Campaign Plan Xbox
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Transcript of Campaign Plan Xbox
I. Situation Analysis
a. Background research
1. History and the product
Microsoft’s Xbox 360 is a home entertainment product created by Microsoft which specializes
in gaming category. This is the 2nd version from its predecessor, The Xbox, which caters local
and online gaming towards domestic and international audience. It is launch in year 2005 which
is a techy generation that gamers and virtual reality coexist. The product was launched in many
countries particularly in the American region followed by the European and Asian region.
Xbox 360 is a gaming console which runs various games that its users play either in home or
outside. It can be played in local areas or rather played online by availing a membership with
the Xbox Live kit (which you need to pay for dollars to avail its online premiums). Its target
audience are from Millennium generation category usually the young audiences like kids
starting from ages 10- 14 years old, tweens ages 15-18, young adults and above 18+ ages.
Xbox 360 works by running a CD game to it. It can run CD games for Xbox 360 or even run a CD
game of an older version of Xbox 360 which is the Xbox. It is connected to a TV screen to watch
and control your game. It also contains a Hard drive similar to a desktop computer to store files
which has different sizes. This hard drive can store files like games (if the owner doesn’t have a
CD but he/she can download the game and install it to the Xbox 360 console – of course the
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downloaded games are not free which they need to pay online). It has 2 controllers for the
gamers to use in controlling the game. There is also a USB port to run USB and store files and
even play music with it. Although Xbox 360 is a console made for pure gaming (which it can’t
run Microsoft word, PowerPoint, etc.), it also delivers an HD DVD player to play movies through
a CD inserted or stored in the hard drive.
There are also promos given by the company like limited editions Xbox 360 console which have
different design and color of the console. There is also the premium membership of Xbox Live
which provides its users an online gaming experience where one user can play with friends
worldwide. The Xbox Live also provides features that players can enjoy vs. a non-registered
gamer. Offerings like information on the latest games available in the market, provides
discounts to its members, gives updates to many games, provides a social community for Xbox
users to socialized online, and announcements of events for exclusive members of the Xbox
Live.
There are also applications and accessories that can be downloaded through the console. The
newer version of the Xbox 360 has a built in Wi-fi and a new Xbox Kinect. Xbox Kinect is a new
way of gaming which the player doesn’t need a controller to control the game. The Kinect is
connected to the Xbox 360 console which is also connected to the TV screen. It has a built in
sensor and it recognizes the player through the sensor which copy the gesture of the player. For
example, if the player moves, jumps, etc., the character inside the game will also do the same.
This is a new way of modern gaming which has recently entered the market.
2. Economic conditions and trends
Xbox 360 is owned by Microsoft Company. According to Microsoft’s website (Microsoft.com) as
of March 22, 2013, the product boasts for being the best-selling gaming console in the U.S. for
25 consecutive months. More than 70 million Xbox 360 consoles have been sold worldwide
since the product was launched. 24 million Kinect sensors are sold worldwide since its launch in
November 2010. Although the product is successful in the American region, it suffered from the
Asian region especially in Japan since its competitor – Sony’s PlayStation 3, has been
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dominating the Japanese market due to Sony is a Japanese brand
(http://www.ign.com/articles/2013/04/01/why-did-xbox-360-fail-in-japan).
Promotions vary from different geographic segments. Since the rates and economic conditions
of the countries are different, the advertising reach and effectiveness are affected by the
welfare of the country. For example, India’s advertising for the Xbox 360 has a message that
delivers the basic life of an Indian which seen pasturing the fields, baking, working on the rural
area – which portrays as many Indians are not in a High-class group.
(http://www.fanpop.com/clubs/microsoft-xbox-360/videos/247081/title/indian-xbox-360-ad)
3. Cultural and social values and trends
The cultural values vary from different geographic and ethnic groups. Microsoft depends on the
different consumer behavior of their target audience. Microsoft is multicultural and multi-racial
which they are open and flexible to adapt in different countries. The same example in the
Indian advertisement, the actors have a sense of conservativeness and nationalism which their
dresses like the girl has a belly dancing dress, the farmers are more like in a Prince of Persia
dress. Even their daily household chores are seen like pasturing, baking – which shows a
message that the commercial is portraying a life of an Indian.
4. Political and legal issues
Target audiences of Microsoft’s Xbox 360 depend on the geographic location of each group.
There are different rules and regulations that are visible on every country. Just like the Subway
advertisement of Xbox 360, it was legal in specific areas in the US like Canada yet banned in
many other countries especially in the Asian region like the Philippines which are strict in the
moral values of the citizens. Xbox 360’s games are labeled with different patronage like MTRCB
here in the Philippines which there is a parental guidance, that warns the buyers of the game’s
rating.
Since the supplier of the Xbox 360 is the company itself (Microsoft), Xbox 360 also provides
warranties for damage and other faulty measures which the company is liable. Of course, Xbox
360 is a registered brand and patented and legally operating in many different countries.
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5. Classification and definition of the industry
Xbox 360 is categorized in the gaming console industry. The advertisements on the Xbox 360
only focus on the gaming experience and the everyday life of a human being. The Xbox 360 is
only limited to gaming and cant overlap in other categories like PC applications since its maker,
Microsoft, also produces Desktop computers which the company avoids the Xbox 360 to
cannibalize its desktop products that is why it is only built for gaming. Just like the print ad
magazine exclusive for Xbox 360 shown in the next page, all the captions are all game related
and no other stuff like furniture, Celebrity buzz and nonrelated to games are found.
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6. Analysis of the existing competitors
Since Xbox 360 is a gaming console, of course, there are also existing and established brand
names like Sony’s PlayStation, Nintendo, and sometimes cannibalizes its own company which is
the Microsoft desktop and laptop computers. The reason for cannibalizing is that some games
of Xbox 360 are also playable in Microsoft desktop computers. That is why, the emergence of
Xbox 360 magazine aided to help gamers in separating the Xbox games to PC games. Shown in
the next page, it is a great segmentation strategy of the print ad of a Battlefield 3 game to be
able to help gamers worldwide avoids confusion of the gaming console applicable.
7. Analysis of the potential new entrants
Xbox 360 established strong brand equity towards the gaming console market. The only
competitor in par with the brand is Sony’s PlayStation and Nintendo’s Wii comes second. There
are no common entrants coming since most games are now diverted to PC and most companies
are now bombarding their commercial ads on PC games.
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8. Analysis of the Substitute products
A popular substitute for the Xbox 360 is Microsoft’s own desktop computer. A desktop
computer is able to play games that are the same in the Xbox games. It can also play music and
DVD to watch movies and even has a USB drive to insert a improvised controller made from a
third party manufacturer or insert a USB port wire from a TV.
Commercial advertisements of a game from PC sometimes confuse the viewers if it is a game in
Xbox or in PC. One example is the Viva Pinata game which is playable in PC and Xbox. The
commercial ends up with an Icon of Xbox 360 which makes it segmented from the PC version.
(https://www.youtube.com/watch?v=Svg-DvNARKE&list=PL02A9E614C7128CB3)
9. Analysis of the suppliers
Microsoft is the one supplying the Xbox 360 product since it is the one who made it. There are
also media suppliers of the Xbox 360 like the print ad magazine – Xbox 360 magazine - and
other third party print companies (X360, 360zine, etc) which a sample is shown below.
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10. Analysis of the buyers/audiences
There are independent audiences or companies who create or publicize subjective or factual
reviews like Bloggers, corporate or individual Gaming analyst which is commonly seen in
Youtube. All of them are able to freely provide positive or negative feedback about Xbox 360.
Gamers have also different consumer behavior depending on circumstances, peers, lifestyle,
and geographic locations. Gamers in the US are fonder in the Xbox 360 due to its domestic
advantage (Xbox is an American product). While in Japan, Xbox 360 suffers market share since
Sony PlayStation is a Japanese brand and dominates the Japanese market.
b. SWOT
Below is the SWOT analysis gathered from the background research of the Situational Analysis.
STRENGHTS
1. Xbox 360 focuses on gaming which concludes that advertisers can also focus on a specific
target audience which is the youth groups to advertise Xbox 360 to them and minimizing the
cost for promotional budget instead of targeting the general public which may incur additional
cost for promotional efforts.
2. Games from older version of Xbox can be run by Xbox 360. This is strength since the past
promotional efforts in advertising old games are not wasted and these games can be played
through the new console which is the Xbox 360.
3. Can play DVD movies. This is a strength since companies from filming industries may include
Xbox 360 in advertising a new DVD release. Movie companies can include Xbox 360 in a product
placement on their DVD covers as a medium for advertising. This is also an advantage in
promoting the products to all kinds of communication tools since Nintendo Wii and other
consoles doesn’t have a DVD player which makes Xbox 360 gain more competitive edge.
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4. Can play music. The same with the DVD movies, music industry markets may advertise Xbox
for a product placement or provide a public relations announcement about Xbox 360 to gain
more recognition to the target audience.
5. Can be played online with friends. Another strength since online gaming can create social
groups and may share or create a viral advertising about the advantage of having Xbox 360.
6. Games can be stored in a hard drive. Most people doesn’t want to keep pile up CDs in their
room. An advantage of having a hard drive gaming console keeps people to lessen their
“garbage” inside their houses. It also avoids the damage done in the CDs which people may
guarantee for warranties on the game, making Microsoft lessen the cost for warranty
promotions.
7. Provides Xbox Live for latest updates on events, promos, social groups, and gatherings. The
advantage of Xbox Live brings up people to create a “community” on Xbox 360. This community
shares common interest about all the product features regarding Xbox 360. It’s like a Facebook
where gamers of Xbox 360 gathers around online which they are informed by Microsoft for the
latest updates, upcoming events – which results to increase brand loyalty on Xbox 360. It will
also create opportunities for viral marketing, digital and internet advertising if people are close
enough which they may exchange emails or phone numbers to each other resulting in two-way
communication discussion about the Xbox 360.
8. The immergence of Xbox Kinect. Xbox Kinect is a new way of gaming which the player
doesn’t need a controller to control the game so if the player moves, jumps, etc., the character
inside the game will also do the same. This is a good point in advertising because some people
who want to move around instead of sitting in a couch and play for hours or people who wants
to lose weight are perfectly match for this product. Promoting this product to this kind of
groups will surely increase demand of purchasing Xbox 360.
9. Built in Wi-Fi. Wireless connection to the internet is always in demand in this techy
generation. Since most people are now found in virtual world, it is an advantage and a good
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strategy to promote Xbox 360 to the virtual reality. Buyers will also increase their purchasing
decision in buying Xbox 360 since a Wi-Fi is always a plus on techy people.
10. Best selling gaming console in U.S. for 25 consecutive months. A strong advantage since it
creates a positive brand image of Xbox 360 and Microsoft towards the gaming industry. The
branding of Xbox 360 makes the potential new entrants create a slight chance of capturing a big
market share in the gaming industry.
11. More than 70 million Xbox 360 consoles have been sold worldwide since the product was
launched. Another strong advantage since this will increase a positive review on the brand
identity of the product. This is a showing factor that Xbox 360 has established a strong root
towards the gaming industry.
12. 24 million Kinect sensors are sold worldwide since its launch in November 2010. Since it was
3 years on the making, it was rapidly penetrating the market due to its uniqueness in the
gaming experience. Microsoft has done a great job in injecting an experiential advertising to its
promotional efforts since experiential advertising let the people have a hands-on in the real
product and experience what it feels like to have one. And indeed, most target audience is not
disappointed on what the Kinect gives to its users.
13. Microsoft is multicultural. It is an advantage to be multicultural because the different
consumer behavior of the people around the globe is a factor that needs to bring attention to
increase brand recognition on the advertising efforts. Adapting to the environment of the target
audience creates an ease of access towards capturing target market. It is easy to advertise a
product where people are familiar with, that is why, the Xbox 360’s commercials, print and
online ads are also transforming by the culture of different target audience.
14. Operates in legal business and a registered and patented brand. It is obvious that a big
company like Microsoft is a legal and has a patent among its products and logos. However, it is
still an advantage in promoting the product since the various publics have known Xbox 360 as
having a good brand personality. Microsoft has been seen as a role model to many businesses
and it also avoids many illegal and unethical practices that other company is doing. The
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company is a law abiding company that whatever damages or sin it may done to the industry
and to the people, it is still its responsibility to accept any corrections or punishment that the
government will give.
15. Provides parental guidance to the players. Part of the advertisements of the Xbox games is
included with a parental guidance rating on every game. It is a good practice of promoting the
product on its commercials and print ads to include this because it warns the gamers for the
content of the game before trying it out.
18. Potential new entrants are not yet strong to counter Xbox 360. Potential new entrants in
the gaming industry will struggle against the giants of gaming console which is the Xbox,
PlayStation, and Nintendo. The constant advertising of Xbox towards different target audience
makes it harder for new entrants to create a brand promise on their products.
WEAKNESSES
1. Inability to provide a free membership of Xbox Live. Since Xbox Live is a game community
where there are interactions and pool of interracial groups, it is true that this is a big advantage
for those who can afford. But for those groups of people who can’t afford, well it’s also their
“loss”. There are people especially from Asian countries who can’t afford this premium since it
is costly and its fee rate is in U.S. dollars. Most of them miss the current updates and latest
news on the Xbox World. This is a big disadvantage since these types of people is also a
prospect in propagating the good news about Xbox 360. They are also a medium for viral
advertising and may cause bad feedback by not having to avail the premium.
2. Inability to provide large number of Free-play games. It is always true that all people wanted
something free. Yet most games in the Xbox 360 are all for sale. Not all people are able to buy
especially in 3rd world countries like Philippines. Most relies on imitation or pirated products like
CDs bought in the streets in the Philippines. This is harmful to the company since it does not
only destroy the sales of the company, but also bring bad brand image about Xbox 360. Not
only that, people may also promote their pirated CDs to their friends and may cause to lose
brand loyalty to those clients of the Xbox 360.
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3. No other features present except gaming, playing music, and watching movies. It is also true
that the strength of the Xbox 360 is its pure gaming nature. Yet, it also misses a lot of
opportunity to grab other categories that can greatly increase sales. Advertisers are also limited
to express their creativity by only focusing on the gaming nature of the Xbox 360.
OPPORTUNITIES
1. Microsoft will always improve Xbox 360 since it is a computer company. Microsoft is a strong
company. To add up on this factor, Microsoft is also a computer company which also set sights
on gaming. The company has the capability to improve and bombard the promotional
strategies for Xbox 360 and continually improve its capacities.
2. In demand for American region. This is a good opportunity since the brand image of the
company from America can also affect the perception of the people of other countries about
Xbox 360.
3. Young adults are fond of gaming. Since this is not a controllable element. Microsoft is good
enough to enter the gaming industry because it attracts a lot of prospects. Another factor is the
growing population of young adults. It will always be in demand for gamers to buy gaming
products like Xbox 360. The only thing that Microsoft can do is to find ways on how to promote
their products against their competitors especially Sony’s PlayStation 3 and Nintendo’s Wii.
4. Generation of gamers and virtual world. This is a techy generation and more demands of
gaming and socializing online are on reach. Successful promotional efforts of Microsoft will
greatly capture more target audience around the globe.
5. Market development to other geographic countries. Microsoft has the capability of entering
a new market in new geographic areas. Research is needed to prepare for a strategic plan to
enter a new market to create the desired communication tool to use for promoting the product
in that area.
6. Supported by third party print ads company like the Xbox 360 magazine and other magazine
that caters Xbox 360. The aid of third party companies helps propagate the brand identity of
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the Xbox 360 towards many audiences and may even result in a market development in other
areas not covered by Xbox 360.
THREATS
1. Since Xbox is an American brand, its brand personality is also American so the
advertisements of the brand are U.S. cultured and cultures vary from different countries.
People have different perceptions about a specific brand. They are also nurtured by their
culture and norms. For an American brand to penetrate a new market, for example, a Japanese
market, it will have a hard time to capture a big market share since Japanese people have their
own Sony PlayStation which is the main competitor of Xbox.
2. PC games cannibalize the games of Xbox. Some people are misled for buying a PC game or an
Xbox game which have the same game. Some people may think of buying a PC game instead for
an Xbox since a PC has not only a gaming system but also provides other applications like
Internet, office works, and many more. These people are practical about life and find PC more
convenient than choosing a pure gaming console.
3. Weak in Asian region especially in Japanese territories. This is an external problem since the
norms and values of these people are different from American. They are influence by their
nationality and it’s obvious that they will patronize their domestic product which is the Sony
PlayStation
4. Immergence of second hand Xbox 360 consoles, imitation, and fake CD games. This is a
dangerous threat since it can destroy the brand identity of Microsoft and may harm the brand
loyalty of those Xbox fans.
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c. Key advertising problem(s) to be solved
Most communication problems are found on the print ads and commercials of Xbox 360’s
promotional efforts. The most problematic problem is the print ads. Xbox 360’s print ads are
sometimes unethical and most are inappropriate. The second most problematic problem is
their advertising of the Xbox 360 product. To illustrate further, below are the advertising
problems that are visible to Xbox 360’s tools of communication.
1. Print Advertisement:
Seen above is the print ad for a limited edition bundle of Xbox 360. There is the Xbox 360
console with its wireless controller. There is also the games below which are popular to many
gamers that is purposely put there to enhance the motivation of purchasing power of the
gamers. The very bottom has a caption of “Available at retailers Nationwide” with the small
logos of Best Buy, GameStop, EBGames, and Circuit City which is always available at U.S. stores
especially on those brand logos visible above. The background is also green and becomes
lighter in the Xbox console because Xbox registered logo is green. There is a big logo of Xbox
360 and its captions with the tagline Go Pro meaning that by buying this bundle at $349.99
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dollars, you can be a pro gamer. As you can see, there is nothing wrong in this print ad, yet, you
can observe that the word after HD which is compatable is wrong. Yet, the advertiser purposely
done this spelling since it is a “slang” of compatible from an American accent. This shows
unethical practice of advertisement because it only sends a message that gamers are not
educated. We all know that most gamers even here in the Philippines who spend most time
playing games don’t have enough education. It is rude to portray gamers as uneducated.
This is another print Ad of Xbox 360 propagated from California. This was release in December
and a limited edition bundle of Xbox 360 was being advertised above. 75-90% of the
population of the gamers in California is male. For presumption, most of this male gamers have
no social life since they are focus on gaming and others are nerds, retards, or “forever alone”
boys which they find gaming is their source of haven or escape from reality. On the print ad, the
blonde woman above has shown more skin yet dressed in a winter suit which signifies that it is
cold weather due to winter season which is December. Beside the woman is a limited edition
Xbox 360 which has a discount for Christmas giveaway. The background is dark gray and little
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white with no designs. Yet, the message signifies that the background portrays a lonely, dark,
and cold environment. This is perfect since there is also a sexy woman in winter suit which
signifies that the life of gamers are lonely and since it is winter season at that time, it is best
that they have someone to squeeze on a lonely cold winter season. That is why the woman was
put there. The Xbox 360 beside the woman is a symbolism of gamers which they are being put
close to a woman, giving a message that you must come and caress that blonde. Well for
making profit, it is an effective ad since it arouses and motivates gamers to buy Xbox 360 with
the aid of the discount. Yet, this is unethical practice of advertising since there is no need to put
sexual pleasure in a gaming advertisement (Not mentioning that there is no sense wearing a
bikini inside while only dress in a winter suit in a cold winter season). This is somewhat greedy
advertisement just to make sales.
This is another print ad from Xbox 360 promoting the release of a new version name Xbox 360
Elite. The background is green in a circular form indicating symbolism of Xbox 360 which is the
trademark color. There is an arrow sign with a caption of Xbox 360 Elite. Lastly, there is also a
caption on the background saying “Don’t be a Wiimp… Play like an elite.” The caption indicates
a strong message that whoever buys the new version of Xbox 360 will experience an “elite”
type of gaming. Of course this is normal since it tries to send a good message to the target
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audience. However, there is something wrong about the caption on the print ad. The word
Wiimp is somewhat misspelled instead of a spelling of wimp. Yet, this was intentional because
this ad wants to bash its competitor which is the Nintendo Wii. That is why the Wiimp original
means Wii from Nintendo. Of course this is legal to other countries to bash each other. But the
subliminal message is unethical since there are loyal users of Nintendo Wii and somehow those
Wii fans will be hurt by calling themselves wimp.
The print ad shows 2 picture which is a seen above. The upper part is a clear land with no grass
or somewhat seen as a wasteland with only few grasses present (only 3 are visible) with a
caption of “Get connected”. The Bottom part portrays a greeny scenery with lots of grass and a
Xbox 360 with 2 TVs. The print ad above shows a message that when you are going to buy an
Xbox 360, you are a part of the family of gamers. That is why it says “Get Connected”. In result,
you will have a meaningful life shown at the bottom picture which the symbolism used is a
greeny grass. But if you don’t buy an Xbox 360, there your life will be meaningless which is
portrayed at the top picture with no grass or no life or friends.
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2. Commercial
Another example is the ban advertisement of Xbox 360 entitled Subway Jump In
(https://www.youtube.com/watch?v=wBliYErXemo&list=PL02A9E614C7128CB3). The message
shows a normal subway terminal with people waiting for the train, walking, riding train, and
suddenly a shootout happens which one person points out a hand gun sign to another person
(there is no guns and any other weaponry, the people just show a handgun sign or an imaginary
gun which makes the viewers of the commercial think it is a shootout.) The person who was
pointed out a gun also retaliates and points an imaginary hand gun to the first person. After
these, a domino effect happens; more persons are pointing an imaginary hand gun sign towards
each other until all the people in the subway terminal are pointing at one another! When all
people are now pointing at one another, the first person started shooting and then goes, all
people in the subway and even outside are now in an all-out warfare. Although the intent
message delivered was the promotion of Xbox in playing a WAR game, it was perceived as
violent which was always seen in the movies where violence are seen in subway terminals in
the US where there are gangsters, people in black suit and secret agents meet in the subway
and fights one another. This is what always been perceived in the subway terminals in the US
and this was portrayed in the advertisement showing the cultural and everyday life in the US.
(this is why it is banned because Xbox gamers have many youth groups which is harmful to
them due to exposure of violence.)
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II. Key Strategic Campaign Decisions
a. Objectives
The objective is to create effective, realistic, and achievable objectives for the campaign
decisions. Below is the main objectives gathered to enhance the advertising efforts through
basing in Facet’s model and the gathered SWOT Analysis.
Install brand identity towards the audience
The advertising strategy is to build recognition of the brand towards the target public. This will
greatly depend on the reach of the communication tools to be used. In order for this to effect,
the advertiser should gather information and work with the proper team of media suppliers to
achieve the maximum reach of target audience. The advertiser must present the strengths of
Xbox 360 which gives the basic achievements like legal business, providing parental guidance to
gamers, and its multicultural nature.
Establish a strong brand personality and brand image
Xbox 360 has already established a strong brand personality towards the public. Since it is an
American brand and its brand personality is always perceived as an “American”, it’s best to be
proactive and change its brand personality into a global perspective - meaning that it should
not always be perceived to have a brand image as an “American” product but a product for
everyone. For example is the Japanese audience. These people are nationalistic and being
patriot to promote their own Sony PlayStation. The role of the Xbox 360 must create a brand
image that it is also a Japanese product which is open to everyone to enjoy for use.
The brand image will be improved by the strengths of Xbox 360. The product features such as
playing older version of games, DVD, music, online gaming, availability of hard drive, providing
latest updates, innovation of Xbox Kinect and built-in Wi-Fi. The achievements of Xbox are also
a factor in establishing strong brand personality towards Eastern region of the world which in
return, will create a positive brand image about Xbox 360.
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Encourage brand loyalty
By establishing a strong brand personality and brand image towards the public audience, the
role of advertising in Xbox 360 is to create disciples of its products and create a long lasting
brand loyalty. This can only be achieved if the 2 objectives are met. Since brand loyalty is very
weak in Asian region especially in Japanese territories, it is best to advertise the 18 strengths of
Xbox 360. This way, it will open up the opportunities like increasing demand of Xbox 360,
Market development for many geographic countries and support from third party companies.
b. Target audience (or stakeholder targets in an IMC plan)
Targeting
The advertising strategy of Xbox 360 must target gamers due to the console’s pure gaming
nature. It is best to stick on what is the pure strength of the product, which is gaming than to
deviate from its strength and target other categories which will be out of league. Below is a
given research of a website that classifies gamers.
Based on the website (http://www.eldergame.com/2008/05/define-your-target-audience/)
which classifies the type of gamers that falls into 4 categories.
1. Traditional gamers – ages 18-35 old. These gamers are what we know as the youth
people who are fond of playing games. They demand high-end computer with the latest
update from their parents or other source of money just to get one. If one has a
computer, this will demand to upgrade it at least that can run a good game. The number
1 reason for getting a good computer is because of the good quality of experience they
will receive in the game. These types of gamers play for not less than an hour.
2. Moms– ages 30-50 years old. They are people who have many free time which they use
a gaming console to kill time. They usually and games that are not heavy” but casual
games like Internet games. Due to this, there is no reason to upgrade their console or
find a new one and don’t buy games from a game store since they only like casual
games.
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3. Slacking White-Collars – Usually young adults or professionals. From the word slack
means to slack off. These gamers love to slack off from work or cut class. Because they
slack off or cut class, these gamers will just go to a net café and play there. They don’t
need to buy gaming consoles since they want an instant gaming place like an Internet
café just to slack off.
4. Older gamers – gamers with a family at least 30 years old. They are past traditional
gamers yet being diverted since they have a responsibility to do – which is their family.
Although not a traditional gamer, they miss their life of being a traditional one and even
play on free time or holidays or weekends. They can’t upgrade their gaming console
since it will only add up cost to their family expenditures. They usually play an hour and
can still differentiate a good or a bad game just like the traditional gamers.
Obviously, Xbox 360 audiences must be the traditional gamers since they are the ones who
want to buy gaming consoles and these groups are mostly composed of young audiences which
are the most populated groups in the world.
Positioning
The positioning of Xbox 360 varies from every country. For big countries like America and
Europe, the product can cater to all class groups – from lower class to upper class men. One
reason is because that Xbox 360 is sold lesser than those from the third world countries. Japan
is also included in this segment since Sony PlayStation is the dominant power in that area and
Xbox 360 must lower their prices to cope up in achieving a high market share. Third world
countries can cater middle and upper class groups because most people especially in the
Philippines are not financially blessed and the downloadable applications, CDs, Xbox Live are
sold in dollars which is more costly to convert in Peso currency. Those from middle and upper
are the only ones who can afford on it.
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Differentiation
Gamers can be categorized into two types: the Hardcore and casual gamers.
(http://www.eldergame.com/2008/05/define-your-target-audience/)
Since Xbox 360 is a pure gaming console, it specializes on strategy based gaming which needs
dedication and concentration on playing a game. A casual gamer is just a gamer who plays to
kill boredom. Xbox 360’s promotions must cater hardcore gamers because those casual gamers
don’t need to buy expensive CD games and focus playing on a game. Casual gamers can play on
a desktop computer and play casual games.
c. Campaign strategy: Key strategic approach and Marcom tools
To achieve the objectives, the following strategies and marketing communication tools are
presented.
Experience Marketing – People would love to experience a hands-on on the product. It gives
them a different feeling of excitement and creates personal judgment on the product right on
the time they touch the product. This will greatly help gamers create a distinction between
Xbox 360 and Kinect console vs. Sony Playstation3 and PSP or Nintendo Wii. This will also test
the strength of the Xbox 360’s features (DVD and music player, ability to play older games, and
other features like Wi-Fi). The better product will be on the personal judgment of the person. If
successful, the weakness of having paid games will be lift since the product is worth buying for.
Guerilla Marketing – People love surprises. That is why this is a good strategy to enhance brand
image about Xbox 360. A live action commercial is much better and will create excitement and
fun to the audiences. Although this is a costly promotion, Microsoft is able to budget for this
strategy since they are financially healthy and has strong brand equity in the market especially
in American region.
Digital Marketing – Microsoft mostly composed of Internet based operations. This is a good
strategy since this is a techy generation and most people are now found online. Most people
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online are composed of young adults. Since there is already an Xbox Live for online interactions,
it is still best to continually improve it to capture more audiences around the globe.
Viral Marketing – Bloggers and gaming analysts is a big impact for public relations. Positive
feedback about Xbox 360 coming from these people will surely enhance the brand image to the
public – which in return will create brand promise on trying out the product. Advertisers must
focus on getting positive feedback and avoid negative ones which will destroy the company
instead of improving it.
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III. Media Strategy (or Points of Contact in an IMC Plan)
a. Media objectives
Communication vehicles must reach the maximum audiences as possible
This is the basic yet very important factor in advertising a product or brand. Xbox 360 must
always engage its existing and potential audiences to be interactive on the brand and be loyal
to it. This will be achieved if the right and proper communication tools and media are selected.
In result, this will increase brand image of Microsoft and increase sales on Xbox 360.
Create a positive image on the product by choosing the right communication vehicles
No company wants to have a bad reputation to the public audiences. This is the job of the
advertisers to keep the company pleasing to the public. Although Microsoft is very “rich”, it
must not keep wasting its profit by useless advertising messages that will keep out buyers from
them and availing the best communication tools without properly using it. Microsoft must plan
ahead to provide the best message for their target market and the best media supplier to avoid
garbage expenditures.
Minimizing the cost of promotion while maximizing the reach of the message content
As stated in the 2nd objective, Microsoft must not waste its resources for useless message
content. It will destroy the market share of the company and its brand position to the gaming
market.
b. Media selection
The media vehicle to be used must be an online advertisement, local print ads, and local region
commercials.
Online advertisement is the best media selection since most people are now found in the
virtual world and this generation has an increasing population of young adults who are hooked
up in the internet. This media can easily be visible to these groups which will result in
introducing the brand to them
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Local print ads and commercials will be dependent on the geographic location of the target
audience. The most important part of this advertising is to adapt the promotional plan that
parallels the culture, norms, values, and lifestyle of these groups.
c. Media planning and buying:
Vehicle selection
The vehicles selected are the local TV, magazines, and online placement of ads.
Television is a powerful tool to reach target audience especially in prime time hours. Microsoft
can avail a primetime 30 second commercial for Xbox 360 products. They can also request for
product placement on popular talk shows, celebrity news, entertainment shows for public
relations. Of course, the commercial must be in line with the consumer’s taste which varies in
every country and city.
Magazines are the main promotional vehicle of Xbox 360. Magazines can provide exclusive full
page of write ups and reviews about Xbox 360. The only thing that Microsoft must remember is
being honest and ethical to its messages delivered through the print ads.
Online placement of ads like a Facebook page for Xbox 360 for social exchange, placement of
ads in yahoo, and even the partnership of certain bloggers to provide positive images about the
product and the Microsoft Company will definitely change the consumer behavior of the target
audiences to a positive one.
Budget Allocation
Microsoft must allocate their advertising budget to each objective. So the method used for
budgeting is the Objective-task method.
This is the chosen budgeting method for the following reasons:
Microsoft is already a big company and has established a strong brand equity in the
gaming industry
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Its achievements of Xbox 360 for being the best-selling gaming console in U.S. for 25
consecutive months, more than 70 million Xbox 360 consoles have been sold worldwide
since the product was launched, and 24 million Kinect sensors are sold worldwide since
its launch in November 2010 – are aiding to increase the brand identity, brand image
and the brand liking of the product to the public audiences.
Microsoft’s primary need for now is not to increase their profit. They are already rich.
The only thing that they need is to increase their geographical market in the global
competition. That is why; they always need to promote their brand identity, enhance
brand personality and image, and install brand loyalty towards many audiences as
possible – which are all given in the objectives.
Scheduling
The time frame of the TV commercial ads will run in 9 years starting from now. 17-days-worth
of airing time. The commercials message will change every 2 months. The commercials will air
in primetime hours in weekends with 30 seconds interval video.
The primetime hours will start at 7-10 pm with a total of 3 hours. Since it will be aired in
weekends (Saturday and Sunday) one show will cover 5 commercials so if there is an hour for 1
show, then there will be 15 commercials of Xbox 360 in one day and 30 commercials including
Sunday. 15 commercials in a day will have 450 seconds of airing time. 1 day is equivalent to
86,400 seconds. 17 days is equivalent to 1,468,800 seconds so there will be 3,264 days of airing
time which will be equivalent to 9 years total.
It was chosen to air in weekends in primetime hours because that are the days when the youth
groups have no classes and stay at home in that time. This will be a good opportunity to capture
more target audience. Also, the commercials message will change every 2 months. Xbox 360
was released in November 2004. The 9 years will be the product lifecycle of the Xbox 360 since
Microsoft will always innovate new version of gaming console which in reality, we have the
upcoming release of latest Xbox in this December 2013 named Xbox One – a total of 9 years
cycle of Xbox 360 since 2004.
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The magazine and online ads will also cover a time frame of 9 years. The magazine will have
500,000 copies every year worldwide. The online ads will be posted in Facebook, Blogs, Google,
Yahoo, and Youtube. For Youtube, there will be 30 seconds interval video advertisement which
will be placed to a video before it starts playing.
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IV. Message Strategy
a. Key consumer insight (brand relationship insight in IMC)
I am a personal gamer. To be specific, a traditional, hardcore gamer. Of course I know the
feeling and experience of having a good gaming console which affect the quality of my gaming. I
am fan and a user of Sony PlayStation but not much on Nintendo Wii. Yet the desktop PC is my
bride. I always play at my desktop PC almost any day because of it has more functions than just
a gaming platform. What about Xbox? Well I tried it and it is also as good as the Sony
PlayStation 3. They are almost the same. The only thing I love more about Xbox 360 vs.
PlayStation 3 is the built in Kinect for Xbox 360. The Kinect has a sensor that copies every move
you do. Although PlayStation 3 has the same Kinect called PlayStation Move, the only difference
is that the Move (and even Nintendo Wii) needs you to hold a wand-like thing for it to copy
your gesture. Xbox Kinect doesn’t need you to hold anything, just stand on the sensor and it will
detect your movement.
Since this is what I think of the advantage of Xbox 360 against its competitors, I propose to use
the strength of Kinect and provide an advertisement featuring the advantages of Kinect to the
gamers worldwide.
b. Message objectives
Choosing the right message for the right audience.
A message must synchronize the needs of the gamers by providing them the fun and
excitement delivered by an ad. Gamers are human beings. They want to spend their time
having fun and discover new things. That is why the advertisement must provide this need to
create a positive brand image and turn it into a brand liking about Microsoft and its Xbox 360
product.
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Message must reach the right target audience as MANY as possible.
What is the use of an advertisement if it doesn’t reach the right target audience? How can we
market target areas that are not yet conquered by Microsoft? Through the help of a research
company and popular media suppliers like ABS-CBN, Xbox 360 Magazine, Facebook, Youtube -
the desired reach of market can be possibly captured. Of course, there must be plan first before
advertising strategy to take place.
The ad must be effective.
We learned from the past lesson that an effective ad is an ad that works. For an ad to be
effective, it must be planned and have a sense of creativeness. Because an ad is both a science
and an art. The two must sync together to deliver the best message possible and become
effective. By providing a great big idea about the ad, this will enhance the effectiveness of the
promotional efforts of Microsoft.
c. Selling premise
“You are the controller”
This is the unique selling proposition of Xbox 360’s Kinect. The product perfectly matches the
phrase above because a gamer is the one who controls the game. Moreover, the Kinect system
is not controlled by any controller but has a sensor to detect your movements. It pretty much
says that you control the life of your character in the game by controlling how you move
yourself. Simply, you are the controller itself.
d. Big idea
The advertisement for Xbox 360’s Kinect must compose of fun, wild, adventurous, and
excitement. More like an advertisement that makes you control the advertisement. Meaning
that because of the advertisement’s desired gaming adventure, you make yourself come inside
and control what will happen in the advertisement. Since a game is considered as a “second
life” which you control your own character in the game, the advertisement must make the
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viewers also feel that they are living in this Earth in reality but having a different circumstances
and lifestyle. The viewers must symbolize the Xbox 360 Kinect console as Earth and the game
advertised is their life. This must somehow happen here in real life. More like a live action but
only an advertisement of Xbox 360 Kinect.
e. Message design and executions
Since the advertisement must be more like a gaming experience in a real world, the
advertisement can be guerilla advertising where there is a live action of events that are
happening beside people. It is a live broadcast augmented reality. I remember National
Geographic’s advertisement about a live action taking place where people will stand on a big
screen which they see themselves actually on a screen but different events are happening like
there is a dinosaur beside you in a screen, a storm coming, and many more.
Xbox 360 can adapt this strategy by setting it up in a specific area like a mall or open grounds or
any venue where there are lots of people around. After obtaining a venue, they can set up the
high tech screen and let the people come in closer and try out the big screen. The screen must
provide a wide array of animations that are familiar with gamers. For example, a war zone
where the people will see themselves in the big screen having an armor and a gun and they act
like shooting and having a war. Or become magical characters which the people will see
themselves as mages with matching costumes and magic stick then fly around and act like a
magician. Below is a picture sample of what is like to have a live broadcast augment reality
(National Geographic ad - http://www.youtube.com/watch?v=D0ojxzS1fCw)
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V. Other Marcom Tools Used in Support
a. Sales promotion
Xbox 360 always delivers sales promotion like limited edition bundles with added applications.
These promos are becoming intense especially when there are events like annual Xbox show
which Microsoft provides rare and large discounts of Xbox freebies. All customers like to have a
discount on products especially for Xbox 360 which is a techy gadget that is obviously have a
high price especially in Philippines. Shown below is the discounted limited edition of Resident
Evil 5 theme Xbox 360.
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b. Public relations
The annual event “Xbox show” provides large entertainment exclusive for members of Xbox
community. The event is a full pack party theme where gamers are provided with exhibitions of
latest versions of Xbox 360, models, featured games, free play, discounted Xbox bundle
products, and even giveaways of limited edition Xbox.
This was to make sure that the relationship of loyal members of Xbox will continually increase
and also attract outsiders to gain more recognition of the Brand to the Industry. Below is the
sample of the annual event the Xbox Show. This is a good marcom strategy to enhance the
brand image of the company.
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c. Direct marketing
Online Newsletter like in the Xbox.com site where you can sign up and get the latest updates of
Xbox products and events.
Xbox Live provides newsletter online to inform its Xbox gamers for updates of events,
tournaments, latest product launching will be held, and even promos. This is also good strategy
implementation since gamers wants information about game updates and discounts that may
happen.
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d. Personal selling
Microsoft provides personal selling towards its customers since this is a technology based
product and needs hands-on advertising to let the customers be guided how to use this product
know what this product does.
This strategy is a need since a lot of customers needed assistance especially on technology
based products.
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e. Sponsorships, merchandising, packaging, point-of-purchase
Gaming and Toy shops like Toys R Us, Best Buy, GameStop, and other International and local
gaming and toy stores caters sponsorships for product launching events of Xbox 360. Microsoft
also sponsors gaming events like World cyber expo to expose their products and good will to
other companies. This gaming and toy stores merchandises Xbox 360 consoles in many parts of
the world. Packaging differs especially when a bundle promo is offered. The bundle usually
provide Xbox 360 console with wireless controller with either of the following – a built-in Wi-Fi
or a large hard drive memory of 250 GB or a Kinect or a limited edition design of a game. It
prices from $299 and above which you can save more than buying the original ones. They are
also point-of-purchase strategies visible on retail stores of Xbox 360 like there is free DVD of
Batman Begins to increase the point of purchasing behavior of the customer
.
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f. Integration strategy (maximize synergy)
The most effective strategy that best suits them all is the Personal selling because it involves
almost all the marcom strategy. Personal selling provides not only information and guidance
on how to use the product, but also serve as an inquiry for product promotions like if there
is an on the spot discount where the salesperson is demonstrating the product. Personal
selling also covers packaging since it shows you on the spot on the product itself and how
was it package. It also tells you on what merchandising stores are the Xbox 360 available in
the market. Personal selling is also an information center for direct marketing where you
can ask directly ask the salesperson on information like what kind of latest updates and
applications are available now in the market and news about upcoming events. Personal
selling is also a public relation since you can directly interact with its salesperson and
provides you with the best customer accommodation which builds trust in the long run. Of
course if it builds you trust, then the successful salesperson to persuade their buyers to buy
Xbox 360 will create a point-of-purchase strategy in which there is a promo baller or CD
game or DVD – which Microsoft already sponsored from third party companies which
manufacture games or movies. Most of all, a technology product is best for personal selling
since it serves as a guide to help gamers get in field with the Xbox 360 without any
difficulties using it.
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VI. Campaign Management
a. Evaluation of effectiveness
To evaluate the effectiveness of the ads, there will be a lifespan for at least 2 months of
observation. There will be an observation research to tally if the audiences interacted with the
ad and how much they have recall on the ad. Every country will implement an observation
research with its designated cities. Microsoft will need to hire third party Research Specialist
Company like Arbitron Inc., Analysis Group, Inc. which are known as the top market research
companies in the world.
(http://www.vault.com/rankings-reviews/company-rankings/advertising-marketing/best-
market-research-companies.aspx). This third party company will provide Microsoft on how the
ads are working to the public. Continuous improvement of the ads like will be dependent on
the success of the advertisement. The ads will be changed every 2 months time. The evaluation
of effectiveness will rely on the gathered research from those companies.
b. Campaign budget
Since the budget will be dependent on the objective which is to create positive brand equity
among the market and to the public audience, it will surely cost a lot since it needs to bombard
the Television, physical makeup, magazine, and online services to capture more gamers
worldwide. The campaign budget will need $500 million dollars for the whole 9 years of lifespan
operating globally.
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VII. Creative Brief
a. Problem
Most promotional efforts especially in print ads are deemed to have unethical practice which
may spark criticism and ban their ads in other countries.
b. Target Audience
Since their target audience are the traditional gamers which is specified in part 2 (Key strategic
campaign decision), they will stick to these audiences as they are.
c. Brand Position
Their brand identity stands as a giant company which is the famous Microsoft Company. There
is no problem from this brand position since it was strongly established from their past efforts.
Their brand personality delivers a fun, entertaining and excitement feeling which let gamers
feel excited for every new release of product offering like new version of Xbox 360 and the new
things it will give to its loyal fans. The brand personality of Xbox 360 is perceived as American
which makes it have a culture and values of American way.
The brand position let people perceived that Microsoft as a gaming and techy brand due to its
business nature which is creating and selling consoles like desktop computer, printers, sound
system, gaming like Xbox 360, and many more.
Brand image of Xbox 360 has a negative image. It was seen strong in the American region yet
weak in the Asian region because Sony PlayStation has been dominating in this market for
years. It was also seen that Xbox 360 is all American and it doesn’t have the traits of Asians
which are culturally attached to beliefs and values.
Brand promise of Microsoft’s Xbox 360 is truthful to their advertisements that it provides a
good gaming experience which most people conceived that Xbox 360 and PlayStation 3 has the
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same quality of gaming which leads gamers to be convinced that it is also a worth trying of
buying Xbox 360 which leads to brand promise.
Brand loyalty gamers provide positive feedback and interact with the company itself. There are
also “preachers’ of the brand which they say good things about Xbox 360 like Bloggers, gaming
analyst.
d. Communication Objectives
Provide a solution of the communication problem
This is the main objective that needs to be cleared. If the problem still persists then the
company will suffer from criticism and worse, will lead loyal fans to its competitors like Sony
PlayStation and Nintendo Wii.
Regain the trust of the affected people
People that are affected by the unethical advertisement will create distortions about
Microsoft’s brand image and may harm loyal customers. It is best that Microsoft will create
advertising strategy to regain the trust of those people affected.
e. Proposition or Selling Idea
“You are a pro gamer.”
This selling proposition tells that affected gamers are not fazed up by criticism and always trust
that the company is truthful to their efforts. It is said pro gamer since in gaming language, a pro
gamer are not fazed up by trash talks, enemies taunts, and concentrates and focuses on the
sole gaming experience of the game. Just like a pro gamer, these fans will always concentrate
on the gaming experience on playing Xbox 360 and does not fazed up by diverting to other
gaming consoles because of a reason of unethical advertisement.
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f. Media Considerations
Public relation is the most effective strategy to use here. The media selections will be an event
like the Xbox show. There is no need to create a new event. The annual Xbox Show is enough
because it does not only cater the latest goods of Microsoft, it also creates a brand relationship
towards loyal gamers and to the company and vice versa. In this event, Microsoft will regain the
trust of affected people by being true to them which Microsoft will depend on the reliability of
Xbox 360 and what it always gives to their loyal gamers. Microsoft can also hire famous gamers
to attend the Xbox Show to Endorse the “You are a pro gamer” and the good things about Xbox
360 compared to other gaming consoles.
g. Creative Direction
The event will be a tour of events which the event will be held in the countries that are much
affected by the unethical ads like Asian region and Europe. It will be an all-day event with the
live participation of local famous gamers located in that area. Those famous gamers will show
about the good things of Xbox 360 by creating tournaments playing against those famous
gamers for free using the Xbox 360. There will be bands, models and celebrities to enhance the
mood of the audience. Bill Gates will also attend the tour of events and he will personally give
limited edition Xbox 360 to random fans.
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