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DDON Skills
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Transcript of DDON Skills
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Please Put ID #'s on all Skills/Passives
_ PLAY DDON_ FOREVER_ Until Ban-Hammer Comes D; _ FOREVER
_ Alone
There are some skills that still reuirea!euate testin" The$ %ill &ehi"hli"hte! in oran"e %ith "ol! tet
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I
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oin !s an" #e $ele%ate"$&&&
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'HA( A (ERRIBLE NI)H( (O HAVE A CUR*E&
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DAY+ ,+ - ./+ )(
NI)H(+ ./+ - ,+ )(
(( RE)I*DER+ All 0assi%es 1an #e !se" 2it3 an4 1lass5((
len"th$e-lanations o,
uses. theories.situations.learne!e-erienes etun!er thisolumn There is
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'''''''''''''''''''''''''''''''''''''''
Skill *ame Overvie%
Dash and stab the enemy. Damage increases the further you dash.
Do%nthrust 12V345
i17 "as3 6or2ar" or #a172ar"s 23ile #lo17in8 2it3 4o!r s3i
timate Strike 12V 46
Passive *ame Overvie%
E:ten"s t3e atta17 ran8e o6 0er6e1t #lo17 1o!nters&
*3ortens t3e time nee"e" to 13ar8e !0 *3iel" Brea7er
Brea7in8 6rom enemies 8ras0 #e1omes easier
Re1o%er stamina on a s!11ess6!l !st )!ar"
Dama8e re1ei%e" 6rom $so6t$ monsters "e1rease"
7link Strike LV&.
enemies ?4in8 23ile "ealin8 a mo"erate amo!nt o6 sin8le
8$m&al Attak LV&, #!il"in8 !0 t3e $*t!nne"$ stat!s ee1t more easil4&
Fitness 12V45 Pinnin8 "o2n enemies not #osses< !ses less stamina GPinsare 0er6orme" #4 8ra##in8 a "o2ne" non-1lim#a#leenem4
Co!nter E:tension12V;5
A8ile otion 12V345
E:3ilaration 12V 345 '3ile in $"4in8 state$+ *tren8t3 stat in1rease"& GD4in8 state #elo2.J HP> re" #or"ere" s1reen
Fast *e0aration12V345
A"%anta8eo!s Feelin812Van4 6ormless 6oes lon8eranimationin%!lnera#ilit4Allo2s to 13ar8e 6or lon8er
to s3oot arro2s instea" o6
=
eensi83t 12v 345
1orre1tl4 a6ter man4 tests>mi83t nee" a #ettertranslation
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*otes
)reat at "oin8 AoE 3ea"s3ots on an4 #i0e"al 1reat!res&
Ver4 3i83 %elo1it4 arro2&
Overvie%
In1reases Blo2 Po2er #4 M at le%el ,&
P*+ It is a1ti%e 23en t3e #oss is "o2n
Fire 3 arrows in a very small cone towards your enemies, the arrows willall deviate in different directions, but not too far.Fire a slo2 mo%in8 arro2 1a0a#le o6 0assin8 t3ro!83 m!lti0le
enemies> it 1an also 0ass t3ro!83 m!lti0le #o"4 0arts on lar8erenemies> "ealin8 "ama8e 6or e%er4 0art 0ier1e"&"e%iation !02ar"s an" "o2nar"s> ma7in8 t3e s7ill 6eel a #it
more li7e a s3ot8!n s3ot t3an a 6an s3ot& (3ese arro2s "ealI6 a1ti%ate" #e6ore3an"> Crimson Arro2 2ill still "eal t3ee:0losi%e "ama8e&
on le%el& Can #e !se" 2it3 "ierent arro2 t40es to eS1ientl40ro1 stat!s ailments "!e to lan"in8 m!lti0le 3its 6or a sin8leA6ter a s3ort 13ar8e> a00l4 an e:0losi%e ee1t to all arro2s
loa"e"> 0ro%i"in8 a""itional st!n an" "ama8e 23ile also1a!sin8 6!se e:0losi%e arro2s to "etonate on im0a1t&
Crimson Arro2 #! ma7es t3e arro2s "etonate on im0a1t&Does 3i83 "ama8e> #!t t3e 0attern ma7es it !nt to !se in alot
o6 sit!ations> an" t3e 13ar8in8 time is 7in"a lon8 too&
ress or r 8 mo!se o a m 4o!r o2> ena n8
mo!se 23ile in aim mo"e> 4o! are not a#le to mo%e> an" !rsi83t is limite"> #!t 4o! "eal more "ama8e#lo2 0o2er an"
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Skill *ame Overvie% 2v@ 8han"e
In1rease ran8e
In1rease ran8eSorer
Skill *ame Overvie% &ilit$ Point 8o ill *a
=
/
M
,
M
M
7 atta17s "eal more "ama8e M
/
MM
.
,
=
.
In1rease ma8i1al 0o2er .
8ore Skills
Broun!
Skill *ame Overvie% *otes an! ?sa"ea8i1 Balls (3is a#ilit4 is t3e 6astest so!r1e o6
2v?-8han"e
8astin" Time
A6ter 13ar8in8> s0ra4s astream o6 re 6rom le6t
to ri83t&
Po2errise
ta00in8 t3eatta17 #!tton
se1on"
s
!
li83tnin8 emanates
o!t2ar" 6rom 4o!"ealin8 li83t "ama8e
Po2errise Ran8ee:0ansion
.
se1on"s "#$
%&'
mist o6 "ar7ness t3atatta13es to t3e rst
enem4 to!13e"> "ealin8
Po2errise
"!ration o6 t3e"ama8e o%er
se1on"
s (
)%
an I1e s0i7e t3atim0ales !02ar" t3ro!83t3e 8ro!n" to2ar"s t3e
Po2errise
"ealt in t3earea 23ere t3e
s0i7e 2ill
Mse1on"
s *
+,-
s!mmons t3ree el"s ina 3oritonal 0attern t3at
Po2errise
e:0ansionin1reases
12v345 %
*."*/
"eals massi%e li83tnin8an" slas3in8 "ama8e&
Po2errise
s0lits into ="ierent
.se1on"
s ($
%0
s!mmon a #o!l"er!02ar" 6rom t3e 8ro!n"t3at "eals a mi: o6 Dar7
Po2errise
In1reasen!m#er o6ro17s to
.se1on"
s 123
,-
meteors 6all near t3elo1ation tar8ete">
"ealin8 massi%e re
Po2errise
n!m#er o6meteors
.se1on"
s
*
A6ter 13ar8in8> li83tnin8stri7es "o2n = times att3e tar8ete" lo1ation
Po2errise
.se1on"
s%
45
a t3i17 "ar7 6o8o%er3ea" t3at "eals
1ontin!o!s "ama8e to
Po2errise
.se1on"
sBiel 12V4:5
"67/(
A6ter 13ar8in8> 1on!re
m!lti0le i1e s0i7es t3att3!rst enemies
Po2er
Rise
.
se1on"sSorerer PassiveSkills 2v?-
8han"e7reak Formation12v45 8
a8i1al tra0 ti17s 3a%e3i83er 3itst!n
Le%itate
12V@58om,orta&le Bli!e12v;5 9:
a8i17 stat in1reases&GD4in8 state #elo2.J HP> re" #or"ere"
ion6!rt3er
Ba17o%e12V;5
Euanimit$12v345
;
#4 Q.Q/ 6ore%er4
a8i1Boost
12V3:58ontinue! 8hant12v345 =>
an" 13antin8 m!lti0lier#ase" on 0assi%e le%el&
0enalt46!rt3er
Flame A""ression12vma8i1al 0o2er to
0o2erin1reases8ontinue! Bli!e
12v4:5
JK
Le%itate time isin1rease"
D!rationin1reases
6!rt3er
9uman Sa,e"uar!
12v4:5LD
H!mans "eal less"ama8e to 4o!
De1rease
s "ama8e6!rt3er12v=65
M
Li83t atta17s "eal more"ama8e12v=65
CN
8reater t3an a 1ertainamo!nt /J ma8i1al
Le%el +QM12v=65
CO
Less li7el4 to #einter!0te" 23ile 1astin8
s0ell12v=65PQ
Less li7el4 to re1ei%ea8i1al Atta17 Do2n
ee1t(Lv.45)CE
Re1o%er stamina 23ile13antin8 s0ell12v=:5
CR
A6ter a #rie6 1ast> ret3ree ma8i1 or#s at t3etar8ete" enem4&
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a8i1 (ra0
a8i1 Boost
C3antin8
Ba17 o%e
Air
a8i1 Balls
a8i1 (ra0
a8i1 Boost
C3antin8
Le%itate
8lim&
a8i1 Cra17er
o& Points
o& Trainin" uest
*0e1ial Note+
0la1e a 1ir1le on t3e8ro!n" t3at "ama8esan" sta88ers enemies$13ants$ o6 t3emini8ame in1reases t3e
>$ $
allo2s t3e *or1erer to?oat "!rin8 t3e 1ast
>allo2s t3e *or1erer to?oat "!rin8 t3e 1ast
>
=> > > />.> Ur8en14 it 1an #e one o6 4o!r 3i83est"ama8in8 s0ells earl4 on "!e to t3e lar8e
amo!nt o6 3its& (3e le%el , !08ra"e allo2s 4o!L%&+ = !"mans L%&.< o0en 6or interr!0tion e%en a6ter 4o! nis3 t3e
1astin8 0ortion& (3e "ama8e is a1t!all4 lo2ert3an a8i1 Balls in total> #!t its area o6 ee1t
L%&+ = Or# EnemiesOne o6 t3e most ee1ti%e s0ell on "ealin8 1ontin!o!s"ama8e to a )olems ma8i17al me"al&
Bom#ers L%& i6 anenem4 is 3it> s7ill 13ains into ase1on" slas3&
Toss an! Tri""er12v 45
some 0o2"er 23i13 4o! t3en
or2ar s 2 t n% n1 t4 !r n8"as3 #a17& I6 an enem4 stri7es 4o!
"!rin t3e "o" e #a17 s7illo 4o! o a em0 o 0! em&Onl4 2or7s on 2ea7 enemies or
>"o2n2ar"s& I6 in t3e air> 8ra00let3e 8ro!n" an" "i%e 7i17
Ste--in" Stone12v 345
stomp downwards. hen skillconnects, jump off of enemy into the air.!Does "# D$%$&'(
!m0 6or1ein1rease
Reset12v
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Lon8line ,
Assiste" Hi83 !m0 Hi83er !m0 23en !m0 assiste" =
)iant *a6e8!ar"
(remor-0roo6 ,
Ro0e Re%ersal ,
)iant Pro1ien14 /
!m0 0ro1ien14
Li83t Re1oil
*74 Hammer .
Hi83 !m0
/
M
Arm *tren8t3 M
*0ee" o6 rollin8 in1rease"&
KKKKKKKKKK KKin1reases "ama8e 23ile 1lin8in8 .
Broun!
Skill *ame Overvie%
Ha17 Per6orms a si:-3it "a88er atta17&H!n"re" isses
Ro0e *tan1e
(3ro2 Ro0e
For2ar" Roll
Coor"inate" (3ro2
Air
(ri0le C!t *las3 t3ree times 23ile air#orne& A 6ast atta17 6or
Helm *0litter
Ro0e *tan1e
(3ro2 Ro0e
'all !m0 K slas3in8"o2n2ar" an" stri7in8 t3e 8ro!n"&
*ee7er& U0on re
t3ro2n to2ar"s t3e tar8etin8
reti1le& *li83tl4 slo2s t3e *ee7ers6ails to 3it an4 tar8ets> t3e4 1annott3ro2 t3e ro0e a8ain !ntil t3e4
83ts& Use6!l 6or
Per6orm a se1on"> smaller !m023ile in mi"air&
Per6orm ra0i" slas3in8 atta17s23ile 1lim#in8 an enem4&
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2v@ 8han"e
N!m#er o6 stri7es in1rease"
Yo! 1an #rea7 enem4 8!ar"
E:ten"e" "istan1e K
allo2in8 t3e s7ill to #e !se" t3reetimes in a ro2 2it3o!t 6!rt3er
stamina 1ons!m0tion& (3isin1reases t3e n!m#er o6
a""itional slas3es 6rom . to =>
ot on C an8es an n!m er ostri7es in1rease" *!11ess6!l
Co!nter res!lts in = 3itsan8e e: ens on an n!m er oenemies 0!lle" in1rease"
-*!rro!n"in8 enemies are
sta88ere"
sta88er an" 7no17#a17
animations a6ter #ein8 3it #4 anenem4& E:0ress 1a!tion 23en
In1reases n!m#er o6 3its&A""s 2in" 0ress!re to t3e #last&
A""itonal 3its an" e:ten"e""istan1e
Ro!n"3o!se i17 12v ;5
*1arlet isses 12v 345
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o# le%el
*ote
!se a8ainst small> air#orne 6oes& L
>
13in8 t3e 8ro!n"> a""itional 3ea%
a%oi"in8 Cl!# C41lo0s enra8e sla
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Details
l%/+ ill . LV
Overvie% ID#
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t3e slas3 1onne1ts> a se1on" slas3 2ill o11!r> 8oin8 #a17t3ro!83 t3e enem4& I6 4o! "o not 1olli"e 2it3 t3e enem4"!rin8 t3e "as3> 4o! 2ill "o t3e rst slas3 at t3e en" o6
t3e "as3> e:ten"in8 t3e "istan1e> i6 4o!r slas3 1onne1ts int3is 2a4> 4o! 2ill still "o t3e 6ollo2!0 slas3& (3e slas3es1an also #e "ire1te" at "ierent enemies i6 t3ere are an4near#4> lettin8 4o! $aim$ 23ere it 8oes& 17e %ar$. the skill
1onne1ts> 4o! 1an 6ollo2!0 2it3 a 0o2"er toss 23i13 4o!t3en i8nite 6or re "ama8e& (3e 0o2"er an" i8nition 0artAtta1 2 t t2 1e 2 t n1rease ama8e an 8 er7no17#a17 on t3e se1on" 7i17& Fi83ter Pla4ers #e2ar4>
t3is s7ill 3as 6ar less In%in1i#ilit Frames "!e to t3en a no1 e o2n s a e& s s s ne e1 %e n mos1ases sin1e it onl4 2or7s ri83t a2a4 on small enemies&
re1t 4 4 4o!r e 8 t rom t e 8ro!n > 2 t a sma AoEra"i!s an" %er4 3i83 3itst!n eno!83 to no17 Do2n mostsmall enemies instantl >
instea" o6 0!s3in8 4o!rsel6 #a17> 4o! 0!s3 4o!rsel6strai83t !02ar"s 6rom t3e enem4 4o! 3it& I6 !se" in t3e
Hei83t o6 6al1on 7i17 Q reset 3i83 !m0sCan 1an1el t3e re%i%e teammate animation as 2ell
( s 0 !s t e s s not e ement- o1 e e P&C ar8e re1an in1rease t3e "ama8e o!t0!t e%en more& Ho2e%er> 6orsome #osses li7e a e 6amil it is "iS1!lt to lan" all t3e
Can 0ass t3ro!83 enemies a6ter e:e1!tin8 t3e s7ill>1an also atta13 to 2alls
4o! !se t s s as t s as 1a 4 a o2s 4o! to 1arr4 reen13ant all t3e time Hol4 is 8oo" sin1e most ne2
enemies are 2ea7 a ainst it
B4 0a!sin8 a6ter t3e rst 3it o6 4o!r normal atta17 t3enres!min8> 4o! 1an e:e1!te a 6o!r 3it 7i17 1om#o t3at
"oes im0a1t "ama8e 2it3 3i83er st!n %al!es t3an "a88erstri7es&
a6ter a 6e2 3its i6 4o! are mas3in8 6ast& (3e "o!#le s0ee"
se8ment is in"i1ate" #4 t3e 0la4er ?as3in8 a 23iteis3#l!e& Re@!ires 6aster t3an t3e minim!m mas3in8 on t3e
"o!#le s0ee" se8ment to 7ee0 t3e atta17s 8oin8>
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m atta17> mo%in8 6rom one en" o6 lar8er monsters to t3e ot3er
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*034> . LV L%l , + "e6eat l%l Forest 8o#lins
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Skill *ame
Elemental Arher Passive
Passive *ame
Re0air LV ma7in8 t3is s7ills3oot !0 to / or .< arro2s at on1e L%,+ = L% . )o#lin Fi83ter L%l . *3iel" )o#lins L%.+ .L%,+ L% 'ol6
l%M+ L% . Ho#8o#lin Fi83ter
"ama8e 23en !se 6ast 3ittin8 s7ill li7e3!n"re" 7isses to tri88er it
is t3at 4o! 1annot !se on 4o!rsel6> #!t
sta88ere"& Best !se" 6or monsters t3at
are "iS1!lt to 7no17"o2n !s!all4 ta7in8re0eate" atta17s to 8et t3em to re1oil&Onl4 2or7s i6 3it on a 2ea7 s0ot> t3e
elemental #!##les& (3en !st 23a17 it to
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p
X
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X'arrior I1on Pla1e3ol"er
Skill *ame Overvie% 2v?- 8han"e
Po2er rise
Po2er rise
Po2er rise
Po2er rise
0ower rise
Po2er rise
Po2er rise
Po2er rise
Po2er rise
?-%ar! Strike 12v 35
Enemi8os 0!ala"as l!e8o ra4as
%erti1ales 6eromente 3a1ia arri#a&P!e"e en%iar enemi8os %olan"o alto en
el aire&
Sava"e 2un"e 12v 45CL
3ar8es 6or2ar" 2it3 t3e #la"e e:ten"e"7no17in8 "o2n enemies in its 0at3&
Pommel Strike 12v @5
8es in 23ile "ri%in8 t3e 3ilt o6 t3e #la"etar8et& (3o!83 limite" in ran8e> it easi
st!ns 6oes&
Esa-e Slash 12v @5k_
0s #a172ar" in a s2i6t e%asi%e mane!%3ile "eli%erin8 a slas3in8 #lo2& Ne8ate
ama8e "ealt to t3e !ser "!rin8 t3is s7ill
S-ark Slash 12v 345
ins t3e #la"e in a s2i6t 1ir1le> slas3in8 a6oes all aro!n" t3e !ser&
Devil 7urst 12v 345CL_
!il"s !0 stren8t3 #e6ore stri7in8 enemie2it3 t3e ?at 2it3 3i83 st!nnin8 0o2er&Releasin8 t3e atta17 !st as t3e #ar lls
in1reases 0o2er si8ni1antl4&
9eaven Thrust 12v t3e !ser !nleas3es a seri
o6 #lo2s&Onl4 !0on a s!11ess6!l 1o!nter 2ill t3is
s7ill 0er6orm m!lti0le #lo2s&
De,ensive Stane 12v 465C
!ser ste0s in to re1ei%e an enem4 attais s7ill 1an #e !se" o!t o6 man4 "ieren
a1tions&0on s!11ess6!ll4 re1ei%in8 an atta17> t3
re%en8e 8a!8e 2ill ll 8reatl4&
)reater re%en8e8a!8e
a11!m!lation
2ar"e in!mill 12v 465
in8s t3e #la"e in er1e "o2n2ar" motiot an" ri83t> re0eate"l4 1!ttin8 into 6oes
s!11ession&ontin!o!sl4 0ressin8 t3e s7ill #!tton 2il
o2 t3e !ser to s2in8 6or a lon8er "!rati
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Po2er rise
arrior Passive Skills
Passive Skill *ame Overvie% &ilit$ Point 8os
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!m0s 3i83 !0> %i1io!sl4 t3r!stin8 t3e"e at a 1on1entrate" 0oint 2it3 8reat 6os7ill 3as a %er4 narro2 0oint o6 atta17>
1arries tremen"o!s 0o2er&
First *tri7e12v 45
t3ro!83
t3e !se o6 Demon *las3> t3e im0a1t6or1e o6
Fero1it412v 45'3en 3ealt3 is 8reater t3an a 1ertain
amo!nt> sta88er resistan1e isin1rease"&
an8le12v ;5Demon *las3(r!e D& *las3s 0er6e1t
release> res!ltin8 in 3i83er13an1e at s!11ess6!l e:e1!tion&
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e n near ea s a e re s1reen
ee1t
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ee1t
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ee1tst!nnin o2er is in1rease"&
For1e" Atta1712v 345
ee1t
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ali1e12v "e6ense in1reases
an"sta88er resistan1e "ramati1all4
Inner *tren8t312v 034si1al stren8t3 is in1rease">
raisin8 t3e 13an1e o6 st!nnin8
Poa13er 12v st!nnin8
enemies#e1omes easier&
Violen1e12v 4:5
en ea s 8rea er an a 1er a n
amo!nt>st!nnin enemies #e1omes easier&
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Skill *ame Overvie%
Broun!
Ha17
De%astate
Demon *las3 *a%a8e Las3 raisin8sta88er resistan1e as a res!lt&
Prolon8e" Hatre"12v =:5Re"!1es t3e "e1a4 rate o6 t3e re%en8e
8a!8e&
es 2 e a e& on n!o!s 4 0ress 1om o 1a
n a"%an1e" 1om#o t3at 0er6orms 3ea%4s2ee0in8 motions o6 t3e #la"e&
ame as a1 >!nless t3e 0r
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#o"4&
Demon *las3>re%en8e 8a!8e 2ill #e #!ilt !0&
e:te
rt4 mem#ers to la!n13 !02ar"s o o6 t3
e:tremel4 8oo
i"e> o%er3ea" s2in8 23ile in mi"air> 3itte%eral times #e6ore rea13in8 t3e 8ro!n"e 3i83er t3e mo%e is 0er6orme"> t3e moma8e t3at is "ealt !0on to!13in8 t3e ?o
(3is 2ill 3it se%eas 3ittin8 t3e 3
Li7e t3e aerial %sli83t 3ei8
>sin8le "e%astatin8 #lo2&
0ossesses> 4o!
!ntil t3e #ar
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2v@ 8han"e
Atta17 ran8e in1rease"
A""itional 3it at t3e en" o6atta17> animation 13an8es
""itional 3its an" lon8er "istan1etra%elle"
e"!1e" stamina 1ons!m0tion an"in1rease" atta17 ran8e
imation 13an8es> an" an a""ition
tta17 is 0er6orme"& A""s a 1o!ntee1t> allo2in8 t3e !ser to in1reas
"ama8e "ealt !0on s!11ess6!l1o!nteratta17 timin8&
a:im!m 13ar8e in1rease" 6rom. Z an" 1o!nt%ali"it4 "!ration in1rease"
a4 #e !se" to re1o%er 6rom7no17 #a17"o2n&
e ma:im!m n!m#er o6 re0etitionsin1rease" 6rom M Z ..
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N!m#er o6 3its in1rease"
Skill in anGi
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J
otes an! ?sa"e
no e 1on n!e !n ess e
e 1om o 1anno e 1on n!e1e"in8 stri7es 1onne1t 2it3 an
enem &
im0ro%in8 atta17 "ama8e an"t o6 a 'arriors 0o2er&
>6or man4 "ierent 0!r0oses& A
al times on t3e 2a4 "o2n> as 2ellea%iest !0on to!13in8 t3e ?oor&rsion o6 Ha17> t3is mo%e 1a!ses at in1rease !0on a1ti%ation&
!st o 4o!r as 1 atta1 !ttonlls #e6ore releasin to ro erl
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Details
onl4 ta7es a 6ra1tion o6 a se1on"& (3is a00lies 6or allse1tions1lasses on t3is )"o1& Done #4 0ressin8 CtrlQ[ li7e an4te:t e"itor&
>animation 13an8es to a sli83tl4 6aster %ersion o6 t3e ori8inal&
(3e a6orementione" in1rease in t3e n!m#er o6 3its is ana""itional atta17 at t3e en" o6 t3e animation as 4o! s2in8 t3e
At Le%el ,> its #asi1all4 t3e same t3in8 an" "oes e:a1tl4 23at4o!" e:0e1t& It 3its more times an" 8oes 6art3er& *eems to also
3a%e more 0!s3in8 6or1e at t3e en" o6 t3e r!s3&
Relati%el4 6ast #!t e:tremel4 s3ort ran8e& Its s!88este" t3att3is mo%e is #etter s!ite" 6or smaller to me"i!m sie" enemies&
'or7s a #it "ierent 6rom t3e !s!al 1o!nter-atta17 s7ills> its a
"o"8e at t3e rst slas3 an" t3en !st normal #lo2s a6ter& I6 4o!"o a%oi" an atta17 2it3 it> t3e atta17 0o2er 2ill in1rease #!tstill nee"s 0la4er in0!t 6or t3e rest o6 t3e atta17& 'it3 8oo"
timin8 t3e ?!rr4 o6 #lo2s 8et Bra1e*!0erArmor< ee1t&( o!8 t as a ar8e 1 r1! ar ar1 aro!n 4o!> t e tra e1tor4 o
4o!r slas3 is e:tremel4 lo2-an8le"& A8ainst ?4in8 or ot3erenemies 2it3 3i83er altit!"e 2ea7 0oints> t3is mo%e isnt as
ee1ti%e as ot3er alternati%es&13ar8in8> a #ar 2ill ll !0 an" releasin8 !st as it rea13es t3e
ma:im!m 0oint 2ill ma7e t3e s7ill more ee1ti%e& *in1e t3is is as7ill t3at nee"s to #e ma00e" on t3e s7ill 0alette> #ot3 t3e
mo"ier an" mo!se #!tton nee" to #e release" in or"er 6or t3e
s7ill to #e 0er6orme"& It 3as an !ne:0e1te"l4 3i83 %erti1al
Hits = times at L%,> animation is t3e same& (3is mo%e 3as anota#le "ela4> so tr4 to 0re"i1t 23ere t3e enem4 2ill 8o #e6ore
a1ti%atin8&
E%en at L%,> its start!0 is still slo2> !se earlier as it sta4s on0osition 6or a lon8 0erio" o6 time& Can #e 1an1elle" 2it3
De6ense *tan1e&
"ama8e mit8ation 1om0are" to Bra1e& (3is s7ill is 1a0a#le o6#ein8 !se" a6ter ot3er a1tions in or"er to 1!t o 6rames an"ma:imie re%en8e 8a!8e a11!m!lation at t3e same time&Alternati%el4> it allo2s 6or a met3o" o6 es1a0e "!rin8 4o!r
oensi%e&At L%, It 1an1els an4t3in8> e%en "ama8e sta88er an"
At L%, t3e animation is t3e same> e%en in s0ee"& A""s a se1on"stron8 last 3it in t3e 1om#o&
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L%& + = Ho#8o#lin Lea"er L%& . 1a!sin8 t3e s7ill to !ltimatel4 miss t3e inten"e"
mar7&
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L%& . a:
L%& = a:
GAr1 o6 Deli%eran1e 3as not 4et #een release" 6or DDON> an" itis !n1ertain i6 it e%er 2ill #e& Ar1 o6 Deli%eran1e itsel6 3as a
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)onsters to ill ,or 2v ?- )onster's 2oation
L%,+ 'ol%es L%,+ 4sree Forest
L%,+ . Al13em4 *7eletons L%,+ (3e Ar7
L%,+ . L%Q (rolls
L%,+ *3iel" )o#lins;L%M+ = L%.Q Or1 *ol"iers
L%,+ Hi"ell PlainsL%M+ Hi"ell Plains
L%,+ Dire2ol%esL%M+ = )iant *a!rians
L%,+ )ol" o!ntainL%M+ 4sree Forest
L%,+ . C3imeras;L%M+ Ho#8o#lin Fi83ters
L%,+ L%= Lin"2!rms;L%M+ L%= )rim2ar8
L%,+ / L% EntsL%M+ / L% (rolls
L%,+ . *il%er A0e
L%M+ . 'it13es
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Passive *ame Overvie% 2v?- 8han"e
ES1a14 Q.J 0er ran7
Ee1t E:tension Item stat!s ee1ts last lon8er
Rain Atta17
Rain De6ense
E:ten"e" *0rin8s
*o6t (o!13
En3an1e" (3ro2
Ne2 Atta17
Ne2 De6ense
Resistant (ools (ools 3a%e a lo2er 13an1e to #rea7&
Flo2 o%e 6aster on 2ater&
)!ts
Better res!lts 6rom re1o%er4
items
P34si1al an" a8i1al attackin1rease" 23ile in t3e rain&
Q P34si1al an" a8i1alatta17 0er ran7
P34si1al an" a8i1al defensein1rease" 23ile in t3e rain&
In1rease" ee1ti%e "!ration o6#!s 6rom #at3in8 in 3ot
s rin s&De1rease" "ama8e in?i1te"
6rom 3aar"s s!13 as stala1tites&
In1rease" "ama8e !sin8t3ro2in8 items&
P34si1al an" a8i1al atta17in1rease" "!rin8 a ne2 moon&
P34si1al an" a8i1al defensein1rease" "!rin8 a ne2 moon&
Reso!r1eE:0loration
(3e ma0 s3o2s reso!r1e 0ointsin a 2i"er area aro!n" 4o!&
4o! 2ill lea%e 4o! at .HPinstea"
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Tree # 7ranh 7loo! Or& 8ost
M . Vitalit4 M (o0 Ri83t
M . A"%ent!re = (o0
. Com#at Le6t
. a8i1 Le6t
. A"%ent!re = Bottom Ri83t
,
= A"%ent!re M Le6t
= Vitalit4 . (o0 Ri83t
Vitalit4
A&ilit$ Point8ost
7ranhPosition
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Seret A&ilit$
Passive *ame Overvie% 2v?- 8han"e
*3rin7 (3!n"er K K K ,
Close to (3!n"er K K K K
*3rin7 Fire KKK K
Close to Fire KKK K
A&ilit$ Point8ostDe1reases t3e
"!ration o6 $Li83tnin8Resist Do2n$ ailmentDe1reases 13an1e o6re1ei%in8 $Li83tnin8Resist Do2n$ ailment
De1reases t3e"!ration o6 $Fire
Resist Do2n$ ailmentDe1reases 13an1e o6re1ei%in8 $Fire ResistDo2n$ ailment
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?nlok Reuirement ID#Fort I"./. -
.< O!tain aI". -/.< O!tain aFort II".. -
..< O!tain aII".. -
....< O!tain a
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COMING SOON . . .
(3e ne2 (an7 role 1lass&
Shiel! Sa"e = l$,e
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3H
Skill *ame Overvie%
Attak Riser 12V35
Buar! 7it 12V@5
9eal S-ot 12V345
8ure S-ot 12V345
Soli! Riser 12V465
1reates a *03ere o6 Hol4 Ener84 to Dama8e t3e enem4&
Priest Passive SkillsSkill *ame Overvie%
allies #4 J& A""itional ran7s a#o%e . 2ill 8rant a #!
t3at allo2s t3e ee1t to lin8er on allies& GB! "!ration 6rom
De,ense Riser LV&.
'al7in8 C41lo0s& (ar8et 2ont #eae1te" #4 t3e 4ello2 s3a7e o
A ter 1ast n8 )!ar B t> 1astEner84 *0ot to #rin8 stamina to6!ll& I6 Ener84 *0ot is 1ast 2it3ins!S1ient stamina> all a1ti%ea!ras an" )!ar" Bit< 2ill #e
1an1ele"> #!t t3ere 2ill not #e asta88er animation& 7EST SI22
EVER(( +D
Priest Enhane!Skills
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)reater Heal A!ra12V3:5
*li83tl4 in1reases 3ealin8 an""o!#les s03eri1al area 23en non-
el" s3i6te")reater Hol4 A!ra12V3:5
*li83tl4 in1reases "ama8e an""o!#les s03eri1al area 23en non-
el" s3i6te"Floatin8 12V>>5Le%itate #4 3ol"in8 $!m0$ in
mi"air
s3o172a%e aro!n" t3emsel%es
"ealin8 "ama8e 23en t!rnin8
GBest 0assi%e in t3e8ame5
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Skill name Trainin" 8ontent
Atta17 riser LV&,
Atta17 riser LV&M
De6eat LV& Q Ro8!e Healer
De6eat LV&. Q Br!te A0eDe6ense riser LV&,De6ense riser LV&MDe6ense riser LV&/De6ense riser LV&De6ense riser LV&.
De6eat = LV& Q Liar"manDe6eat = LV&. Q Forest )o#lin *lin8erDe6eat = LV&. Q Ro8!e H!nterDe6eat LV&. Q Oa7 *ol"ierDe6eat . LV&. Q C41lo0s
*era03im ?a0 LV&,*era03im ?a0 LV&M*era03im ?a0 LV&/*era03im ?a0 LV&
*era03im ?a0 LV&.
De6eat LV& Q )o#lin Lea"erDe6eat . LV&. Q Al13emie" *7eletonDe6eat LV&. Q Lar8e Liar"De6eat = LV& Q ist PriestDe6eat = LV& Q Or# Enemies
)!ar" #it LV&,)!ar" #it LV&M
De6eat LV&. Q ist PriestDe6eat = LV&. Q *7eleton a8eHealin8 s0ot LV&,
Healin8 s0ot LV&MHealin8 s0ot LV&/Healin8 s0ot LV&Healin8 s0ot LV&.
De6eat = LV& Q *no2 Har04De6eat LV& Q Re" Ca0De6eat = LV& Q Lo17 Liar"De6eat = LV& Q Or# EnemiesDe6eat / LV& Q C3imera
C!re s0ot LV&,C!re s0ot LV&MC!re s0ot LV&/C!re s0ot LV&
De6eat = LV& Q *7eleton ni83t
De6eat LV& Q Lar8e Liar"man #!-
De6eat . LV&. Q (rollDe6eat . LV& Q *03in:
*a1re" *3ine LV&,*a1re" *3ine LV&M*a1re" *3ine LV&/*a1re" *3ine LV&*a1re" *3ine LV&.
De6eat LV&= Q Bl!e Ne2tDe6eat LV&= Q Oa7 *ol"ierDe6eat LV& Q (rollDe6eat LV&= Q Coloss!s
De6eat LV&= Q Rin"o#!r!m! Lin"2!rm< 6/"-
*o!l e:0losion LV&,*o!l e:0losion LV&M
De6eat LV&= Q Bl!e Ne2t
*oli" riser LV&,*oli" riser LV&M*oli" riser LV&/
De6eat LV&= Q Or# EnemiesDe6eat . LV&= Q Armor C41lo0sDe6eat . LV& Q Ca0tain Oa7 OR
De6eat LV& Q Oa7 B!tler
Ener84 s0ot LV&,Ener84 s0ot LV&MEner84 s0ot LV&/
Ener84 s0ot LV&
Ener84 s0ot LV&.
De6eat / LV& Q 'i83tDe6eat / LV& Q Coloss!sDe6eat LV& Q )riSn ORDe6eat LV& Q EntDe6eat . LV& Q Co17atri1e ORDe6eat LV& Q 'it13De6eat . LV& Q El"er Dra8on OR
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7/24/2019 DDON Skills
320/327
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7/24/2019 DDON Skills
321/327
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7/24/2019 DDON Skills
322/327
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7/24/2019 DDON Skills
323/327
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7/24/2019 DDON Skills
324/327
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7/24/2019 DDON Skills
325/327
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7/24/2019 DDON Skills
326/327
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7/24/2019 DDON Skills
327/327