DigiWorld Future 2016 edtion - English version - Smart thinking the DigiWorld
DigiWorld Game Summit - World Video Game Market #6
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Follow the Digiworld Game Summit on: Twitter: https://twitter.com/GameSummitbyDGW Facebook: http://ow.ly/nFsD0 Pinterest: http://pinterest.com/GameSummit/ Figures from Digiworld by IDATE - World Video Game Market: http://ow.ly/nFurG More information on: http://www.digiworldsummit.com/ & http://gamesummit.pro #DWS13 #DGS13
Transcript of DigiWorld Game Summit - World Video Game Market #6
www.gamesummit.proMore information available on our website: www.idate.org
Extracts from IDATE Studies, Nomad Gaming, september 2013
IDATE according to 148apps.biz, Appbrain, Appannie, Canalys, july 2013
Games represent
14%14%of applications available
40%40%of total applications downloads
80%80%of the total revenue
70%70%of the total revenue
17%17%Games represent
of applications available
40%40%of total applications downloads
2013 2014 2015 2016 2017
865.7 1089.41285.4 1453.2 1550.6
total Smartphone Shipments evolution(Million units)
446.1194.5174.6
77.5
Smartphone Shipments in 2013 (Million units)
World VIDEO GAME MARKET #6 IDATE Forecasts