Creating the Design Document
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Transcript of Creating the Design Document
Putting the Elements Together
Questions to Ask?
• What is the outcome of the game?– What do we want the learner to know how to do when done playing the game?
• What are the tasks that must be demonstrated in the game to achieve the outcome?
• How can we verify the outcome as been achieved?
Questions to Ask
• What is the “message” of the game?• What will make the game “educational”?• What qualities of the game will make it effective or ineffective?
• What could be done to make the game engaging?
Creating a Game Design Document
• The “Game Design Document”– Provides guidance to developer– Clarifies objectives and learning outcomes for stakeholders
– Provides “road map” of process.
Whole Part
Gaming
Playing
(Serious ) GamesSimulation
GamificationPoints, Badges, Levels
ToysPlayful Design
From Game Design Elements to Gamefulness: Defining “Gamification”, Deterding, S. et. al
Elements of a Game Design Process/ Document
• Overview of Concept• Desired Outcomes• Instructional Objectives• Tying Assessment to Gameplay• Game Play Strategy• Description of Characters (if any)• Game Environment• Description of How Game is Played• Reward Structure• Look and Feel of Game• Technical Specifications• Timeline
Overview of Concept
Short description of your game. Give as much information as possible.
Desired OutcomeWhat do you want the learner to be doing as a result of playing the game?
Instructional Objectives
What learning objectives will facilitate the learning?
Tying Assessment to GameplayConcept to be
taughtIn‐Game Activity Assessment of Learning
Example:Closing the sale. Select Right Closing Track # of Attempts
the first time
Game Play Strategy
Exploration/Simulation /Free Play Area
Branching story, On‐Line Board Games
Matching, Trivia Games, Drag and Drop Games
Gameplay Strategy
Type of Game Play(Customer
Development)
Level of InteractivityType of
Knowledge Taught
Low Medium High
Exploration/SimulationEngine/Free Play Area
Problem‐Solving
Branching story, On‐LineBoard Games
ConceptualKnowledge/
RulesMatching, Trivia Games, Drag and Drop Games
Declarative Knowledge/Fact/Jargon
Designing Performance‐Based Instruction
Facts Concepts Rules- Elaborating- Organizing- Association
- Examples- Non-Examples- Attribute Classification
- If-Then- Cause/Effect- Concept Application
Procedures Principles Problem-Solving
- Whole to Part Review- Learn Parts- Assemble Procedure
- Teach Model- Behavior Checklist- Examples
- Multiple Scenarios- Professional Experiences- Realistic Application
Type of Knowledge
Instructional Strategy Gameplay Developed
Description of CharactersName Role/ Position Gender Attitude Attire Represents
John Potential Customer
Male Friendly Shirt tie, Suit‐no jacket
Elusive potential customer.
Mary Sales Representative
Female Helpful Business Casual Proper procedure for initiating potential customer contact.
Lou Ann Co‐Worker Female Unfriendly Business Casual Provides critical information regarding pre‐qualification of potential customer.
USER New Sales Representative
N/A N/A N/A Person who needs to pre‐qualify John during the case study.
Game Environment
Describe the environment in whichthe learner finds themselves whenplaying the game.
Description of How Game is PlayedDetailed “walk through” of how to playthe game.
Reward Structure
How do you plan to reward players?
Look and Feel of the GameHow does the game “look”?
Technical SpecificationsWhat software? On what server? Is there a download?
Timeline
Create a Game• Sales or Customer Service
– Develop idea and create one page game‐design document of idea.
• Use Post‐It Notes to write down one idea per note of something in your game. (two avatars to present content)
– Present idea to all teams (poster session)– Steal “best” ideas and incorporate them into your game.
– Report “new and improved” game to room.
Paper Prototyping