Classroom Coding Hi! with botley - Learning Resources...
Transcript of Classroom Coding Hi! with botley - Learning Resources...
Classroom Codingwith botleySequences, Loops (Grades K-1)Level: Advanced
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CSTA STANDARDS (K-2)1A-AP-10 Develop programs with sequences and simple loops, to express ideas or address a problem. (P5.2)
Objective:Teach Botley how to get home. [sequences, loops] (positional language)
Materials:Botley, remote programmer, coding cards, obstacle pieces.
Directions:1. Let’s plan Botley’s way home! Construct and place obstacles (see below), and then use the coding cards to map out a path that will lead him “home” (the orange circle). 2. Have Botley maneuver the first three obstacles, in any order, before ending at the orange circle:
Go through a tunnel.
Go next to a flagpole.
Go between two “rock” balls.
STOP on the orange circle. Botley, you’re home!
Hi!