Condition Card Changeling
Transcript of Condition Card Changeling
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E f ects
R esolution
Beats
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E f ects
Cause
End
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E f ects
Cause
End
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Addicted
(Per sistent)E f ects
R esolutio
n
Beats
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You're
addicted to
something,
and must
indulge that
addiction
regularly to avoid becoming
e!rived"
Recover or lose a dot of Claor e#ce!tional success on a b
Chase a fi# instead of fulfillin
obligation"
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Amnesia
(Per sistent)E f ects
R esolutio
n
Beats
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You're
missing a
!ortion of
your
memory,
causing
!roblems
%ith friends and f amily"
Regain your memory and lethe truth"
A !roblem from your
!eriod emerges"
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Blind (Per sisten
E f ects
R esolution
Beats
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You can't see"
&se a chance
die on sight
rolls, or ta$e to use another
sense" n
combat, suffer the Blindness
Regain your sight"
Your lac$ of sight limits or
inconveniences you"
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Br o$ en (Per siste
E f ects
R esolution
Beats
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You'reemotionally
shattered" *a$e
+ to socialrolls and
Resolve rolls,
and to
ntimidation rolls"
Recover or lose a dot of Cla
or e#ce!tional success on a b
Bac$ do%n from conf rontat
or
fail due to this condition"
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E f ects
R esolution
Bonded
You've bonded %ith a s !ecifanimal" *a$e -+ to inf luenc
t adds your Animal .en to
coercion or f ear"
*he animal dies or isother%ise se!arated from the
character"
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Connected
(Per sistent)E f ects
R esolutio
n
Beats
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You have an
in %ith a
cer tain
grou!" *a$e-+ to
!ertinent
rolls, or
discard this condition for an
e#ce!tional success"
/ose your membershi! or sta
%ith the grou!, or discard as
*he grou! as$s you to do
something
inconvenient"
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isa bled
(Per sistent)E f ects
R esolutio
n
Beats
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Your ability
to %al$ is
im!aired"
You have0!eed 1, or
can use a
%heelchair (manual 0!eed
0trength, electric 0!eed )"
*he disabling in2ury heals, o
the disability is someho% cu
Your limited mobility ma$es
you slo% to res!ond"
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E f ects
R esolution
e !r ived
You suffer from an addiction fell into %ithdra%al" *a$e 1
dice !ools using Resistance
Attributes"
ndulge your addiction"
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Em barr assing
0ecr etE f ects
R esolutio
n
You have a dar$ and threate
secret" f it %ere to come ou
the condition %ould transforinto 3otoriety"
*he truth outs, or you bury
the secret so that it %ill nev
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be discovered"
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4ugue (Per sisten
E f ects
R esolution
Beats
You're !rone to blac$outs antime" Roll Resolve - Com!o
to retain conscious control inf ace of the harro%ing stimul
Recover or lose a dot of Claor e#ce!tional success on a b
4ail the roll and enter a fugu
state, avoiding the stimulus scene"
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E f ects
R esolution
5uilty
You're afflicted by dee! rem*a$e + to Resolve or Com!
rolls to resist 0ubterfuge, Em
or ntimidation"
Confess your crimes and marestitution for %hatever you
did"
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E f ects
R esolutio
n
f il i
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nf or
medYou have access
to a breadth of
inf ormation ona to!ic" 6n a
relevant roll,
end the
condition to
ste! a failure u! into a succe
success into an e#ce!tional
success"
Put your research to use
as described above"
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E f ects
R esolutio
n
d h h h ld f
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ns !ir
edYou feel
ins!ired" 6n a
relevant roll,end the
condition to
gain a !oint of
7ill!o%er and
reduce the threshold of
e#ce!tional success from fiv
three"
E#!ress your ins!iration
as described above"
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E f ects
R esolution
/ever aged
You're been coa#ed or coercinto doing %hat somebody e
%ishes"
5ive in to one of the !erson
leveraged re8uests %ithoutresistance, or a!!ly the
/e eraged
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/everaged
condition
to them"
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E f ects
R esolution
/ost
You don't $no% %here you ar
1 to Com!osure rolls" Roll 7
(0treet%ise or 0urvival) to fin
your %ay to your goal"5ive u! on reaching your
destination, or succeed in
navigating there as described
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9adness (Per siste
E f ects
R esolution
Beats
0 t l f t l i l
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0u!ernatural
horror has
unhinged you"
*he 0* gets (1: Clarity)
dice to subtract
from your mental or social !
!er session"
Recover or lose a dot of Claor e#ce!tional success on a b
4ail due to 9adness !enalt
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9ute
(Per sisten
t)
E f ects
R esolutio
n
Beats
Y 't
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You can't
s!ea$ and
must
communicatethrough
%riting,
gestures, or
hand signs"
Regain the ability to s!ea$"
anger is e#acerbated by
the
limitations of communication
3 t i t
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E f ects
R esolution
3otor iety
You're ostraci;ed by the !ubealing %ith !eo!le %ho $n
your infamy, ta$e + to socia
and you must o!en one e#tr
door"Clear your name"
b i
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6 bsession
(Per sisten
t)
E f ects
R esolutio
n
Beats
Your mind is reroll 1:s on other rolls
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Your mind is
focused on one
thing" *a$e
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E f ects
R esolution
0ha$ enYou feel true f ear"
You may choose to give intoyour fear and fail a roll on %
f ear hinders you" *his resolv
the condition"
0 $ d
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E f ec
ts
R esolution
0 !oo$ edYou're cree!ed out and
f ascinated by a brush %ith th
su!er natural"
o something that hinders t
grou! or com!licates things
to your fear or f ascination" (
off alone, run a%ay, stay u! a
night
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nightresearching")
0t df t
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E f ec
ts
R esolution
0teadf ast
You're conf ident and driven
this condition to transform achance roll into a onedie ro
a failure into a single success
&se your conf idence to carryou through as described ab
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E f ec
ts
R esolutio
n
0%ooning
You're %ild about someone"
+ to any roll that adversely
aff ects them" *hey get -+ on
social rolls against you, and
your im!ression level as onehigher"
Put yourself in danger for yo
love, or choose to fail social
resistance
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resistance
against them"
0 ll
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0oulless
(Per
sisten
t)
E f ects
R esolutio
n
Beats
Your soul is and =ice" ndulging =ice is a bre
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missing" You can't
ab2ure, %ard or
bind" *a$e + to
resist !ossession"on't recover
7ill!o%er from
rest" nvert =ir tue
g g
!oint" At Clarity 1, trade for Enerva
5et your soul bac$"
ndulge your =ice and
conse8uentially lose
Clarity"
E t d
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Ener vated
(Per
sisten
t)
E f ects
R esolutio
n
Beats
Your soul is dot of 7ill!o%er and re!lenishes !o
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missing" You can't
ab2ure, %ard or
bind" *a$e + to
resist !ossession" 3o 7ill!o%er
from rest or =irtue"
&sing =ice costs a
7ill!o%er :, trade for *hrall"
5et your soul bac$"
ndulge your =ice and
conse8uentially lose 7ill!o%
*hrall (Persiste
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*hr all (Per siste
E f ec
ts
R esolution
Beats
Your soul is + to resist !ossession and to social a
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missing" Can't
ab2ure, %ard, or
bind, s!end
7ill!o%er, useefense, or s!end
E#!eriences" *a$e
Resolve rolls, and to ntimidation
5et your soul bac$"
You're victimi;ed due to
your condition"
Arm 7rac$
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E f ec
ts
Cause
End
Ar m 7r ac$ Your arm goes numb" ro! %hat's in it" Yo
use it to attac$ and suffer off'hand !enaltiemanual de#terity" 6n both arms, !hysical
actions ta$e e#ce!t for manual de#terity%hich is reduced to a chance die"
*argeted blo%s to the arm (+) or hand (>inf lict, res!ectively, over 0tamina damageany"
?eal the damage that inf licted th
tilt, or if
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aggravated,
get a ne%
arm"
Beaten o%n
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E f ec
ts
Cause
End
Beaten o%n
Can run, odge and a!!ly efenmust s!end 7ill!o%er !er violen
aggressive action"
Any amount of lethal damage, or bashing damage in e#cess of
0tamina" 0urrender" Recover a
7ill!o%er and ta$e a beat"
Blinded
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E f ec
ts
Cause
End
Blinded
You can't see" to rolls relying o
vision, including attac$s" ?alfef ense" f both eyes are affectedand no ef ense"
amage the eyes ()" irty tric$@ e#terit- Athletics efense (lasts for one tur
?eal the damage that inf licted th
tilt, or if aggravated, recover your
Bli;;ard
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Bli;;ar d
(Envir
onment
)E f ects
Cause
End
Perce!tion Every f our inches of sno% inflicts
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rolls and
ranged
attac$ssuff er
1, !lus 1
for every
ten yards"
!hysical
rolls involving moving through
sno%" Eternal 7inter 7itch's
Paradise"
0no% e8ui!ment can reduce !enalties by 1 to dice"
eafened
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E f ec
ts
Cause
End
eaf ened
You can't hear" to hearingbase
!erce!tion rolls for one ear" 4or t%
ears this becomes a chance die an
combat rolls suffer + from
disorientation"*argeted attac$ on the ear (>)" Es!ecially
noises at 1: feet, or closer for su!ernatural
hearing"
7ait 1:
(0t i -
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(0tamina -
Resolve)
turns, orheal the
damage
that caused
the tilt"
rugged
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E f ec
ts
Cause
End
r ugged
You're drugaddled" 4or a general
narcotic, ta$e + to 0!eed and
ef ense and to combat rolls"
gnore %ound !enalties"
e#terity - 7ea!onry attac$ %ith an im!rdelivery (1), !ossibly targeting s!ecific bod
5eneral narcotic lasts for 1: (0tamina -
hours, halved by medical hel!"
Earth8ua$e
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Ear th8ua$ e (Envir onment)
E f ects
Cause
End
e#terity rolls
and efenseRefle#ively roll 0tamina - Athletics to
bashing or on e#ce!tional success cancel d
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and efense
ta$e 1 to
de!ending on
severity" *a$e1 to !oints
of lethal
damage !er
turn"
bashing, or on e#ce!tional success cancel d
Possibly a !o%erful e#!losion
under ground"
Rarely lasts longer than a minute
(+: tur ns)"
E#treme Cold
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E#tr eme Cold (Envir onment)
E f ects
Cause
End
4ree;ing t t
enhanced healing rate" 1 !enaltyh Aft h 1 i t f l t
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tem!eratur
es" Can't
heal bashing damage,
or half
hour" Af ter hours, 1 !oint of let
damage !er hour"
Eternal 7inter 1 Aac$ 's Breath orRiding the evil's
a%bone" 4ind a source of
%armth"
E#treme ?eat
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E#tr eme ?eat (Envir onment)
E f ects
Cause
End
Blistering tem!eratures" Can't hea bashing damage, or half enhancehealing rate" 1 !enalty !er hour"
hours, 1 !oint of lethal damagehour"
Punishing 0ummer 0corched
Ear th" 4ind shade or relief "
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4looded
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4looded
(Envir onment)
E f ects
Cause
End
+
!enalty
li8uid" 9ay need to s%im (e#ter
- Athletics) or hold breath (0tam
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!enalty
to
!hysicalrolls !er
foot of
- Athletics) or hold breath (0tam
turns, follo%ed by 0tamina roll !e
tur n)" Blo% u! a dam"
0ee$ high ground or drain the f lo
?eavy Rain
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?eavy R ain (Envir onment)
E f ects
Cause
End
*orrential
rains
rolls" An hour or more may cause
4looded tilt
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rains"
!enalty
to sightand
hearing
4looded tilt"
Eternal 0!ring + 3e% /over 's
.iss" 5et indoors or find shelter"
?eavy 7inds
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y
(Envir onment)
E f ects
Cause
End
to hearing
rolls" 1
rive rolls" E8ual amount of bashing damturn" Ref le#ive e#terity - Athletics roll t
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(tro!ical
storm) to
(tornado) !enalty to
!hysical and
*he biggest fan
ever" 0ee$ shelter"
ce (Envir onmen
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(
E f ects
Cause
End
*he ground is iceslic$" ?alf 0!eed and ta
!hysical rolls and efense" ncrease the !e
> to move at full 0!eed" ramatic failures
on !hysical rolls cause .noc$ed o%n"
?alf Acceleration and to rive rolls"
Eternal 7inter + *ouch of 7inter" &nder
Cold, %ater suff ices"
5et off the ice, melt it, or a!!ly s
or gravel for traction"
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mmo bili;ed
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E f ects
Cause
End
You can't move" 3o efense" Can
combat actions" f you're held do%you can s!end 7ill!o%er to deliv
head butt"
A!!ly the Restrain gra!!ling man
Brea$ 4ree from the gra!!le or brea$ bindi
0trength - Athletics urability" + if lim
nsane
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E f ects
Cause
End
Panic attac$ or !sychotic brea$"
Act last" -1 to combat rolls"ouble 7ill!o%er costs"
7itness horrific events and fail Resolve -Com!osure" Brea$ing !oints" 0u!ernatural
!o%ers"
End the scene, or see$ calm@ contest Reso
Com!osure against (1: 7ill!o%er)" /ose
ef ense"
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nsensate
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E f ects
Cause
End
You're unconscious, f ro;en or
enra!tured" Cannot ta$e actions"a!!ly efense" 0!end 7ill!o%er
act normally for one tur n"
0u!ernatural !o%ers" Administration of a
hallucinogen %ith e#terity - 7ea!onry
5et hurt or end the scene"
. noc$ ed o%n
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E f ects
Cause
End
You're !rone" /ose your action th
tur n" You can still attac$ at a + !enalty" Ranged attac$s on you s+ !enalty, but close attac$s get -
.noc$do%n %ea!ons" -+ melee- ranged%ea!ons" 0%ee! the legs (+)" n any case,
damage"
*a$e an action to stand u!" f you haven't a
roll e#terity - Athletics 7ea!on to avo
tilt"
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/eg 7r ac$
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E f ects
CauseEnd
Your leg is hurt" ?alf 0!eed and suffer + t
ef ense and !hysical movement rolls" f bsuff er 0!eed 1 and add .noc$ed o%n" Y
get
bac$ u! and moving ta$es a full action"
Physical movement rolls become chance d
*argeted blo%s to the leg (+) tha
inf lict greater damage than 0tam
?eal the damage that inf licted th
tilt, or ifaggravate
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gg
d, get a
ne% leg"
Poisoned
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E f ects
CauseEnd
9oderate !oisons inf lict 1 !oint o
bashing damage !er turn" 5rave !oisons inf lict lethal damage"
4orce'feed !oison using e#terity7ea!onry 1"
Roll 0tamina - Resolve refle#ive
avoid damage for one turn" if y
act"
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0ic$
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E f ects
CauseEnd
9oderate sic$ness li$e a cold or hangover
1 to all actions, increasing by 1 every t%o5rave sic$ness, li$e !neumonia or cancer,
same and also inflicts 1 !oint of bashing d !er tur n"
3ot in the middle of combat,
generally" 5oblin f ruit"
0tunned
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E f ects
CauseEnd
You're da;ed" /ose your ne#t acti
half efense until you ne#t act afthat"
*a$e damage e8ual to 0i;e in one hit" 0tun %double modif ier f or this chec$" ?eadshots (
0i;e as 1"
Pass aturn,
to your action"
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or
s!end
7ill!
o%er
to
ignor e it
and
ta$e
Anchor
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E f ects
CauseEnd
*his !erson, !lace or thing is a gh
anchor" *he ghost doesn't bleedEssence %ithin (Ran$ # ) yards"
All ghosts have an Anchor" 0ummoning gho
creates tem!orary Anchors" nf luence > can
Anchor"
estroy the Anchor" Resolve
unf inished business"
Ab2 t
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Ab2ure to
su!!ress the
Anchor"
R esonant
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E f ects
CauseEnd
*his location resonates %ith the
nature of a s!irit" *he s!irit doesn bleed Essence %ithin the resonan
9atch a s!irit nf luence" 0ummoning s!ir
nf luence > tem!orarily creates resonance
Cease to reflect the s!irit's nf luenAb2ure or e#orcise to tem!orarily
su!!ress"
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nf r astr uctur e
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E f ects
CauseEnd
*his !erson, !lace or thing is 5o
9achine inf rastructure" Angelsdon't bleed Essence in the vicinit
5od 9achine !ro2ects and the estiny 9
create inf rastructure" nf luence > tem!ora
creates it"
7rec$ the 5od 9achine's !ro2ec
Attac $ linch !ins"
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6 !en
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E f ects
CauseEnd
*his Anchor, Resonance or
nf rastructure is conditioned toacce!t 4ettering or 9anif estation
E#tended actions for a number of scenes e8
Ran$ or Resolve" nf luence can tem!ora6 !en"
E#orcism" *he removal of the
Anchor,Resonant
or
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or
nf rastru
ctureconditio
n"
Contr olled
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E f ects
Caus
eEnd
*his 6!en entity has been
conditioned through re!eated !ossession to !ermit being claime
4ull duration Possessions e8ual to
sub2ect's 7ill!o%er"
E#orcism" *he use of the
e!hemera's bane"
R eaching
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E f ects
Caus
eEnd
*he s!irit is reaching across the 5auntlet
can use nfluences and certain 3umina ac%orlds" *hose %ho !erceive *%ilight can
7its - Com!osure to sense reaching"
*he Reaching
9anif estation" End the
sc
e
b2ure ()"
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e
n
e"
A
&nder %or ld 5a
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E f ects
Caus
eEnd
An Avernian gate o!ens bet%een the livin
and the &nder%orld" 5hosts recover one E !er scene around it, and those %ithout An
can enter the %orld"
*he Avernian5ate%ay 9anif estation (re8uires
*he $ey to an Avernian gate" 0hade and 0!irit the Blac$5ate"
End the scene" E#orcism"
0hado% 5ate
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E f ects
Caus
eEnd
A verge has o!ened bet%een the
material realm and the 0hado%"Anyone can cross bet%een realm
*he 0hado% 5ate%ay 9anif esta
(re8uires 6!en)" 0u!ernatural
!o%ers" End the scene" E#orcism
9ater iali;ed
-
8/16/2019 Condition Card Changeling
97/102
E f ects
Caus
eEnd
*he e!hemera has ta$en cor!oreal form, e
*%ilight" t does not bleed Essence, but muremain %ithin an 6!en area or %ithin (Ra
yards of an 6!en !erson or ob2ect" /asts o
!er success"
*he 9ateriali;e 9anif estation (re8uires
6 !en)" 0hade and 0!irit ?aunting)ntercession"
uration ends" *ag it %ith its
bane"Remo
ve the
-
8/16/2019 Condition Card Changeling
98/102
ve t e
6!en
condition"
4etter ed
-
8/16/2019 Condition Card Changeling
99/102
E f ects
Caus
eEnd
*he e!hemera is connected to an ob2ect o
creature and must remain in *%ilight %ith
yards" t doesn't bleed Essence" t can only
nfluences or 3umina on its f etter, but nf
cost one less Essence to use"
*he 4etter 9anif estation (re8uire
6 !en)"
estroy or $ill the f etter" E#orcism" *he &
9anif estation" Remove the 6!en conditi
&r ged
-
8/16/2019 Condition Card Changeling
100/102
E f ects
Caus
eEnd
*his creature is the f etter of an e!hemeral b
can read the creature's thoughts by contestin
- 4inesse against Resolve - 0u!ernatural *oor urge it to%ards actions against Resolve -
Com!osure -
1" 4ollo%ing the urge gives a beat"
*he 4etter 9anif estation (re8uire6 !en)"
Remove the 4ettered condition"
Possessed
-
8/16/2019 Condition Card Changeling
101/102
E f ects
Caus
eEnd
*his ob2ect or creature is !ossessed by an
e!hemeral being" /iving hosts suffer lost ti
entity can't use nfluences or 3umina, but bleed Essence" t can heal nonaggravated
to the host %ith !oints of Essence"
*he Possess 9anif estation (re8uir
6 !en)"
End the scene" estroy the host" 4orce the
to flee %ith an ab2uration, e#orcism, bane
f
Claimed
-
8/16/2019 Condition Card Changeling
102/102
E f ects
Caus
eEnd
*his ob2ect or creature has been merged %
e!hemeral being" *he gestalt mutates over
raising Attributes to match the e!hemera's
use nfluences but not 3umina or 9anif es
t does not bleed Essence"
*he Claim 9anif estation (re8uir
Controlled)"
3onliving host runs out of days in Attribu
dots" *he entity successfully abandons the