DoubleDutch Games: Teaching Game Design
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Transcript of DoubleDutch Games: Teaching Game Design
![Page 1: DoubleDutch Games: Teaching Game Design](https://reader034.fdocuments.us/reader034/viewer/2022051400/5585a482d8b42ae22a8b4820/html5/thumbnails/1.jpg)
Fun Game Design
Casper van EstAmsterdam University of Applied Science
DoubleDutch Games
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What makes a game Fun?
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Then what?
• Ralph Koster & Dan Cook say: Learning is Fun!• We use Skill Atoms, the fundamental building
blocks of Game Design• Useful for:– Analysis: looking at the structure of a game– Design: helps in designing challenges in your game– Testing: provides quantitative questions
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Learning is Fun!
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Learning more is even more Fun!
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This is the first screen.
What are skills that the player can learn just by looking at this screen?
Learning Basic Skills
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Learning Basic Skills
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This is the ‘second’ screen.
What are skills the player learns in this area?
Learning Basic Skills
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Learning Basic Skills
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• What has the player learned so far? – That mario is heading right– That he’ll need to jump (A button) to get there – That he can use his jump to..
• avoid or kill enemies • collect coins • make power-ups appear (by hitting blocks)• smash bricks when big to open new passages• climb over obstacles
• All in the first two screens – probably minutes of play! and without once explicitly telling the player anything
This is good level
design!
Learning Basic Skills
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A Reward for Learning
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http://vacuumflowers.com/star_guard/
Learning Complex Skills
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Learning Complex Skills
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Learning Complex Skills
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• While IWBTG is fun is a sado-machochistic kind of way, it’s mostly frustrating and more fun for the audience than for the player.
• Why? Because it doesn’t teach you anything. In fact, it actively forces you to un-learn everything you’ve ever learned about this game (and games in general)!– The Skill Chain is very wide and extremely shallow
So, what makes a game bad?
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1. Identify skills you want to teach the player2. Stack skills into chains3. Create a deep and wide skill tree4. Use smart level design to teach and test
these skills
How to make a fun game:
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• Raph Koster – A Theory of Fun• Dan Cook – lostgarden.com
Recommended Reading
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Q&A