Chess

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Chess originated in India in the 6 th century Main Aim of the game= To checkmate the opponents king Notations= Name of the squares Correct side of chess board= The white square should be on the right most bottom Total squares 64 32 white 32 black Total pieces= 32 White = 16 pieces Black = 16 pieces 1 King = 0 points (moves anywhere but only 1 square) (Symbol= K) 1 Queen = 9 points (moves diagonally and standing and sleeping) (Q) 2 Knights = 3 points (moves 2.5 squares) (N) 2 Bishops = 3 points (moves diagonally) (B) 2 Rooks = 5 points (moves standing and sleeping) (R) 8 Pawns = 1 point (moves 2 squares at first then 1 square) (name of the square) Players on the chess board = Chess men File= a b c d e f g h Rank= 1 2 3 4 5 6 7 8

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Chess originated in India in the 6th centuryMain Aim of the game= To checkmate the opponents kingNotations= Name of the squares Correct side of chess board= The white square should be on the right most bottom Total squares 6432 white 32 blackTotal pieces= 32 White = 16 piecesBlack = 16 pieces 1 King = 0 points (moves anywhere but only 1 square) (Symbol= K) 1 Queen = 9 points (moves diagonally and standing and sleeping) (Q) 2 Knights = 3 points (moves 2.5 squares) (N)2 Bishops = 3 points (moves diagonally) (B)2 Rooks = 5 points (moves standing and sleeping) (R)8 Pawns = 1 point (moves 2 squares at first then 1 square) (name of the square)Players on the chess board = Chess menFile= a b c d e f g h Rank= 1 2 3 4 5 6 7 8 FIDE laws = 1. Touch to play 2. I Adjust 3. Illegal moveWays to get out of check = 1. Capture 2.Block 3.Move Three special moves :-1. CastelingMain aim of casteling = To protect the king and to develop the rook Rules = 1. The king should not be under check or the king must not have moved already 2. The squares between the king and the rook should be empty 3. While casteling , The square on which the king is going to land must not be under the control of opponents piece 4. While Casteling, the king cannot cross the shadow of the opponents piece 5. While casteling, we have to move the king first or both the pieces together Two types of castelling are = Short and long ( short= 0-0 long= 0-0-0)2.En passant or in passingSymbol = e.pRules = 1. While en passant, the white pawn should be on 5th rank and the black pawn should be on 4th rank. 2. Both the pawns should be next to each other 3. The opponent should move 2 squares in one move 4. When the pawns are next to each other, there and then we have to en passant.3.Promotion or QueeningThe pawn which reaches the last rank of the opponents side, can change into any piece , mostly queen. Draw1. Stalemate = Check without mate.2. Threefold repetition = Same check three times.3. Fifty-move rule = If the opponent fails to checkmate the king in 50 moves, it is considered as a draw.4. By-agreement = If both the parties agree to draw the game.

Symbols1. Killing a piece = X2. Checking = +3. Checkmating = ++ OR #4. Short castelling = 0-0

5. Long castelling = 0-0-06. En passant = e.p7. White wins the game = 1-08. Black wins the game = 0-19. Draw = -1/210. Queening= =