CCT 300: Critical Analysis of Media Class 4: Critical Analysis and McCloud.
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Transcript of CCT 300: Critical Analysis of Media Class 4: Critical Analysis and McCloud.
CCT 300: Critical Analysis of Media
Class 4: Critical Analysis and McCloud
Critical Analysis• What does this mean?• How does one do it?• “There are no rules…and here
they are.” (McCloud, 2006)
Major components• Clarity• Accuracy• Precision• Relevance• Depth• Breadth• Logic• Significance• Fairness
Good traits to develop…• Humility vs. arrogance• Courage vs. cowardice• Empathy vs. Closemindedness• Autonomy vs. Conformity• Integrity vs. Hypocrisy• Perserverance vs. Laziness• Reason vs. Unfounded Distrust• Fairmindedness vs. Bias
Representation in Comics
• Moment• Frame• Image• Word• Flow (2006)
Moment• Comics must represent
transition visually • Comics must guide the reader’s
sense of closure (or, leave the reader to guess the story…)
Types of Moment Change
• Moment-to-Moment• Action-to-Action• Subject-to-Subject• Scene-to-Scene• Aspect-to-Aspect• Non-Sequitur
Differences in Representing Moment
• North American/European comics vs. Japanese - content analysis shows different ratios of moment transition
• Experimental comics also break with “standard” ratios
Frame• Comics must focus reader’s
attention on particular elements• Creating sense of place,
position, focus• Similar to other visual media
(e.g., film, photography)
Framing elements• “Camera” angle• Distance and perspective• Detail (or lack thereof)• Symmetry and centering• Others?
Image• Comics must represent
characters, objects, environments, symbols
• Or not - sometimes comics deliberately leave details vague to encourage reader participation in closure
Image elements• Level of detail• Photorealism vs. iconography• Expression (especially facial
expression)• Body Language
Word• Comics mix visual and literal forms• Much more so than other visual
media • A picture might equal 1000 words,
but words can quickly contextualize and represent pictures
Word/image interplay• Word specific • Image specific• Duo specific• Additive/intersecting• Interdependent• Parallel• Montage
Flow• Comics as sequential art -
sequence of images becomes important
• Moment, frame, image, word work together to create (or sabotage) flow
Flow issues• Cultural norms (e.g., North
American/European - left to right - other cultures differ)
• Breaking norms (experimental comics)
• Extent to which creator guides flow
Breaking the rules…• Culture jamming - what it is and
what it does• Depends on understanding genre
and either subverting 1) message or 2) form
• Similar to experimental/alternative work in all genres
Next Week…• Look at culture jamming sites -
what works? What doesn’t?