CreativeMe Creativity guide. An overwiew.. What is CreativeMe? A creative and cross disciplinary...
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Transcript of CreativeMe Creativity guide. An overwiew.. What is CreativeMe? A creative and cross disciplinary...
![Page 1: CreativeMe Creativity guide. An overwiew.. What is CreativeMe? A creative and cross disciplinary e-learning environment for product development Target.](https://reader036.fdocuments.us/reader036/viewer/2022062516/56649e4b5503460f94b3fc6a/html5/thumbnails/1.jpg)
CreativeMe
Creativity guide. An overwiew.
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What is CreativeMe?
• A creative and cross disciplinary e-learning environment for product development
• Target groups: 2nd and 3rd level students and teachers
• Languages: EN, ES, FR• Developed during an EU LLP, KA3 (ICT)
multilateral project– Project 505571-LLP-1-2009-1-FI-KA3- KA3MP– CreaCIT – Creative Cross Innovation Tutor for
Product Development www.muova.fi/CreaCIT
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Why CreativeMe?
• Critical thinking, creativity, initiative, problem-solving, risk assessment, decision-taking and constructive management play a role in all 8 key competences for lifelong learning.
• Enhancing creativity and innovation, including entrepreneurship, at all levels of education and training (ET 2020 strategic objective)
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But….
• “People would never become more creative citizens by parliamentary decree”
• Less WHAT, more HOW
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Creativity guide
• Creativity and education• Product development• Pedagogical model• Case studies
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Section 1Creativity and education
What’s the role of education in thepromotion of creative dispositions?
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Creativity is not …
• easy• …• …• …• …• …• …
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Creative school ecosystem
• Identify main actors / environments• Draw relations (barriers / enablers)
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Teachers’ perceptions on creativity
Tick as appropriate• Creativity should be applied to every school
subject• I actively promote creativity in my lessons• Play and multi-disciplinary work are embedded in
my lessons• Creativity can be assessed
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Let’s compare results
• Creativity should be applied to every school subject (96%)
• I actively promote creativity in my lessons (80%)
• Play and multi-disciplinary work are embedded in my lessons (>50%)
• Creativity can not be assessed at all (>50%)
Source: ICEAC. Creativity and Innovation in Education and Training in the EU 27.
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Teacher as idea agent
• Create optimal conditions to achieve creative outputs
• Understand, harness and supervise the functions of an idea development team
• Extract the best from each student in team and also inspire them
Source: The Idea Agent. Michanek & Breiler
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Motivation
• Try to remember the last time your students were fully absorbed and engaged in the task they were doing
• Why was that?
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Wild topics
• Rich• Challenging• Extended• Relevant• Responsibility• Real• Unfathomable• Collaborative
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Self-efficacy
• Who am I? • What do I know? • Whom do I know?
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Whom do I know?
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Silence is an art
Think about the time when you have stayed silent despite:
• Having a good idea yourself? • Having some advice you wanted to share with
your students? • Having real misgivings about the way things were
going? • Wanting to speed things up?
Source: The Lazy Teacher’s Handbook. Jim Smith.
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Creativity needs …
• Time and suitable atmosphere• Scaffolds • Real beneficiaries• Real audience• Visibility• Feedback• Student-led• Awareness and reflection• Chaos (a bit of)
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Section 2Product development
A good enabler of creativity
in the classroom?
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An introduction to design thinking
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Product development cycle
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Section 3Pedagogical model
Translating theory into practice
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Module themes
Real life inspired themes creating meeting pointsfor different disciplines and fields of education
• Play• Movement• Health & Wellbeing
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Module structure
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Module example
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Module & creativity methods
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Section 4Case studies
Talk the talk, and walk the walk
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Case studies
• Secondary– IES Cuenca del Nalón (Spain)
• VET– Technical School Centre Nova Gorica
(Slovenia)• 3rd level – University of Vaasa, University of
Applied Sciences (Finland)
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Section 5Appendixes
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Partners– Western Finland Design Centre MUOVA (Aalto, TaiK-UWASA), coordinator– Digital Media Centre DMC (DIT - The Dublin Institute of Technology)– Estonian Acedemy of Arts EAA– Seinäjoki Vocational Education Centre SEDU– University of Vaasa UWASA, Department of Production– Flemish Ministry of Education & Training DBO– Ciudad Industrial del Valle sen Nalón S.A.U., VALNALÓN– Tehniški šolski center Nova Gorica TSC
Associated partners– COTEC (Fundacion Cotec of Spain) - private foundation– I3G - Graphic Expression in Engineering Research Group - University of Oviedo– IES Cuenca del Nalón (secondary non-VET educational institute)– SEMA (Société d'Encouragement aux Métiers d'Art)
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Contact information
Western Finland Design Centre MUOVAAalto University School of Arts, Design and Architecture* - University of Vaasa
RoleProject coordinatorContactTanja OraviitaTel: +358 40 7450828Email: [email protected]: www.muova.fi
*before 1.1.2012: Aalto University School of Art and Design
Digital Media CentreDublin Institute of Technology
RolePrincipal Learning Environment Design & Development Partner ContactJames WoganTel: +353 1 402 3094Email: [email protected]: www.dmc.dit.ie
www.creativemejournal.euwww.muova.fi/CreaCIT
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Thank you!
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.© Creative Cross Innovation Tutor for product development
www.creativemejournal.com