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Contact, Collision and Congestion Nobuyuki Umetani.
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Transcript of Contact, Collision and Congestion Nobuyuki Umetani.
![Page 1: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/1.jpg)
Contact, Collision and Congestion
Nobuyuki Umetani
![Page 2: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/2.jpg)
Interactive Hybrid Simulation of Large-Scale Traffic
Jason Sewall (Intel Corporation), David Wilkie, Ming C. Ling (University of North Carolina)
![Page 3: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/3.jpg)
Motivation
• Efficient traffic simulation– Fast– Scalable
• Interactively moving visible region
![Page 4: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/4.jpg)
Method
• Visible Region -> Agent based approach– Solve for each car speed & position
• Invisible Region -> Continuum based approach– Solve for car density average velocity
Visible( Agent Based )
Invisible (Continuum Based )
![Page 5: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/5.jpg)
Agent Generation from Continuum data
• Stochastic Theory– Model Car distances with Poisson’s distribution
– For the accuracy, λ is function of x, not constant
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Performance – Scalability
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Pattern-Guided Smoke Animation with Lagrangian Coherent Structure
Zhi Yuan, Fan Chen, Ye Zhao (Kent State University)
![Page 8: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/8.jpg)
Motivation
• Fit hi-res fluid simulation to low-res simulation– hi-res : detail, expensive– Low-res : no detail, cheap, controllable
Low-Res Hi-Res
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Method• Extract skeleton from low-res fluid simulation• Fluid skeleton : Lagrangian Coherent Structure(LCS)• LCS is computed from FTLE(finite-time Lyapunov exponent)
• Assimilate high-res fluid velocity to low-res at LCS
![Page 10: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/10.jpg)
Computation of LCS
FTLS 0 thinning 5 thinning 10 thinning
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Interference Aware Geometric Modeling
David Harmon (New York University), Daniele Panozzo (University of Genova), Olga Sorkine (ETH Zurich), Denis Zorin (New York University)
![Page 12: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/12.jpg)
Motivation
• Deform Surface avoiding penetration– Interactive Speed– Various type surface• Close/non-close mesh• Subdivision surface
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Method• Space-time frame work• Space-time Interference Volume(STIV)
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Framework
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Imperceptible Relaxation of Collision Avoidance Constraints in Virtual Crowds
Richard Kulpa, Anne-Helene Olivier Jan Ondrej, Julien Pettre (INRIA, Grenoble, France)
![Page 16: Contact, Collision and Congestion Nobuyuki Umetani.](https://reader036.fdocuments.us/reader036/viewer/2022062801/56649e855503460f94b8771d/html5/thumbnails/16.jpg)
A Hybrid Iterative Solver for Robustly Capturing Coulomb Friction in Hair Dynamics
Gilles Daviet, Florence Bertails-Descoubes, Laurence Boissieux (INRIA, Grenoble, France)