the maze to help Stanley get back to his rocket ship!

Page 3: DRAW A PICTURE! · DIAL BOOKS FOR YOUNG READERS Art © Jon Agee DRAW A PICTURE! Draw a picture of a new invention for Stanley to work on!

DIAL BOOKS FOR YOUNG READERS Art © Jon Agee

PLAY THE STANLEY MEMORY GAME!1. Cut out each of these memory cards to create your game deck.2. Shuffle them together with all the cards face down.3. Spread all the cards out, face down. You can place them in an array or in two lines.4. Take turns flipping two cards right side up. If the two cards do not match, turn them face down again. If they do match, leave them face up. Every time you successfully match a pair, you gain a point.5. The game ends when all the cards are permanently turned face up. Whoever has the most points wins.