Changeling Contracts
description
Transcript of Changeling Contracts
Name Description Blessing Page
Broadback Beasts of Burden Stoic Forbearance CtL 102
Chimera Amalgamation Goblins Tongue WM 106
Cleareyes Keen Senses Primal Senses WM 67
Coldscale Cold-blooded Reptilian Blood WM 67
Coyote TricksterThe Trickster's
TruthWM 106
Hunterheart Predators / Hunters Tooth and Claw CtL 102
Nix River Maiden Consumptive Voice WM 107
RiddleseekerWise / Cunning
Animals of LegendInquisitive Instinct NHGF 102
Roteater Carrion Eaters Scavengers Nature WM 67
Runnerswift FastRuns Like the
WindCtL 102
Skitterskulk Creepy CrawliesImpossible
CounterpoiseCtL 102
Steepscrambler Climbers Gifted Climber CtL 102
Swimmerskin Swimmers Natural Swimmer CtL 102
Truefriend Loyal Pets Companion's Boon WM 67
Venombite Poisonous Poisonous Bite CtL 102
Windwing Flyers Gift of the Sky CtL 103
DarklingThe Boogiemen
Spend Glamour to grant an ally get +3 on a
roll. You're mah bro, bro.
Reduced falling damage. Spend Glamour to
glide.
(+) 9-Again on Stealth rolls.
(+) Spend Glamour to increase dice
pool involving Wits, Subterfuge and
Stealth.
(-) Do not reroll 10s in dice pools
involving Intelligence.
+1 to Composure when resisting emotional
manipulation, +2 to Stamina when resisting
poisons
Lethal unarmed damage
Spend Glamour, for one scene, +2 to all Wits
rolls except Perception (Wits + Composure).
Free Investigation Specialty "Riddles".
+3 to Climbing
+2 Speed
+2 to resist poison/disease, +3 if injested, 9
again perception when scrounging for items.
Spend Glamour once per day, hearing her
voice cuts social rolls by half of Nix's Wyrd.
Spending Willpower on a Pers or Sub roll
grants +5. If vice is Gluttony, Greed or Lust,
Manipulation cost is New Dots x 4
+2 to perception rolls. Spend Glamour to
heighten senses.
Spend Glamour for +2 to all Stamina rolls for
the scene.
Spend Glamour, +3 on social rolls with
Hobgoblins.
Blessing Description
Kiths
Spend Glamour to make a poisonous
Brawling attack that deals no damage.
Can swim at full speed and hold breath
underwater as though Stamina 7
BeastThe Animals
Fang and Talon (CtL 142)
Contracts of the Den (WM 19)
Contracts of the Wild (RoS 111)
(+) 8-Again on Animal Ken & free
specialty on animal most representing
their mien.
(+) Can add points of Glamour to
Presence and Composure dice pool.
(-) -4 untrained penalty in Mental Skills.
Triple Defense when Dodging
AntiquarianCollectors of Forbidden
SecretsKeys to Knowledge CTL 106
Gravewright Affinity with the Dead Charnel Sight CTL 106
Illes Trolls Shadow Beauty WM 107
Leechfinger Fae Vampire Sap the Vital Spark CTL 106
LurkersThieves and
PickpocketsLarcenous Fingers VL 22
Lurkglider Winged Monsters Gargoyle's Grace VM 71
MirrorskinDoppelganger and
Identity Thief
The Mercurial
VisageCtL 106
Moonborn Madness Lunatic's Kiss WM 71
Nightsinger Music Haunting Nocturne WM 72
Palewraith Forgotten Light's Aversion WM 72
Pishacha Demons Taste of Madness WM 107
RazorhandPromise of Nighttime
ViolenceRipper's Gift WM 73
Skogsra Wood TrollsKeepers of the
Feral HeartWM 107
TunnelgrubThe Monster Under
Your BedSlither and Squirm CtL 106
WhisperwispSpies, Watching and
ListeningTurncoat's Tongue WM 73
ElementalEmbodiments of Nature
Elements (CtL 138)
Communion (WM 32)
Contracts of the Wild (RoS 111)
(+) Once per day, spend one point of
Glamour to increase Health by your
Wyrd level for one scene.
(-) Do not reroll 10s in dice pools
involving Manipulation, Empathy,
Expression, Persuasion or Socialize,
except in dice pools for seeming
affinity Contracts
Spend Glamour to heal self while damaging
the opponent
Spend Glamour to fall 100 yards without
taking damage, +2 to for balancing on ledges.
Every 24 hours, roll Int + Wyrd vs. Res +
Wyrd. Both of you go nuts, humans go
crazier.
Spend Glamour, +1 to defense in shadows
(Applies to firearms as well).
Spend Glamour, hand becomes a knife (1L).
Gain Melee Specialty Knives.
Can spend 1 Glamour to wriggle free of
restraints or squeeze through tight spaces
Darkness (CtL 136)
Shade and Spirit (WM 26)
9-Again on Academics and Investigation rolls.
Can spend Glamour to temporarily use
Encyclopedic Knowledge
Spend Glamour to see ghosts
Spend Glamour, gain ●●●● Striking Looks
merit (WoD, p117) for one hour. Gain +2
social when dealing with opposite sex.
9-Again on Empathy and Subterfuge on
conversation/gather info. Spend Glamour to
whisper a message within earshot.
Spend Glamour and look into bird or
mammal's eyes. It becomes a loyal pet until
next sunrise or sundown.
Spend Glamour, and lick opponent. Opponent
gains mild derangement (or upgrades to
major) for one week. Can only be used once
per week.
Spend Glamour, roll Perform + Wyrd vs
Comp + Wyrd. Listener gets -2 to Resolve,
Empathy, Subtrefuge. Free Performance
Specialty.
+3 to disguise rolls
9-Again on Larceny rolls, with no penalty for
poor equipment. Spend Glamour to gain a +2
to Larceny rolls. 8-Again on Stealth rolls.
(-) -2 to activate Contracts while the
sun is upon the Darkling.
(-) -1 to activate Contracts during the
daytime.
Airtouched Air / Clouds / WindVelocity of the
ZephyrCtL 109
Apsaras Beautiful Fog Nymphs Enthralling Mist WM 108
Ask-wee-da-eed Will-o-the-Wisp Taste of Ill Luck WM 108
Blightbent Living glob of Pollution Caustic Caress WM 78
Di-cang Humanoid Jewel Peace of Suffering WM 108
EarthbonesEarth / Mud / Sand /
StoneTerrestrial Might CtL 109
Fireheart Fire / Lightning / Heat Flickering Acumen CtL 109
Levinquick Electricity / Lighting Fireflaught's Vigor WM 79
Manikin Dolls / Mechanical MenArtificer's
EnchantmentCtL 109
Metalflesh Statues made of Metal Forge's Endurance WM 79
Sandharrowed Sand / Deserts Enveloping Sands WM 79
Snowskin Snow / Ice The Voice of Ice CtL 110
Waterborn Water / Lakes / Ponds The Gift of Water CtL 110
Woodblood Plants / Fungi / WoodFade into the
FoliageCtL 110
Bright OnesTransformed by Light /
Fire / IceGoblin Illumination CtL 113
DancerDancers, Assassins
and ArtistsFae Grace CtL 114
DraconicGraceful Warriors /
BeastbloodedDragon's Talon CtL 114
FlamesirenEntrancement of the
FlameBurning Hypnotism WM 83
FloweringPersonification of a
Sweet Flower
Seductive
FragranceCtL 114
FairestThe Royalty and Glamorous
Vainglory (CtL 146)
Reflection (ER 34)
Separation (WM 40)
(+) Spend Glamour to improve dice
pools involving Presence, Manipulation
and Persuasion
(+) Do not suffer a penalty for
untrained social skills.
9-Again on Persuasion, Socialize and
Subterfuge
Spend Glamour, reroll a Brawl attack, once
per scene. +1 to Brawl rolls
Can illuminate an area at will. By spending a
Glamour, can make the light blinding
9-Again on Socialize or Expression rolls
involving agility and +1 to Dodge
Spend Glamour, everyone looking must rolle
Res + Comp, or suffer -2 to all actions until
scene or effect ends.
(-) -1 when rolling to avoid losing
Clarity
Spend Glamour, for one scene, everyone
within 10 yards suffers no wound penalties.
Purchase Larceny at half cost.
Spend Glamour, force a successful reroll at -
1. Gain +1 to all Contracts of the Hearth.
Can spend Glamour to add Wyrd to Speed or
Initiative for the scene
Spend Glamour, change a target's vice to
"Lust". Add Wyrd to manipulation. Lasts 24
hours.
Spend Glamour, breathe pollution. Roll Dex +
Wyrd - targets stamina. Target takes one
lethal per sucess unless he can defend. +3 to
resist manmade poisons.
Can spend Glamour to increase non-combat
Strength rolls at 1-to-1 basis
+2 on grapples and escaping grapples.
Can learn Contracts of Artifice and make
untrained Crafts rolls with reduced penalty
Can spend Glamour to increase Wits rolls at
1-to-1 basis
Spend Glamour, +1 to Stamina, Resolve,
Composure for scene.
9-Again on Intimidation and Subterfuge rolls
and can spend Glamour to reroll a failed
Intimidation roll
9-Again on Stealth and Survival rolls. Can
spend a Glamour to hide in a normally
unhideable area with decent foliage
Spend Glamour, +2 to speed and intiative.
Lasts for a turn per Wyrd.
Can spend a Glamour to breathe underwater
and Swim at 2xSpeed. Cannot breathe air
until effect is over or Glamour is spent to
deactivate
Gandharva Pretty MessengerHeavenly
ArticulationWM 108
Larcenist Charmers and Thieves Thievery's Grace NHGF 63
Minstrel Performer Perfect Pitch NHGF 43
Muse Artistic InspirationThe Tyranny of
IdeasCtL 114
PlaymateTaken to be the Fae's
Best FriendCircle of Friends NHGF 122
PolychromaticRainbowchild /
Emotional EpilepticPrismatic Heart WM 84
RomancerMasters of Twisting
Truths
Narcissus's
BlessingNHGF 46
Shadowsoul Beauty of the Night Unnatural Chill WM 84
SuccubusDemons of Temptation
and SexVice to Vice WM 109
Telluric StarsMusic of the
SpheresWM 84
Treasured Treasured Item Alabaster Fortitude WM 85
Weisse Frau Kind, Sad Pale Matrons Kiss of Life WM 109
Bloodbrute GladiatorImprovised
MayhemWM 90
Corpsegrinder Cannibals Sepulchral Hunger WM 90
OgreThe Monsters
Stone (CtL 144)
Oath and Punishment (WM 47)
An enemy at half health grants +1 to the
Ogre's attack rolls. Gain a +1 when fighting
undead (Zombies, vampires)
Spend Glamour, turn something into any
weapon from the Melee Weapons Chart
(WoD Core p170). No -1 Improvised Weapon
penalty for the Bloodbrute.
Subtle changes in everyone's eyes, incurs -3
to describe character, applies to clothes.
Even cameras, both video and digital are
affected by blessing.
Once per scene, spend Glamour, retake one
Stamina, Resolve or Composure roll (Not for
derangement rolls.)
If target and Succubus have same vice, +1 to
all social rolls. If both have Lust, +2. Free ●●
Striking Looks merit (WoD, p117). If already
owned, ●●●●.
(+) Spend Glamour to improve dice
pools involving Strength, Brawl and
Intimidate.
(-) -1 Penalty when using Composure
as a defense trait (Subtracting defense
from a characters dice pool).
(-) Do not reroll 10s in dice pools
involving Composure (Except for
perception rolls, Wits + Composure)
Spend Glamour, reroll any failed dice on
Expression roll. Harvesting Glamour from
audience gains 8-Again.
When Playmate is primary actor in a
teamwork roll, add +2. If secondary, you may
forgo roll to give primary 9-again.
9-Again on Larceny and Socialize rolls
involving Agility. +1 to dodge when dodging
attacks.
Spend Glamour, Expression or Persuasion
rolls become an exceptional success at 3 die
instead of 5 for one scene.
Spend Glamour and kiss a target once per
chapter. Target gains +2 armor. If target is
younger then 13, +3. Does not stack with
other armor.
Always know what time it is, +3 on situations
that require precise timing. Free Astronomy
for Academics, Astrology for Occult.
Bonus to Intimidate = Wyrd, 9 again
subterfuge. Contracts of Darkness are
affinity.
Spend Glamour, +2 to resist emotional
manipulation for scene. All empathy vs.
changeling suffers -1.
Can spend a Glamour to give a Human +2 to
an Expression, Persuasion, Socialize or
Subterfuge roll
CyclopeanTrackers with Acute
SensesSmell the Blood CtL 118
DaityaReptilian Giants /
GodslayersCutting Might WM 109
FarwalkerCryptids and Urban
LegendsThe Elusive Gift CtL 118
GargantuanGiants that Magically
GrowSpurious Stature CtL 118
Gristlegrinder Monstrous Eaters Terrible Teeth CtL 118
OniSoul Consuming
DemonsMouthful of Sin WM 110
Render Living Siege Engines Sundering Talons WM 91
Stonebones Heavy Defenses Obdurate Skin CtL 118
TrollAmbushers / Cunning
RiddlersUnyielding Voice WM 110
Water-dweller Lake MonstersLie Under the
WavesCtL 119
Witchtooth Crones and Warlocks Black Hex WM 91
Artist ArtistsImpeccable
CraftsmanshipCtL 121
Author Writers Polyglot's Riddle WM 96
Brewer Makers of AlcoholThe Inebriating
ElixirCtL 121
Chatelaine Butlers Perfect Protocol CtL 121
Chirurgeon DoctorsThe Analeptic
CharmCtL 122
Drudge Slaves / Servants Unseen Labor WM 96
Fatemaker Talecraft Specialist Turn of the Tale SaD 64
(-) -2 for untrained Social Skills
+4 dice to resist poisons/intoxication; spend
Glamour, magically make a drink alcoholic
8-Again on Crafts rolls and can spend 1
Glamour to reroll failed dice on a Crafts roll
8-Again on Expression when writing. Wits +
Academics to understand written text in
foreign language.
9-Again on Social rolls that deal with manners
or etiquette and can spend a Glamour to get
+2 to Manipulation and Presence die pools
Spend Glamour, complete a simple task
almost instantly.
8-Again on Wits based Perception rolls. Fi Fi
Fo Fum indeed.
(-) Do not reroll 10s in dice pools
involving Presence
Add 2 Glamour to a Talecrafting roll to avoid
Cruel Twists of Fate (does not protect against
dramatic failure on the roll)
9-Again on Medicine rolls, doesn't suffer
equipment penalties on Medicine rolls
Can hold breath as though Stamina 7 and no
penalty to sight based perception rolls
underwater
Spend Glamour for +1 occult. +1 to activate
Contracts that curse.
Spend Glamour, add Strength to all
Manipulation rolls.
When attacking w/ bare hands, ignore 3
durability in objects.
2L bite attack
9-Again on Stealth or Survival rolls and can
spend a Glamour to reroll a Stealth or
Survival roll
(+) Spend Glamour to get 9-Again on
Dexterity for the scene
(+) Spend Glamour to add Wyrd to
dodge total
WizenedThe Servants and Craftsmen
Artifice (CtL 134)
Animation (WM 52)
Forge (RoS 99)
Spend Glamour, ignore durability do damage
to structure for one attack. Free Weaponry
Specialty.
Spend Glamour, add Wyrd to Size. When
returning to normal size, take 1 lethal
damage.
Spend Glamour, bite attack once per session.
Heal 1 lethal or 2 bashing for every damage
dealt. Must be done on Morality 6 or less.
Spend Glamour, gain Armor equal to Wyrd
but suffer reduced defense
GameplayerGamemasters /
Strategists
Grandmaster's
StratagemWM 96
Gremlin Sabotage Gremlinizing Touch WM 110
Inventors Artificers Inventive Genius VL 22
Miner Underground Tappingspeak WM 96
Oracle Prophets Panomancy CtL 122
PamarindoCannibals / Chefs /
Butchers
Gourmand's
GrotesquerieWM 110
Smith Metalworkers Steel Mastery CtL 122
Soldier Combatants/Sentries Blade Lore CtL 122
ThusserParties / Dancers /
HypnotismFiddler's Delight WM 110
WoodwalkerProtectors of the Land /
GardenersWildcraft CtL 123
Clause NameDescription of Clause
EffectCost
• The Honest EyeReveal if someone is
cheating.●
•• Knowing the
Competition
Grant insight on the
opposing players tactics●
••• The Living Game
Plays a game with the
Wyrd and gains insight
on a competition or
battle.
●●●
•••• The Game
Master's Table
Give information to a
unit through a board
game. Oh god
recursion
●●●●/●●●
●(○)
••••• The Cheater's
Gambit
Curse enemy units.
Leader will know you've
cheated if you didn't get
an exceptional success.
●●●●(○)
Contracts of the Board
Wyrd + Manipulation
Wyrd + Intelligence
Changeling has played this game with
someone who died in the last week.
Contracts of Dream
Changeling has caught subject cheating
in the past without using a contract.
Invoked during a rematch of the initial
competition.
The character is using a game
appropriate to the situation at hand
(Chess for a football game, blackjack
when it's multiple vs. one, poker for
every man for himself)
Prepare each piece or card for at least
one hour before the clause is activated.
Followers must be on hand.
Catch (Using the catch only waives
glamour cost. Additional costs must
still be paid.)
C:tL 124
Dice Pool
SaD 46
Wyrd + Wits vs Powerstat
+ Composure
Wyrd + Occult
Wyrd + Manipulation vs
Powerstat + Composure
(Enemy Leader)
Spend Glamour, win mental based board
games. +3 to gamble in games that require
both mental skill and luck.
8-Again on Crafts and Science rolls involving
mechanisms and devices. Spend Glamour to
add Wyrd score in dice to such a roll.
Can tell the future as though they had the
Common Sense Merit
Spend Glamour, improve a tool
Spend Glamour, pick a target. Sing or play
instrument and target will be unable to act as
long as you continue or he must defend
himself.
Universal Afinity Contracts
8-Again to Survival rolls and can survive by
eating any plant
Has a Weaponry specialty with Bladed
weapons
Spend Glamour, touch raw meat (Minimum
one pound). Can feed equal to Wyrd score,
nourishes for 24 hours. Gain Free Iron
Stomach Merit (WoD p112).
Spend Glamour, send a coded message
through vibrations in the ground.
Spend Glamour once per day, touch a device
to negate equipment penalties, including with
weapons.
• Pathfinder
locate paths, Hollows
and other fixtures in the
Hedge
●
•• Forging the Dream
alter events and setting
in subject's
dreamscape, even
when not inside
●
••• Phantasmal
Bastion
Double Wyrd for
calculating damage, or
increase Willpower by
Wyrd as health in
oniomachy combat.
●
•••• Cobblethoughtextract items or images
from dreams●
••••• Dreamsteps
use dreams to traverse
instantaneously a
physical distance
●
• Fickle FateGive someone a -2
penalty on next roll●
•• Favored FateGive someone a +4
bonus on next roll●
••• Beneficent Fate
Give someone an
automatic success on
next roll
●
•••• Fortuna’s
Cornucopia
Give someone 8-again
on the next roll●
••••• Triumphal Fate
Make one subject's
action an automatic
exceptional success
●○
• Restoration of Dawn
Beauty
Restore a weathered
item to prime condition.●
•• Frozen MomentFreeze an object in
time by touching it.●●
••• Thief of Days
Cause an object to age
unnaturally, damaging
it.
●●
•••• Flickering Hours
Alter the flow of time
within the Hedge
relative to Earth.
●●○
••••• Leaping Toward
Nightfall
Shoot a target forward
in time, removing them
from action.
●●●●○
• Read LucidityLearn the Target's
Clarity●
Used when the target is touching or
moving through a gateway into the
hedge
Contracts of Hours
Touch the target.
If used to enhance the same action
more than once before the next sunset
or sunrise, another roll will fail
If subject benefits more than once per
day, their next action is rolled with a
chance die
If used on a subject more than once per
day, another roll will dramatically fail
Contracts of Hearth
Contracts of Lucidity - Activating a Contract of Lucidity is a Clarity Breaking Point
If used on a subject more than once
within a year and a day, that action
becomes a dramatic failure
User or a member of the user's family
owned the object before abduction
Performed during sunrise or sunset
Knows the name of a now dead former
owner
Smash a time keeping instrument
during activation
Pluck a thorn from the local Hedge and
shed a drop of blood within a single day
Stand or sit beside target with touching
subject's and his or her own temples
Carrying a token of favor given to them
freely by an enemy or one of their loved
ones or family members
Posses at least a single thread from
target's night clothes
Carry a physical object made by user
during the journey.
If used on a target more than once an
hour, affects user instead
DitD 69
Wyrd + Wits
Wyrd + Wits
RoS 102
-
C:tL 127
Wyrd + Intelligence
Wyrd + Wits
Wyrd + Investigation or
Wyrd + Investigation vs
Powerstat + Composure
Wyrd + Intelligence
-
Wyrd + Intelligence
-
-
-
Wyrd + Craft
Wyrd + Investigation
Wyrd + Intelligence
-
•• Temporary Sanity
Increase Clarity for a
few turns. Breaking
Point level: 8
●●
•••Loan Clarity for a scene
Breaking Point level: 6●(●●)○
•••• Armoured Clarity
Only make one Clarity
roll in the next scene,
no matter how many
Breaking Points you
triggered. (Not counting
the Breaking point for
activating this Clause)
Breaking Point level: 4
●●●
••••• Thief of Reason
Lower the target's
Clarity for a scene.
Breaking point level 2.
●●●○
• Riddle-Kith Appear as another Kith. ●
•• SkinmaskAlter one feature of the
Mask.●
••• Transfigure the
Flesh
Grow larger or smaller
as you wish.●
•••• Oddbody
Transmutes a single
bodily feature into an
unnatural shape, such
as sprouting claws or
elongated legs, granting
a variety of potential
bonuses
●
••••• Chrysalis
Transform into an
inanimate object of your
choosing for one scene.
●
• Lunatic’s Knowing
Glance
The changeling can
instantly tell if anyone
she is looking at suffers
from a derangement.
●
•• Maddening EyeCauses derangements
to temporarily worsen●●
••• Touch of Bedlam
Target suffers
temporary severe
derangement.
●●
•••• The Madness of
Crowds
Induces temporary
Mass Hysteria all
around.
●●●○
User is currently suffering at least one
derangement
Target broke an oath to the user
User is performing for an audience
Get an object belonging to the
reproduced individual
Steal a garment that is either too large
or too small to wear
Consume the threads of a caterpillar's
cocoon.
Commission the creation of object
intended to mimic
User is dressed as and behaving like a
medical professional
Contracts of the Moon
The target publicly doubted her own
sanity in the last hour.
Dined with a member of that kith within
the last week
Contracts of Mirror
Target has lost Clarity in the last 24
hours.
Spent the last hour with more normal
humans than Enscorcelled humans or
Lost.
Stand on one foot with shut eyes and
your arms by your side for a minuet.
Resolve + Clarity
Wyrd + Occult
Presence + Clarity + Wyrd -
Resolve + Composure
Wyrd + Presence vs
Powerstat + Composure
Wyrd + Wits
Wyrd + Strength
Wyrd + Stamina
Wyrd + Manipulation
Presence + Intimidation +
Wyrd - Willpower + Wyrd
C:tL 129
Wyrd + Stamina
Wyrd + Strength
RoS 105
Wyrd + Manipulation -
Subject's Composure
Wyrd + Expression
••••• Lurking Insanity
The character can look
intently at a target and
cause him to develop a
latent form of insanity
that manifests only
when a specific even or
type of event occurs.
●●●○
• Vision of StrifeSee someone's worst
memory●
•• Glimpse of
Fortune’s Favor
Next turn roll twice and
take the better result.
Two Glamour to cast
reflexively and roll twice
this turn.
●(●)
••• Reading the
Portents
The Changeling sees
the most significant or
emotionally important
event that will happen
to someone in the next
few months.
●●
•••• Vision of Disaster
Sees a vision of one
single turn, effectively
letting you replay that
turn.
●●●●○
••••• Tying the Knots of
Fate
The Changeling names
a single experience
which will happen to
someone, the
experience becomes
much more likely.
●●●○○
• The Wrong FootReplace tracks with that
of another animal●
•• NevertreadDon't leave tracks when
moving●
••• Shadowpatch
Bonus to hide as
shadows envelop the
Changeling
●
•••• MurkblurMake target blind for a
scene●
••••• Light-Shy Invisibility ●○
• Bite of the Wooden
Fang
Increase the damage of
a weapon, weapons
must cause bashing
damage.
●
•• LeechweedEnchant thorns to drain
glamour.●●
••• Briarpath
As the Changeling
moves a path of thorns
grows behind them.
Slows down pursuit.
●●
Clause is used against someone in the
service of the characters Keeper or the
The character scatters a handful of
hedge thorns behind her
Spent at least an hour barefoot within
the past day
Spent at least an hour away from
natural sunlight within the past day
Swallow the eye of an insect or an
animalTold someone a meaningful lie to
someone important to the user within
The changeling uses a whip made of
plant material.
Contracts of Thorns and Brambles
User is playing a game of skill
Target is under 18
A trusted friend or ally suddenly betrays
the user
Used to bless a mortal under 18 with
good fortune
Lick thumb and smudge it on a mirror
Contracts of Smoke
Target betrayed a close blood relative
Target is speaking about their past
Contracts of Omen
Wyrd + Occult
SaD 49
Wyrd + Intelligence vs
Powerstat + Resolve
Wyrd + Intelligence
C:tL 132
Wyrd + Wits
Wyrd + Wits
Wyrd + Subterfuge
Wyrd + Empathy
Wyrd + Wits
Wyrd + Presence
RoS 108
-
Wyrd + Wits
Wyrd + Intelligence
Wyrd + Dexterity
Wyrd + Wits
•••• Shield of Thorns
Creates a circle of
thorns which attack
anyone in them.
●●●
••••• Hedgewall
The changeling grows a
wall of thorns in any
shape she desires.
●●●●(○)
• Trespasser’s Spoor
For one day gain a
significant bonus to
perception checks
within one's territory,
based on Wyrd.
●
•• Trapdoor Spider’s
Trick
Conceal the entrance to
one's territory.●
••• Cuckoo’s RuseConvince a home that
one is a resident●●
•••• Blessing of the
Burrow
Carve a burrow in soil
or stone.●●
••••• Collapsing the
Entrance
Collapse all or part of
one's den.●●●○
• Tongues of Birds and
Words of Wolves
Speak with animal (one
type, chosen at first use
of Contract)
●
•• Beast’s Keen
Senses
Gain +2 Perception as
the chosen animal's
primary senses are
inherited
●●
••• Pipes of the
Beastcaller
Call upon a group of
the chosen animal●●
•••• Tread of the Swift
Hooves
Assume movement
type of the chosen
animal
●●
••••• Cloak of the
Bear’s Massive Form
Transformation into
chosen animal●●●●
• Wildwalker
Each success reduces
environmental penalties
by one to move, hide
and perceive
●
•• Nature’s Curse
Each success
increases
environmental penalties
by one to move, hide
and perceive for a
target
●
••• Viridian Embrace
Each success
increases speed,
stealth and perception
by one
●●
•••• Calling Wind and
Water
Create/modify weather
patterns●●●
Character spent the last night sleeping
outdoors
Target is carrying a gun
User is attempting to come to the aid of
a mortal
A dozen or more mortals are asking or
hoping the user to do soWyrd + Presence
Wyrd + Intimidation
Give the animal a new name
Sees or touches the animal of the
imitated type
Ask the animal to guard or watch the
user's dwelling
Touch an animal of the correct type
In animal's natural habitat or within
touching distance of the animal
Contracts of the Wild - Note: Affinity is shared with Elementals.
The changeling writes his name on one
of the entrances to the territory in chalk
mixed with blood.
The changeling is holding a live spider
in his mouth at the time.
The character has openly invited the
owner of the location over to his home
The character is nude at the time of
invoking the clause.
The building belongs to the changeling
using the clause.
Contracts of Fang and Talon
Changeling deals 1L to self, pours
blood where she wants thorns to grow.
The changeling transplants a small
shrub from the hedge into where she
will activate the clause.
Contracts of the Den
Beast Affinity ContractsWM 19
Wyrd + Manipulation
Wyrd + Presence
Wyrd + Strength
Wyrd + Manipulation vs
Hollow Ward / Security
-
Wyrd + Wits
Wyrd + Survival
Wyrd + Animal Ken
Wyrd + Manipulation
Wyrd + Persuasion
Wyrd + Expression
C:tL 142
RoS 111
Wyrd + Dex
Wyrd + Wits
Wyrd + Animal Ken
••••• Calling Nature’s
Wrath
Environment attacks
everyone withing 50
yards
●●●○
• Creeping Dread
reduce resistance to
fear or intimidation of
either one target or
everyone within three
yards per dot of
Willpower
●(●●○)
•• Night’s Subtle
Distractions
avoid notice by
enhancing physical
conditions that limit
perception
●
••• Balm of
Unwakeable Slumber
sleeping targets remain
sleeping through all
noises or movements
●●●
•••• Boon of the
Scuttling Spiderrun along solid surface ●●●
••••• Touch of
Paralyzing Shudder
cause the target to
move slowly and
clumsily
●●○
• Ghostly PresenceSpeak to ghosts in
Twilight●
•• Dread Companion
Allows a ghost limited
ability to interact with
the physical world
●
••• Haunting
Intercession
Allow a ghost to
materialize physically
for one scene
●
•••• Waking the DeadAwaken a ghost and
learn its secrets●●
••••• Opening the
Black Gate
Open a gate to the
Underworld●●○
• Sense Element
Sense all instances of
your element within a
range based on Wyrd
●
Wyrd + Manipulation vs
Powerstat + Resolve
The changeling sits and meditates for at
least 10 minutes and makes a
successful meditation roll.
Contracts of Communion
The ghost is someone the changeling
knew in life, or the changeling is a
Gravewight
The changeling presses a drop of her
own blood to the forehead of everyone
participating in the clause.
The changeling has set up a "dead
supper": a complete meal served on
never-used plates and silver, with a
place for everyone who wishes to
participate in the intercession, including
the ghost.
The changeling "feeds" the shade by
wounding herself and offering her
blood, taking one point of bashing
damage per question.
The clause is invoked at midnight in a
mausoleum, and the changeling
invokes the laws of hospitality while the
clause is in effect.
Contracts of Shade and Spirit
Used to frighten intruders into dwelling
Used outdoors at night
Target asleep in own bed and Contract
used between sunset and sunrise
Climbing a wall made of stone or wood
outdoors, at night
Target is alone and already afraid of the
Changeling
Contracts of Darkness
On land owned by family Wyrd + Survival
Darkling Affinity Contracts
Wyrd + Stamina
Wyrd + Manipulation
Wyrd + Presence
Wyrd + Presence vs
Powerstat + Resolve
Wyrd + Manipulation -
Subject's Resolve
Wyrd + Strength
Wyrd + Manipulation
WM 26
Wyrd + Athletics
C:tL 136
Wyrd + Stealth
Wyrd + Wits
Elemental Affinity ContractsWM 32
•• Primordial Voice
Interact with an
element, asking about
recent events
●
••• Distant ConnectionRemotely scry through
instances of an element●●(○)
•••• Elemental ServitorAnimates the element
to serve as an ally●●●
••••• Elemental Ally
Renders the element
intelligent and
observant for an
extended period, but it
can animate for only
one scene.
●●●○
• Cloak of the
Elements
Be protected from all
manifestations of the
element.
●●
•• Armor of the
Element’s Fury
Gain 1 Armor, do
damage on contact,
attack by touch.
●●
••• Control ElementsDirect the element
within the area.●●●
•••• Calling the
Element
Call an element to the
area.●●●●
••••• Become the
Primal Foundation
Become a
manifestation of the
element.
●●●●
• Wildwalker
Each success reduces
environmental penalties
by one to move, hide
and perceive.
●
Must sit and contemplate a large
amount of the element for at least half
an hour immediately before
Character spent the last night sleeping
outdoors.
Contracts of the Wild - Note: Affinity is shared with Elementals.
When first using this clause on the
element, the changeling negotiates with
the element, promising some service or
other payment in return for having the
element as a temporary ally.
Successfully bargaining with the
element and paying its price are the
catch for this clause. The favor asked is
invariably hazardous, arduous or
expensive
Wearing a symbolic representation of
the element
Touching the element when the
contract is invoked
Area completely dominated by the
element
Calling the element solely to entertain
Contracts of Elements
The character makes a minor offering
to the element — polishing metal she is
going to talk to, sweeping flagstones,
singing for the air, adjusting the lights to
make shadows larger, etc. In addition to
the effort involved, such efforts also
take at least a few minutes of time.
The character wishes to share the
senses or ask a favor of an example of
the element she is extremely familiar
with such as the wood of or air in her
home or the metal in her car.
The changeling performs a significant
favor for the element, such as
thoroughly cleaning a public fountain,
spending an hour or more polishing a
large stone statue or hanging up
ribbons and bits of paper for a wind to
blow immediately before using this
clause.
Wyrd + Persuasion
Wyrd + Persuasion
Wyrd + Manipulation
Wyrd + Dexterity
Wyrd + Persuasion
Wyrd + Manipulation
Wyrd + Socialize
Wyrd + Presence
-
RoS 111
Wyrd + Wits
C:tL 138
•• Nature’s Curse
Each success
increases
environmental penalties
by one to move, hide
and perceive for a
target.
●
••• Viridian Embrace
Each success
increases speed,
stealth and perception
by one.
●●
•••• Calling Wind and
Water
Create/modify weather
patterns.●●●
••••• Calling Nature’s
Wrath
Environment attacks
everyone withing 50
yards
●●●○
• Reflections of the
Past
See into a reflective
surface and see what it
has reflected.
●
•• Glimpse of a Distant
Mirror
Look through any
surface the
Changeling's face has
been reflected in
●
••• Reflection’s Grasp Reach through a mirror ●●
•••• Mirror Walk Walk through a mirror ●●●
••••• Stealing the Solid
Reflection
Create a duplicate of an
object by stealing its
reflection
●●●○
• Tread Lightly
Walk on surfaces that
could not support one's
weight, and downgrade
falling damage.
●
•• Evasion of Shackles
Become immediately
freed from bondage or
imprisonment
●
••• Breaching BarriersPass through a sealed
door or window.●(●)
•••• Elegant ProtectionAdd Wyrd to defense
for a few turns●●
••••• Phantom Glory Briefly enter the Twilight ●●○
• Mask of Superiority
Gain a +2 bonus when
speaking from a
position of authority.
●●
The Changeling is unarmed and does
not attempt to attack. If the Catch is
used attacking ends the Contract and
costs 3 Glamour
The Changeling wears no armour and
carries no weapons. Using either ends
the Clause
Pretending to be someone who's status
comes from looks alone
Contracts of Vainglory
A blood relative is currently being
reflected in the surface out of which
he's stepping
The object removed is owned by
someone indebted to the user
Wearing delicate footwear which would
be ruined without this power.
The character is unjustly imprisoned for
a crime she did not commit.
Deliberately imprisoned by another
Changeling
Contracts of Separation
On land owned by family.
The mirror belongs to someone the
user has a close connection to
The mirror belongs to someone who's
sworn enmity against the user
The user reaches through a mirror he
uses most
Contracts of Reflection
Fairest Affinity Contracts
Target is carrying a gun.
User is attempting to come to the aid of
a mortal.
A dozen or more mortals are asking or
hoping the user to do so.
Wyrd + Survival
Wyrd + Expression
Wyrd + Presence
Wyrd + Intimidation
Wyrd + Intimidation -
Subject's Resolve
Wyrd + Persuasion
Wyrd + Presence
Wyrd + Dexterity
Wyrd + Larceny
Wyrd + Dexterity
Wyrd + Wits
ER 34
Wyrd + Composure
Wyrd + Athletics
WM 40
Wyrd + Larceny
Wyrd + Dexterity
C:tL 146
•• Songs of Distant
Arcadia
+(Wyrd) to Expression
and Persuasion rolls.●●
••• Splendor of the
Envoy’s Protecton
Unable to be attacked
by mortals as long as
you don't attack or carry
a weapon;
supernaturals roll to
resist with each attack.
●●●
•••• Mantle of Terrible
Beauty
Force mortals and
supernaturals to flee in
fear with revelation of
unearthly beauty.
●●○
••••• Words of
Memories Never Lived
Create a story so well-
woven that everyone
listening believes it
wholly.
●●●○
• Pursuer’s Seven-
League LeapJump long distances. ●
•• Sense Tainted Vows
Determine whether a
touched entity has
violated oaths and gain
the general impression
of the most significant
oath
●
••• Inexorable Pursuer
Gain a bonus to resist
some attempts to apply
emotional influence.
●
•••• Relentless Pursuit
Sense distance and
direction to pursued
subject.
●●
••••• Cruel Vengeance
Against a subject who
has violated an oath,
bashing damage is
upgraded to lethal and
lethal to aggravated.
●●
• Might of the Terrible
Brute
Each success adds one
to Strength for the turn●
•• Ogre’s Rending
Grasp
Each success destroys
one Durability●●
••• Display Grandiose
Might
Add Wyrd to Strength
for non-combat
purposes
●●
•••• Gluttonous Feast
of Health
Convert 2 Lethal to 2
Bashing damage or1
Aggravated to 2 Lethal
damage
●●●The Changeling was offered large
amounts of food by a stranger.
Wyrd + Athletics
Successfully resisted a Court based
emotional manipulation or attack in the
last day.
The Changeling can't stop to rest for
more than 15 minutes. Including resting
in a vehicle, but not driving.
The target is a member of the
Changeling's Freehold.
Fighting multiple opponents while
unarmed
Attempting to remove a barrier.
In combat that was previously agreed to
by both sides.
The Changeling is trying to convince
people of something she believes to be
true.
Pursuing an Oathbreaker
Target has sworn or is swearing an
oath with the Changeling
Contracts of Stone
Contracts of Oath and Punishment
Performing for a rich and powerful
group.
Used at a formal party with at least a
dozen people.
Ogre Affinity Contracts
Wyrd + Expression vs
Powerstat + Composure
Wyrd + Presence
Wyrd + Expression
Wyrd + Intimidate vs
Powerstat + Composure
Wyrd + Strength
Wyrd + Presence vs
Powerstat + Manipulation
Wyrd + Resolve
Wyrd + Athletics
WM 47
Wyrd + Wits vs Powerstat
+ Composure
Wyrd + Stamina
C:tL 144
Wyrd + Strength
Wyrd + Stamina
The Changeling is using the contract to
show off for a mostly non-practical
purpose.
••••• Red Rage of
Terrible Vengeance
+1 Initiative, Stamina,
Strength, Armour per
success
●●●○
• Knowing Touch
Learn the secrets of an
inanimate object,
learning of secret
compartments and a
bonus to repair or
damage it.
●
•• Instant Expertise
Understand how to use
a device, gaining
temporary skill dots
applicable to its use
●
••• Inanimate
Communion
See the history of an
object●
•••• Animate DeviceCommands an object to
act on its own●●
••••• Command the
Inanimate
Animates an object for
an entire scene●●○
• Brief Glamour of
Repair
Repair a device without
tools or parts●
•• Touch of
Workman’s Wrath
Causes a touched
device to malfunction,
requiring brief repairs
●●
••• Blessing of
Perfection
Blesses an object,
giving it a die bonus
equal to Wyrd for a full
scene; lasts until
sunrise or sunset with a
point of Willpower and
Promise Leaves.
●●●(○)
•••• Unmaker’s
Destructive Gaze
Can jam a device with a
look, causing it to
malfunction, with
significant penalties to
repair.
●●
••••• Tatterdemalion’s
Workshop
Can create a device out
of unlikely but
thematically fitting
components.
●●●●(○○)
• Rewriting the Imagealter the details of any
two dimensional.●
•• Trivial ReworkingReshape small object in
minor ways.●●
••• Discreet
Conjuration
Conjure small object
from pocket●●○
Reshaping a stolen object to use
against the person
Paying an enemy for valuable info with
a valuable object
Owner of the device stole or cheated or
attempted to steal or cheat the
Changeling
Used on an object used and owned by
someone the Changeling doesn't know
well in exchange for a favor
Touched and examined the object for at
least a minute
Created in their own workshop with their
own tools
Changing an image of a person in to
the user
Contracts of the Forge
The character has at least 10 minutes
to talk with the device to learn the
secrets of its use.
The object has not been used or
handled for at least a year.
The character owns the device and has
regularly used it for at least a month.
The object’s owner is a stranger to or
enemy of the changeling, and mistreats
or does not take adequate care of the
object
Fix an item owned and used by another
but never personally used
Contracts of Artifice
The Contract is being used in respond
to a loved one being seriously hurt or
killed.
The owner of the device asked the
changeling to examine it. This catch
does not function if the changeling owns
the object in question.
Contracts of Animation
Wyrd + Resolve
Wizened Affinity Contracts
Wyrd + Presence
Wyrd + Wits
WM 52
Wyrd + Manipulation
Wyrd + Craft
Wyrd + Empathy
Wyrd + Crafts
RoS 99
Wyrd + Presence
Wyrd + Larceny
C:tL 134
Wyrd + Craft
Wyrd + Wits
Wyrd + Crafts
Wyrd + Expression
Wyrd + Manipulation
•••• Hidden Reality
Create or Change
some minor feature of
reality.
●●●○
••••• Paths of Desire
open a gateway that
leads to anyplace in the
Hedge that the
character has ever
visited before.
●●●○○
• Gift of Warm Breath
Rejuvenates a target,
alleviating suffering
from fatigue and
deprivation, and healing
bashing damage.
●
•• New Lover’s Kiss
Conjure rain, no matter
current cloud
conditions, potentially
up to even a deluge.
●
••• Warmth of the
Blood
Downgrade a subject's
lethal wounds to
bashing, or heal
bashing wounds
entirely.
●○
•••• Yesterday’s Birth
Age a target by a full
season, leaving it as if it
were now the height of
Spring; requires
additional Glamour and
a willpower dot to apply
to humans.
●(●●○)
••••• Mother of All
Deaths
Animates the plant life
in an area and have it
fight on the
changeling's behalf.
●●●○
• Cupid’s EyeLearn one of the
subject's desires●
•• Growth of the IvyChange one of the
subject's desires●●(○)
••• Wyrd-Faced
Stranger
Become someone who
the target desire /
expect to see
●●
•••• Pandora’s Gift
Temporarily produce an
object the subject
desires
●●
••••• Waking the Inner
Faerie
Alter a subject's desire
and force them to
pursue it above all else.
●●●○The subject freely told the Changeling
his desires.
The changeling has offered food to the
target and it was accepted, or the other
way around.
Used on someone who has kissed the
Changeling in the past 24 hours, or who
desires the Changeling
Contracts of Verdant Spring
Contracts of Eternal Spring
Contracts of Fleeting Spring
Used when creating a way out of a
place where they've been confined
against their will
User has buried a vial of their own
blood in the soil of the desired location
The subject of the clause has freely
offered the changeling some form of
sustenance since the last sunrise.
A mortal human has commented, within
the character's hearing and within the
past hour, that it looks like rain.
A man bled to death on this soil within
the past year.
The target has honestly professed a
heartfelt and deep love, romantic or
familial, for the changeling.
The character spills two drops of blood
on the target object and cups it in her
hands.
Used on someone who gave the
Changeling a no strings attached gift in
the past week
Using the contract to resolve a Pledge.
Wyrd + Academics
Wyrd + Wits
Seasonal Court Contracts To buy an ability, Mantle must be Clause Rank - 1. So a level 4 can own the 5th dot, and a level 2 the 3rd. Exception:
Clause Level 1 can be taught to anyone.
C:tL 149
Wyrd + Medicine
Mantle + Intelligence +
Survival
C:tL 151
Mantle + Presence +
Empathy
Mantle + Wits + Medicine
Mantle + Resolve +
Survival
Mantle + Intelligence +
Expression vs Powerstat +
Composure
Mantle + Presence +
Subterfuge vs Powerstat +
Composure
Wyrd + Wits vs Powerstat
+ Composure
Mantle + Wits + Craft
Mantle + Manipulation +
Persuasion - Subject's
LoS 39
• Font of Inspiration
Each success is a +1 to
Crafts or Expression
rolls
●
•• The Ineffable Gift
Gains a +3 bonus in
social challenges.
Drawback of being less
effective with multiple
uses.
●
••• Impassioned Blow
+4 Bonus to attack
pool, but the opponent
gets a +2 bonus as
well.
●
•••• Spur the Crowd
Sway a crowd in a
certain emotional
direction
●
••••• Verdant, Roiling
Heart
Renew Willpower pool
as if fulfilling Virtue,
drawback of all social
actions being tainted by
her virtue or vice and a -
2 to all social rolls
●
• Son of the Hearth
Remain at a
comfortable
temperature, no matter
what the outside
circumstances are.
●(○)
•• Ulf’s Heart
Produce a small light
for one scene; extend
its presence by
spending 1 more
Glamour.
●(●)
••• Noonday Grasp
Gain +1 Strength with
one success, and
another +1 with every
three successes after
that.
●●
•••• Solstice Revelation
Let loose a bright light
that reveals all hidden
individuals and
challenges supernatural
cloaking.
●●●
••••• The Lord’s Dread
Gaze
Unleashing a beam of
focused sunlight that
does Lethal
(Aggravated with
Willpower)
●●●(○)
• Baleful SenseSense the greatest
nearby source of wrath.●
•• Goblin’s MalignanceRedirect the focus of a
subject's wrath.●
Invests his own literal blood sweat or
tears into the creation
Character is angry when he invokes this
clause.
Contracts of Eternal Summer
Contracts of Fleeting Summer
Eats a chunk of naturally formed ice
Spit on a fading ember or spark
No one in the crowd knows the user is a
changeling
Speaks out loud about something she is
passionate about
The target is wearing or touching gold
Within five minuets of noon
Within 5 minutes of midnight
Takes an action directly related to virtue
or vice
Target has insulted or assaulted by
word or deed the changeling in the last
hour
The current victim of the subject's wrath
owes the character a favor, or the
subject has red hair.
Mantle + Strength + Occult
C:tL 155
Mantle + Wyrd + Presence
(Extended and Contested)
Mantle + Presence +
Manipulation vs Resolve +
Composure
Wyrd + Survival
Mantle + Composure +
Empathy
Mantle + Resolve + Brawl /
Firearms / Weaponry
Mantle + Wits + Empathy -
Subject's Resolve (If
subject is opposed)
Wyrd + Wits
Mantle + Dexterity +
Athletics - Subject's
Defense
Mantle + Stamina + Brawl
Mantle + Presence +
Occult
C:tL 153
Mantle + Manipulation +
Persuasion vs Powerstat +
Composure
••• Friendless TongueStir a person to fury
with harmless words.●●
•••• Sundown EyesQuell all conflict in an
area temporarily.●●●
••••• The Flames of
Summer
Enter an unstoppable
fury; gain +2 to Physical
rolls and ignore all
wound penalties.
●●○
• Smoldergrip
Makes an object
unbearably hot to the
touch.
●
•• Battle Bright
Creates a blinding
beacon that distracts all
attackers.
●●
••• Crown of Clashing
Fire
Summons up a ring of
flaming thorns that
forces a target into one-
on-one combat.
●●○
•••• Baleful Stroke of
Summer Sun
Inflicts a sun stroke on
the target, resulting in
either mounting
mechanical penalties or
aggravated damage
(target's choice).
●●●
••••• Scorched Earth
Turns the area into a
blighted waste land that
inflicts penalties on all
combatants.
●●●●●
• Last Breath IsaacRipen a portion of a
plant●
•• Withering GlareWither a plant to Winter
or age an animal.●
••• Brother to the AgueDamage a foe through
dehydration.●●
•••• Riding the Falling
Leaves
Transform into a cloud
of autumn leaves●●
••••• Tears of Autumn Bring about a hailstorm ●●●
• Witches’ IntuitionLearn one of the
subject's fears●
•• Tale of the Baba
Yaga
Invoke fear of intended
object in subjects●
Contracts of Punishing Summer
Contracts of Eternal Autumn
Contracts of Fleeting Autumn
The unnatural fear the character evokes
is based upon a myth, urban legend or
actual threat with which all subjects of
the Contract are familiar.
The character holds a key encased in
ice that finishes thawing at the start of
the ritual.
The character can name two diseases
that the subject has suffered or is
suffering, and one that the subject
fears.
Subject does not know the Changelings
name
The character catches a naturally falling
leaf at the moment of the clause's
activation.
The plant has the Changelings name or
moniker carved into it or written on a
tag.
The Changeling meditates under a
Summer Court flag or pendant she
helped make.
The Changeling has one or more scars
from the last battle with this foe.
The Changeling sports a real sunburn
The clause's target wears a ring on the
left hand.
The plant or tree is unclaimed or the
Changeling has permission to harvest
from it.
The Changeling strikes with a metal
weapon he forged, has to hit with
substantial metal part.
The Changeling is holding a real,
burning torch.
The sun is within five minutes of its
zenith, and the character has called out
a formal challenge to an opponent.
The character is suffering wound
penalties and has taken at least two
points of lethal damage.
Mantle + Manipulation +
Subterfuge vs Powerstat + Mantle + Presence +
Socialize - Subject's
Composure
Wyrd + Wits
Mantle + Manipulation +
Occult
Wyrd + Manipulation
Wyrd + Strength
Wyrd + Resolve - Subject's
Stamina
Strength + Wits - Objects
Size
Mantle + Stamina + Animal
Ken
C:tL 159
Wyrd + Stamina vs
Stamina + Composure.
This is after an attack.
Wyrd + Presence vs
Highest Wits + Composure
within sight.
LoS 59
Mantle + Manipulation +
Intimidation
C:tL 156
Mantle + Dexterity +
Survival
Mantle + Presence +
Science
Mantle + Dexterity +
Medicine
••• Heart of the Antlion
Immune to mundane
attempts at fear and
resistant to
supernatural fear.
●
•••• Scent of the
Harvest
Heart of the Antlion for
friends.●●
••••• Mien of the Baba
Yaga
Become the subjects
fear. Scare them badly
enough to actually deal
damage
●●●○
• Warlock’s Gaze
Detect the presence of
the supernatural, even
deliberately obscured.
●●
•• Barrow-WhisperHears and is heard by
ghosts.●
••• Smith’s Wisdom
Learn abilities and
purpose of item of
power (token or else).
●●●
•••• Arcadian
Commandment
Power to speak with
authority of True Fae to
hobgoblins and other
Gentry minions, even to
those incapable of
speech.
●●●○
••••• Oathbreaker’s
Honesty
Violate the pledge
without falling under its
Sanctions.
●●●●●○
• Jack’s Breath
Cools a room,
potentially by a
significant margin.
●
•• Touch of Winter
Freeze the surface of a
body of water,
potentially affecting
quite a large area.
●
••• Riding the Devil’s
Jawbone
Inflicts an area with
intense cold, causing
penalties to all within.
●●
•••• Fallen from the
Timbers
Blasts a target with cold
and ice, inflicting lethal
damage and penalizing
all of their actions.
●●●
••••• Witch’s Paradise
Summons a lasting
snowstorm over an
area.
●●●○
• The Dragon Knows
Determine the source
of sorrow someone is
experiencing.
●
•• Slipknot Dreams
Forces a subject to
temporarily let go of
their sorrow.
●
Two of the subjects greatest fears are
each other.
Contracts of Spellbound Autumn
Contracts of Eternal Winter
Contracts of Fleeting Winter
One of the subjects greatest fears is
actually the character.
The character consumes a spider or
other vermin that has literally been
scared to death.
Character knowingly comes unarmed
and unarmored to the presence of entity
to be commanded.
Ghost in the area wants to
communicate.
The subject has accepted something
from the character in the past 24 hours.
The moon is in the sky and the
character can hear a wolf howling.
There is a bell ringing within 20 feet of
the character.
Physical contact with non-allied
supernatural being other than another
changeling.
The character first spells out a name or
idea he hates with liquid on a dry
surface
Begged to enact this clause by
someone who will knowingly come to
disaster on account of his betrayal.
The character has stolen the item from
a friend (without permission) or been
freely given the item by an enemy.
The character looks into the subjects
eyes for a moment.
The contracts target is wearing silver
jewelry that has a religious meaning to
her.
The character hears someone shiver or
tastes someones sweat.
Wyrd + Occult (vs.
Powerstat + Compusure if
target supernaturally
concealed)
Mantle + Wits + Empathy
Mantle + Resolve +
Investigation
LoS 79
Mantle + Presence +
Expression (Extended)
Wyrd + Presence vs
Powerstat + Resolve
Wyrd + Expression
Mantle + Presence +
Occult
Mantle + Dexterity +
Stealth
Wyrd + Survival
Wyrd + Resolve (extended)
Mantle + Intelligence +
Occult
Wyrd + Empathy -
Subject's Composure
Mantle + Manipulation +
Subterfuge - Subject's
Resolve
C:tL 160
Mantle + Dexterity +
Athletics - Subject's
Defense
Mantle + Intelligence +
Science
C:tL 162
••• Faces in the Water
Fills a subject with
sorrow over a painful
memory, inflicting social
penalties.
●
•••• Fallow Fields,
Empty Harvest
Eliminates a subject's
ability to feel positive
emotions for a time,
suffering social
penalties and an
inability to regain
Willpower via virtues or
vices.
●●
••••• Every Sorrow a
Jewel
Paralyzes a subject
with grief, rendering
them briefly unable to
take any actions.
●●●○
• A Mere Vessel for
Loss
Reduce the Effects of
pain and discomfort by
success
●
•• Fear is Nothing
Reduces dice pool of
supernatural fear
effects by Wyrd
●
••• Grief is Stronger
than Death
Damage from an attack
is ignored for a round,
to be applied next
round
●●
•••• Remorseless
Strike
Next Brawl or weaponry
attack target suffers
additional bonus
damage equal to Wyrd
●●
••••• A Cold Hand on
the Heart
Bestow previous
clauses on others as
well.
●●●○
• MindfinderKnow the direction to
any target●
•• Finding the FlowIgnore environmental
penalties●
••• Inequity of the
Center
Confuses a target,
causing them to take
many wrong turns,
effectively penalizing
speed
●
•••• The Hundred
Steps
Powerful blessing upon
an area to protect it
from intruders
●●○
Contracts of the Four Directions
Contracts of the Sorrow-Frozen Heart
The character has two working
compasses somewhere on his body
The character successfully meditated
for one full uninterrupted hour within the
last 24 hours.
Contemptuously tosses a chunk of cold
iron on the ground.
Pierces skin with a thin needle
The character has made the subject
happy (or happier) within the last 10
minutes.
Clutches target with one hand and
anoints with ashes of a suicide victim or
victim of a crime of passion.
Slashes himself with a sharp instrument
and takes 1 lethal
Empties his hands and leaves them
open at his side
The subject has tasted one of the
changelings tears.
The subject is carrying a photograph or
some other image of an older relative or
ancestor on her person.
Mantle + Manipulation +
Persuasion vs Powerstat +
Composure
Mantle + Intelligence +
Investigation - Subject's
Composure
Mantle + Manipulation +
Intimidation vs Powerstat +
Composure
The changeling succeeds in touching a
magnet to the target's bare skin.
Changeling has a lock of hair from the
target.
Mantle + Resolve + Brawl
Mantle + Composure +
Expression
LoS 99
Mantle + Composure +
Expression
Mantle + Resolve +
Survival
Mantle + Resolve + Occult
To buy an ability, Mantle must be Clause Rank - 1. So a level 4 can own the 5th dot, and a level 2 the 3rd. Exception:
Clause Level 1 can be taught to anyone.
Directional Court Contracts
Wyrd + Manipulation vs
Powerstat + Survival
WM 134
Wyrd + Wits
Wyrd + Survival - Subject's
Wits
Wyrd + Resolve
••••• Harmony of
Portals
Walk between two
doors, potentially
separated by several
miles
●●
• Light the Path
Learn of the motivation
of an action or
statement
●
•• Read the Web
Determine the nature of
a relationship between
two people through a
translucent strand that
connects.
●●
••• Martyr's Will
Increase extra dice
when spending
Willpower. Drawback of
target being unable to
regain willpower for the
next 24 hours.
●●●
•••• Shift the
Foundation
Temporarily change the
targets Virtue or Vice.●●●
••••• Tenacity of Hope
Massive benefits
towards a goal, such as
8-again, etc. Drawback:
If goal is not reached
within time period,
suffer penalties until
goal or equal time is
met.
●●●○
• Babel's CurseTraget cannot speak,
write or communicate•
•• Sense the Inevitable
Doom
Gain/improve Danger
Sense merit•
••• Gift of the Skald
+2 to all Resistances
rolls for 1 turn per
success
●○
•••• Hero's Stand
+1/success to Brawl or
Weaponry for 1 turn per
success against a
specific target. Target
receives -2 Compusre if
●○
••••• The Center
Cannot Hold
Nullify a contract as it
starts or as it is in
progress
••
To buy an ability, Mantle must be Clause Rank - 1. So a level 4 can own the 5th dot, and a level 2 the 3rd. Exception:
Clause Level 1 can be taught to anyone.
Contracts Potential (Dawn)
Contracts of Entropy (Dusk)
Previously caught the target in a lie.
Target is using this Contract for a
selfless Purpose.
Deliberately shed a few drops of blood
The Changeling shares a Pledge with
the target
Changeling and Subject are conversing
about Virtue or Vice targeted as the
result of the Contract.
The Changeling writes the targe'ts
name or commonly used nickname ona
piece of paper and tears it into tiny
pieces
The changeling is standing on
something which obviously marks a
small (Roughly 5x5) area. If the
Changeling uses this catch to activate
Contract, all effects of the Contract The Changeling herself possess the
Contract which she is targeting and has
activated it within the last 24 hours.
The changeling is a member of the
Dusk court and proselytizes to the
target(s) for a minimum of five minutes
The changeling has consumed at least
one serving of a cafinated beverage
within the last hour
Intelligence + Wyrd -
Subject's Composure
SaD 138
Wyrd + StaminaThe character possesses the key to
both doors.
Wits + Occult + Mantle
DitD 141
Int + Occult + Mantle -
Level of Contract
Pres + Persuasion +
Mantle vs. Resolve + Wyrd
Int + Expression + Mantle -
Resolve
Auroral Court Contracts
Wyrd + Resolve
Wyrd + Resolve
Wits + Wyrd vs Powerstat
+ Composure
Mantle + Manipulation +
Expression vs Composure
+ Subterfuge
Res + Brawl or Weaponry
+ Mantle vs. Comp + Wyrd
Clause Name Benefit Drawback Cost Source
• Fortune’s Favor
Change a single roll
into a rote or a chance
roll
Must spend a
willpower dot.●
Wyrd +
Manipulation
•• Fortune’s Swift
Blessing
Change a chance roll
into a normal roll or a
normal roll into an
exceptional success
Must spend a
willpower dot.●● Wyrd + Wits
••• Fortune’s Bane
Exceptional success
become normal
successes, normal
successes become
failures and chance
rolls dramatically fail at
7 or lower until the next
sunrise or sunset
Must spend a
willpower dot.●●
Wyrd +
Subterfuge
vs.
Powerstat +
Resolve
•••• Distracting the
Hounds
Escape from any
pursuit or confrontation
Must spend a
willpower dot.●●●
Wyrd +
Stealth -
Subject's
Powerstat
••••• Recalling the LostRescue anyone
abducted by the Fae
Must spend 2
willpower dots.●●●●
Wyrd +
Occult
• Healing SacrificeHeals any and all
wounds or diseases
Must spend a
willpower dot.●
Wyrd +
Medicine
•• Seven-Year GiftTarget does not age for
the next seven years
Must spend a
willpower dot.●●
Wyrd +
Stamina
••• Trading Beauty for
Love
Makes a human feel
more positively towards
the Changeling
Changeling
permanently loses
the color of his
eyes and his
beauty, becoming
bland and colorless
(Though never
ugly) or
downgrading
Striking Looks
merit.
●●●
Wyrd +
Manipulation
-Subject's
Composure
•••• Changing MindsChange a target's
opinion on something
Must spend a
resolvedot.●●●●○○
Wyrd +
Persuasion -
Subject's
Powerstat +
Resolve
••••• The Fatal
TransformationKill the target
Must spend a
stamina dot.●●●○
Wyrd +
Intimidation
vs.
Powerstat +
Stamina
• Mantle Mask
Temporarily disguise
your Mantle as another
Court's
Signs of use
remain for twice as
long as the
disguised mantle.
●Wyrd +
Occult
Goblin ContractsNote: Goblin Contracts are not chained and any clause rank can be bought with no prerequisites.
Used to recall a child younger
than seven
Target publicly lied about the
user to turn public or official
opinion against the user
Used to protect a close friend
from harm
User is being pursued by
Hobgoblins
Used when striking a blow
against a mortal enemy
Catch
Target must be fed an item of
food the user prepared
Used to heal or cure a blood
relative
Target is a blood relative within
three generations
Causes someone to believe an
abstract ideal
The decorates her skin with a
sign appropriate to the Court
she is disguising herself as.
Target has slain one of the
user's blood relatives
DitD 65
RoS 120
RoS 117
Goblin Contracts of the Wyrd
Contracts of Goblin Transformation
Contracts of Goblin Fortune
•• Daunting Force
The Changeling
becomes intimidating to
the subject
All Glamour costs
are increased by
one for 24 hours.
●●
Wyrd +
Presence -
Composure
••• Nothing Hidden
While the Contract is
active, the Changeling
may roll to notice
supernaturally
concealed things.
Significant negative
Perception
modifiers to the
following scene.
●●Wyrd +
Occult
•••• Wyrd Eye
Automatically become
aware of any Contracts
nearby. Ignore low
Clarity modifiers to
noticing Wyrd related
phenomena and gain a
bonus to Kenning
All Perception for
things unrelated to
the Wyrd is
penalized.
●●Wyrd +
Occult
••••• The Fatal ClauseBlock a Contract as it is
being activated.
Pay the cost of the
Clause you are
attempting to block.
●●○
Wyrd +
Occult -
Subject's
Wyrd
Shooter’s Bargain
Blesses the next three
shots fired from a
weapon to mitigate
penalties when
attacking.
One of the three
shots is
automatically
reduced to a
chance die.
In a fight scheduled
beforehand.●
Wyrd +
DexterityCtL 164
Sight of Truth and Lies
Gain the ability to
instantly tell if a person
is lying.
If the user lies
while the contract
is active, however,
they lose any ability
to tell truth from
lies, believing all
but the most
blatant fabrications.
Used at an official
occasion●
Wyrd +
SubterfugeRoS 114
Trading Luck for Fate
Gain a sudden simple
insight into the
immediate future.
This is done in
return for a minor
turn of bad luck.
Using the contract
to win at gambling.● Wyrd + Wits CtL 164
Calling the Guardian
Summon an invisible
guardian that strikes
back the instant you're
attacked.
The guardian can
not distinguish
between a blow
that would actually
do harm or a
playful shove.
Currently suffering
at least one lethal
or aggravated
damage from a
hand-to-hand
attack
●●Wyrd +
Dexterity
Rites of
Spring 114
Dream Rendering
Upgrade a Token,
permitting it to be used
in dreams.
Make a clarity roll
at 5 dice when you
next sleep,
regardless of your
current Clarity.
Used while naked. ● Wyrd + Wits SaD 109
Note: Goblin Contracts are not chained and any clause rank can be bought with no prerequisites.
2 Dot Contracts
Burn the feather of a keen
sighted bird and rub the ashes
on your eyelid.
The Changeling has been a
target of a Contract cast by the
subject in the past 24 hours.
Unclassified Goblin Contracts
1 Dot Contracts
Breaks a pair of prescription
glasses.
Brandishing a drawn weapon.
Diviner’s Madness
Gains a brief glimmer
into the past or future of
a person, place, or
thing.
Causes temporary
insanity.
Divining the past or
future of someone
the changeling is in
love with.
● Wyrd + Wits Lost 165
Fair EntranceOpens a door, no
matter how it is barred.
Causes one of the
changeling's doors
to be similarly
opened for another
some time soon.
Opening the door
to someone who
confessed his
hatred towards the
Changeling.
●Wyrd +
LarcenyLost 165
Fool’s Gold
Guises an object to
look like something
else, potentially
appearing quite
valuable.
This illusion lasts
only for a time
though, and when it
expires the
deceived parties
automatically know
who was
responsible for the
deception.
Clause is used to
deceive someone
who's lied to the
Changeling in the
last 24 hours.
●Wyrd +
ManipulationLost 166
Sandman's Bargen
Makes a dream
immune to disruption by
Oneiropomps
The user can takes
real Lethal damage
when hurt inside
the dream.
Used after staying
awake for 24 hours●
Wyrd +
ResolveSaD 110
The Blessing of
Forgetfulness
Allows the user to
erase any one memory
from the target's mind.
Curses the user to
suffer a dramatic
failure on the next
Subterfuge roll to
get someone to
believe a
necessary lie.
Used to make the
target forget about
an event in which
the user betrayed
the target
●●○
Wyrd +
Manipulation -
Subject's
Composure
RoS 115
Burden of Life
This contract blesses a
subject with potent
healing, even curing
aggravated damage.
For the next day
any further damage
they suffer is
mirrored upon the
user of this
contract.
Target was injured
while saving the
Character from
harm.
●●Wyrd +
EmpathyCtL 166
Delayed Harm
The user avoids
damage from one
attack.
The next attack
they suffer doing
lethal or
aggravated
damage does the
previously avoided
damage as a
bonus.
Character is
unarmed or
otherwise unable to
defend herself.
●●Wyrd +
DexterityCtL 167
Hospitality's Hold
Gain bonus (equal to
glamour spent)
maintaining hospitality
in a location, mark
violators
Take a similar
penalty on all
actions not related
to maintaining
hospitality, except
against violators
Own or be primary
resident of location●/●●●●●
Willpower +
WyrdGotU p29
3 Dot Contracts
Mirror Mirror
The Changeling spies
on another through a
mirror,
The target will see
the Changeling
when she next
looks into a mirror.
The changeling
breaks the mirror.●○
Wyrd +
ResolveSaD 53
Goblin Oath
The changeling can
bind another character
to an oath. The party
taking the oath has
difficulty breaking this
oath, and if she does,
disaster will strike her
down.
The changeling
must also swear an
oath to the subject
and suffers similar
penalties if he
breaks his oath —
but the nature of
the Goblin Oath is
such that both
parties may suffer
if only one is
unfaithful.
Used when making
a treaty of alliance
or non-aggression
●●○Wyrd +
IntimidationRoS 115
Good and Bad Luck
Accurately guess the
outcome of an event
that would be difficult to
predict.
Suffer a bout of
bad lack
afterwords.
Used to best a rival
or enemy.●● Wyrd + Wits CtL 167
Call the HuntCalls a Wild Hunt from
out of the Hedge.
Haha oh man what
were you thinking.
No seriously nice
going dumbass.
You deserve this.
Character is in the
Hedge●○
Wyrd +
PresenceCtL 167
Royal Oil
Target is covered in
magical, highly
flammable oil.
Changeling is
marked with a fiery
crown showing he
was the one that
activated the
contract.
Drink a tablespoon
of castor oil and
suffer from
stomach cramps.
●●Wyrd +
DexteritySaD 54
Goblin Ward
Draw a magical mark;
Any changeling not
attuned to it and steps
near it will suffer from
hallucinations and
confusion. When the
ward is activated it will
affect everyone nearby,
even those attuned.
High Clarity
Changelings must roll
for loss.
The creator cannot
use his Seeming
Blessing for as
long as the ward
continues to exist.
The ward is
painted with the
blood of a
murdered enemy.
●●○Wyrd +
OccultSaD 54
Blood-Binding
Drains a target
splashed with blood of
all Glamour
The user is drained
of all Glamour as
well.
Used against
someone who
murdered a blood
relative. (Glamour
expenditure is not
negated)
○ + All
Glamor
Wyrd +
PresenceRoS 116
4 Dot Contracts
5 Dot Contracts
Lost and Found
Escapes from captivity
or pursuit, seemingly by
chance, but always
automatically.
Another enemy is
made aware of the
escapee's new
location.
Escaping someone
who knew the
changeling
personally for over
a year.
●●○Wyrd +
PresenceCtL 168
Mad TrespassUse a dream to spy on
a Keeper
The keeper spied
on knows where to
find you until the
following dawn.
Given a gift by the
keeper or it's
servants.
●○Wyrd +
ComposureSaD 110
SleepwalkerDevour a dream for a
verity of potent benefits
-3 to perception
while the contract
is active. The user
cannot sleep and
halves all traits until
they can sleep.
Devours a child's
dream●○ Wyrd + Wits SaD 111
Name Page
Amaranthine CtL 223
Babel Gum CtL 113
Blushberries CtL 223
Buglewort CtL 224
Chu Chu Culm WM 113
Cocorange GM 21
Coralscalp GM 21
Coupnettle CtL 223
The Cousins Trumpet WM 113
Dactyl GM 21
Dream-A-Dupe CtL 223
Ertwen CtL 223
9-again on social rolls, but hard not to vomit
up
Outside Hedge: Hallucinogenic drug.
Restore one willpower, -3 all dice pools
including defense and initiative. Within
Hedge: +2 Wyrd when shaping the Hedge.
Understand all spoken languages, forget how
to read for one scene.
+4 Initiative for scene
Healing fruit. 1L or 2B healed.
Heals 1A, limited to once per scene.
smoke to Increase sense-of-self, followed by
hallucinations
Intoxication, +2 social, -2 dexterity, wits or
intelligence for one scene.
Intoxication equivalent to a shot of liquor
Restores 1 point of spent Willpower. After first
Coupnettle, for 24 hours, still restores, but
imposes cumulative -1 to composure.
Healing fruit. 1L or 2B healed.
Healing fruit. 1L or 2B healed.Mealy seeds inside a pod, similar to peas.
Grows in Hedge Jungles. Yellow, conical
flower with no scent. Must be brewed into a
tea.
Mushroom that appears almost identical to
Nightcap. Effects of both can stack.
Pink fruits slightly larger then cherries.
Looks like a small, red eggplant.
Slightly intoxicating, looks like a purple
Nectarine.
Grows in Hedge Fields. Bamboo filled with
red liquid.
Goblin Fruits
EffectDescription
Bitter and minty leaves, usually made into a
tea.
Grows in Hedge Cities. Pink lichen that
resembles chewed up gum.
Fear Gortach CtL 223
Headgourd WM 112
Hidefruit AN 59
Jarmyn Fruit CtL 223
Jarmyn Leaves CtL 223
The Judas Yew WM 111
Murmerleaf CtL 223
Nightcap CtL 224
Pedicle Velvet WM 114
Pitt Moss CtL 224
Gallowsroot CtL 224
Hog Eye WM 111
Jennystones CtL 224
Promise Leaves CtL 224
Stabapple CtL 224
Halves Speed until accumulates 4 successes
on Stam + Res
Loses 1 Willpower and can't spend Willpower
for scene
Acts as Strength 3 attacker with a garrote for
3 turns.
Heal 1L damage. Gain +1 Stamina for 6
hours. Next time you have intercourse, it will
result in pregnancy.
Healing fruit. 1L or 2B healed.
Extended actions in same scene lose
penalties; sleep whole day after to maximum
of 7 days.
+1 to Defense, -2 to Social rolls for one hour.
Fae must roll Wits + Composure to find you
at -5. Lasts for minutes equal to your Wits +
Resolve.
Eating does 1L damage due to potent poison.
Allows you to go 3 times the length without
food or drink.
Thorns can be used as (1)L, Size 1, Durability
1 weapon
Single-use lockpick, adds +5 to any lockpick
roll.
Lengthens certain Contracts' duration
+3 to stay awake for extensive amount of
time; sleep whole day after to maximum of 7
days.
Makes consumer hungry/loses benefits of
other Fruits
-1 dice pool to everyone within 15 feet.
Dispersed among trees completely
randomly. Parchment-like leaf that is
crumpled up when casting your contract.
Grows in Hedge Bogs and Swamps. Looks
like a reed with a knobby outgrowth.
Very rich, pungent moss used in soups.
Effect only applies if eaten raw, about a
salads worth, in the field.
Mushroom that appears almost identical to
Buglewort. Effects of both can stack.
Grows in Hedge Deserts. Tree with red
berries that grows out of walls in elevations.
A Blossom that curls upwards at the end of
the leaf
Grows in Hedge Tundras, on the horns of
fierce Hobgoblins. Lichen that must be
scraped off and eaten completely to take
effect.
Ropy vine shaped like a noose.
Foul smelling acorns.
Grows with Jarmyn Fruit. Forces sleep.
Grows with Jarmyn Leaves. Forces sleep.
Grows in Hedge Farmlands. Grows in the
shape of a scarecrow. Crack it open and
smear it on yourself to gain benefit.
Highly addictive grass. Can affect mortals
and supernaturals. Must succeed Wits +
Composure to pull away, and reroll if you
run into more Gortach in the next scene.
Gluttons get a -3 on these rolls.
Tiny, crimson berry about the size of a
pomegranate seed. Very rare and bitter, but
essentially turns you invisible to the Gentry.
Oddments
The fruit is safe to eat. The thorns are hard
and sharp, and can be used as a weapon.
Vermsap WM 112
ER
WM
LoS
NHGF
RoS
C:tL
DitD
Winter Masques
Night Horrors: Grim Fears
Equinox Roads
Changeling the Lost
Lords of Summer
Dancers in the Dusk
Book List
Vermin follows you around, -2 social penalty, -
1 initiative and defense.
Oozes out of trees in Hedge Forests. Just a
dollop on your skin summons masses of
vermin that follow you until removed.
VL Victorian Lost
SaD Swords at Dawn
Rites of Spring