CS 101 Chapter 1: Background Aaron Bloomfield. Let’s begin Goal –Teach you how to program...
-
Upload
sheila-underwood -
Category
Documents
-
view
217 -
download
1
Transcript of CS 101 Chapter 1: Background Aaron Bloomfield. Let’s begin Goal –Teach you how to program...
CS 101
Chapter 1: BackgroundAaron Bloomfield
Let’s begin
• Goal– Teach you how to program effectively
• Skills and information to be acquired– Mental model of computer and network behavior– Problem solving– Object-oriented design– Java
What is a computer?
• Not a rhetorical question!• “A device that computes…
especially a programmable electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information”– From American Heritage® Dictionary of the English
Language, 4th Edition
So what is a computation?
• The act or process of computing– Duh!
• Definition of computing:– To determine by the use of a computer– To determine by mathematics, especially by numerical
methods: computed the tax due• My revised definition for computing:
– The act of taking a problem with specific inputs and determining a specific answer (output)
Axiom
• By definition, a (properly functioning) computer will always produce the same output given the same input
• So how do we compute random numbers?
The first computers
• Scales – computed relative weight of two items– Computed if the first item’s weight was less than, equal to, or
greater than the second item’s weight• Abacus – performed mathematical computations
– Primarily thought of as Chinese, but also Japanese, Mayan, Russian, and Roman versions
– Can do square roots and cube roots
Stonehenge
88
Computer SizeComputer Size
ENIAC then…
ENIAC today…
With computers (small) size does matter!With computers (small) size does matter!
So what do we do with a computer now that we have one?
• We have to tell a computer what to do– Computers have no intelligence of their own
• We tell a computer what to do by writing a computer program– In this course, we’ll use Java
Algorithms
• What is an algorithm?• “A step-by-step problem-solving procedure,
especially an established, recursive computational procedure for solving a problem in a finite number of steps”– From American Heritage® Dictionary of the English
Language, 4th Edition
• We’ve seen lots of algorithms before…
Example algorithm: map directions
Example algorithm: car radio removal
Example algorithm: Recipes
Bad algorithms
• Not all algorithms are “good”
• So then what makes an algorithm “bad”?
Bad algorithms: MapQuest directions
• Consider directions to get around grounds
Note that this is not an incorrect algorithm!Note that this is not an incorrect algorithm!Just a Just a veryvery inefficient one inefficient one
Bad algorithms: Shampoo directions
Bad algorithms: Shampoo directions
• Lather, rinse, repeat
• This algorithm repeats forever!– Note that humans know to not to spend forever performing the
algorithm– But computers do not!
• Remember, they have zero intelligence
• Hence the overplayed computer joke:– How did the computer scientist die in the shower?– He read the directions: lather, rinse, repeat
Bad algorithms: Inexact recipes
Our goal
• Is to write correct and efficient algorithms for a computer to follow– Remember that computers are dumb!
• We aren’t going to worry about the efficient part in this course
• But what does “correct” mean?
“Correct” algorithms
• Consider an algorithm to display the color blue
• Is this blue?
• Is this blue?
• What about this?
• And this one?
Definitely
Also, yes: two correct results!
Maybe (could be green)
Definitely not
Note that this is not an incorrect algorithm!Note that this is not an incorrect algorithm!Just a Just a veryvery inefficient one inefficient one
So what does all this mean?
• Humans specify algorithms without a lot of precision– Display the color “blue”– Get me from “here” to “there”– When there isn’t much precision, there are often multiple answers
• Computers need more precision– Display the color 0x0000ff (royal blue):
• There is only one possible outcome– Find the shortest route from “here” to “there”
• We need to be very specific when we specify things to a computer– Computers are dumb!
Onto the book chapter
• A lot of this terminology will be confusing at first– We will be going over it in more detail throughout the
semester
Computer Organization
Input Devices
CentralProcessing Unit
Memory
Output Devices
• Computer advertisement specification– Intel® Pentium 4 Processor
at 3.06GHz with 512K cache– 512MB DDR SDRAM– 200GB ATA-100 Hard Drive
(7200 RPM, 9.0 ms seek time)– 17” LCD Monitor– 64MB NVIDIA GeForce4
MX Graphics Card®– 16x Max DVD-ROM Drive– 48x/24x/48x CD-RW Drive– 56K PCI Telephony Modem– Windows XP Home Edition®– 10/100 Fast Ethernet Network Card
• – Intel® Pentium 4 Processor
at 3.06GHz with 512K cache– 512MB DDR SDRAM– 200GB ATA-100 Hard Drive
(7200 RPM, 9.0 ms seek time)– 17” LCD Monitor– 64MB NVIDIA GeForce4
MX Graphics Card®– 16x Max DVD-ROM Drive– 48x/24x/48x CD-RW Drive– 56K PCI Telephony Modem– Windows XP Home Edition®– 10/100 Fast Ethernet Network Card
Computer Organization
3.06 billion operationsper second
512 million bytes ofmemory that can betransferred at double
the normal rate
A byte is 8 bits
A bit is a 0 or a 1
Stores 200 billionbytes of data. You want high RPM and
low seek time.0.009 seconds is
average
17” on the diagonal.Resolution up to1,280 by 1,024
pixels
Microprocessor fordisplaying images with
64 million bytes ofmemory. More memorysupports more colorsand higher resolution
Reads DVDs 16 timesfaster than a basic DVD
drive. Can hold up to8 billion bytes of data
Can read and writeCDs. Can hold 650
million bytes of dataReads at 48 timesfaster and writes
24 times faster thana basic drive
Can send or receiveup to 56 thousand
bits per second
Computer operatingsystem using a
graphical interface
Can send or receivedata at two rates –
10 or 100 million bytesper second
3030
A bit of humor: Computer A bit of humor: Computer OrganizationOrganization
Why I like adding humorous Why I like adding humorous bits into class…bits into class…
Home network
ISP
Router
LaptopComputer
Cable modem
Internet
Backbones
3333
A bit of humor…A bit of humor…
Network communication
• Communication protocol– Set of rules that govern how data is sent and received
• TCP/IP– Exchanging packets of information over the Internet
• FTP– Exchanging files between computes
• SMTP– Exchanging email over the Internet
• POP– Exchanging email between mail reader and the ISP
• HTTP– Exchanging files over the WWW
• SSL– How information is to be encrypted
First Programming Languages
• Ada Lovelace (1833)– Programmed of Babbage’s analytical engine
• ENIAC (1945)– Programmed by plugging wires
• Binary– 100100010101001010101010
• Assembly• FORTRAN (1954)
Java’s Direct Lineage
• C (1972) by Dennis Ritchie
• C++ (1985) by Bjarne Stroustrup
• Java (1991) by James Gosling and others at Sun Microsystems
Computing units of measure
• A bit is either a 1 or a 0– On or off, true or false, etc.
• A byte is 8 bits:– 01001010– As there are 8 bits per byte, each byte can hold 28=256 values– 01001010 = 74
• All computing measurements are in terms of bytes
Computing units of measure
• Kilo (K) = 1,000 (thousand)• Mega (M) = 1,000,000 (million)• Giga (G) = 1,000,000,000 (billion)• Tera (T) = 1,000,000,000,000 (trillion)• Kilo = 210 = 1,024• Mega = (1024)2 = 1,048,576• Giga = (1024)3 = 1,073,741,824• Tera = (1024)4 = 1,099,511,627,776
= Kibi (Ki)
= Mebi (Mi)
= Gibi (Gi)
= Tebi (Ti)
Computing units of measure
• An unformatted text document (such as a Java program)– 3 pages per kilobyte (1,000 bytes)
• A formatted document (such as a Word file)– About 5k per page with formatting
• A digital camera picture– About 1 Mb each (1,000,000 bytes)
• An MP3 music file– 5 Mb for a 5 minute song
• A music file on a CD– 50 Mb for a 5 minute song– 10 times the size of an MP3!
• A movie clip– About 10 Mb per minute of (TV-sized) video
A marketing trick
• This hard drive has 250,059,350,016 bytes– = 250.06 Gigabytes– = 232.89 Gibibytes
• Guess which one they use to advertise the drive?
Software
• Program– Sequence of instruction that tells a computer what to do
• Execution– Performing the instruction sequence
• Programming language– Language for writing instructions to a computer
• Major flavors– Machine language or object code– Assembly language– High-level
Program to which computer can respond
directly. Each instructionis a binary code that
corresponds to anative instruction
Symbolic languagefor coding machine
language instructions
Detailed knowledge ofthe machine is notrequired. Uses avocabulary and
structure closer to theproblem being solved
Java is a high-levelprogramming
language
For program to beexecuted it must be
translated
Translation
• Translator– Accepts a program written in a source language and translates it
to a program in a target language
• Compiler– Standard name for a translator whose source language is a high-
level language
• Interpreter– A translator that both translates and executes a source program
Java translation
• Two-step process
• First step– Translation from Java to bytecode
• Bytecodes are architecturally neutral object code• Bytecodes are stored in a file with extension .class
• Second step– An interpreter translates the bytecodes into machine instructions
and executes them• Interpreter is known a Java Virtual Machine or JVM
Programming Task
• Display the forecast
I think there is a world market for maybe five computers. Thomas Watson, IBM, 1943.
DisplayForecast.java
// Authors: J. P. Cohoon and J. W. Davidson// Purpose: display a quotation in a console window
public class DisplayForecast {
// method main(): application entry point public static void main(String[] args) { System.out.print("I think there is a world market for"); System.out.println(" maybe five computers."); System.out.println(" Thomas Watson, IBM, 1943.");
}}
Three statements make up the action of method main()
Method main() is part of class DisplayForecast
A method is a named piece of code that performs some action or implements a behaviorAn application program is required to have a public static void method named main().
Sample output
Java Documentation
• Familiarize yourself with the Java documentation– It will save you lots of time!
• A link to it is on the website– We will go over it in a future lab as well
Good Commenting
• Necessary so others can re-use your code– And so the graders can understand it!
• A well commented program:
// Authors: J. P. Cohoon and J. W. Davidson// Purpose: display a quotation in a console window
public class DisplayForecast {
// method main(): application entry point public static void main(String[] args) { System.out.print("I think there is a world market for"); System.out.println(" maybe five computers."); System.out.println(" Thomas Watson, IBM, 1943.");
}}
Bad commenting
// Thomas J. Watson (February 17, 1874 - June 19, 1956) is
// considered to be the founder of IBM. He was one of the
// richest men of his time and called the world's greatest
// salesman when he died.
// Watson was born in Campbell, New York. His formal
// education consisted of only a course in the Elmira
// School of Commerce. His first job was at age 18 as
// a bookkeeper in Clarence Risley's Market in Painted
// Post, New York. Later he sold sewing machines and
// musical instruments before joining the National Cash
// Register Company as a salesman in Buffalo. He eventually
// worked his way up to general sales manager. Bent on
// inspiring the dispirited NCR sales force, Watson
// introduced the motto, "THINK," which later became
// a widely known symbol of IBM.
// Although he is well known for his alleged 1943 statement:
// "I think there is a world market for maybe five computers"
// there is no evidence he ever made it. The author Kevin
// Maney tried to find the origin of the quote. He has been
// unable to locate any speeches or documents of Watson's
// that contain this, nor is it present in any contemporary
// articles about IBM. The earliest known citation is from
// 1986 on Usenet in the signature of a poster from Convex
// Computer Corporation as "I think there is a world market
// for about five computers" --Remark attributed to Thomas
// J. Watson (Chairman of the Board of International
// Business Machines),1943
// While at NCR, he was convicted for illegal anti-
// competitive sales practices (e.g. he used to have
// people sell deliberately faulty cash registers, either
// second-hand NCR or from competitors; soon after the
// second-hand NCR or competitors cash register failed,
// an NCR salesperson would arrive to sell them a brand
// new NCR cash register). He was sentenced, along with
// John H. Patterson (the owner of NCR), to one year of
// imprisonment. Their conviction was unpopular with the
// public, due to the efforts of Patterson and Watson to
// help those affected by the 1913 Dayton, Ohio floods,
// but efforts to have them pardoned by President Woodrow
// Wilson were unsuccessful. However, the Court of
// Appeals overturned the conviction on appeal in 1915,
// on the grounds that important defense evidence should
// have been admitted.
public class DisplayForecast {
// method main(): application entry point
public static void main(String[] args) {
System.out.print("I think there is a world market for");
System.out.println(" maybe five computers.");
System.out.println(" Thomas Watson, IBM, 1943.");
}
}
More bad commenting
• From the context-switching code of Unix V6 (file: slp.c)
/* * If the new process paused because it was * swapped out, set the stack level to the last call * to savu(u_ssav). This means that the return * which is executed immediately after the call to aretu * actually returns from the last routine which did * the savu. * * You are not expected to understand this. */
if(rp->p_flag&SSWAP) { rp->p_flag =& ~SSWAP; aretu(u.u_ssav);}
• Source: http://www.tuhs.org/Archive/PDP-11/Trees/V6/usr/sys/ken/slp.c
Java and the Internet
I think ...
JVMJava
Compiler
DisplayForecast.java
DisplayForecast.class DisplayForecast.class
Modem Modem
Your machine Your friend's machine
Internet
Engineering software
• Complexity of software grows as attempts are made to make it easier to use– Rise of wizards
Software engineering
• Goal– Production of software that is effective and reliable,
understandable, cost effective, adaptable, and reusable
• Goal– Production of software that is effective and reliable,
understandable, cost effective, adaptable, and reusable
• Work correctly and not fail
• Goal– Production of software that is effective and reliable,
understandable, cost effective, adaptable, and reusable
• Because of the long lifetime many people will be involved– Creation– Debugging– Maintenance – Enhancement
• Two-thirds of the cost is typically beyond creation
• Goal– Production of software that is effective and reliable,
understandable, cost effective, adaptable, and reusable
• Cost to develop and maintain should not exceed expected benefit
• Goal– Production of software that is effective and reliable,
understandable, cost effective, adaptable, and reusable
• Design software so that new features and capabilities can be added
• Goal– Production of software that is effective and reliable,
understandable, cost effective, adaptable, and reusable
• Makes sense due to the great costs involved to have flexible components that can be used in other software
Separate components into external and internal
aspects
Construct a system fromcomponents and packages
Ranking or ordering of objects
Principles of software engineering
• Abstraction
• Encapsulation
• Modularity
• Hierarchy
• Abstraction
• Encapsulation
• Modularity
• Hierarchy
Determine the relevant properties and features
while ignoring nonessential details
• Abstraction
• Encapsulation
• Modularity
• Hierarchy
• Abstraction
• Encapsulation
• Modularity
• Hierarchy
• Abstraction
• Encapsulation
• Modularity
• Hierarchy
5555
A bit of humor:A bit of humor:1989 Computer1989 ComputerAdvertisementAdvertisement
Guess the price!
Object-oriented design
• Purpose– Promote thinking about software in a way that models
the way we think and interact with the physical word• Including specialization
• Object– Properties or attributes– Behaviors
Programming
• Class – Term for a type of software object
• Object– An instance of a class
with specific properties and attributes
Programming
• Problem solving through the use of a computer system
• Maxim– You cannot make a computer do something if you do not
know how to do it yourself
Problem Solving
• Why do you care?– We are all assigned tasks to do
• At work• At home• At school
• Why not do them– Right– Efficiently
Problem Solving
• Why care about computer-based problemsolving (i.e., programming)?
– Neat– Frontier of science– Profitable– Necessary– Quality of life
Problem Solving
• Remember– The goal is not a clever solution but a correct solution
• Accept– The process is iterative
• In solving the problem increased understanding might require restarting
• Solutions– Often require both concrete and abstract thinking
• Teamwork
Problem Solving Process
• What is it?– Analysis– Design– Implementation– Testing
• – Analysis– Design– Implementation– Testing
Determine the inputs, outputs, and other components of the problem
Description should be sufficiently specific to allow you to solve the problem
Describe the components and associated processes for solving the problem
Straightforward and flexible
Method – process
Object – component and associated methods
Develop solutions for the components and use those components to produce an overall solution
Straightforward and flexible
Test the components individually and collectively
Problem Solving Process
Testing
Design
Analysis
Implementation
Determineproblem features
Describe objectsand methods
Produce theclasses and code
Examine forcorrectness
Rethink asappropriate
Tips
• Find out as much as you can
• Reuse what has been done before
• Expect future reuse
• Break complex problems into subproblems
Tips
• Find out as much as you can
• Reuse what has been done before
• Expect future reuse
• Break complex problems into subproblems
Find out what is known about the problem
Talk to the presenter
Determine what attempts have succeeded and what attempts have failed
Research can require significant time and generate questions
The effort is worthwhile because the result is a better understanding
True understanding of the problem makes it easier to solve
Consider
Sketching a solution and then repeatedly refine its components until the entire process is specified
Tips
• Find out as much as you can
• Reuse what has been done before
• Expect future reuse
• Break complex problems into subproblems
Your time is valuable
Correctness is probably even more valuable
Use existing infrastructure that is known to work
Be open to indirect use of existing materials
Tips
• Find out as much as you can
• Reuse what has been done before
• Expect future reuse
• Break complex problems into subproblems
Make as few assumptions as necessary
Maximizes the likelihood that your effort can be used in future situations
Tips
• Find out as much as you can
• Reuse what has been done before
• Expect future reuse
• Break complex problems into subproblems
Divide-and-conquer
Solve subproblems and combine into an overall solution
Tips
• Read– Problem solving texts
• George Polya, How to Solve It; A New Aspect of Mathematical Method,Princeton Press, 1988
• Wayne Wickelgren, How to Solve Mathematical Problems, Dover Publications, 1995
• Paul Zeitz, The Art and Craft of Problem Solving, John Wiley, 1999– Sociological examination of different problem solving styles
• Sherry Turkle and Seymour Papert, Epistemological Pluralism: Styles and Voices Within the Computer Culture, Signs: A Journal of Women in Culture and Society, 1990
7070
Today’s demotivatorsToday’s demotivators