Creating a Game Design Document
description
Transcript of Creating a Game Design Document
Game Design
Document
Elements of a Game Design Process/ Document
• Overview of Concept• Desired Outcomes• Instructional Objectives• Tying Assessment to Gameplay• Game Play Strategy• Description of Characters (if any)• Game Environment• Description of How Game is Played• Reward Structure• Look and Feel of Game• Technical Specifications• Timeline
Overview of Concept
Short description of your game. Give as much information as possible.
Example:The concept is to create a web-based single player online game for sales
representatives that provide engaging, relevant, and personalized learning
on the topic of opening and closing a conversation with a customer. Topics
covered in the game are tied to our sales engagement model. The game is
based on a realistic setting of a store. The game will happen from a third-
person perspective and the learner will be evaluated on credibility, affability
and the ability to make the sale.
Desired OutcomeWhat do you want the learner to be doing as a result of playing the game?
Example:
Sales representatives will
properly use the Sales model
to spend time with customer
and ultimately make a sale.
Instructional Objectives
What learning objectives will facilitate the learning?
Example:
At the end of the game, the learners
will be able to:
-Appropriately approach and engage a
customer-Apply the three steps of an opening.
-Apply the two steps of the closing.
Tying Assessment to GameplayConcept to be
taughtIn-Game Activity Assessment of Learning
Example:Closing the sale. Select Right Closing Track # of Attempts the first time
Game Play Strategy
Exploration/Simulation /Free Play Area
Branching story, On-Line Board Games
Matching, Trivia Games, Drag and Drop Games
Gameplay Strategy
Example:
Matching game. The learner
must match the right closing
technique with the right phrase
from the customer.
Type of Game Play(Customer
Development)
Level of InteractivityType of
Knowledge Taught
Low Medium High
Exploration/Simulation Engine/Free Play Area
Problem-Solving
Branching story, On-Line Board Games
Conceptual Knowledge/
Rules
Matching, Trivia Games, Drag and Drop Games
Declarative Knowledge/Fact/Jargon
Designing Performance-Based Instruction
Facts Concepts Rules
- Elaborating- Organizing- Association
- Examples- Non-Examples- Attribute Classification
- If-Then- Cause/Effect- Concept Application
Procedures Principles Problem-Solving
- Whole to Part Review- Learn Parts- Assemble Procedure
- Teach Model- Behavior Checklist- Examples
- Multiple Scenarios- Professional Experiences- Realistic Application
Type of Knowledge
Instructional Strategy Gameplay Developed
Description of CharactersName Role/ Position Gender Attitude Attire Represents
John Potential Customer
Male Friendly Shirt tie, Suit-no jacket
Elusive potential customer.
Mary Sales Representative
Female Helpful Business Casual Proper procedure for initiating potential customer contact.
Lou Ann Co-Worker Female Unfriendly Business Casual Provides critical information regarding pre-qualification of potential customer.
USER New Sales Representative
N/A N/A N/A Person who needs to pre-qualify John during the case study.
Example:
The learners will be able to customize an avatar
in terms of eyes, skin, hair and be able to select
different styles of cloths. The learners will
interact with six NPCs, three female and three
male. The customers in the store will each have
different amounts of time they are able to spend
with the sales representative.
Game Environment
Example:
Store with microwaves and refrigerators.
Daytime and nighttime scenes.
Describe the environment in whichthe learner finds themselves whenplaying the game.
Description of How Game is Played
Example:
Upon entering into the Learning Management
System and launching the game, the learner is
placed into a store where customization can
occur. After the learner customizes their avatar,
they see a customer enter the store. They must
approach that customer. At that time, they are
given choices of questions to ask the customer.
Next…
Detailed “walk through” of how to playthe game.
Reward Structure
How do you plan to reward players?
Example:
The points in this game will be based on three
variables. These variables are credibility, affability and
making the sale. Each will be scored separately and
then an overall score will be provided called the
“Engagement Score.” Within the game, a focus will be
on a mastery orientation toward the goal. This means
each learner works to master the content in the game
and overall score is not related to any other learner’s
scores. Feedback will be provided immediately with an
unobtrusive popup accompanied by a longer
explanation available after play.
Look and Feel of the GameHow does the game “look”?
Example:
The goal is to provide a realist looking avatar in three
dimensions. The player will be able to see both the
front and back of the avatar through a spinning
function. The environment will contain 3D objects that
are realist colors of televisions, washing machines. The
heads up display will contain six elements. The first is…
Technical SpecificationsWhat software? On what server? Is there a download?
Example:
This game will be developed using Caspian’s
ThinkingWorlds software to provide the 3D
environment that is required. The game will be
accessed via the corporate intranet and will not require
any client downloads. The results need to flow into our
learning management system when the player
completes the game in a compatible format.
Additionally, …
Timeline
Example:
This can be a Gantt Chart or other method of showing
the estimated time to complete the project.
Create a Game• Sales or Customer Service
– Develop idea and create one page game-design document of idea.
– Present idea to all teams
Paper Prototyping