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    CURRICULUM DESIGN BASICS

    Reference: Harrison, J. M., Blakemore, C. L., & Buck, M. M. (2001). Basic principles of

    curriculum design. In Harrison et al., Instructional strategies for secondary school physical

    education (5th ed.) (pp. 131-148). Boston: McGraw-Hill.

    WHAT Is ACURRICULUM

    Jewett, Bain, and Ennis described the physical education curriculum as follows: "Broadly

    defined, the school curriculum includes all experiences conducted under school auspices,

    from formal classroom instruction to interscholastic athletics. More specifically, the

    curriculum is defined as the planned sequence of formal instructional experiences presented

    by the teachers to whom the responsibility is assigned."1 The curriculum should reflect the

    society and its philosophy. The teacher becomes the intermediary to translate the curriculum

    into the instructional strategies that influence student learning. Teachers' personalities and

    abilities influence their capacity to transpose curricular content into student learning.

    Students' interests and abilities, in turn, influence their input into the instructional system.

    Figure 1 demonstrates how this interaction occurs.

    THE IMPORTANCE OF CURRICULUM DESIGN

    Curriculum design involves the creation of a set of operating principles or criteria, based on

    theory, that guide the selection and organization of content and the methodology used to

    teach that content. With the accelerated rate of social change, schools are preparing youth for

    adulthood in a society not yet envisioned by its members. Hawley's words still ring true: "It's

    not a question of whether or not to change, but whether or not we can control the way we are

    changing. We are living in an Alice in Wonderlandworld where you have to run just to stay

    where you are. To get anywhere you have to run even faster than that. The pieces on the

    chess board keep changing and the rules are never the same."2

    Progress is impossible without change. Changes in financial resources, facilities and

    equipment, student populations, faculty availability and expertise, student needs and

    interests, and other environmental and technological changes force curriculum change.

    However, all change does not result in improvement. In fact, some changes may be worse

    than no change at all. On the other hand, when schools lag behind in curriculum

    development, changes are imposed from the outside. The move to national standards for

    content areas is an example of the push for accountability from outside of the schools.

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    Figure 1

    The relationship of curriculum and instruction.

    Curriculum change should be based on a well-informed evaluation of past, present, and

    future, including the best thinking of professionals who have researched and tested each

    proposal. Effective ideas should be retained, ineffective ones discarded. New ideas ought to

    be tried on a small scale prior to adoption. Planning and preparation are keys to a successful

    and meaningful program. Traditionally, educators make two mistakes with regard to

    curriculum design. They either just let things happen or they look around for a good

    curriculum and adopt it, whether or not it fits their particular needs. Curriculum designers

    must carefully merge cultural elements, old and new into a curriculum that fits the students,

    school, and community. The constantly changing American society requires a continuous,

    ThePhysicalEducationCurriculum

    Instruction(Method)

    The Teacher

    The Society

    Knowledge

    AbilitiesPersonality

    Philosophy

    The Student

    InterestsAbilities,background

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    systematic process of evaluating and redesigning the curriculum to achieve program

    objectives.

    REVIEW QUESTIONS: What is a curriculum?

    What is curriculum design? Why is it important?

    MODELS OF CURRICULUM DESIGN

    An effective curriculum must be built on a solid philosophical foundation that answers the

    question of what educational purposes the school should seek to achieve. The classical

    model for curriculum design, proposed by Tyler in 1949, asked four questions of curriculum

    planners: (1) What educational purposes should the school seek to attain? (2) What

    educational experiences can be provided that are likely to help attain these purposes? (3)

    How can these educational experiences be effectively organized? and (4) How can we

    determine whether these purposes are being attained?3 Tyler's steps for curriculum design

    included stating objectives, selecting learning experiences, organizing the experiences, and

    evaluating results. Tyler's model is most closely aligned with the educational purposes of

    preserving the social order and teaching skills and competencies needed to function

    effectively in society.

    Tyler's model has been criticized for not describing the way curriculum committees

    actually proceed. Walker observed curriculum designers and described their actions.4 Their

    first step was to establish a platform of beliefs and values to guide the planning process. The

    second step was to develop curriculum materials and then review these materials by

    identifying facts, generating alternative solutions, determining consequences, weighing

    alternatives, and choosing the best solutions. The result was a curriculum "design" or

    product. Some of the newer value orientations might fit more effectively into Walker's

    model.

    THE CURRICULUM DESIGN PROCESS

    The steps of the curriculum design process presented here are based primarily upon Tyler'sclassical design for curriculum development.

    1. Establish a curriculum committee.

    2. Study information needed to make curriculum decisions.

    3. Determine the philosophy, aims, and objectives of the school.

    4. Determine the program's scope and sequence.

    5. Schedule.

    6. Implement the program.

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    7. Evaluate and revise.

    Figure 2 shows a diagram of the curriculum design process. After evaluation, the designers

    should follow the feedback loops back to the beginning of the cycle and re-examine the

    objectives and instructional programs to determine how to improve them using the new

    information gained.

    Establish the

    Committee

    Study the Basic

    Foundations

    Determine

    Goals &

    Objectives

    Determine

    Scope &

    Sequence

    Schedule Implement

    the

    Curriculum

    Evaluate

    &

    Revise

    Curriculum

    Foundations

    Information needed

    to make curriculumdecisions

    National, State,

    District, SchoolPlans

    Content for each

    school level

    Yearly Schedule Unit &

    LessonPlanning

    Evaluate

    eachObjective

    Sociology

    Information

    about theenvironment

    Skills Preschool &

    Kindergarten

    Class

    Instruction:

    Student

    Grouping

    Class Sizes

    Time

    Allotments

    Staffing

    Teaching

    Stations

    INSTRUCTIONALPRO

    CESS

    ObjectivesContentLearningActivities-Evaluation

    ProgramEvaluation

    Community &

    School

    Resources

    Physical

    Fitness

    Primary

    Psychology

    Characteristics

    , needs, &

    interests of

    learners

    Knowledge

    Intermediate

    Principles of

    learning

    Attitudes,

    Values,Appreciation

    s

    Middle or

    Junior HighSubject Matter

    Senior High

    Intramurals

    Philosophy

    Governmental

    Activity

    Social Skills

    College

    Educational

    Purposes

    Adult

    Extramural

    s

    Philosophical

    orientations

    National,

    State, &

    District

    Figure 2

    The curriculum design process.

    REVIEW QUESTION: What are the steps in the curriculum design process?

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    Establish aCurriculum Committee

    Persons responsible for curriculum decisions include administrators, teachers, students,

    parents, and community leaders. Most major innovations in the public schools are introduced

    by teachers and administrators. Colleges and universities that train teachers, state boards or

    departments of education, and textbook publishers and instructional materials producers

    indirectly provide educational leadership.

    The Administrator's Role in Curriculum Design

    The instructional program is the most important responsibility of school administrators.

    They must (1) plan instructional programs that contribute to the intellectual, physical, and

    emotional growth and well-being of all young people, and (2) select and assign competentteachers. They provide leadership for curriculum planning, implementation, evaluation, and

    revision. Direct leadership occurs when department chairs, principals, or district supervisors

    help teachers with curriculum development. Once a decision is made to develop or revise a

    curriculum, the administrator selects a curriculum committee and proposes goals and

    guidelines for action. This process is more formal at the district level or in a large

    department, whereas in a smaller department all teachers might compose such a committee.

    Administrators work closely with the committee, providing input, reviewing proposals for

    new programs, and providing resources. Administrators are also responsible for helping to

    implement approved programs.

    Indirectly, all administrators, and especially principals, have the responsibility to provide

    a climate for personal and group growth. This requires effective communication, time and

    resources for personal and group study, opportunities to attend conferences or visit inno-

    vative schools, and freedom to experiment with new ideas. Teachers with time and resources

    to study and experiment with new ideas and practices generally are more innovative.

    The Teachers' Role in Curriculum Design

    Although instructional supervision is an administrative responsibility, teachers' insights are

    critical for developing a successful curriculum. Teachers are the first to notice a need for

    change. Their intimate knowledge of learners, classrooms, and the school environment puts

    them in a position to make and implement practical curriculum changes. In fact, many

    changes occur, almost unnoticed, as teachers work together to revise course content and

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    schedules. Many schools assign curriculum leaders, master teachers with additional training

    in curriculum development and leadership skills to help teachers make curriculum decisions.

    Physical educators have more flexibility for curriculum development than other teachers

    because of their unique facilities. Students can be grouped and regrouped by ability levels or

    interests more easily than in intact classrooms, and class sizes can be altered to fit the activ-

    ity to be taught and the facilities available. Sound curriculum development principles and

    practices will prevent the curriculum from "just happening." Teachers who attend

    conventions and in-service meetings, visit other schools, read professional journals, serve on

    school or district committees, and discuss ideas with other teachers are able to keep abreast

    of changes in physical education curriculum.

    The Curriculum Committee

    The number and kinds of curriculum committees depend on the extent of the curriculum

    project. A school curriculum project might include a coordinating committee, with

    subcommittees for each grade level. On a smaller level, each member of the physical

    education staff might serve on the committee. The coordinating committee acts as a

    clearinghouse for ideas and suggestions. The coordinating committee or the smaller

    committee establishes the overall physical education philosophy for the district or school,

    explores satisfactions and dissatisfactions with the present program, and schedules meetings

    and establishes the work sequence.

    Although program development can be a product of individual teachers, administrators,

    or supervisors, experience shows that a curriculum cooperatively planned by all those

    involved in its implementation yields the best results.

    Administrators provide insights into time schedules, budgets, facilities, resources, and

    other administrative details.

    Teachers, both men and women, work daily with students and know what will or will

    not work.

    Students provide information regarding their own interests, learning obstacles,

    relevance of learning experiences, and recommended extra-class programs.

    Parents and community leaders provide varied, fresh ideas based on their experiences

    with school and life and their aspirations for children. They can be influential in

    promoting curriculum change if they are consulted during the planning stages.

    Recent graduates can be especially helpful in evaluating the curriculum's relevance to

    real life.

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    Curriculum specialists provide expertise in

    curriculum design and ideas that have worked well in other schools.

    Clerical assistants can record, type, copy, collate, and distribute information.

    Persons chosen to serve on curriculum committees should represent and have the respect and

    support of their peers and the administration. Small committees can achieve consensus and

    get the work done more effectively. Periodically rotating committee memberships avoids

    fatigue and promotes a fresh attack on the problems at hand. When several people from

    various back- grounds join together in a group effort, synergy occurs; that is, the result is

    greater than the sum of its members. Since curriculum development is a time-consuming

    process, released time or pay for extra work should be considered for committee members.

    REVIEW QUESTIONS: Who should serve on a curriculum committee?What is the role of each of these persons?

    Resources for the Curriculum Committee

    Persons responsible for curriculum design should be aware of the resources available, which

    include people and organizations, publications, curriculum guides, facilities, and media.

    Collaborative arrangements in which teachers work with curriculum and instruction special-

    ists and researchers to identify and investigate problems and solutions make their findings

    more applicable to public school settings.

    A large number of national associations and societies and government agencies also have

    materials or journals of value to physical education. Check your university or local library

    for addresses and publications or check the Internet. A few of them include the American

    Cancer Society, the American College of Sports Medicine, the American Medical

    Association, and the American Heart Association.

    Two national organizations with tremendous resources are the American Alliance for

    Health, Physical Education, Recreation, and Dance (AAHPERD), and the President's

    Council on Physical Fitness and Sports. AAHPERD has excellent position papers outlining

    guidelines for physical education. It also publishes several journals and a number of other

    pertinent publications. The President's Council provides speakers, public relations help,

    bulletins, and films on various areas of interest to physical educators. State departments of

    education often provide consultants, in-service activities, conferences, clinics, and

    workshops. State education associations and state associations of health, physical education,

    recreation, and dance can be of inestimable service. The local chamber of commerce can

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    provide information about the resources and makeup of the local community. The number

    of professional journals relating to physical education has increased dramatically in the past

    few years. An excellent list of the scholarly periodicals in physical education appeared in

    the Journal of Physical Education, Recreation, and Dance. 5

    State departments of education and local school systems publish curriculum guides

    detailing the course of instruction and requirements for specific subject areas. Curriculum

    guides generally include some or all of the fo1lowing: (1) philosophy, goals, and objectives;

    (2) characteristics and needs of students; (3) program scope and sequence with suggested

    units of instruction for each grade level; (4) sample schedules; (5) administrative guidelines;

    (6) instructional activities; (7) evaluation techniques; and (8) resources. Teachers who help

    write curriculum guides find them more useful than those who merely read them. As school

    districts move from traditional programs to more authentic instruction, the guides become

    more useful to teachers. Curriculum guides enhance the articulation between programs at

    different school levels and assure proper progression and development in the three domains

    of learning.

    REVIEW QUESTION: What resources are available for curriculum designers?

    Study Information Needed to Make Curriculum Decisions

    To make effective curriculum decisions, the committee must learn all it can about the

    environment, the school, the learners, and the subject matter and how it is learned. Then it

    must attempt to integrate this information and its implications with the educational

    philosophy espoused by the district and school. Governmental activity also has an influence

    on curriculum decisions.

    Information about the Environment

    A large number of social forces affect students lives. Curriculum developers must consider

    local attitudes and values as well as national ones.

    Most communities share certain values, attitudes, and beliefs. Local resources and

    interests influence the selection of learning activities. The current emphasis on physical

    fitness and lifetime sports reflects a general commitment to the ideal of preparing students

    for effective adult living. Thus, schools in many areas have adopted Fitness for Life or

    similar courses. Local commitments to promote equality of opportunity for all students may

    not be strong enough to overcome the value for athletic excellence. Needs and priorities can

    be assessed through brainstorming, observation, interviews, questionnaires, surveys,

    inventories, public hearings, and available statistics. Asking people to indicate priorities as

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    critical, important, or desirable can be helpful, as can asking them to classify needs as long-

    range or immediate. A community survey can provide information concerning the following:

    The community's historical background

    The philosophy of community members and their willingness to support educationand physical education programs

    Economic and tax base factors of the community, such as major employers; average

    family income; incidence of unemployment; and educational, recreational, health and

    other services

    Social, cultural, and political factors, such as population and prospective changes in

    population, age distribution, ethnic and racial makeup of the population, social and

    cultural attitudes, religious orientation, educational background, crime, politicalpressures, and form of government

    Geographical and location factors, including such regional factors as climate,

    altitude, and the availability of lakes, mountains, and seashores, that affect students'

    activity interests and the time that can be spent out-of-doors; and the environment

    (urban, suburban, or rural), which affects personal and family income and the

    activities students can engage in outside of school

    Community resources, including colleges and universities, private and parochial

    schools, public libraries, parks and playgrounds, swimming pools, cultural

    programs, government agencies, citizens, groups, and commercial ski resorts,

    bowling lanes, and equestrian clubs

    Learning more about the community increases one's understanding of its organization and

    lifestyle. The analysis of social forces leads to implications for curricular needs. Hass listed

    curriculum criteria to consider when dealing with social forces.

    1. What social or cultural factors contribute to the individual differences of the learners?

    2. How can the curriculum and the teaching take into account these differences?

    3. What values are we teaching?

    4. What values do we wish to teach?

    5. What can the curriculum do to assist learners in their goals of social self-understanding and

    self-realization ?

    6. How can the curriculum and teaching be planned and organized so that learners are

    assisted in confronting personal and social problems?

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    7. How can learners be helped to develop the skills needed to solve problems?6

    Information about the School

    School resources that influence the physical education curriculum include finances, facilities

    and equipment, staff, school and department policies, and the total school curriculum. Most

    school monies are spent for building construction and maintenance and salaries. When fi-

    nances are low, teachers may be left without essential facilities and instructional materials.

    School facilities can be supplemented by community resources such as bowling centers,

    skating rinks, ski slopes, and gymnastic studios. State and national parks and forests provide

    resources for adventure and outdoor education activities. Government, community, business,

    and philanthropic agencies often aid schools in obtaining resources. The school's

    organizational structure and school policies stifle or encourage creativity in curriculum

    planning. Administrators' values, attitudes, and policies toward learning, student behavior,

    and faculty freedom affect student and teacher morale and cohesiveness. The number, age,

    gender, socioeconomic background, interests, and expertise of physical educators directly

    affect what is taught. The school curriculum pattern and schedule dictate the limits within

    which the physical education program must operate.

    Information about the Learners

    Educational goals and curricular objectives arise from student needs, which are generally of

    two types. The first kind arises from needs within the organism itself. To achieve physical

    and psychological safety, students need self-efficacy and skill in basic movement skills and a

    safe progression of curricular activities. Consideration of differences in skill level and

    readiness yield security to try new activities and activities requiring higher skill levels.

    Social approval increases when activities are structured so low-skilled individuals and stu-

    dents experiencing social rejection are not disadvantaged. Using cooperative activities,

    adapting activities so students with a wide range of abilities experience success and

    enjoyment, and counseling students to select those activities best suited to their individual

    needs and interests increase student self-esteem. According to Maslow, the school

    environment should help students satisfy their basic needs so they will be free to move on

    to self-actualization. To develop self-actualization in physical education, students need to

    learn how movement affects their health and well-being in adulthood and how to take

    responsibility for their decisions.7

    The second type of needs is determined by comparing the learner's current status with the

    status expected by society. The gap between these two levels defines an educational need.

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    For example, if a society expects its members to be able to swim and students cannot swim,

    then a need exists. Some educational needs are common to children or adolescents of a

    particular age level, no matter where they live, while other needs are specific to the local

    environment. Assuming, for example, that all seventh graders need instruction in team sports

    and all twelfth graders need to develop skills in individual and dual sports for use in their

    leisure time negates the fact that students vary considerably within a single grade level in

    both age and intellectual, physical, social, and emotional development. Youth in Hawaii may

    need to be adept at swimming and surfing, while children in Colorado may need to be good

    snow skiers.

    Students who differ dramatically from group norms, including potential dropouts,

    bilingual students, the mentally and physically disabled, and the gifted also should be

    considered. In fact, the courts have ruled that schools must meet the needs ofalllearners.

    Programs must be flexible enough to adapt to learners' individual differences. Students'

    interests and purposes for enrolling in physical education must be considered. Curriculum

    designers should plan for a variety of learning modes to accommodate students' individual

    personalities and learning styles.

    Data concerning both the whole student population and individual students are essential.

    Curriculum designers must consider the nature of the student body- the number of students,

    their ages, gender, grade levels, socioeconomic levels, racial composition and ethnic

    background, personal and family characteristics, interests, achievements, talents, and goals.

    Data from physical fitness, knowledge, skill, and attitude tests can describe students' past

    achievements. Health assessments provide essential information about students. Question-

    naires to determine student interests can help determine readiness for learning specific

    activities. Other methods for studying learners include observations, questionnaires,

    interviews, and school and community records concerning attendance, delinquency, health,

    social status, discipline, and participation in extracurricular and recreation activities. Hass

    listed questions curriculum planners can ask to test how well programs have been planned to

    meet students needs:

    1. Does the planned curriculum provide for the developmental differences of the learners

    being taught?

    2. Does the planned curriculum include provisions so that learning may start for each learner

    where he or she is?8

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    Data about students are compared with desirable norms and deviations noted as possible

    concerns for school attention. The curriculum committee must decide which needs can be

    appropriately met by the school and which are best met by coordination with other social

    agencies.

    The Subject Matter and How It Is Learned

    The trend toward outcome-and standards-based education at the national and state levels

    makes it imperative for physical educators to design curriculum that help students achieve

    the specified outcomes. The Goals 2000: Educate America Actin March 1994 established a

    national council to help professional organizations develop standards specifying what

    students should know and be able to do. These content standards describe the knowledge

    and skills of each discipline, while the performance standards stipulate "how good is good

    enough." Once assessments of student work or performance have been accumulated over

    time, performance benchmarks can be used to describe the students progress toward the

    performance standards. Table 1 lists the content standards for physical education.9

    Table 1. Physical Education Content Standards

    A physically educated student:

    1. Demonstrates competency in many movement forms and proficiency in a few movement

    forms.

    2. Applies movement concepts and principles to the learning and development of motor

    skills.

    3. Exhibits a physically active lifestyle.

    4. Achieves and maintains a health-enhancing level of physical fitness.

    5. Demonstrates responsible personal and social behavior in physical activity settings.

    6. Demonstrates understanding and respect for differences among people in physical activity

    settings.

    7. Understands that physical activity provides opportunities for enjoyment, challenge, self-

    expression, and social interactions.

    Source: From National Association for Sport and Physical Education:Moving in the

    Future: National Physical Education Standards: A Guide to Content and Assessment(St.

    Louis, MO: Mosby, 1995)

    All students should be expected and helped to meet the content standards of physical

    education before graduating from high school. This can only occur when the curriculum is

    carefully planned and instruction carried out at each level to lead toward the standards. Thus,

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    the outcomes or objectives at each level (elementary, middle, junior and senior high school)

    should form a hierarchy or taxonomy in which achievement of the lower objectives leads to

    achievement of the objectives higher up until the final standard is achieved. Unit objectives

    should fit into the outcomes for each level and lesson objectives are derived from the unit

    objectives.

    Curriculum designers must consider each of the standards and the learning domains-

    cognitive, psychomotor, and affective-that relate to those standards. Students should be

    helped to discover how physical education relates to them and how they can use the informa-

    tion gained to solve their own problems. Some questions to consider when planning the

    subject matter and instructional methodology include the following:

    What does a physically educated student know? Do? See Moving in the Future:

    National Physical Education Standards: A Guide to Content and Assessmentto

    review the characteristics of a physically educated person (what s/he has, is, does,

    knows, and values).

    What should students know and be able to do at the high school level, the junior high

    school level, the middle school level, or the elementary level? (These are called

    benchmarks.)

    What should students know and be able to do at the specific grade level to meet the

    school level outcomes?

    What instructional units will help students achieve these objectives?

    What lesson objectives will help students achieve the unit objectives?

    The curriculum should allow students to develop at all levels in each learning domain and

    help learners to identify and organize the key concepts and principles of physical education

    and use them to solve personal problems, now and in the future. To accommodate individual

    learning styles, it should also provide alternative approaches to learning:

    Research in educational psychology and motor learning, in exercise physiology, and in

    other areas of education also have implications for curriculum development. A knowledge of

    educational psychology and adolescent development helps educators select objectives that

    are attainable at certain age levels and the conditions and amount of time necessary for

    learning. Time greatly influences achievement of the objectives. It is better to have fewer

    objectives and teach them well than to have a large number of unattained objectives. Re-

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    search indicates that learning that is applied or integrated with other learning is retained

    longer than isolated or compartmentalized learning.

    Governmental Activity

    Federal and state legislation; judicial decisions such as those on legal liability, integration,

    and busing; and government regulations and supervision, including the power to allot or

    withdraw funds, plays a major role in the educational process. Federal laws that have had a

    tremendous effect on school programs include PL 94-142 (The Education for All

    Handicapped Children Act) and its sequel, The Individuals with Disabilities Education Act

    of 1990 (PL 101-476); Section 504 of the Rehabilitation Act; and Title IX. Policy

    constraints often dictate what can be done, leaving little latitude for innovation. The National

    Association for Sport and Physical Education (1999) has prepared the Sport and Physical

    Education Advocacy Kit (SPEAK) II to help physical educators change public opinion and

    influence political decisions that affect physical education. l0

    Philosophies of Education and Physical Education

    The philosophical orientation of persons responsible for curriculum decisions is undoubtedly

    the greatest variable influencing the selection of school goals and objectives. Progressive

    philosophers study the learner and select curricular purposes and content in terms of student

    needs and interests. Essentialists derive goals and subject matter from the body of

    knowledge that has been handed down over thousands of years. Sociologists view the school

    as a means to help people deal with contemporary problems. Educational philosophies

    attempt to answer questions such as whether to educate persons to adjust to the culture or to

    improve the culture, and whether to provide a general education for all students or vocational

    training for those who wish to leave early or immediately after high school to go to work.

    The board of education is generally responsible for establishing the overall philosophy

    and goals of the schools within its jurisdiction. District goals should be divided into sub-

    goals and performance objectives consistent with educational goals and standards. Physical

    education goals and objectives are formulated in the same manner.

    To form a philosophical base on which to build a meaningful program, teachers must

    become aware of their own philosophies. To accomplish this, they should wrestle with

    questions like the following:

    1. What is the purpose of education?

    2. What is the purpose of physical education? To teach concepts, sport skills, fitness?

    Personal and social skills?

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    d. subject matter

    e. trends, innovations, research

    f. governmental activity

    g. philosophy

    Educational Purposes, Value Orientations,

    and Curriculum Patterns

    Local social and environmental forces and the philosophies of educators and physical

    educators directly influence the purposes of education and the value orientations that are

    selected as the bases for local curricula. As social forces change, the demands placed on

    schools also change. Decisions about social implications must take into account the following

    purposes of education:

    1. to preserve and maintain desirable social features by transmitting them to the young;

    2. to teach skills and competencies needed to function effectively as an adult member of

    society;

    3. to help the individual function within society to the fullest extent possible, both now and

    in the future, through intelligent self -direction, group deliberation, and action; and

    4. to teach the individual to constructively evaluate social issues and influence the social

    order by contributing to ordered, purposeful change.

    Jewett, Bain, and Ennis described five value orientations for curriculum development

    that match the purposes described above.12 They are disciplinary mastery, social

    reconstruction, learning process, self-actualization, and ecological integration. The chosen

    value orientation should be stated in the philosophy of the curriculum guide.

    Disciplinary mastery emphasizes the transmission "of the cultural heritage from one

    generation to the next." The "back to the basics" movement reflects this emphasis, as does

    the traditional emphasis on physical fitness and mastery of basic movement and sport skills

    in physical education.

    Social reconstruction stresses instruction for "creating a better society," and emphasizes

    interpersonal and problem-solving skills. Social reconstructionists include nontraditional

    activities such as outdoor and adventure education and "new games," with emphasis on

    cooperation rather than competition, in an attempt to broaden community recreational

    interests.

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    The learning process emphasizes learning how to learn and the importance of learning

    the skills needed to deal with rapid changes in knowledge and technology. Content includes

    basic physical education knowledge, as well as learning how to acquire sport skills.

    Advocates ofself-actualization provide opportunities for students to explore many

    activities and then develop expertise in one or more chosen activities. Experiences that lend

    themselves to each student's quest for personal excellence and satisfaction include outdoor

    pursuits and adventure activities.

    In the fifth orientation, ecological integration, self-actualization is sought as a means

    toward a holistic interaction between the individual and the environment. This orientation

    focuses on the global interdependent society and emphasizes health-related fitness, skillful

    movement, self-confidence, creativity, outdoor education, and leadership skills designed for

    optimum personal development.

    For learners to achieve curriculum goals and objectives, learning experiences must be

    selected and organized to reinforce concepts, values, and skills. Common school organizing

    structures include the separate subjects curriculum, the broad fields curriculum, and the core

    curriculum. Elementary school curricula generally follow the broad fields pattern, including

    such areas as language arts, social studies, and natural science. Middle schools often use a

    core curriculum, combining classes such as English, history, and science, with separate

    classes in physical education, art, music, and other subjects, using teacher specialists in those

    areas. The most common secondary school organizational pattern is the separate subjects

    curriculum in which a different subject is encountered by the learner during each period of

    the school day. No attempt is made to relate principles learned in courses such as chemistry,

    biology, and health to each other. The broad fields curriculum tends to be more learner-

    centered and promotes greater integration of concepts learned, while the specific subject

    pattern tends to be primarily subject-centered.

    No one curriculum pattern is adequate to serve the varied populations of all schools.

    Curriculum designers must study curriculum patterns as a basis for intelligent action and

    then select and combine elements from several patterns to form a curriculum pattern that

    suits the needs of the particular school or system within which they are working. This

    requires knowing the elements of each pattern and possessing the creativity to adapt them to

    the needs of the situation.

    In physical education, curriculum patterns have evolved from either a subject-centered or

    a student-centered approach. Subject-centered curriculum patterns include the traditional

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    activity-based and the more recent movement-based and concepts-based curriculum pat-

    terns. They are generally chosen to promote the purposes of transmitting the culture to young

    people to prepare them for effective living in society. They emphasize disciplinary mastery

    and learning how to learn. Student-centered patterns include the developmental- needs and

    the student-centered curriculum patterns. These patterns tend to reinforce the purposes of

    self-actualization and social change, along with their respective value orientations.

    Activity-Based Curriculum Patterns

    In the most common pattern, the activity-based curriculum is organized around activity

    units, including dance, fitness, and sports. Participation in activities is the goal. Since all

    activities cannot be included, a percentage of the total time is established for each activity

    category. Local considerations influence specific selections within each category.

    Progression is from basic skills in the elementary grades to specialization in a few selected

    activities at the high school level. Although the multi-activity pattern is easy to administer,

    many programs are inadequately planned and implemented resulting in boredom, repetition,

    and failure to develop skills beyond the basic level. Students fail to develop the concepts

    necessary to understand the purpose of physical education throughout life. These programs

    are difficult to justify to administrators and taxpayers.

    The foremost advocate of play for its own sake is Siedentop. He stated that "physical

    education derives from play, is best understood in reference to play and best defined as

    playful motor activity, and in its mature form is institutionalized in culture as sport and

    dance."13 Play is seen as an important part of human existence. Students need instruction to

    develop the fundamental motor patterns needed for participation in all activities and

    counseling to help them match their interests and abilities to suitable activities. Sport

    education is an activity-based approach that stresses learning to be competent, literate,

    enthusiastic sportspersons. Instruction mirrors sport in society, with modifications to fit the

    educational setting, and includes six features; (1) sport seasons (rather than units),

    sufficiently long to achieve the objectives; (2) team affiliation; (3) formal competitions in-

    terspersed with practice sessions; (4) a culminating event (tournament, meet, etc.); (5) record

    keeping/statistics, which provide feedback to players and coaches; and (6) festivities and

    rituals, such as team names, colors, logos, banners, opening ceremonies, and throwing out

    the first ball. Students participate in formal competitive schedules with preseason instruction,

    team practice sessions, a culminating event, and publicized records and standings. Games

    progress in difficulty, with modified games such as one-on-one, two-on-two, and three-on-

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    three, helping all students become competent and confident in their skills and strategies. All

    students are involved in playing, refereeing, and scorekeeping, with roles such as coach,

    manager, trainer, statistician, and sports information person rotated among students. Fair

    play points are awarded to lead students toward appropriate personal and social behaviors.

    Sports education may occur in single classes, with competition between classes scheduled

    during the same class period or other class periods, or during intramural activity time.

    Guests, such as parents, grandparents, teachers, and community members may serve as

    spectators or event managers. Sports education teaches skills, rules, strategies, appreciation

    for play in our society, and proper ethical principles involved in goodsport.14 Research has

    shown that students in the sport education model improve in the use of strategy, participation

    levels, and team play, while students in traditional models often do not.15

    Another activity-oriented curriculum approach is wilderness sports. Wilderness sports

    include activities conducted in wilderness settings, such as backpacking, canoeing, and

    scuba diving. While physical skill is the primary objective of wilderness activities, group or

    individual problem solving under stress is the major purpose of adventure education, which

    uses contrived obstacles or environments as problems or challenges for students to solve.

    Although instruction is included in physical education classes, weekend or overnight outings

    are essential for skill application in wilderness settings.16

    Movement-Based Curriculum Patterns

    The movement-based curriculum is based on the work of Laban and is used primarily in

    elementary school programs. 17 The curriculum is organized around themes involving the

    body and its interrelationship with space, time, effort, and flow. Exploration of movement

    concepts and a variety of movement skills in dance, gymnastics, and sports are included.

    Students use problem solving or discovery learning to create new ways of using their bodies

    to achieve specified goals with various pieces of equipment. Although movement-based

    curriculum patterns are primari1y used in elementary schools, effective programs have also

    been implemented in middle schools and high schools.

    Concepts-Based Curriculum Patterns

    Concepts approaches based on the body of knowledge about human movement are organized

    around key ideas or principles, broad enough to permit instruction in a wide variety of

    activities and meaningful enough to justify the time and effort expended. The goal is to help

    students understand the what, why, and how of physical education through problem solving

    in laboratory and activity settings. Sport and movement skills can be used to teach concepts.

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    Progression is from simple to more complex knowledge. Concepts approaches are based on

    two assumptions: (1) that concepts transfer to new skills and situations and (2) that students

    learn concepts better if the teacher emphasizes the concept (e.g., force production) rather than

    teaching the concept within an activity unit.

    Concepts-based curricula are more easily justified in an academic sense and may help

    physical education achieve a more respected place in the school curriculum. They adapt

    readily to individual student differences and to different locales. Students who do not excel

    in physical education activities often like the concepts approach. Another advantage may be

    the carryover of basic concepts about health and fitness to real life. Two disadvantages are

    that students may not learn the skills needed to participate ineach activity and that concepts

    may transfer to new skills and situations only when the application is made clear inthe new

    situation.

    Inthe late 1960s and 1970s, a group at Loughborough University inEngland devised a

    teaching model to overcome the deficiencies of the traditional activity model. 19 Their

    approach, which focuses on student understanding of game strategies and solving problems

    unique to game forms, became known as the Teaching Games for Understanding (TGFU)

    Approach. Theoretically, it agrees with the premise that the learner must move toward

    cognitive dissonance to create a desire to seek solutions to problems.20 The Games for

    Understanding Model involves a classification of games into types, such as invasion games

    (basketball, soccer, etc., target games (golf, archery), net/wall games (volleyball,

    racquetball), and field games (softball). Games are taught using a cycle of six steps. 21

    1. Introduction of the game form and the problems unique to that game. For example,

    volleyball is a net game that requires the use of strategic angles for placing the ball into

    spaces on the opponent's court and for defending spaces on one' s own court. Game forms are

    modified games such as 3-on-3 or 2-on-3 which contain the essential elements of the official

    game, with adaptations to meet the needs of the learners and to ensure safety .

    2. Games appreciation. The emphasis is on students understanding the rules of the game.

    Players learn that rules affect the skills and strategies needed. Rules generally include the

    number of players on a team, the playing area, the type of equipment (modified balls, lower

    nets), and ways of scoring.

    3. Tactical awareness. Game components are exaggerated to increase student awareness of

    the need for certain game strategies such as creating space when attacking or denying space

    when defending and recognizing opponents' weaknesses. The teacher's role is to observe

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    the outcome, assess the situations that arise and the players' solutions, and then pose

    questions to individuals or groups that stimulate possible answers or challenge further

    thought. "Questions may concern the objective of the game, the selection and execution of

    particular tactics or techniques, [such as] What are you trying to do? What are the

    alternatives? How could you best achieve it? How can other team members help? How will

    you adjust to the opponents' play? etc."22

    4. Decision making. Students gain experience in recognizing cues from game situations and

    predicting possible outcomes, then choosing the best outcome for the situation. Decisions

    include "What to do" and "How to do it."

    5. Skill execution. Once students see the need to improve skills to accomplish their tactical

    goals, they are better prepared to work on skill development under the guidance of the

    teacher. Both skill efficiency and appropriateness in the game are considered.

    6. Performance. Appropriate response selection and efficient technique execution ultimately

    result in effective game performance. In this phase, the students' abilities are assessed and

    the cycle returns to the beginning.

    The TGFU model takes into account both learning and motivation theory, helps students see

    relationships and differences between games, and fosters both cognitive development and

    skill development. However, it requires teachers to be truly knowledgeable about game

    structures and to select developmentally appropriate game forms and modify games to help

    students understand the activities without violating the basic principles on which the games

    are based. Teachers must be helped to develop the pedagogical content knowledge required

    to implement this approach.23

    In the subdiscipline approach to physical education, units are based on the subdisciplines

    traditionally associated with physical education--exercise physiology, kinesiology, motor

    development, motor learning, sport sociology and psychology, and sport history, philosophy,

    and art. An example of a concept-oriented instructional unit for biomechanics using the

    subdiscipline approach might include:

    Week 1: Center of gravity and base of support

    Week 2: Balance

    Week 3: Spin and angle of rebound

    Week 4: Newton's laws of motion

    Week 5: Force production

    Week 6: Summary of the use of biomechanics in

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    sport 24

    Several variations of the concepts-based curriculum pattern include ( 1) integrating concepts

    with the traditional activity-based curriculum, (2) teaching a separate unit on concepts along

    with the traditional activity units, and (3) teaching concepts on special occasions such as

    rainy days and shortened periods.

    With the current emphasis on physical fitness, wellness, and healthy lifestyles, it is no

    surprise that physical educators have created a fitness-based curriculum approach. Most

    programs emphasize fitness concepts, as well as activity skills for developing healthy

    lifestyles. A number of textbooks for teaching fitness concepts to secondary school students

    has been published. Most programs are supplemented with activity units designed to

    encourage participation in physical activity throughout life.

    Developmental-Needs Curriculum Patterns

    The student needs curriculum is based on the cognitive, psychomotor, and affective

    developmental stages and growth patterns of children and youth. Basic skills are taught in

    elementary school programs; team sports are emphasized in middle and junior high school

    programs; and lifetime activities are taught in senior high school and college curricula, along

    with appropriate cognitive and affective objectives for students' developmental levels. The

    curriculum is often divided into activity or theme units chosen by the faculty to meet student

    needs.

    This curriculum pattern is primarily based on the assumption that students go through

    the same developmental stages at the same rate, although some programs attempt to provide

    a variety of learning experiences to provide for individual variation in developmental levels.

    In a survey of professionals, researchers concluded that developmentally appropriate practice

    involves "experiences which are adapted to the individual learner's needs, interests, skill, and

    confidence levels."25 The developmental-needs curriculum is widely accepted and often

    combined with the activity-based curriculum under the assumption that development will

    occur automatically through participation in motor activities.

    Student-Centered Curriculum Patterns

    Student-centered curriculum patterns are based on students' purposes for enrolling in

    physical education activities, including social interaction, adventure, emotional release,

    physical fitness, self-discipline, or personal expression. The assumption is that students are

    capable of assessing their own purposes and making appropriate choices, although

    counseling helps students with these choices. A wide variety of activities with beginning, in-

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    termediate, and advanced levels of instruction are required to meet student needs.

    Attendance, cooperation, and learning increase when students are allowed to concentrate on

    activities in which they have real interest and develop competence in activities in which they

    will participate outside of school. Some teachers may need to learn to teach new activities

    that are of interest to students. If students continually shift from one teacher to another,

    teachers may not get to know students. Some students can get lost in such a system.

    Humanistic physical education stresses the unique-ness of each individual. It uses

    physical activity to assist students in their search for personal meaning, self-understanding,

    self-actualization, and interpersonal relations. Subject matter mastery is de-emphasized.

    Humanistic physical education requires a caring, authentic teacher who can establish a close

    teacher-student relationship and facilitate student learning.

    Hellison developed a personal and social responsibility model for physical education. Its

    focus is on teaching and empowering students to take more responsibility for themselves and

    to be socially responsible and sensitive to the rights, feelings, and well-being of others. He

    identified the five goals shown in Table 4 and then placed these goals into a hierarchy of

    levels for developing responsibility: (0) irresponsibility, (1) respect, (2) participation, (3)

    self-direction, and (4) caring. Hellison proposed strategies to help youth progress through the

    five stages, including awareness talks, group and individual reflection, time to try out or

    experience the levels, group problem-solving meetings, individual counseling, and

    individual choice.26

    Table 4. Levels in Hellisons Personal and Social Responsibility Model

    1. Respect for the rights and feelings of others

    a. Maintaining self-control

    b. Respecting everyones right to be included

    c. Respecting everyones right to a peaceful conflict resolution

    2. Participation and effort

    a. Exploring effort

    b. Trying new things

    c. Developing a personal definition of success

    3. Self-direction

    a. Demonstrating on-task independence

    b. Developing a sound knowledge base

    c. Developing, carrying-out, and evaluating a personal plan

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    d. Balancing current and future needs

    e. Striving against external forces

    4. Sensitivity and responsiveness to the well-being of others

    a. Developing prerequisite interpersonal skills

    b. Becoming sensitive and compassionate

    c. Contributing to the community and beyond

    d. Helping others without rewards

    5. Outside the gym

    a. Trying out the levels in the classroom, on the playground and street, and at home

    b. Making decisions about the usefulness on the levels outside the gym

    Adventure education involves group or individual problem solving under stress using

    contrived obstacles or environments as problems or challenges for students to solve.

    Robinson proposed the risk-sport process as an alternative approach for humanistic physical

    education. His approach focuses on five phases: (1) initial involvement to meet individual

    needs for various levels of stimulation and autonomy within various social environments, (2)

    cognitive appraisal of the participant's perceived competency compared with the risk of the

    situation, (3) making decisions on which risks to accept or reject, (4) exploration of the

    nature of the performance and interpersonal experiences, and (5) reflection to understand thefactors underlying their sport experience. Since risk-sport activities are not suitable for or

    attractive to all students, this model is recommended as an elective unit within the physical

    education curriculum.27

    Another student-centered curriculum pattern is the personal meaning approach, in which

    the focus is upon the satisfaction gained from participation in the movement experience or

    from the use of movement activities to achieve personal goals. The purpose-process

    curriculum framework (PPCF), defined by Jewett and Mullan consists of seven groups of

    movement purposes- physiological efficiency, psychic equilibrium, spacial orientation,

    object manipulation, communication, group interaction, and cultural involvement.28 It is

    assumed that students have the same purposes, but the emphasis may change from school to

    school depending on the students. The curriculum content can be arranged within activity or

    concept units emphasizing one or more selected purposes. An example of the PPCF is the

    program developed for tenth graders in a Canadian school district. Students take one unit

    each in fitness, personal development, and dance; two goal-type games; two net games; and

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    one target game or combative activity. Adventure activities fit in well with the personal

    meaning curriculum. The major problem with the PPCF is that it is difficult to use for

    persons not familiar with the framework.

    REVIEW QUESTIONS: Define each of the following curriculum patterns:

    Subject-centered

    a. Activity-based

    1) Sport education

    2) Wilderness sports

    b. Movement-based

    c. Concepts-based

    1) Teaching games for understanding

    2) Subdiscipline; fitness

    d. Developmental needs

    Student-centered

    a. Humanistic

    b. Adventure education/risk sports

    c. Personal meaning

    Building aProgram from Curriculum Patterns

    Curriculum design involves choosing one or more curriculum patterns that meet the goals and

    objectives of the school or district for which the curriculum is being designed. For example, a

    movement approach may be chosen for the elementary schools, with activity-based programs

    dominating the secondary programs. Fitness-oriented concept units could be taught in the

    middle, junior, and senior high schools, with other concepts integrated with the appropriate

    activity units. The important thing to remember is that programs and patterns must be

    compatible with school and community philosophies and have internal consistency. Hellison

    and Templin suggested using the 51 percent rule, meaning that the program should be built

    primarily around one curriculum model, integrating components of other models where

    appropriate.30 In this way, teachers might integrate aspects of some of their favorite models,

    while still having compatibility and defensibility with the program's values and beliefs.

    Annarino and his colleagues listed the following practical considerations for designing or

    selecting curriculum patterns and programs:

    Needs and interests of students

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    Number and type of students

    Pre-entry skills of the students

    Terminal objectives to be achieved

    Type, expertise, and number of instructional personnel

    Grouping of students

    Availability of equipment and supplies

    Number of teaching stations

    Time allotments

    School and state requirements

    Type of instructional strategy to be employed

    Availability and types of instructional aids

    Seasonality 31

    Siedentop and his colleagues suggested the following considerations :

    How adequate are the school facilities? How adequate are the community

    opportunities? How easy is it for students to get from school to the community sites?

    Do students have to catch buses right after school? Is the school district willing to

    provide supplementary compensation for faculty leadership in intramurals, clubs,

    and drop-in recreation? What is the state law regarding physical education? What

    support is there for going beyond the requirements of the state law with an elective

    program? How motivated are the physical education teachers to build a program that

    really counts? The answers to these questions will provide the background information

    for making decisions about how much a program can accomplish.32

    Whatever program is selected, do it well. It may be worthwhile to implement program

    components in small steps and work with that portion until success is achieved before

    starting another part.