Design of Serious Games & Gamification
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Transcript of Design of Serious Games & Gamification
Design of Serious Games
#GameBasedLearning
#gamification
#coursenotes
Agenda
• Definitions
• Serious Game Examples
• Game Design App: eAdventure
• A Serious Game Prototype
• Resources
What is a «Serious Game»?
Designed for a primary purpose other than pure entertainment. *
E.g.: education, defense, healthcare,
scientific exploration, emergency management, city planning, engineering, religion, politics, … **
* http://en.wikipedia.org/wiki/Serious_game ** www.slideshare.net/martinsillaots/gbl
What is «Gamification»?
The use of game thinking and game elements in a non-game context to engage users and solve problems. *
* http://en.wikipedia.org/wiki/Gamification
Other Definitions *
• Game‐Based Learning (GBL) – branch of serious games that deals with applications that have defined learning outcomes
• Digital Game-Based Learning
• Edutainment – entertainment + education – form of entertainment designed to educate as well as to amuse
* www.slideshare.net/martinsillaots/gbl
Serious Game Examples
freerice.com
www.travelpod.com/traveler-iq
www.kongregate.com/games/Coolio_Niato/light-bot
www.lumosity.com
e-adventure.e-ucm.es/repository/index.php?lang=en_en_utf8
geoguessr.com
www.hoodamath.com/games/briker2.html
<e-Adventure>
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular.
It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives:
• Reduction of the development costs for educational games
• Incorporation of education-specific features in game development tools
• Integration of the resulting games with existing courseware in Virtual Learning Environments
e-Adventure project website : http://e-adventure.e-ucm.es
Designing Serious Games
A SERIOUS GAME PROTOTYPE
DISHION: IMPOSSIBLE FOOD PROTOCOL
• Join us for a journey around the world and experience different cuisines!
• This is an interactive adventure game which is aiming to provide cultural information about countries like local cuisine, city views, flags etc.
Educational Objective
• The player will identify 5 to 10 types of ingredients which are necessary for making a meal from the pre-defined country during the game.
Self Evaluation Most important requirements
• The game promotes self-learning
• The player can easily start and quit the game
• The player could use the game without reading a manual
• Simple navigation and controls for a great user experience
• The game is fun to play
Resources (Course)
• Gamification Course by Kevin Werbach, University of
Pennsylvania with Coursera, online course preview:
https://class.coursera.org/gamification-002/lecture/index
Resources (Books)
• The Gamification of Learning and Instruction, Karl M. Kapp.
• Fundamentals of Game Design, Ernest Adams
Thanks to:
Martin Sillaouts: linkedin.com/in/martinsillaots
Iván Martínez-Ortiz: linkedin.com/in/imartinezortiz
Birgit Kirsimägi: linkedin.com
Tallinn University: www.tlu.ee
Tallinn University Summer School: summerschool.tlu.ee