Ceiga Issue 12
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Transcript of Ceiga Issue 12
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ISSUE 12 / SEP-OCT 2012
Photo Realistic
£3.50 / €4.50
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ZBrush has quickly become an integral part of the 3D modeling industry. ZBrush Character Sculpting: Volume 1 examines the tools on offer in this ground-breaking software, as well as presenting complete
projects and discussing how ZSpheres make a great starting point for modeling.
Aaron Sims
ISBN – 978-0-9551530-8-2 | Softback / Slipcase – 220mm x 297mm | 240 full color premium paper pages | £29.99 / $49.99
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available now from: www.3dtotal.com/shop
This book offers a great gallery of work from today’s best artists and an insightful look into the creature and character design process. It provides a helpful breakdown written
by various artists, explaining the steps they took to create truly unique andeye-catching designs.
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M A G A Z I N E
sketchfab.com
Maison d’artiste by klaasnienhuis (top). Bob by Zafia (bottom).
EDITOR
Richard Bray
LAYOUT ARTIST
Chris Miller
RESEARCHER
Ashlee Lenton
WEBSITE EDITORRichard Bray
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contentsSEPTEMBER - OCTOBER 2012
On the front 08
Still Life
Let Me Show You Around 32
Sun Goes Down 20
Animals & Humans 54
10
The Great Outdoors 44
Building? Art? Or Both? 66
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27
38
51
61 70
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“
R.BrayRichard BrayEditor
“
t’s just another afternoon at the cinema with a big cup of Coke (diet if you’re calorie-conscious like me) in one hand, and a large portion of salty popcorn in the other. You engage in mindless chit chat with your companions amiably, making occasional remarks about the adverts on the big screen ahead. The lights in the cinema finally start to dim and the chatter in the cinema fades away.
The film is somewhat engaging; it consists mostly of dialogue and scenes of people and their lives. Then it happens. The big screen lights up with a scene that makes your eyes widens, your jaw drop, and every hair on your body stand on end. What had just happened
on screen seemed so impossible, yet there it was - all because of how amazingly realistic the visual effects were. The effects blended so incredibly well into the scene and just gave some serious ‘street cred’ to an otherwise unrealistic storyline. Heck, even if you were fence-sitting between love and hate for the film up until that point, you know now the visual effects have swung your vote favourably. This scene will stay with you, for a long time. Well, that is until you watch the film years later on standard television, with technologies miles ahead then, and discover every flaw with the CG and realise how the magic of the cinema atmosphere made you gullible.
We’ve all been there; impressed, moved and completely bewildered after seeing an incredibly realistic piece of CGI, whether it be in a film or an advert. Sometimes the visual effects are so good, we don’t even realise they are there.
This issue will focus on some incredibly realistic images from some very talented artists. I am sure many of you will find the same sentiments of being impressed, moved, and bewildered by these works on the following pages.
True realism consists in revealing the surprising things which habit keeps covered and prevents us from seeing.
- Jean Cocteau
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EDITOR’S LETTER
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On The
Front‘The Artist himself’ by Piotr Wysocki (fox.cgsociety.org).
Modelled in Maya ,sculpted with Zbrush.
Piotr Wysocki has done a spectacular job with this image. Focusing on just half the face instead of the whole face adds a sense of ambiguity to the whole image and allows the viewer to focus on the facial features such as the eyes, nose, and lips. The expression on the subjects face and the look in his eyes is almost as if he is contemplating and staring right into the viewer.
We are not one hundred percent sure how Wysocki captured such realism in a 3D render, but the way the light shines through the strands of hair and face is incredibly impressive, and most likely involved some kind of SSS shader on the hair or multiple renders with different lighting setups.
Creating a photo realistic self portrait is a very daunting task; the artist would have to stare at their face for countless hours in front of the mirror (or take many photographs) and make sure every little detail about yourself is accurate, down to the scars, moles and pimples. That is what makes this image even more impressive.
We haven’t seen many realistic 3D models that are portraits of the artist but if they are anything like this, we would love to see a lot more of them.
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Custom modeljpintor.cgsociety.org 3ds Max, Mudbox..Javier Pintor
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STILL LIFE
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Art Model In Lao Wu’s Studioluoqisheng.cgsociety.org Maya, ZBrush.Qisheng Luo.
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A Middle 70s Cornerramonesfan.cgsociety.org Maxwell Render.Riccardo Cecchinato.
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Dripping Cake Standhitchingsdesign.com Maya.Lance Hitchings .
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Exams are coming...keycz.cgsociety.org 3ds max.Riccardo Cecchinato .
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Memorieschoerte.cgsociety.org 3ds max, ZBrush.Crtomir Just .
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Ring with Diamondcatalinobreja.cgsociety.org 3ds max.Catalin Obreja .
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Tentation Still life lorisaccaries.com 3ds max, ZBrush.Accaries Loris & Audrey Janvier .
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Wine Roommoumenesofian.cgsociety.org 3ds max.Sofian Moumene .
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As The Sun Goes Down
Mystic Lakeblog.konng.com 3ds Max..Jonny Allen
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Center for Icelandic Studiesfractal.is 3ds max.Sebastian Bajer .
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Cube3dmaks.com 3ds max.Maksim Ganzha A .
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Heading Southoli.vernay.free.fr 3ds max.Olivier Vernay-Kim .
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Mental Ray Aerial shotjamiecardoso-mentalray.blogspot.co.uk 3ds max, AutoCAD.Jamie Cardoso .
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Minimalistwassimalam.cgsociety.org 3ds max.Wassim Alam.
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Modern Housesergiomereces.com 3ds max.Sérgio Merêces .
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Neonnicholasoleary.com 3ds max.Nicholas O’Leary .
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Red Pavilionkengis.cgsociety.org 3ds max.Giovi Lee .
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5 Questions For Jordi Pages
It’s that time again where we interview an artists with just 5 questions. The artist we focus on is Jordi Pages, an extremely talented, extremely creative and extremely humble motion graphic artists. We
mainly focus on Jordi’s latest film, ‘Ments’ but I’m sure you’ll pick up some useful tips if you read the whole of this interview.
1) Let us know a bit about yourself, what you do and what inspired you to do 3D work?I’m from a little town in Costa Brava, where I grew up next to my uncle who has always been really into filming and doing his own edits and all that stuff…I guess part of his passion for it was passed into me so when I had to decide what to study I went to Barcelona to do an Electronic Arts and Digital Design degrees. It was by that time when technology started to develop quite fast and so did the industry of design. Tools like flash, After Effects and 3D Max where more common and didn’t need such powerful machines, so we started to experiment with them. I really enjoyed any thing I was learning in my degree like graphic design, programming, web…but there wasn’t any thing in particular that I wanted to spent all the time doing, until I went to Off and I saw the very first works that Dvein was doing. That really got my attention, it wasn’t animation, filming, commercials or any thing I had seen before, it was a new way to use the tools that where around me, a new for of art, born from the evolution of technology, and I was fascinated by it. Since then, all my passion and energy has been focused to Motion Design. After that I went to London and I stared to develop my own projects experimenting with C4D and After Effects, Seeper found some of my works through the Behance Network and I started to collaborate with them producing motion graphics for architectural projection mapping. That was the first time I was paid for doing something that I love. My time at Seeper is now over and developing myself as a designer / director working as a freelance.2) What reasons do you have for creating your short ‘Ments’ and is there a story behind it?There is no particular reason for the creation of ‘Ments’, is a combination of little things that lead me to produce such a piece. The last two years and a half I’ve been only production projection mapping projects, and almost all of them on an architectural level. So all the projects where conditioned by the projector’s brightness, the way we used the features from the building, the kind of textures,
lighting, cameras, the amount of detail… So for quite a long time I felt the urge to develop a project where I could create a whole new world from scratch with lots of detail, gradients, soft shadows and elaborated textures. One of these days I was drawing some sketches and I created these two shapes with warts and really screwed up, at some point I saw a two faces looking at each other and I started to experiment with C4D to recreate that same texture and feeling. While experimenting I started to get some really interesting movements and from there came the idea to make them look as if they where conversing with each other in some sort of unknown language, then I showed the style frames and animatics to David and Tom from Echoic Audio, they got on board and the production for Ments started.
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3) Could you let us know a bit about how you animated, your inspiration for the use of colours and what lead you to choose the camera angles you did?As I mentioned before in projection mapping every thing has to be really bright and contrasted to compensate the low brightness of the projector, so I wanted to do something really subtle and soft. With that in mind I started to create the environment and textures for the creatures and they had these look and feel as if they were underwater coating really slowly so I adapted that feeling to the environment, applying some volumetric light and caustics and that bluish tone, that lead to that lighter tone for the skin of the creatures to get that sort of creepy alien feeling. Then I created a couple of animations and expend some time looking for interesting angles and nice compositions for the different points of the animation and placing a camera on each one of these points. Once the cameras for the animatic where set, I applied a general light set up that created the basic illumination for the scene with the caustics and volumetric lights, then I created a different light rig for each one of the cameras creating hi-lights, speculars and interesting gradients to improve the final look of the image.4) I love the way the animation reacts with the sound. Could you let us know a bit about the music and the reason it was chosen for the film?The sound is a genuine creation from David and Tom from Echoic. This is the first time I’ve collaborated with a sound studio to create custom sound design for the my work and the experience has been amazing. I approached the Echoic with five style frames and a rough animatic and they loved the idea. I showed them some references of ideas I had in mind, but mainly I wanted them to do their own
interpretation of the environment and characters, and they did a great job. We kept updating each other with new animatics and soundtracks as the project was evolving to get that feeling of sound-sync, dramatic and deep atmosphere. Thanks to Echoic work the finished piece was much more impressive, the visuals on their own are no where near as immersive. I would like to encourage every one who is producing his or her first pieces of motion design, to instead of picking a track or song, do some research and send a few emails, there are lots of sound designers at their early days looking for motion designers on Vimeo or other networks to collaborate with them and create custom sound for their visuals, you just need to look for each other, find a way to collaborate and take your projects to the next level.5) And finally what pieces of work do you have planned for the future?I just left my full-time job at Seeper to try the freelance experience so I don’t really know what is going to happen in the near future. What I do know is that our industry is growing really fast and each day there are more talented designers out there, I would love to meet all of them to share and learn our knowledge, so I can keep coming up with new ideas and develop my style as a designer, and maybe I’ll be able to expend the rest of my life doing what I love the most. Thanks a lot to every one for all the support and kind words.
I’m sure you’ll agree Jordi has a very unique art style which is
reflected in the short film ‘Ments’. Regardless of what happens to
him in the future, I’m sure he will continue to produce fantastic
work. If you’d like to find out more information about Jordi visit
his website (jordipages.com).
“The last two years and a half I’ve been only production projection mapping projects, and almost all of them on an architectural level”
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Ullstein Arena3ds Max..Nicholas O’Leary nicholasoleary.com
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Let me
show you around
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A tea for 2petera.deviantart.com 3ds max, ZBrush.Peter Ang.
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Bar Zar 2 rakanjandali.cgsociety.org 3ds max.Rakan Jandali .
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Distractionsammacdermot.com 3ds max.Sam MacDermot .
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English Plotbehance.net/Eden-3D 3ds max.Adam Grania .
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Living Room fatemehyousefian.com Maya.Fatemeh Yousefian .
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Reststop Akkarvikoddengionacg.wordpress.com 3ds max.Giona Andreani .
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WCjuansiquier.com 3ds max.Juan Siquier.
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House N, bathroomjpintor.cgsociety.org 3ds Max, Mudbox..Javier Pintor
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“It is good to realize that if love and peace can prevail on earth, and if we can teach our children
to honor nature's gifts, the joys and beauties of the outdoors will be here forever.”
Jimmy Carter
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“It is good to realize that if love and peace can prevail on earth, and if we can teach our children
to honor nature's gifts, the joys and beauties of the outdoors will be here forever.”
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The Great Outdoors
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Once upon a time Ottomanthe-azrail.cgsociety.org 3ds Max..Hasan Karaaslan
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Breaking Bad RVflickr.com/photos/artecnl/sets/72157603945789713 Lightwave 3D.Eugenio García Villarreal .
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Flowers in full bloomchengbindu.cgsociety.org Maya, ZBrush.Chengbin Du .
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Forest Paththegnomonworkshop.com Maya, ZBrush.A.Alvarez.
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Lavoirseraph3d.com 3ds Max.Tim Jones .
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Hideawayalberto-trujillo.com 3ds Max, ZBrush.Alberto Trujillo .
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It’s going to rainlebedev.cgsociety.org 3ds Max.Lebedev Denis .
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Memoriesbazooka67.cgsociety.org 3ds Max.Karim Elramly.
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The dog is out thereflickr.com/photos/29805818@N08 CINEMA 4D.Christopher Malheiros .
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Ingrid Bergmanstudent.vfs.com Maya, XSI, ZBrush..Max Wahyudi
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People &Animals
HG
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Chimpanzeetkio.net Modo, Mudbox.Jacques Defontaine .
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Johnny Deppkrop.com Maya, XSI, ZBrush.Jelmer Boskma .
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The Blue Projectdanroarty.com Maya, Mudbox.Dan Roarty.
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King of Seaak.cgsociety.org 3ds Max.Andrey Kobushenko .
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The last movejosemlazaro.com 3ds Max, ZBrush.Jose Lazaro .
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Stan “The Man”andrewhakimlie.carbonmade.com 3ds Max, ZBrush.Andrew Hakim Lie .
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Pirates Come!- Tangzhihengtzwart.com Lightwave 3D, ZBrush.ZhiHeng Tang .
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Bumblebee 02johanrimer.com Maya.Johan Rimer .
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“Architecture, of all the arts, is the one which acts the most slowly, but the most surely, on the soul.”
Ernest Dimnet
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“Architecture, of all the arts, is the one which acts the most slowly, but the most surely, on the soul.”
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OTG Foothillsbryanversteeg.com 3ds Max..Bryan Versteeg
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Buildings, Art, Or both?
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FAUP: Bloco Hmetrocubicodigital.com 3ds Max..Jacinto Monteiro
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Good lifemetrocubicodigital.com 3ds Max.Jacinto Monteiro .
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Mies van der Rohe Farnsworth Houseinsiderender.it Maya.Alessandro Prodan .
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Villa Gateway3devotion.com CINEMA 4D.David Horbach .
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Visit on a rainy daynebucadnezar.cgsociety.org 3ds Max.Charles Guerton .
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Winter houserafaarquitetura.blogspot.co.uk 3ds Max.Rafael Reis.
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Országházrochr.com CINEMA 4D.Rudolf Herczog .
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Footbridgemichalkonwicki.cgsociety.org 3ds Max.Michal Konwicki .
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STUDIO LISTAardmanwww.aardman.com
Absolute Postwww.absolutepost.com
Absolutely Cuckoowww.absolutelycuckoo.com
Air CGIwww.air-cgi.com
AKQAwww.akqa.com
Animatic Mediaanimaticmedia.com
Annix Studioswww.annix.com
Artillery www.artillery.tv
Atticus Digitalwww.atticusdigital.com
Atticus Finchwww.atticusfinch.tv
Axis Animationwww.axisanimation.com
Barefoot VFXbarefootvfx.com
Base Blackbaseblack.com
BE Animationbeanimation.com
Blink Productionswww.blinkprods.com
Blitz Game Studioswww.blitzgamesstudios.com
Blue Boltwww.blue-bolt.com
Blue Zoowww.blue-zoo.co.uk
Brandt Animationwww.brandtanim.co.uk
Bravo Gamesbravogames.com
BreakThru Films
www.breakthrufilms.co.uk
Burrows Nvisagewww.burrows.info
Busty Kelpwww.bustykelp.com
Cinesitewww.cinesite.com
Climax Groupwww.climaxgroup.com
Codemasterswww.facebook.com/codemasters
Colonel Blimpwww.colonelblimp.com
Criterion Gamesblog.criteriongames.com
Darkhorse VFXwww.darkhorsefx.com
Darkside Animationwww.dsanim.com
Dinamo Productionswww.dinamo.co.uk
Distant Future Animation Studioswww.distantfuture.co.uk
Double G Studioswww.doublegstudios.com
Double Negativewww.dneg.com
Drive CGIwww.drivecgi.co.uk
Eggbox Studioswww.eggboxstudios.co.uk
Envywww.envypost.co.uk
Eurocomwww.eurocom.co.uk
Fluid Pictureswww.fluid-pictures.com
Foundation CGIwww.foundationcgi.com
Framestorewww.framestore.com
Full Moon Studiosfullmoongamestudios.com
Gameloftwww.gameloft.co.uk
Glassworkswww.glassworks.co.uk
Glowfrog Studiosglowfrog.com
Golden Squarewww.goldensq.com
Hot Knife Digital Mediawww.hotknife.co.uk
ICubewww.icube3d.co.uk
Ignition Entertainmentwww.utvignition.com
I love Dustwww.ilovedust.com
Image Metricswww.image-metrics.com
Infinite Realititeswww.ir-ltd.net
Ink Digitalwww.inkdigital.co.uk
Jagexwww.jagex.com
Jellyfish Pictureswww.jellyfishpictures.co.uk
Jump Designwww.jumpdesign.co.uk
Kazoo Creativewww.kazoo-creative.com
Kettle Studioswww.kettlestudio.co.uk
Keframe Studioskeyframestudios.co.uk
Kuro Dragonwww.kurodragon.com
Lab 10 Studioswww.lab10.com
(UK only)
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Lionhead Studioslionhead.com
LipSync Postwww.lipsyncpost.co.uk
Locomotionlocomotionpost.wordpress.com
Lolawww.lola-post.co.uk
Loose Moosewww.loosemoose.net
Mainframewww.mainframe.co.uk
Man Vs Machinewww.manvsmachine.co.uk
Masquerade Digitalwww.masquerade-digital.com
Matinaiwww.matinai.com
MDI Digitalwww.mdi-digital.com
Method Studioswww.methodstudios.com
Molinarewww.molinare.co.uk
Motion Imagingwearemi.com
Monumental Gameswww.monumentalgames.com
MPCwww.moving-picture.com
Munkywww.munky.uk.comNeonwww.neon.tv
Neoscapewww.neoscape.com
Nexus Productionswww.nexusproductions.com
Ninja Theorywww.ninjatheory.com
Not to Scalewww.nottoscale.tv
NSC Creativewww.nsccreative.com
Nvisiblenvizible.com
OG Internationalwww.og-international.net
Passion Pictureswww.passion-pictures.com
Peanut FXwww.peanutfx.com
Peerlesswww.peerless.co.uk
Pitbull Studiowww.pitbullstudio.co.uk
Plowman Cravenwww.plowmancraven.co.uk
Prime Focuswww.primefocusworld.com
Quay Studioswww.quaystudios.com
Qurioswww.qurios.com
Realtime UKwww.realtimeuk.com
Realisewww.realisestudio.com
Relentless Softwarewww.relentless.co.uk
Rockstar Northwww.rockstarnorth.com
Realtime Technologywww.realtime-technology.comRumble Studioswww.rumblestudios.com
Rusheswww.rushes.co.uk
Saddington Bayneswww.saddingtonbaynes.com
Slideslidelondon.com
Smoke & Mirrorswww.smoke-mirrors.com
Speed Shapewww.speedshape.com/
Studio AKAwww.studioaka.co.uk
Sumo Digitalwww.sumo-digital.com
Supergluewww.wearesuperglue.com
Taylor Jameswww.taylorjames.com
Ten 24www.ten24.info
Territory Studiowww.territorystudio.com
The Creative Assemblycreative-assembly.com
The Foundrywww.thefoundry.co.uk
The Millwww.themill.com
The Senatewww.senatevfx.com
The Workswww.worksltd.co.uk
Tigrexwww.tigerx.co.uk
TT Gameswww.ttgames.com
We Are Seventeenwww.weareseventeen.com
Zoozoovfx.com
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