Cisco Technology in Rio 2016 Olympic Project - NCE/UFRJ · Call Room Central Systems CIS Print...
Transcript of Cisco Technology in Rio 2016 Olympic Project - NCE/UFRJ · Call Room Central Systems CIS Print...
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Cisco Technology in Rio 2016 Olympic Project
Leonardo Ferreira
Rio 2016 Project Technical Lead
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OLYMPIC GAMES
5-21 August
41 WORLD CHAMPIONSHIPS IN 17 DAYS
10,500 ATHLETES FROM 204 COUNTRIES*
25,100 ACCREDITED MEDIA
PROFESSIONALS**
45,000 VOLUNTEERS**
*London 2012 / **Estimated for Rio 2016
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*London 2012 / **Estimated for Rio 2016
WORLD CHAMPIONSHIPS IN 12 DAYS
4,350 ATHLETES FROM 164 COUNTRIES*
7,200 ACCREDITED MEDIA
PROFESSIONALS**
25,000 VOLUNTEERS**
PARALYMPIC GAMES
7-18 September
23
**
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Maximum Availability
• No second chances
• Not everyday services
• High-speed response
• Not a technology event
High Visibility
• Big numbers
• High impact
• Budget
• Operations Readiness
Main Challenges
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Rio 2016 Games Technology Landscape
NOCs/NPCs
Clients Services Providers
OMEGA
ATOS
SAMSUNG
PANASONIC
COMPUTER EQUIPMENT PARTNER
EMBRATEL/CLARO
ANATEL
TRUNK RADIO PARTNER
REPROGRAPHY PARTNER
CISCO
INTERCOM PARTNER
PRESS
BROADCASTERS
IFs/IPSFs
ATHLETES
OLYMPIC AND PARALYMPIC FAMILY
SPECTATORS
STAFF
COMMERCIAL PARTNERS
T&S / OVR
CATV
GMS
WEB HOSTING
DATA NETWORK
WIRELESS DEVICES
TRUNK RADIO
AUDIO & VIDEO
FACILITIES
INFO DIFFUSION
FIXED AND MOBILE TELEPHONY
MOBILE & INTERNET APPLICATIONS
INFORMATION SECURITY
REPROGRAPHICS
FREQUENCY SPECTRUM
INTERCOM
CALL CENTRE
CABLING
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IT AND NETWORK INFRASTRUCTURE
Enterprise Servers
550
Ethernet LAN Ports
100,000
Access Points
10,000
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TELECOMMUNICATIONS
Cell Phones
16,000
Landline Phones
15,000
Trunk Radios
16,000
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Cloud Services
• Availability?
• Information Security?
• Confidentiality?
Convergence
• Network Convergence
(Data / Voice / Video)
• Devices Convergence
(Smartphone / Tablet / PC)
• Everything over IP
TRENDS
9
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Mobility/BYOD
• How and where users consume
technology?
• Anywhere anytime connectivity
requirements
• Devices and applications
evolution
• 3G/4G/Wi-Fi seamless services
• Mobile video
TRENDS
10
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Social Media
• Social networks explosion
• Collaborative work
• Liquid information
• Video sharing and personal
webcast (Google Glasses?)
TRENDS
© 2010 Cisco and/or its affiliates. All rights reserved. Cisco Confidential 15
• There is no second chance
• Proven solutions
• Reliable solutions
• Meet the Users’ expectations
• Years of exhaustive preparation and testing
• Integration in a dedicated Lab
• Test Events / Homologation Tests
• Technical Rehearsals
• To deliver seamless services during Games
Games are about Athletes
NOT about Technology
Call Room
Central Systems
CIS Print
Distribution
TV Graphics
Video SCB Room Video Finish
Room
FOP
Info+
1. Inscriptions Start List Call Room 2. Competition Data Entry (Field of play or
Timing)
3. Database Update and Data Distribution 4. Video Score Board updated with
results/startlist…
5. TV updated with results/startlist… 6. CIS updated with results/startlist… 7. INFO+ updated with results/startlist… 8. Print for Control 9. Once approved, printouts distribution
Inscriptions
Call Room
Central Systems
CIS Print
Distribution
TV Graphics
Video SCB Room Video Finish
Room
Info+
FOP
Inscriptions
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• Cisco and Atos are building teams to work on the project
• Opportunity to work with Design, Operations and Support
• Please send CVs to: