Design process & methods

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Design Process & Methods L.Galli (2011-2013) Copyright of this presentation is by referred sources for quoted/reproduced content (text & images) and/or Luca Galli for original content. Original content by Luca Galli is released as Creative Commons License BY-NC-ND 2.0

description

Hi, this (very short) deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan. These slides are supposed to come with a live commentary for the class, so sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.

Transcript of Design process & methods

Page 1: Design process & methods

Design Process & Methods

L.Galli(2011-2013)

Copyright of this presentation is by referred sources for quoted/reproduced content (text & images) and/or Luca Galli for original content. Original content by Luca Galli is released as Creative Commons License BY-NC-ND 2.0

Page 2: Design process & methods

This short deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan (http://www.lgalli.it/teaching/).These slides are supposed to come with a live commentary for the class; sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.

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What is designing?

John Chris Jones opening question in Design Methods, 1970-1992

L.Galli Design Process & Methods

J.C.Jones 1970-1992, Design Methods, Wiley; see also J.C.Jones What is Designing? in Clark-Brody 2009 (ed. by), Design Studies, Berg

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Rather than pursue the question “What is design?” [...] let us ask a different (and perhaps better) question:

“What is the archetypical activity of design”?

Bill Buxton, 2007

L.Galli Design Process & Methods

B.Buxton 2007, Sketching User Experiences, Morgan Kaufmann, p.97

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For Jones (1992) the answer would be drawing [...] Fallman’s answer [...] would be sketching.

In agreeing with him, I am not alone.

Bill Buxton, 2007

L.Galli Design Process & Methods

B.Buxton 2007, Sketching User Experiences, Morgan Kaufmann, p.97

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Photo credits: “Sketching” by NathanaelB - Nathanael Boehm (2010) published under Creative Commons terms CC BY-NC-SA 2.0 Retrieved on Flickr http://www.flickr.com/photos/purecaffeine/4325067780/

L.Galli Design Process & Methods

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Photo credits: “Prototyping at OpenAustralia hackfest” by NathanaelB - Nathanael Boehm (2009) published under Creative Commons terms CC BY-NC-SA 2.0 - Retrieved on Flickr http://www.flickr.com/photos/purecaffeine/3621432701/sizes/o/

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Sketching in HCI [Human-Computer Interaction] differs in some ways from sketching in other design fields

[because of] the need to deal with issues such as interactivity, temporality, tangibility, immersion, sound and haptics [...]

Daniel Fallman, 2003

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D.Fallman 2003, Design-oriented Human-Computer Interaction, CHI 2003 Proceedings, ACM

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L.Galli Design Process & Methods

B.Buxton 2007, Sketching User Experiences, Morgan Kaufmann

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Some definitions of process:[...] progress, advance <in the process of time>; [...]

a series of actions or operations conducing to an end; Middle English proces, from Anglo-French procés, 

from Latin processus, from procedere. [...]

Merriam-Webster

Merriam-Webster, consulted online on 27th Apr. 2013 http://www.merriam-webster.com

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In most professions, process is a dirty word [...] But in design, nothing could be further from the truth.

For designers, process is the language of rigor, and a particular process

nearly guarantees a desired outcome.

Jon Kolko, 2013

J.Kolko (2013) Trusting the design process, in Interactions

L.Galli Design Process & Methods

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[...] we had better look outside the process itself and try to defining design by its results.

J.C. Jones, 1970-1992

J.C. Jones 1970-1992, Design Methods, Wiley

L.Galli Design Process & Methods

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[...] we had better look outside the process itself and try to defining design by its results.

J.C. Jones, 1970-1992

J.C. Jones 1970-1992, Design Methods, Wiley

L.Galli Design Process & Methods

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Look at the chain of events that begin with the sponsor’s wish and moves through the actions of

designers, manufacturers, distributors, consumers to the ultimate effects of a newly designed thing

upon the world at large

J.C. Jones, 1970-1992

John Chris Jones 1970-1992, Design Methods, Wiley

L.Galli Design Process & Methods

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J.C. Jones (badly) interpolated to look for some media design emphasis:

“Look at the chain of events that begin with the [client/investor/producer]’s wish and moves

through the actions of [agencies/studios/suppliers], [retailers]

and [audience/users/people] to the ultimate effects of a newly designed

[media/service/hybrid(*)] upon the world at large”

cf. J.C. Jones 1970-1992, Design Methods, Wiley; insertions are mine. See also B. Latour 1993, We have never been modern, Harvard University Press

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(*) Hybrids à la Bruno Latour

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[...] the effect of designing is to initiate change in man-made things.

J.C. Jones, 1970-1992

John Chris Jones 1970-1992, Design Methods, Wiley

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Photo credits: “Untitled” by By M0J0jojo - Jojo Korsh (2011) published under Creative Commons terms CC BY-NC-SA 2.0Retrieved on Flickr http://www.flickr.com/photos/jojofosho/6333830266/

L.Galli Design Process & Methods

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Notice a number of roles, or “stakeholders”(*).Roles are played by actors

(some actors play more than one role at once, but monologues are very rare;

we design for others, if not for all).

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(*) “Stakeholders” is a form of bad “office jargon” according to some. I tend to agree. See the article of Steven Poole quoted in the footer.

Re:”Stakeholders”, see Steven Poole, 10 of the worst examples of management-speak, 25th Apr. 2013, The Guardian, consulted online, http://www.guardian.co.uk/books/2013/apr/25/top-10-worst-management-speak?CMP=twt_gu

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Bill Buxton’s (double) design funnel

L.Galli Design Process & Methods

see B.Buxton 2007, Sketching User Experiences, Morgan Kaufmann, p.144

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see John Chris Jones 1970-1992, Design Methods, Wiley

Divergence Transformation Convergence

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J.C. Jones’ design phases

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Methodology should not be a fixed track to a fixed destination but a conversation

about everything that could be made of happen.

Jones, 1970-1992

John Chris Jones 1970-1992, Design Methods, Wiley

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Startingpoint

Design ProcessFocalpoint

ElaborationOpportunity-seeking:

from singular to multiples

ReductionDecision-making:

from broad to specific

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see B.Buxton 2007, Sketching User Experiences, Morgan Kaufmann, p.144

Bill Buxton’s design funnel (in detail)

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Methods & techniques (there are many of them and

they apply all along the process)

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Design methods are like toothbrushes. Everyone uses them,

but no one likes to use someone else’s.

John Zimmerman, 2011

John Zimmerman quoted by Steve Harrison and Deborah Tatar 2011, On Methods, in Interactions, ACM

L.Galli Design Process & Methods

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Listed below there are a few very notable books on design process and methods that I would recommend.Design Methods (1970-1992), by John Chris Jones, is a classic title on the topic.Design Research (2003), edited by Brenda Laurel, while focused on research, it is also relevant for design in general.The same it goes for Sketching User Experiences (2007),by Bill Buxton, which combines discussions on interaction design, design history and technology R&D.Universal Methods of Design (2012), by Bruce Hanington and Bella Martin, is an extensive survey that follows the similarly conceived Universal Principles of Design (2003-2010), by William Lidwell, Kritina Holden and Jill Butler.

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References:

Bill Buxton (2007) Sketching User Experiences, Morgan Kaufmann

Hazel Clark and David Brody (2009) ed. by, Design Studies. A Reader, Berg

Daniel Fallman (2003) Design-oriented Human-Computer Interaction, CHI 2003 Proceedings, ACM

Steve Harrison and Deborah Tatar (2011) On Methods, in Interactions vol. XVIII n. 2, ACM

John Chris Jones (1970-1992) Design Methods, Wiley

Jon Kolko (2013) Trusting the design process, in Interactions vol. XX, n. 2, ACM

L.Galli Design Process & Methods