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Transcript of Design to live ulm2-april5,2011
Design to Live:
Inclusive Design in the Majority World
Ricardo Gomes, Professor and Chair Design and Industry Department
Hochschule Ulm
University of Applied Sciences
April 5th, 2011
Design to Live:
Inclusive Design in the Majority World World
The Shapira Design Archive is a unique and rich body of
materials representing the thinking, events and objects of
20th century design. It contains well over 2060 known
design books, articles, files, documents, audio and video
footage dating from 1957–2008
Design to Live:
Inclusive Design in the Majority World World
Early years of ICSID (1957–1977),
Tomas Maldonado, former Rector at
Hochschule fur Gestalalung,; work at the
University of Nairobi Design
Department (Selby Mvusi, 1959-1967),
the first established Design department
in sub‐Saharan Africa (1969 – 1971); and
a segment of graduate design seminar
curriculum and lectures conducted at
UCLA from 1965 – 1992.
ICSID
―Design is not a field of specialization, but an interdisciplinary
attitude which requires a total approach integrating
communication, structure and environment.”
Design to Live:
Inclusive Design in the Majority World World
“Future Designers must concern themselves
with the Quality of Life and
not merely the decorative arts.”
Nathan Shapira
Design to Live:
Inclusive Design in the Majority World World
University of NairobiEstablishment of the Design Department at the
University of Nairobi (Selby Mvusi, 1965-1970), the first
established Design department in sub‐Saharan Africa
Design to Live:
Inclusive Design in the Majority World World
.
―95% of the world’s designers focus all of their efforts
on developing products and services exclusively for the
richest 10 % of the world’s customers. Nothing less than
a revolution in design is needed to reach
the other 90%‖
Source: Design for the Other 90%, Smithsonian Cooper-Hewitt
National Design Museum, New York 2007
Sustaining
Socially-Responsible Design
in Our Emerging Society:
Designing for a Majority World
"Design" can be a catalyst for
positive cultural change by:
―facilitating‖ collaboration in the exploration and creation
of better and more compelling business/product models
―enhancing and optimizing" technical and social innovation
―driving" policy, regulation and society's conventions
by demonstrating what is possible
© JPKusz, Ltd. 2007
The research addresses three topics that design
education, practice and community development must
encompass in order to facilitate the responsible
development of our future society
in the 21st Century:
(1) Design for the Majority
(1) Inclusive Design
(1) Sustainability
Design to Live: Inclusive Design in the Majority World
Design to Live:
Inclusive Design in the Majority
World
people
expressions
experiences
products
environments
services
media
brands
putting people first
HCD process
Sustaining responsible-design for
emerging markets can be described as:
markets that have reached a minimum level of GDP
markets that are in the growth phase of the development cycle
markets that are vulnerable to internal or external forces
examples of emerging markets:
• Brazil
• Russia
• India
• China
• South Africa
• Argentina
•Thailand
•Turkey
1. Focus on price performance Serving the BoP is not just
about lower prices
2. Hybrid solutions for innovation BoP consumer problems
cannot be solved with only the old technologies
3. Scalable and transportable solutions across countries,
cultures and languages. Design for ease of adaptation in similar
BoP markets is a key consideration for gaining scale.
4. Reducing resource intensity must be a critical principle in
product development. All innovations must focus on conserving
resources.
12 Principles of Innovation for Bottom of the Pyramid (BoP) Markets,
C.K. Prahalad
Prahalad identified 12 principles that constitute the building blocks of a philosophy of innovation for BoP markets
5. Product development must start from a deep
understanding of functionality, not just form. The
infrastructure BoP consumers have to live and work in
demands a rethinking of the functionality.
6. Build logistic and manufacturing infrastructure.
Process innovations are critical in BoP markets.
7. Deskilling work is critical. Take into account the skill
levels, poor infrastructure and difficulty of access.
8. Educate (semi-literate) customers in product usage.
Innovations in educating a semiliterate group of
the use of new products can pose interesting challenges.
12 Principles of Innovation for Bottom of the Pyramid (BoP) Markets,
C.K. Prahalad
Prahalad identified 12 principles that constitute the building blocks of a philosophy of innovation for BoP markets
9. Products must work in hostile environments. Like noise,
dust, unsanitary conditions, abuse, electric blackouts and water
pollution.
10. Function/ feature should result in adaptable user
interfaces to the heterogeneity of the consumer base. Research
on interfaces is critical.
11. Distribution methods should be designed to reach both
highly dispersed rural markets and highly dense urban markets.
Innovations must reach the consumer.
12. Focus on broad architecture. To enable quick and easy
incorporation of new features and functions.
12 Principles of Innovation for Bottom of the Pyramid (BoP) Markets,
C.K. Prahalad
Prahalad identified 12 principles that constitute the building blocks of a philosophy of innovation for BoP markets
Ray & Charles Eames
―The India Report‖ and the National Institute of Design
© JPKusz, Ltd. 2007
NID
India’s Industrial Policy Resolution of 1953, the
renowned design team of Charles and Ray Eames
were invited to India recommend a program of design
to serve as an aid to small industry.
As a result the Eames’ produced 'The India Report'
which became the blueprint for the formation of the
National Institute of Design in 1961 as an
autonomous national institution for research, service
and training in
Industrial Design and Visual Communication.
Design for the Flat World
The convergence of technology and the
hyper-connected world are forcing massive shifts in markets,
industries and wealth. We need to consider more
sophisticated issues even as we try to stay in close touch with
the lives of everyday people. Widespread data connectivity,
improved transportation and logistics, and fluctuating currencies
have meant that our work is decreasingly place based.
System Design
R. Buckminster Fuller‘s World Game® (1969, 1971) utilizes a
large-scale Dymaxion Map for displaying world resources, and allows
players to strategize solutions to global problems, matching human needs
with resources. His Inventory of World Resources, Human Trends and Needs
was created to serve as an information bank for the World Game.
© JPKusz, Ltd. 2007
Comprehensive Anticipatory Design Science ”…is the attempt to anticipate and solve humanity‘s
major problems through the highest technology by providing ―more and more life support for everybody,
with less and less resources.‖ Buckminster Fuller, 1949
Catalyzing the vanguard of a design science revolution
Design Science is a methodology for changing the world.
It involves the application of the principles and latest findings of science
to the creative design and implementation of solutions to
the problems of society.
It takes a whole systems, global, and anticipatory approach that
fosters creative collaboration and synergy in the development of
comprehensive solutions to both global and local problems.
It was inspired by the work of Buckminster Fuller and other planners,
scientists, and visionaries.
STRATEGIES FOR ACHIEVING THE
MILLENNIUM DEVELOPMENT GOALS
Source: DESIGN SCIENCE LAB 2006 NYC REPORT
STRATEGIES FOR ACHIEVING THE
MILLENNIUM DEVELOPMENT GOALS
Millennium Development Goal #2Achieve universal primary education and ensure that,
by 2015, children everywhere, boys and girls alike, will be able
to complete a full course of primary schooling.
Source: DESIGN SCIENCE LAB 2006 NYC REPORT
PurposeThe purpose of the SIB is to provide universal
access to education for all 100+ million primary
aged children not in school. The distribution
of such a “quick fix” solution, while simultaneously
paying special attention to the educational needs
of girls and the community
SCHOOL-IN-A-BOX
curriculum
Source: DESIGN SCIENCE LAB 2006 NYC REPORT
WI-FI FOR EDUCATION
Global Wi-Fi Costs5
There are a variety of technologies and associated costs for achieving universal
Internet access. Costs range from $500 per village6 to $1,000 per village to set up
a wi-fi infrastructure ($341 million to $638 million for all of India’s rural villages),
to $2,000 for a village-wide solar powered communications station.
Source: DESIGN SCIENCE LAB 2006 NYC REPORT
The Hyper-Connected World
One Laptop (OLPC)
Meets Big Business
The big idea of giving PCs to
poor children has been challenged
by educators and business.
The Hyper-Connected World
Design for the Majority:
―The Other 90%”
.
Information Design
.
Information
Design:
Health Care
Delivery
.
Design for the Majority:
―The Other 90%”
.
Technologies for Vaccine Delivery
in the 21st century
Courtesy of J. Lloyd
simplicity & efficiency of
Vaccine Delivery
.
Information
Design:
Health Care
Delivery
.
Design for the Majority:
―The Other 90%”
.
Information
Design:
Health
Care
Delivery
.
Chulha: healthy indoor cooking
More than 1.6 million people are dying annually due to smoke
inhalation from indoor wood burning stoves ‗Philanthropy by Design‘
Philips Design program looks at promoting social empowerment through
knowledge sharing, creativity and co-design.
Design for the Majority:
―The Other 90%”
.
Design for the Majority:
―The Other 90%”
.
Courtesy of Vestergaard Frandsen S.A.
Designer: Vestrergaard Frandsen
(Used in Ghana, Nigeria, Pakistan, Uganda)
Design for the Majority:
―The Other 90%”
.
“LifeStraw” Designer Vestrergaard Frandsen
(Used in Ghana, Nigeria, Pakistan, Uganda).
Courtesy of Vestergaard Frandsen S.A.
Courtesy of Vestergaard Frandsen S.A.
Design for the Majority:
―The Other 90%”
.
Courtesy of Vestergaard Frandsen S.A.
HEALTH AND MOBILITY
Water Sanitation/Transportation
LifeStraw ® Personal and FamilyProject Criteria & Assessment:
1) INCOME-GENERATING- Vestergaard Frandsen has managed to turn
humanitarian responsibility into core business. Strong support of the
Millennium Development Goals, particularly reducing child mortality
and combating HIV/AIDS, malaria, and reducing the number of people
without access to safe drinking water, is a defining characteristic of our
company.
2) RETURN ON INVESTMENT–
3) AFFORDABILITY- LifeStraw® Personal and LifeStraw® Family are both
point-of-use water filters – truly unique offerings from Vestergaard Frandsen
that address the concerns for affordably obtaining safe drinking water at home
and outside.
4) ENERGY-EFFICIENCY- Requires no electrical power
Design for the Majority:
―The Other 90%”
.
HEALTH AND MOBILITY
Water Sanitation/Transportation
LifeStraw ® Personal and FamilyProject Criteria & Assessment:
5) ERGONOMICS AND SAFETY-LifeStraw® Personal and LifeStraw® Family are both point-of-use water filters.
The Cochrane review (2006) demonstrates that water filters are the most effective
interventions amongst all point-of-use water treatment methods for reducing diarrhoeal
diseases. Kills and removes 99.999% of waterborne bacteria.
Kills and removes 99% of waterborne viruses.
Removes particles down to 15 microns.
6) PORTABILITY-LifeStraw® Personal is a portable water purifier for prevention of common diarrhoeal
disease – can be carried around for easy access to safe and clean drinking water.
7) EASE OF INSTALLATION AND USE-Place LifeStraw® in water and sip through the mouthpiece, product includes a string to
hang around the neck
8) STRENGTH AND DURABILITY- Requires no electrical power or spare parts for the life time
of the straw. Composition: Outer shell made of high impact polystyrene, life span is 3 years
when stored in shade and exposed to maximum 30º C. Filters a minimum of 700 litres of water
Design for the Majority:
―The Other 90%”
.
Courtesy of Vestergaard Frandsen S.A.
HEALTH AND MOBILITY
Water Sanitation/Transportation
LifeStraw ® Personal and FamilyProject Criteria & Assessment:
9) DESIGN FOR AVAILABLE MANUFACTURING CAPACITY-
10) CULTURAL ACCEPTABILITY–
11) ENVIRONMENTAL SUSTAINABILITY—
12) IMPACT--referred to as 'One of the Ten Things that will Change the Way We Live´ by Forbes Magazine
-February 2008, receives the Saatchi & Saatchi Award for World Changing Ideas in New York.
13) GOVERNMENT IMPACT-
14) INCENTIVES FOR PARTICIPATION IN PROJECT-
15) EDUCATION- Use and trouble shooting instructions given with product. Other than that it is a
pretty straight forward product to use
16) DISTRIBUTION AND MAINTENANCE OF PRODUCT- Easy to mass-distribute in areas
where drinking water is contaminated
Design for the Majority:
―The Other 90%”
.
Rockerfellor Foundation
IDEO
DESIGN FOR SOCIAL IMPACT:
how-to-guide
1> Social Impact
2> Benefit to the Firm
3> Investment Size
an integrative approach
cultural forces
market forces brand
company culture
CULTURE
INDIVIDUAL BEHAVIORS
LOOKING OUTin the world
LOOKING IN at the company
targets and extremes clients as people
IDEO
DESIGN FOR SOCIAL IMPACT:
how-to-guide
Rockerfellor Foundation
Design Principles:
• PROVIDE VALUE
Demonstrate the Value
Cause Transformational Change
Mind the Gap
• BE FOCUSED
Stay on Target
Conserve Energy
• SET UP FOR SUCCESS
Train Appropriately
Optimize for Impact
Know the Players
Demand Skin in the Game
IDEO
DESIGN FOR SOCIAL IMPACT:
how-to-guide
Rockerfellor Foundation
MODES OF ENGAGEMENT :
• Modify the Way You Work
• Educate Others
• Develop Networks
•Identify Funding Streams
• Modify Your Structure
IDEO
DESIGN FOR SOCIAL IMPACT:
how-to-guide
Rockerfellor Foundation
MODES OF ENGAGEMENT :• Projects
concept incubation
sabbatical
catalogue of challenges
• Education
empathy field trips
design certification
intern hosting
publishing
• Networks
design competitions
•Funding
design industry fund
(1% models)
project financing
Design for the Majority:
―The Other 90%”
.
―Q Drum‖ Designer: P.J & J.P.S. Hendrikse
Manufacturer: Kaymac Rotomoulders
(South Africa, Ethiopia, Kenya,)
Courtesy of P.J. Hendrikse
Courtesy of Ryan Duke
www.hipporoller.org
http://groups.google.com/group/hippo-roller-redesign
• Solutions built around carrying multiple 2L bottles.
• 2L bottles are readily available in the area.
• Easily purchased and because of the recycle value people
tend to purchase them in volume, for the money.
• In the rural areas people use them more for collecting water
San Francisco Chapter:
Hippo Roller Redesign
ExtraHippo: Bottles
Courtesy of Ryan DukeCourtesy of Ryan Duke
www.hipporoller.org
http://groups.google.com/group/hippo-roller-redesign
• Solutions built around carrying multiple jerry can-type
water containers that exist in the area.
• Design container prototypes as a model, but with the
ability to accommodate other “Jerry-Can” types as well.
• Jerry Cans are purchased second hand from $1-$5 USD
•Volume of the container is 25 liters
(the Hippo Roller holds 90L).
San Francisco Chapter:
Hippo Roller Redesign
ExtraHippo: Bottles
San Francisco Chapter:
Hippo Roller Redesign
ExtraHippo: Bottles
Courtesy of Ryan Duke
www.hipporoller.org
http://groups.google.com/group/hippo-roller-redesign
•Solutions for filtering & purifying water for Hippo Roller users
•Open water sources that are used by these people have
contaminents and debris.
•Develop easily implemented, small size, inexpensive solutions
for water treatment.
•Around 20%-40% of the Hippo Roller’s water is used for drinking,
the rest is used for cleaning, washing, and gardens
Design for the Majority:
―The Other 90%”
.
―Super MoneyMaker Pump‖Designer: Robert Hyde, Martin Fisher, Mark Butcher, Abdilkadir Musa
Manufacturer: KickStart International
Used in: Angola, Burkina Faso, Burundi, Congo, Ethiopia, Gambia, Ghana,
Haiti, Kenya, Madagascar, Malawi, Mali,…..Courtesy of Kickstart International
Design for the Majority:
―The Other 90%”
.
―Big Boda Load-Carrying Bicycle‖ Designer: WorldBike, Adam French
Manufacturer: WorldBike & Moses Odhiambo & Jacob
Used in: Kenya, Uganda,
Courtesy of Worldbike
South African Bureau of Standards
System Design
South African Bureau of Standards
South African Bureau of Standards
Design for the Majority:
―The Other 90%”
.
―Day Labor Station‖ Designer: Public Architecture
Courtesy of Public Architecture.
Design for the Majority:
―The Other 90%”
.
―Katrina Furniture Project‖ Designer:/Manufactuer:
University of Texas &
Art Center College of Design,
Design Matters
Design for the Majority:
―The Other 90%”
.
―Katrina Furniture Project‖Designer:/Manufacturor:
University of Texas &
Art Center College of Design,
Design Matters
Design for the Majority:
―The Other 90%”
.
Designer:/Manufacturor:
University of Texas & Art Center
College of Design, Design MattersKatrina Furniture Project
(CPA)
Sao Paulo, Brazil
Sabbatical Research
Institutional/Government
Commisao Permanente de Acessibilidade
Ric
ard
o G
om
es
I San F
rancisco
Sta
te U
niv
ersity
Sabbatical Research
Institutional/Government
Commisao Permanente de Acessibilidade
Sabbatical Research
Institutional/Professional - NGO
Vida Brasil
Salvador, Bahia, Brazil
Public Environments
E.F. Schumacher, “Small is Beautiful‖
renowned author, economist-philosopher, called for a reassessment of
the role and status of design in society. Schumacher states:
“What is at stake is not economics, but culture;
not the standard of living, but the quality of life”
Community Partnerships
What is needed to make Inclusive Design work?
Implementation will require getting the institutional
arrangements right:
> give incentives for agencies to work with the poor,
> keep everyone informed and coordinate between
stakeholders
> define clearly the roles of the various agencies.
> keep upgrading going, sustainability concerns must
be a priority in financing, institutions, and regulations.
Community Environments
Community Environments
Community Environments
It is an inclusive skill development and
Mentoring approach that sustains the identity,
character and incentives which facilitate the
improvement of the community environment
For ALL.
Community Furniture/Toy Design & Production Facility
Monte Azul Favela (slum) Sao Paulo, Brazil
Community Environments
Delft University
(Netherlands)
Design
Exchange Students Monte Azul Favela
Sao Paulo, Brazil
design curriculum- issues
• understanding local consumer behavior
• identifying affordable technologies
• developing locally adaptive design strategies:
• easy to understand and use products
• design reliability
• lifestyle aspirations
• infrastructure appropriate concepts
Design Methodology:
Curriculum Development
Source: Dr. Elizabeth (Dori) Tunstall, Associate Professor, Design Anthropology, University of Illinois at Chicago
DAI 800: Seminar in Design
Ralf Hotchkiss,Whirlwind Wheelchair International
Dr. Shirl Buss, LSA Design
System Design
System Design
Whirlwind Wheelchair International
Courtesy of Prof. Martin Linder
iDo (Industrial Design Outreach Program)
Design Methodology:
Curriculum Development
International Student Design Competition
The ―Focus‖
Progressive Designers are beginning to respond
to the demographic, environmental and economic
realities of the 21st Century. Designers, educators
and students should be encouraged to work and
function outside of their "comfort zone" or sphere
of influence.
The overall objectives of the student design
competition was to advocate designers, educators,
students and policy-makers to address the evolution
of inclusive and sustainable design in diverse cultures
and economies-of-scale.
Universal Design International Student Competition R
ica
rdo
Go
me
sI S
an F
rancisco
Sta
te U
niv
ersity
How do we as Design Educators,
professionals and students move forward
in addressing the human-centered
process in creating empathy and
inspiring future designers quest in the
value of sensitive and inclusive solutions
in
Designing for a Majority World?
Summary Discussion
CreativityMake change compelling to all the customers:
Cost
Performance
Environmental attributes
(The environmental and the cultural story)
CollaborationWorking as a part of the system of disciplines not apart from them
Consensus“…the greatest good for the greatest number…”
Both Technical Innovation and Social Innovation
Sustaining Responsible Design Solutions through
Collaborative + Comprehensive Design Measures:
© JPKusz, Ltd. 2007
Summary Discussion
― We do not Design for Society,
or for that matter Design in order to Design Society.
We Design because Society and Ourselves are in fact Design.
We do not Design for Living. We Design to Live.‖
- Selby Mvusi 1963
Design to Live:
Inclusive Design in the Majority World World
Design For Living: Inclusive Design in the Majority
World
Dankeschön!