Designing for Fun

73
Designing for Fun Sarah Allen @mightyverse

Transcript of Designing for Fun

Designing for Fun

Sarah Allen@mightyverse

Thank you John!

@djembe

Meaning

Autonomy

Mastery

Getting Gamification Right by Sebastian Deterding

MeaningConnect to personal goals and passions

Autonomy

Mastery

Getting Gamification Right by Sebastian Deterding

Social Mission

Almost 50% of the world’s languages are endangeredOne goes extinct every 2-3 weeks

A global, crowdsourced living language community can make documenting anendangered languageeasy and accessible to all.

What is your epic win?

MeaningConnect to personal goals and passions

AutonomyFreedom: the ability to curiously explore opportunity

Mastery

Getting Gamification Right by Sebastian Deterding

– Frank Smith

“We are all capable of huge and unsuspected learning

accomplishments without effort.”

Designing Software

MeaningConnect to personal goals and passions

AutonomyFreedom: the ability to curiously explore opportunity

MasteryGoal + rules create interesting challenges

Getting Gamification Right by Sebastian Deterding

– Raph Koster

“Fun is just another wordfor learning”

– Raph Koster

“Fun is just another wordfor learning

under optimal conditions.”

Relaxed AlertnessModerate to High Challenge

Low Threat

Sense of Well-being

Making Connections: Teaching and the Human Brainby Renate Nummela Caine, Geoffrey Caine

Relaxed AlertnessAllows people to access what they already know

Think Creatively

Tolerate Ambiguity

Willingness to Delay Gratification

Making Connections: Teaching and the Human Brainby Renate Nummela Caine, Geoffrey Caine

– Stephanie Morgan

CompulsionLoop

KillMonsters Win

Gold

Buy Stuff

– Stephanie Morgan

Language Exchange

Social GameLanguage learning processshould be reflective of the interaction they are seeking:social, engaging, fun

MightyverseDatabase

Web App

Juan Bill Xian

View

RecordRequest

Content Creation Feedback Loop

Phrase Contributors

MightyverseDatabase

Phrase Contributors

MightyverseDatabase

More Search Results

Content Creation Feedback Loop

Phrase videos createphrase pages

Phrase Contributors

MightyverseDatabase

More Search Results

Web App

Content Creation Feedback Loop

Phrase pages drive traffic

Phrase Contributors

MightyverseDatabase

More Search Results

Web App

Content Creation Feedback Loop

Phrase pages drive traffic

Traffic drivesApp downloads

Phrase Contributors

MightyverseDatabase

More Search Results

Web App

Content Creation Feedback Loop

Phrase pages drive traffic

People canshare or

request help from friends

Phrase Contributors

MightyverseDatabase

More Search Results

Web App

Content Creation Feedback Loop

Phrase pages drive traffic

Creating a Fun Mobile App

Process Not Features

Create a paper prototype.

Play test and iterate.

– Matt Leacock

“Shut up and sit in the corner and watch. See if people who play your game are having fun

and playing the way you expect, and are able to learn the rules easily.”

Playing with Paper

keep playing till it is consistently fun

always be learning

prepare for the unexpected

give yourself space to imagine new things

Making the Mobile App

Build small things.

Test Before You Are Ready

The Play Test is a Game

Rules for Play Testing

Shut up and Watch

Take Notes

Take Photos

Resist providing answers.

Ask questions.

Questions to Ask

What do you think this app is for?

What did you expect to happen?

Did you have fun? What part of it was fun?

Did you learn anything?