Deborah, Aaron T., Brooks, Trill, Aaron B., Cody, Wesson
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Transcript of Deborah, Aaron T., Brooks, Trill, Aaron B., Cody, Wesson
Agenda
Day 1:
•Narrative, Immersion, and Exposition
•A History of First Person Shooters
•The King of Immersion: Half-Life 2
DAY 2:
•FPS as RPG: Analysis of Deus EX
•Multiplayer FPS
•The Game Industry: Literature and Money
•WTF?: The n00b’s Experience
Narrative
Narrative perspective
•3rd person – “He said.”
•2nd person – “You said.”
•1st person – “I said.”
Character
Narrator
Audience
Narrative
Character
Narrator
Audience
Audience Perspective
•3rd person – player controls a character from a distance
•2nd person – player interacts with a computer controlled character.
•1st person – player becomes a character
History of FPS’S
•Wolfenstein 3d/Return to Castle Wolfenstein
•Doom/Doom3
•Duke Nukem
•Half-Life/Half-Life 2