Digital Storytelling Multimedia Presentation
Transcript of Digital Storytelling Multimedia Presentation
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DIGITAL STORYTELLING
Presented to:
The Decatur County Board of Education
Presenter: Marion Bush
(Microsoft Company, 2007
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WALDEN UNIVERSITY
EDUCATION SPECIALIST PROGRAM:
EDUCATIONAL TECHNOLOGY
EDUC-7101-2/EDUC-8841-2
DR. AMAR ALMASUDE: INSTRUCTOR
Microsoft Company, 2010
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Diffusion and the Integration of
Technology in Education
The overall process of invention, innovation, and diffusion process describes
technological change. In other words, technological change is the invention of
technology that continues to improve by becoming cheaper and continues its diffusion
throughout society and in the industry (Wikipedia, 2011).
(Microsoft Company, 2010)
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THE DEFINITION OF DIGITAL STORYTELLING
Digital storytelling is defined as a grassroots movement that uses new digital
tools to aide ordinary people to tell their true stories in a compelling and
emotionally engaging form which are usually short and can be interactive
(Wikipedia, 2011).
(Writers Store, 2011)
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DIFFUSION DEVELOPMENT PROCESS:
The explanation for the need, research organization, development, and the
commercialization of digital storytelling.
(Tolisano, 2008)
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STAGE 1: NEEDWHAT NEED GAVE WAY TO THE RISE OF DIGITAL STORYTELLING?
Storytelling has been around for centuries and with the
emergence of digital technologies and tools bought on the
movement of digital storytelling. Digital storytelling provided
people with ways to tell stories in a more compelling and
interesting manner.
(Microsoft Company, 2007)
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STAGE 2: RESEARCH
WHO WERE THE RESEARCHERS OF DIGITAL STORYTELLING?
Joe Lambert
Dana Atchley
Abbe Don
Brenda Laurel
Pedro Meyers
John Hartley
Kelly McWilliam (Wikipedia, 2011)
(Microsoft Company, 2007)
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STAGE 3: DEVELOPMENTWhat problems did Digital storytelling encounter in the
development process? One problem that was found was
the availability of technology.
(Microsoft Company, 2007)
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STAGE 4: COMMERCIALIZATION
How was digital storytelling promoted to attract manufactories?
Digital Storytelling was promoted through conferences, staff
development, workshops, youtube, my space, and different
websites.
(Microsoft Company, 2007)
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THE INNOVATION –DECISION PROCESS
"Digital storytelling begins with the sharing one's story through multiple
medium such as imagery, text, voice, sound, music, video and animation will
be the principal hobby of the world's people" (Joe Lambert, co-founder of
the Center for Digital Story Telling).
(Microsoft Company, 2007)
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KNOWLEDGE
• 1986 - Joe Lambert (executive director of the new Life On The Water Theater Company
in San Francisco, California) meets Dana Atchley (local video producer), after viewing a
production.
• 1988 Lambert and Atchley worked together to collaborate and develop Atchley’s Next
Exit, an interactive theoretical performance (Center for Digital Storytelling, n.d.).
http://storycenter.org/timeline.html
Microsoft Co., 2007)
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PERSUASION
1993 – Three digital storytelling workshops for documentary
filmmakers were taught by Lambert and Atchley, at the American Film
Institute in Los Angeles, California provided by the Center for Digital
Storytelling. http://storycenter.org/timeline.html
(Microsoft Company, 2007)
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DECISION
1993 - New media salons, (a central point for dialogue among
Bay Area new media producers were launched by Lambert
and Atchley (White, 2010).http://storycenter.org/timeline.html
(Microsoft Co., 2007)
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IMPLEMENTATION
1994-1998 - “ ‘Home Movies’ digital storytelling workshops created by Life
on the Water lead Atchley, Lambert and and Nina Mullen (Lambert’s
wife) to find the San Francisco Digital Media Center.
http://storycenter.org/timeline.html
(Microsoft Company, 2007)
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CONFIRMATION1994 – Digital storytelling on was featured on CNN and MSNBC
and the SFDMC collaborates with numerous organizations in England, Germany, and Denmark (White, 2010).
1996 –The first Digital Storytelling Cookbook a hands-on production tutorial was published by SFDMC.
http://storycenter.org/timeline.html
(Microsoft Company, 2007)
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THE S-CURVE OF DIGITAL STORYTELLING
THIS S CURVE IS NORMAL BUT IT ACCELERATES AS TO THE MAXIMUM AFTER
HALF OF INDIVIDUALS OF THE SYSTEM ADOPTS DIGITAL STORYTELLING AND
INCREASES GRADUALLY BUT AT A SLOWER RATE.
(Microsoft Company, 2007)
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THE DIGITAL STORYTELLING S-CURVE
The s-curve presents the dates of adoption by various organizations and the data
reveals the adoption of Digital Storytelling does not fit the norm but does slowly
increase over time. Some organizations adopted this innovations at the same time.
1986 1988 2000 2002 Introduction Interactive Theatre International Projects K-12 Implementation
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RATE OF ADOPTION
In an educational setting the diffusion of
digital storytelling is at different rates.
(Microsoft Company, 2007)
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INNOVATORSThe innovator for digital storytelling in education is the Board of
education who include digital storytelling and the Internet in the
curriculum and instruction.
(Microsoft Company, 2007)
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Early AdoptersThe teachers use digital
storytelling in their
classroom.
Late MajorityThe teachers that utilize digital storytelling but only because the other teachers are already using theinnovation in the classroom.
(Microsoft Company, 2007)
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EARLY MAJORITY
The teacher that utilize digital storytelling in
the classroom as a part of instruction.
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CRITICAL MASS
According to Rogers, critical Mass occurs at the point at which enough
individuals in a system have adopted an innovation so that the innovation’s
further rate of adoption becomes self-sustaining (Rogers, 2003). Critical mass is
reached in education when teachers demanded training and attended more
digital storytelling.
(Microsoft Co., 2007)
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LAGGARD
The teachers that are set in their ways but will use
digital storytelling in the classroom but only because
it is required of them to use in the classroom.
(Microsoft Co., 2007)
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PERCEIVED ATTRIBUTES
Compatibility:
Teachers adapting to using technology that are new to them.
Teachers really do not need difficult educational tools or
concepts.
(Microsoft Co., 2007)
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PERCEIVED ATTRIBUTES
Observability:
The teachers that were in doubt when using digital storytelling
but become willing to at least try digital storytelling.
(Microsoft Company, 2007)
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DECENTRALIZED DIFFUSION DECENTRALIZED DIFFUSION
In an educational setting of grades 9-12, digital storytelling would be diffused through a
decentralized diffusion system. Rogers states that decentralized diffusion occurs when
innovations originate from numerous local sources and then evolve as they diffuse via
horizontal networks (Rogers, 2003). The 9-12 educational system may diffuse based on usage,
adaptation and need
(Microsoft Company, 2007)
.
In an educational setting of grades 9-12, digital storytelling would be diffused through a
decentralized diffusion system. Rogers states that decentralized diffusion occurs when
innovations originate from numerous local sources and then evolve as they diffuse via
horizontal networks (Rogers, 2003). The 9-12 educational system may diffuse based on usage,
adaptation and need
(Microsoft Company, 2007)
.
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CRITICAL MASS MET
In education critical mass has been reached for digital
storytelling when in 1999 there was a demand for CDS
annual workshops and training that was requested
nationally and internationally (CDS, 2009).
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The Champions of Digital Storytelling are:
TeachersStudents Parents and family membersCommunity members
Microsoft Company. 2010
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USING DIGITAL STORYTELLING IN THE CLASSROOM IS:USING DIGITAL STORYTELLING IN THE CLASSROOM IS:
An effective way to engage students in their learning and as a
medium that is relevant and meaningful to their lives through
the use of computers.
(Microsoft Company. 2010)
An effective way to engage students in their learning and as a
medium that is relevant and meaningful to their lives through
the use of computers.
(Microsoft Company. 2010)
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Continued…..Continued…..An opportunity to use their ability to tell stories in a variety of
ways such as through sounds, music, graphics, photographs,
and original artwork as well as to express their creativity in
ways other than just text.
(Microsoft Co., 2007)
An opportunity to use their ability to tell stories in a variety of
ways such as through sounds, music, graphics, photographs,
and original artwork as well as to express their creativity in
ways other than just text.
(Microsoft Co., 2007)
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Continued…..Continued…..An opportunity for students to use and build planning skills,
organization skills, and time management skills.
(Microsoft Co., 2007)
An opportunity for students to use and build planning skills,
organization skills, and time management skills.
(Microsoft Co., 2007)
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DIGITAL STORYTELLING IS IMPORTANT BECAUSE ITDIGITAL STORYTELLING IS IMPORTANT BECAUSE IT
Helps to develop students visual and multimedia literacy. Helps students to write effectively.Teaches technology, information, and visual literacy as well asencourages self-directed and self-motivated learning experiences.
Engages students in their learning.
Helps to develop students visual and multimedia literacy. Helps students to write effectively.Teaches technology, information, and visual literacy as well asencourages self-directed and self-motivated learning experiences.
Engages students in their learning.
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THE NEEDDigital storytelling provide ways for students:
to be engaged and motivated.
to express themselves
to improve writing skills
to develop technology skills (Tech4learning, 2010.)
(Microsoft Company, 2007)
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WHY ADOPT DIGITAL STORYTELLING!
The Decatur County Board of Education should adopt
digital storytelling in it’s curriculum and instruction because of the
benefits it will provide to the students as well as to the teachers. It
is not very expensive because the school system already has the
technology available to put these stories together.
(Microsoft Company, 2007)
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continuedcontinued
The benefits of digital storytelling are that it can be used in
instruction in all subject areas and enhance students writing,
communication, planning, creative and organization skills.
(Microsoft Company, 2007)
The benefits of digital storytelling are that it can be used in
instruction in all subject areas and enhance students writing,
communication, planning, creative and organization skills.
(Microsoft Company, 2007)
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ReferenceCenter for Digital Storytelling & Lambert, J. (n.d.). The Evolution of Digital Storytelling:
An Abbreviated History of Key Moments During the First Sixteen Years (1993-2006)
Microsoft Company. 2007. Clipart.
Rogers, E. (2003). Diffusion of innovation. 5th ed. New York: Free Press.
Tech4learning. (2010). Digital storytelling in the classroom. Retrieved from
http://www.tech4learning.com/userfiles/file/pdfs/Frames/digital_storytelling/ds_classroom.pdf
Tolisano, S. (2008). Longwitches blog: The magic of learning. Digital
storytelling. Retrieved from
http://langwitches.org/blog/2008/04/19/digital-storytelling-part-i/
Wikipedia. (2011). Digital storytelling. Retrieved from
http://en.wikipedia.org/wiki/Digital_storytelling
Wikipedia. (2011). Digital storytelling. Researchers. Retrieved from
http://en.wikipedia.org/wiki/Digital_storytelling#Development_and_pioneers
Wikipedia, (2011). Technological change. Retrieved from
http://en.wikipedia.org/wiki/Technological_change