Computer Networks An Introduction
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Transcript of Computer Networks An Introduction
Computer NetworksAn Introduction
Prepared by S.Perry (February 2010)
Unit Objectives
To present a comprehensive view of the principles and fundamental concepts in Computer Networks
To learn about the basics in design and implementation of network protocols
To provide an understanding of the components of a network and how they are connected.
To acquire some hands-on experience
Presentation OutlineIntroduction
◦Fundamental concepts◦Basic definitions◦Network architecture
Communication Basics◦Media and signals◦Asynchronous and synchronous communication◦Relationship among bandwidth, throughput,
and noise◦Frequency-division and time-division
multiplexing
Networking and network technologies◦Packing switching◦Framing, parity, and error detection◦Local and wide area technologies◦Network addressing◦Connection, wiring and extension (repeaters,
bridges, hubs, switches)◦Forwarding and measuring of delay and
throughput
Presentation Outline (continued)
Internets and Internetworking◦Motivation and concept◦Internet Protocol (IP) datagram format and
addressing◦Internet routers and routing◦Transmission Control Protocol (TCP)
Presentation Outline (continued)
Network Applications◦Domain Name System (DNS)◦File Transfer Protocol (FTP)◦Remote Login Protocol (TELNET)◦Email Transfer (SMTP)◦Web technologies and protocol (HTTP)
Putting all pieces together
Presentation Outline (continued)
What is a Computer Network?A collection of computers (PCs, workstations) and
other devices (e.g. printers, credit card readers) are all interconnected (each is called a “node”)
Components:◦Hosts (computers)◦Links (coaxial cable, twisted pair, optical fiber, radio,
satellite)◦Switches/routers (intermediate systems)
Goal: provide ubiquitous access to resources (e.g., database servers, Web), allow remote users to communicate (e.g., email)
User runs applications
What is a Computer Network?Application Application
Networks connect applicationson different stations
Frame
What is a Computer Network?
ClientStation
Mobile ClientStation
ServerStation
ServerStationStations are computers
and other devicessuch as cellphones and PDAs
Frame
What is a Computer Network?
ClientStation
Mobile ClientStation
ServerStation
ServerStationStations communicate by
sending messages calledFrames
Frame
What is a Computer Network?
Frame Switch
Switch
Switch
Switch
Frames may passthrough multiple switches;
Each switch reads the frameAnd passes it on
What is a Computer Network?
TrunkLink
TrunkLink
Trunk Link
TrunkLink
TrunkLink
Trunk linksconnect switches
Higher capacitythan access links
Often opticalfiber
What is a Computer Network?In summary, a network is a system of
hardware, software and transmission components that collectively allow two application programs on two different stations connected to the network to communicate well
What is a Computer Network?
Point-to-Point Communication
Multiple Access Communication
What is a Computer Network?Switched Networks
◦Circuit - switched network: public telephone network (dedicated circuit per call)
◦Packet switched network: Internet (collection of networks where data is sent in chunks)
Circuit-SwitchingSet up a connection path (circuit) between the
source and the destination (permanent for the lifetime of the connection)
All bytes follow the same dedicated pathUsed in telephonyAdvantages: dedicated resourcesDisadvantages: not very efficient (lower
utilization, e.g., a person talks < 35% of the time during a call)
While A talks to C, B cannot talk to D on the same line.
PacketsPackets
◦Data are chopped up into small blocks called packets (e.g., ~ 4500 bytes)
◦Each packet carries extra information to allow it to reach its destination
Packet-SwitchingPackets from different sources are interleaved
Efficient use of resources (since they are used on a demand): statistical multiplexing. Nobody reserves a lane on a freeway
Can accommodate bursty traffic (as opposed to circuit-switching where transmission is at constant rate).
Features of a Packet-SwitchingStore and forward: intermediate nodes (e.g.,
routers) store (buffer) incoming packets, process them and forward them to the appropriate outgoing link.
Allows for flexibility and robustness. Packets can travel through alternate paths (adaptive routing).
Undesired situations such congestion, long delays may occur.
Packet Switched Networks: Example
Packets can travel on different networks/links that may have different line speeds
Packet-Switched Networks: Topologies
What is the Internet?In the 60’s and 70’s the Internet (ARPANET) was a
small network connecting universities, research labs and government agencies. Main application: email, FTP. Motivation: share & research
Today it is a global, non-regulated communications network with millions of hosts and users. Main applications: Web, multimedia (audio/video), email. Motivation: commercialization
A large number of different network technologies and standards exist: LANs, WANs, B-ISDN, Optical Nets, Wireless, Satellite.
The Internet Today-- ComplicatedA huge and arbitrary collection of
heterogeneous nets. A network of networks!◦More than 240 million hosts◦Growing exponentially– doubling every 18
monthsHierarchically structured
◦LANs (e.g., Ethernet)◦CANs (e.g., FDDI)◦National/global (e.g., ATM or optical backbone)
Fully distributed operation (i.e., no centralized system or computer)
An Internet
Routers
RouteSingle Network
Single Network
Multiple NetworksConnected by RoutersPath of a Packet is its Route
Packet
A Network Example
IssuesResource sharing (i.e., accommodate
many users over the same link or through the same router)
Addressing and routing (i.e., how does an email message finds its way to the receiver)
Reliability and recovery: guarantee end-to-end delivery
Traffic management: monitoring and policing the network! Regulate traffic
Network PerformanceThere is a number of measures that
characterize and capture the performance of a network
It is not enough that networks work◦They must work well
Quality of service (QoS) defines quantitative measures of service quality◦Speed◦Delay (Latency)◦ Reliability
Security (not a QoS measure but crucial)
Network PerformanceSpeed
◦Bits per second (bps)◦Multiples of 1,000 (not 1,024)◦Kilobits per second (kbps) Note the lower case
“k”◦Megabits per second (Mbps)◦Gigabits per second (Gbps)◦Terabits per second (Tbps)
Related to link bandwidth
Network PerformanceCongestion and Latency
◦Congestion because traffic chronically or momentarily exceeds capacity
◦Latency delay measured in milliseconds (ms), microseconds ( ).
Especially bad for some services such as voice communication or highly interactive applications
s
Network PerformanceDelay:
◦Transmission time: time it takes to transmit a packet (depends on the link speed) = packet size/ speed
◦Propagation delay: time for a bit to travel across a link (depends on the distance, physical medium)
◦Queuing delay: waiting time inside a buffer◦Processing delay: time to process a packet
RTT (round-trip time): time for a bit to travel to the destination and come back
Reliability and RecoveryReliability
◦Availability – percentage of time the network is available to users for transmission and reception
◦Error rate – percentage of lost or damaged messages or bits.
Examples:◦Bit errors (bits are flipped, e.g., due to electrical
signal interference.)◦Packet loss (packets may be dropped due to
insufficient buffer space.)◦Packet delays (e.g., due to large queue size)◦Nodes or links can fail (go down)◦Malicious users
Reliability and RecoveryAs a consequence:
◦Packets delivered to the wrong destination◦Long delays on packets◦Packets delivered out-of-order◦Duplicate packets
Recovery:◦Implement error-control mechanism
Hop by hop (I.e., between nodes) End-to-end (source-to-destination).
◦Retransmissions◦End-to-end security (e.g., encryption, authentication)
Overload and CongestionOverload: Too many packets occur in
a subnetwork in the same time, which prevent each other and in such a way the throughput decreases
Congestion: the queues in the routers are too long, the buffers are full.◦As a consequence some packages are
dropped if the buffers of the routers are overloaded
In extreme case: grid-lock, lock-up (often used in a DNS (Denial of Service attack)
User ApplicationsUsers run application programs (web, email, ftp) at
the hosts interconnected through a networkHosts need to communicate in a meaningful way. User
should not be concerned with the underlying networkNetwork supports process-to-process (uni- or bi-
directional) communication among the hostsApplications need to take into consideration
limitations imposed by the networks physical characteristics
The Need for a Protocol ArchitectureProcedures to exchange data between
devices can be complex
High degree of cooperation required between communicating systems◦destination addressing, path◦readiness to receive◦file formats, structure of data◦how commands are sent/received and
acknowledged
What is a Protocol?Set of rules that specify the format and
meaning of messages exchanged between computers across a network ◦Format is sometimes called syntax ◦Meaning is sometimes called semantics
Example from everyday life: traffic laws!
Internet Protocol ArchitectureCurrently, Internet is mostly based on the
TCP/IP protocol suite (designed in late 70’s)TCP/IP became popular as it was bundled
with the UNIX/C environmentISO is still influential in designing networksOther architectures: ATM. Frame Relay
Key Features of a Protocol
Set of rules or conventions to exchange blocks of formatted data
Syntax: data formatSemantics: control information
(coordination, error handling)Timing: speed matching, sequencingActions: what happens when an event
occurs
Network ToolsRepeater: connects network segments
logically to one networkHub: multiport repeaterBridge: datalink level connection of two
networksSwitch: multiport bridgeRouter: connects networks that are
compatible in transport level◦subnetworks are connected to the interfaces of
the repeaterGateway (proxy server): router
between two individual network. The “Way Out”
Characteristics of High-Speed LANs
Fast Ethernet Gigabit Ethernet Fibre Channel Wireless LAN
Data Rate 100 Mbps 1 Gbps, 10 Gbps 100 Mbps – 3.2 Gbps 1 Mbps – 2 Gbps
Transmission Mode
UTP,STP, Optical Fiber
UTP, shielded cable, optical
fiberOptical fiber,
coaxial cable, STP2.4 GHz, 5 GHz
Microwave
Access Method CSMA/CD CSMA/CD Switched CSMA/CA Polling
Supporting Standard IEEE 802.3 IEEE 802.3 Fibre Channel
Association IEEE 802.11
Performance Considerations The following affect performance metrics
◦ Overhead: CPU time to put packet on wire◦ Throughput: Maximum number of bytes per second Depends on “wire speed”, but also limited by slowest router (routing
delay) or by congestion at routers◦ Latency: time until first bit of packet arrives at receiver Raw transfer time + overhead at each routing hop
Contributions to Latency◦ Wire latency: depends on speed of light on wire about 1–1.5 ns/foot
◦ Router latency: depends on internals of router Could be < 1 ms (for a good router)
Router Router
LR1 LR2LW1 LW2 Lw3