Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0.

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Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0
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Transcript of Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0.

  • Slide 1
  • Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0
  • Slide 2
  • Why Game Programming?
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  • Its fun! (Most of the time) Its also a whole lot of work: game design software design and implementation art, music, sound, writing testing
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  • Nine Billion Dollars Computer games are a big industry. "More money is spent on games than on movies."...but...
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  • Research Yes, real research: No, theyre not talking about chess. Human-level AIs Killer Application: Interactive Computer Games John E. Laird and Michael van Lent University of Michigan
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  • My favorite things: Graphics Programming Artificial Intelligence Network Programming Interesting Math Problems Game Design Writing and Art
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  • What we will do this term: Graphics Game Design Game AI
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  • Graphics
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  • Why I Hate DirectX 10.You cant uninstall it. 9.Version changes led to crashes and character mutations. 8.There arent any really good books for the current version. 7.Its from Microsoft. 6. No more DirectDraw.
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  • Why I Hate DirectX 5.Exporting/loading 3D models is a pain. (conv3DS.exe is junk.) 4.Good luck using the documentation (information overload, gaping holes, it moves) 3.Its a major pain to debug. 2.Its not portable. 1.Complicated is too kind a word.
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  • Indirect DirectX Rather than using Direct X directly, we will use a game engine. Portability Can program at a higher level
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  • Game Engine Review and Demonstration Choose a game engine. Write a review. Write a demo program. Present your review and demo in class. The assignment web page has a list of game engines.
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  • Game Design
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  • What makes a good game?
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  • Game Review and Presentation Look at a commercial game in terms of the game design principles we discuss in class.
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  • Interactive Fiction Text games Venerable ancestors of... Game balance, story line, nonlinear plots, characters, combat, etc. Story generation
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  • Game AI
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  • Write a program to control a bot. We will also look at this game in terms of graphics and game design. http://universe.tc.uvu.edu/uvbots/index.html
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  • UV Bots Server Display Client Bot Client Bot Client Bot Client http://universe.tc.uvu.edu/uvbots/index.html
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  • Programming Problem How can the server efficiently tell when one bot hits another?
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  • Programming Problem How can the display keep the beam from going through obstacles?
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  • AIIDE Artificial Intelligence in Interactive Digital Entertainment
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  • Story generator and director Automated dungeon master Creates map Creates plot/storyline Runs adventure Easy, right?
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  • A project Im working on
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  • Universe Long-term game development project Wide range of clients Wide range of players Serious games Not-so-serious games Recruiting Research: game design and game AI Independent study, senior project possibilities
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  • Project I encourage groups of 2 to 3 students for the project. Specialize in graphics, game AI, game design. Complete Not necessarily a complete game, but should be a complete game, tool, or library. Programming required Not just a level design I must be able to read your source code and play your game.
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  • Project Ideas UV Bots map editor 3D display, Flash/Flex display,... game design and mechanics Universe spaceship combat trade and exploration mini games
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  • Project Ideas Converters for 3D model formats Export.x from Blender for Irrlicht Import/Export.ms3d in Blender Story generator and director Use AI planner to generate and analyze plots Choose manageable subproblem and implement for NWN, UT, Half-life, text game,...
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  • Project Ideas ORTS http://www.cs.ualberta.ca/~mburo/orts/ Interface for commercial game Simulator software for the Christa McAuliffe Space Education Center (if they're interested...) www.spacecamputah.org Your idea here...