Chapter 7 cpu struktur dan fungsi

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1 William Stallings Computer Organization and Architecture Chapter 11 CPU Structure and Function

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Transcript of Chapter 7 cpu struktur dan fungsi

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William Stallings Computer Organization and Architecture

Chapter 11CPU Structureand Function

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CPU Structure

CPU must: Fetch instructions Interpret instructions Fetch data Process data Write data

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Registers

CPU must have some working space (temporary storage)

Called registersNumber and function vary between

processor designsOne of the major design decisionsTop level of memory hierarchy

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User Visible Registers

General PurposeDataAddressCondition Codes

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General Purpose Registers (1)

May be true general purposeMay be restrictedMay be used for data or addressingData

Accumulator

Addressing Segment

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General Purpose Registers (2)

Make them general purpose Increase flexibility and programmer options Increase instruction size & complexity

Make them specialized Smaller (faster) instructions Less flexibility

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How Many GP Registers?

Between 8 - 32Fewer = more memory referencesMore does not reduce memory references

and takes up processor real estateSee also RISC

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How big?

Large enough to hold full addressLarge enough to hold full wordOften possible to combine two data

registers C programming double int a; long int a;

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Condition Code Registers

Sets of individual bits e.g. result of last operation was zero

Can be read (implicitly) by programs e.g. Jump if zero

Can not (usually) be set by programs

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Control & Status Registers

Program CounterInstruction Decoding RegisterMemory Address RegisterMemory Buffer Register

Revision: what do these all do?

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Program Status WordA set of bits Includes Condition CodesSign of last resultZeroCarryEqualOverflow Interrupt enable/disableSupervisor

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Supervisor Mode

Intel ring zeroKernel modeAllows privileged instructions to executeUsed by operating systemNot available to user programs

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Other Registers

May have registers pointing to: Process control blocks (see O/S) Interrupt Vectors (see O/S)

N.B. CPU design and operating system design are closely linked

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Example Register Organizations

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Foreground Reading

Stallings Chapter 11Manufacturer web sites & specs

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Instruction Cycle

RevisionStallings Chapter 3

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Indirect Cycle

May require memory access to fetch operands

Indirect addressing requires more memory accesses

Can be thought of as additional instruction subcycle

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Instruction Cycle with Indirect

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Instruction Cycle State Diagram

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Data Flow (Instruction Fetch)

Depends on CPU design In general:

Fetch PC contains address of next instruction Address moved to MAR Address placed on address bus Control unit requests memory read Result placed on data bus, copied to MBR, then to IR Meanwhile PC incremented by 1

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Data Flow (Data Fetch)

IR is examinedIf indirect addressing, indirect cycle is

performed Right most N bits of MBR transferred to MAR Control unit requests memory read Result (address of operand) moved to MBR

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Data Flow (Fetch Diagram)

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Data Flow (Indirect Diagram)

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Data Flow (Execute)

May take many formsDepends on instruction being executedMay include

Memory read/write Input/Output Register transfers ALU operations

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Data Flow (Interrupt)

Simple Predictable Current PC saved to allow resumption after interrupt Contents of PC copied to MBR Special memory location (e.g. stack pointer) loaded

to MAR MBR written to memory PC loaded with address of interrupt handling routine Next instruction (first of interrupt handler) can be

fetched

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Data Flow (Interrupt Diagram)

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Prefetch

Fetch accessing main memoryExecution usually does not access main

memoryCan fetch next instruction during

execution of current instructionCalled instruction prefetch

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Improved Performance

But not doubled: Fetch usually shorter than execution

Prefetch more than one instruction?

Any jump or branch means that prefetched instructions are not the required instructions

Add more stages to improve performance

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Pipelining

Fetch instructionDecode instructionCalculate operands (i.e. EAs)Fetch operandsExecute instructionsWrite result

Overlap these operations

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Timing of Pipeline

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Branch in a Pipeline

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Dealing with Branches

Multiple StreamsPrefetch Branch TargetLoop bufferBranch predictionDelayed branching

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Multiple Streams

Have two pipelinesPrefetch each branch into a separate

pipelineUse appropriate pipeline

Leads to bus & register contentionMultiple branches lead to further pipelines

being needed

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Prefetch Branch Target

Target of branch is prefetched in addition to instructions following branch

Keep target until branch is executedUsed by IBM 360/91

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Loop Buffer

Very fast memoryMaintained by fetch stage of pipelineCheck buffer before fetching from memoryVery good for small loops or jumpsc.f. cacheUsed by CRAY-1

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Branch Prediction (1)

Predict never taken Assume that jump will not happen Always fetch next instruction 68020 & VAX 11/780 VAX will not prefetch after branch if a page

fault would result (O/S v CPU design)

Predict always taken Assume that jump will happen Always fetch target instruction

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Branch Prediction (2)

Predict by Opcode Some instructions are more likely to result in a

jump than thers Can get up to 75% success

Taken/Not taken switch Based on previous history Good for loops

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Branch Prediction (3)

Delayed Branch Do not take jump until you have to Rearrange instructions

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Branch Prediction State Diagram

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Foreground Reading

Processor examplesStallings Chapter 11Web pages etc.