c Oh Spell Cards
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Transcript of c Oh Spell Cards
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Balm
Target: One beast, monster, orpersonEffect: The target's Brawn andQuickness are both restored by 3. Anattribute may only be restored to itsoriginal level with this spell, notincreased above its base level. Balmonly affects physical injury, notBrawn lost to spellcasting. If it iscast upon onUnnamed Characters: The targetreceives complete healing of injury,but not restoration of maimed ormissing body parts.
1Beacon
Target: CasterEffect: A highly visible column oflight blasts upward from the caster'shand; similarly, any wizard withinmiles (functionally, any wizard whocan participate in the currentventure) is magically alerted to thisspell being cast and knowsapproximately from what direction.
2Beast 1
Effect: A 1-point beast of thecaster's choice appears (see Beasts).It obeys the summoner's commandsuntil its Brawn or Quickness isreduced to 0 or below, after which itcan be forced to obey with a Charmvs. 12 roll.Variants/Options: Hawk: Brawn 3, Quickness 6,flight Small snake: Brawn 3, Quickness6, venom Dog or cat: Brawn 3, Quickness 6,Armor 3
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Blade
Target: One personEffect: An ordinary sword is safelycreated in the person's graspUnnamed Characters: Ascend ifgiven the swordVariants/Options: Additionalblades may be createdsimultaneously by pumping Brawn1:1.
4Blank
Target: One person, item, or smallareaEffect: The target does not emanatemagical vibrations and cannot beperceived as magical by a wizard'sspecial senses.Unnamed Characters: Ascendupon casting the spellOpposes: It can still be perceived asmagical by the target of a Perfectionspell.
5Glow
Target: One personEffect: A gleaming silvery lightsource appears. It is the only way tocreate light within a Cloud.Variants/Options: The light isemitted either from a small objectheld or worn by the person or as ahanging, drifting globe near him orher.
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Haze
Target: One personEffect: +3 to his or her defensiveQuickness total during combat.Unnamed Characters: Ascendupon casting the spell
7Master
Target: One personEffect: 1d6 is added to any singleroll involved in making something,or the spell permits such a roll to bemade in the absence of suitablematerials.Unnamed Characters: Ascendwhen spell is castVariants/Options: Both effects canbe achieved simultaneously bypumping 1 Brawn.
8Perfection
Target: One personEffect: The target gains perfectsensory abilities excluding pain andbalance. He or she sees in near totaldarkness, hears whispers throughwalls, smells or tastes poison withoutingesting enough to be hurt by it,and otherwise senses the barestpossible stimulUnnamed Characters: Ascendwhen spell is cast
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Variants/Options: A singleadditional die may be rolled bypumping 1 Brawn, but no more.
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Repair
Target: A broken weapon, piece ofarmor, or object no larger than a dooror tableEffect: It is entirely restored.Opposes: Ruin, either at the time ofcasting or in targeting the subject ofa prior Ruin spell
10Step
Target: One personEffect: The target gains nearlyperfect balance and coordination,gaining the combat advantage bonusin appropriate conditions andpermitting actions usually reservedfor professional entertainers.Unnamed Characters: Ascendwhen spell is cast
11Stop
Target: One person, a small area, oran item about person-sized or lessEffect: 1-point spells cast towardupon the target person, place, orthing are negated.Unnamed Characters: Ascendupon casting the spellOpposes: Either caster may pumpBrawn to overcome the other, but theoutcome does not terminate the Stopspell
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Waft
Target: One personEffect: Arrested in a fall orpotential fall. Waft does not permitpowered or directed flight.Unnamed Characters: Ascendupon casting the spell
13Ward
Target: ObjectEffect: Serves as an alarm to warnits holder of nearby intent to harm orotherwise interfere with him or her.Variants/Options: The warning isalways sensed by the caster, and heor she may also set it to be visible,audible, or tactile, or anycombination of these, so that it isnoticeable by others. Additional sitesfor warning may be created in thearea by pumping Brawn 1:1.
14Avatar
Effect: An avatar of the caster'schoice appears (see Avatars). Toobey the caster, the avatar must bebefriended or placated, depending onits type.Variants/Options: A unicorn may only be summonedwith a supplication by a person whois suffering. A pegasus may only be summonedby a person with a martialprofession.
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Beast 2
Effect: A 2-point beast of thecaster's choice appears (see Beasts).It obeys the summoner's commandsuntil its Brawn or Quickness isreduced to 0 or below, after which itcan be forced to obey with a Charmvs. 12 roll.Variants/Options: Small bear, Brawn 9, Quickness 6 Large wolf or panther: Brawn 6,Quickness 9 Large snake: Brawn 6, Quickness9; reverses when it coils
16Bless
Target: One person, beast, or avatarEffect: +3 to the attribute of thecaster's choice, which may exceed itsordinary value. This is effectively amini-Oath for that attribute, withoutgaining color points via the bonus.Unnamed Characters: Ascendupon casting the spellOpposes: Curse
17Cure
Target: One person, beast, ormonster, including the casterEffect: The target person or beast iscured of all disease, fatigue, andinjury, but does not regrow missingor maimed body parts. If cast upononeself, the spell's cost is notrestored.Unnamed Characters: Ascendwhen spell is cast
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A valkyrie may only besummoned into a current battlewith more than about a dozenpeople involved.
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Dazzle
Target: One personEffect: Quickness rolls lose a die,including in combat, but he or shealso gains a bonus die to Wits rolls.Unnamed Characters: The targetis rendered completely helplessResistance: None against the spellbeing cast, but the affected personmay pump 2 Brawn to cancel theeffect.
19Forward
Target: One personEffect: The target perceives theroute which affords the leastimmediate danger and is not subjectto the perceptual effects of Storm.Opposes: Trailtwister
20Glamor
Target: One personEffect: The target gains 3 Charm.Unnamed Characters: Ascendwhen spell is castVariants/Options: The caster maypump 1 Brawn to increase the gain to6
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Grow
Target: One beastEffect: The target visibly increasesto between one half again and twiceits usual size; if the immediateenvironment would constrain ordamage it, its growth ceases beforethat point. Benefits include combatadvantage in many circumstances,the ability to applyUnnamed Characters: Animals areascended to beast status upon castingthe spellResistance: None
22Purge
Target: One personEffect: The target is cleared ofpoison including the effects ofEnvenom and recovers quickly fromits prior effectsUnnamed Characters: Unchanged
23Purify
Target: Substance or object,including oreEffect: The target is purged ofdecay or other impurities; in the caseof ore, a single metal of the caster'schoice remains. If cast upon a corpse,the body becomes a polishedskeleton. The spell does not make aninedible substance edible, nor does itreverse tVariants/Options: The caster maypump Brawn to increase the numberof objects affected 1:1, or pump 2Brawn to affect an area.
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See
Target: One personEffect: The caster perceives theperson's entire experiential history,but not thoughts, opinions, ordata-based information in theperson's mind. Later during theventure, the caster may recallspecific details with a Wits vs. 12roll.Unnamed Characters: Ascendwhen the spell is cast against themResistance: No
25Shining
Target: One person wearing armorEffect: The armor gains +3protection.Unnamed Characters: Ascendwhen the armor they wear is targetedby the spell
26Soothe
Target: One person or beastEffect: The target becomes sleepyand less capable of action, reducingrolls by one die. The effect isterminated if the target is attacked orsubjected to forceful interaction.Unnamed Characters: Ascendwhen spell is castOpposes: Berserk; it also countersthe berserk component of Rage andthe effects of Hate for one victim,but it does not cancel either spell oroppose its casting.
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Store
Target: The casterEffect: The 2 Brawn spent areadded to a storage pool, whichappears as a glowing nexus ofenergy. After casting, the caster mayrecover normally and spend thestored Brawn to cast white spells atany point until the next dawn orsunset. The stored Brawn may notVariants/Options: The storedenergy may float in the air or bebound into a staff, gem, or anythingelse the person carries.
28Vine
Target: AreaEffect: Existing vegetation twistsand grows according to the caster'swill: a wall, a net, or anything elsephysically possible. The plant maygrow to twice its size; it does notbecome animated aside from itsfunctions as barrier or entanglement.An entangledUnnamed Characters: Renderedunable to move, communicate, or acteffectively
29White Light
Target: AreaEffect: Creatures of Rbaja may noteasily cross the boundariesdesignated by the caster in anyfashion (e.g. flying, burrowing). Itmay pump Brawn against the spell tocross, but the boundary remains andthe creature incurs 1d6 Damage as itcrosses, which is not stopped byArmor.
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Absorb
Target: Any spell in the process ofbeing cast or a currently activeprolonged spell, powered by Brawn 2or lessEffect: The target is canceled andthe Brawn used to cast it is co-optedas per the Store spell, eitherinitiating a Store or adding to anexisting one.Resistance: It is always opposed bythe target caster in a comparison ofexpended Brawn, includingpumping.
31Eidolon
Effect: An eidolon of the caster'schoice appears (see Eidolons). Toobey the caster, the eidolon must bebefriended or placated, depending onits type.Variants/Options: Guide Lammasu Silver dragon
32Link
Target: The caster and onedesignated person, animal, avatar, ordemon.Effect: The two beings included inthe Link may each use 1 to 3 of theother's attribute points as bonuses atwill, stating the amount and theattribute per action at 3:00. Whilebeing used in this fashion, the pointsare unavailable to their originalowner. TheUnnamed Characters: Ascendwhen this spell is cast on them
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Preserve
Target: One person or beastEffect: The target is protected fromongoing harm, aging, or decay of anykind. The spell does not protectagainst attacks and has no healingproperties.Unnamed Characters: Ascendwhen this spell is cast on them
34Quell
Target: A natural or magical storm,landslide, eruption, or similarphenomenonEffect: The phenomenon ceases,replaced by mild weather andconditions, although the effects ofthe prior phenomenon remain.Variants/Options: The caster maypump 1 or 2 Brawn to reduce thehours for ritual casting to two or one,respectively.Opposes: Erupt or Storm
35Restore
Target: One undead creatureEffect: It simply and finally dies.Resistance: The target may pumpBrawn to exceed Brawn spent onRestore
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Righteousness
Target: One weaponEffect: None immediately, but ifand when the target weapon or itswielder is subject to attacking magic,and if it or they survive, it inflicts 3additional Damage until theRighteousness' duration is ended.Unnamed Characters: Ascendsthose who wield such weapon
37Sink
Target: An areaEffect: A stationary, swirlingmagical well is created in the air; allmagic cast in the Sink's proximitycosts 2 additional Brawn; prolongedspells currently running must have 2Brawn pumped to them immediatelyor dissipate.
38Spirit
Target: The casterEffect: A glowing white semblancesteps from the caster's body (not atarget person's) and may actindependently, as if his or herpersonality were present in bothbodies. Its Brawn and Quickness areboth +1 to the caster's. It has anarmor score of 6 and Perfect Senses.In a clash, it always splits evenly. Itmay not cast spells nor can it behealed by any means; it cannot talkor interact in any way aside fromcombat. The caster is incapable of
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Statue
Target: A specially-prepared statueof clay or metalEffect: The caster animates andcommands the target. It has Brawn 9and Quickness 6, and it iseffectively invulnerable to ordinarycombat damage. It always splits formaximal offense (12/0). It is notalive and cannot be killed in anyordinary sense of the word. ItsQuickness is not reduced by damage.It is capable of standing guard andtaking pre-arranged action againstspecific individuals, and of pursuing
40Throng
Target: One personEffect: The target uses the ordinaryresolution rolls when addressing agroup of people, including increasedvolume for voice and improvedvisibility. The effect only applies inmotivating them to act; it will notcalm.Unnamed Characters: Ascendupon casting the spellResistance: None
41Wrath
Target: Area of a size of the caster'schoosing between a patch big enoughto cover a small room, and about aquarter acreEffect: An Amboriyon zone iscreated.Unnamed Characters: All in thearea are killed; the GM may chooseto ascend one of them, who survives
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Black Speech
Target: CasterEffect: Undead respect the targetand listen to him or her instead oftaking other action; given asuccessful Charm vs. 12 roll, theywill act as he or she directs.Variants/Options: A draugr or skeleton undersomeone else's control can becommanded using Black Speech,given a Charm vs. 12 roll to wrestcontrol from their current master.
43Cloud
Target: AreaEffect: All light sources in theimmediate area are extinguished, andall target actions in that area receivea 1d6 reduction, as does attempting toleave the area of effect.Unnamed Characters: CompletelyhelplessOpposes: None which prevent thespell from taking effect, but Glowprovides the single working lightsource in its effect and PerfectSenses permits its target to actnormally.
44Confuse
Target: One person or beastEffect: The target becomesincapable of targeting othercharacters in any way, or of speakingUnnamed Characters: Completelyincapable of directed action orcommunicationResistance: None which preventsthe spell from taking effect, buteffect is removed if the person orbeast pumps 2 Brawn.
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combat or further spellcasting whilethe Spirit is active. It may beresorbed at the caster's discretion atany time prior to the duration's end.If it is brought to 0 Brawn, itdissipates and the caster mustsucceed in a Wits vs. 12 roll toremain conscious.
a designated target. Although it isnot mighty enough to destroy anypossible barrier quickly, it isrelentless and will eventually getthrough most human-craftedbarriers. Although Statue is not aritual spell, if you don't have astatue handy, then building one is alengthy and expensive project.
A draugr can supply limitedinformation (see description inChapter 7). A ghoul can supply limitedinformation but is almostimpossible to sway from its favoritetopic. A haunt can converse almostnormally, but cannot think outsidethe context of its obsession. A lich converses and interactsalmost normally without BlackSpeech, but can be commanded toperform single actions with BlackSpeech one of a lich's few weakpoints, and a sure way to make itseek the spellcaster's imminent andhorrible doom.
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Contort
Target: One person, animal, ormonsterEffect: The target's body becomessufficiently malleable and flexible including the pelvic symphysis andthe fused skull bones to permitpassing through frighteningly smallopenings. All items worn or carriedare affected as well.Unnamed Characters: Ascendupon casting the spell
46Demon 1
Effect: A 1-point demon of thecaster's choice appears (see Demons). If the spell Sacrifice wasemployed, then the demon obeys thesummoner by default for its firstaction If not, then the summoner mustforce it to obey with a Charm vs. 12roll, which is a full action of its ownVariants/Options: Imp Splotch Doll
47Drug
Target: One person or beastEffect: The target suffers 1d6Damage immediately and another atthe end of the spell's duration; thelatter effect is counteracted if he orshe receives another Drug spell priorto that point; Drug cast upon aDrugged target inflicts no damage.Unnamed Characters: Ascendupon casting the spellResistance: None
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Envenom
Target: Weapon or other item usedagainst the skin (cup, clothing,blanket); alternately, food or drinkEffect: The target inflicts 1d6Damage upon its user, or in the caseof a weapon, upon suffering ordinaryDamage from it after armor.Unnamed Characters: KillsinstantlyResistance: None
49Itch
Target: One person or beastEffect: The target's Quickness isreduced by 1 and he or she cannotbenefit from the advantage duringcombat.Unnamed Characters: Renderedcompletely helplessResistance: None
50Noxify
Target: Organic, non-livingsubstanceEffect: The target becomesdisgusting and unusable; it has noeffect on living targets, nor can ittarget anything currently Purified.Variants/Options: The caster maypump two Brawn to affect all objectswithin an area
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Palsy
Target: One person, beast, demon,eidolon, or avatar.Effect: The target becomes unableto change position significantly ormove coherently enough to attack.Unnamed Characters: Renderedcompletely helplessResistance: None which preventsthe spell from taking effect, buteffect is removed if the person orbeast pumps 2 Brawn.
52Seem
Target: One personEffect: The target looks, sounds,and smells like anything else of thecaster's choice, subject only to sizeconstraints. This spell is completelyineffective against Perfect Senses.The spell does not confer anyabilities.Unnamed Characters: Ascendwhen spell is castResistance: To fool an observer whohas reason to doubt the semblance,the target must make a Wits vs. 12roll
53Walk
Target: One corpse of a person orbeastEffect: The target becomes eitheran undead skeleton or draugr (seeUndead). It obeys the caster's desireimmediately at 3:00; such commandsare integrated into the casting of thespell.Unnamed Characters: Ascendwhen spell is castVariants/Options: The spellproduces either a draugr vs. skeletonbased on the condition of the corpse.
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Web
Target: AreaEffect: The target area is coveredwith sticky webs. Any person orcreature in the area is constrained inmovement and actions and mustmake a Brawn vs. 12 roll to act orescape.Unnamed Characters: Trappedand helplessVariants/Options: The caster maypump to reduce the dice rolled toescape.
55Berserk
Target: One personEffect: The target suffers noQuickness penalty from Damage andmay neither all-out defend norretreat. For the duration of the spell,he or she is incapable of speech andcannot make Wits rolls.Unnamed Characters: Ascendupon casting the spellResistance: NoneOpposes: Soothe
56Blast
Target: One person, beast, monster,eidolon, or avatarEffect: The target suffers 1d6Damage. Armor does not protectagainst this damage. The damagedarea has a characteristic blackened,fried look without being burned.Unnamed Characters: KilledVariants/Options: The caster maypump further Brawn 2:1 foradditional dice of DamageResistance: None
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Curse
Target: Person or beastEffect: The target loses a die for allrolls using a single attribute of thecaster's choiceUnnamed Characters: Renderedincompetent at any attempted taskOpposes: Bless
58Demon 2
Effect: A 2-point demon of thecaster's choice appears (see Demons). If the spell Sacrifice wasemployed, then the demon obeys thesummoner by default for its firstaction If not, then the summoner mustforce it to obey with a Charm vs. 12roll, which is a full action of its own.Variants/Options: Nzagg Nightmare Eye
59Dominate
Target: One personEffect: The Target may applyCharm vs. 12 rolls to animals andpeasants.Unnamed Characters: SuccessfulCharm effect with no roll requiredVariants/Options: The caster maypump Brawn to affect additionalindividuals 1:1Resistance: None
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Fake
Effect: A fabricated object of thecaster's choice, no larger than may becarried by hand, is created fromminimal materials. It looksserviceable and even tests well, butcrumbles when it is used in earnest.
61Flesh
Target: One or more corpses ofpeople or animalsEffect: A wall is created withstrength equal to the bodies'combined original Brawns. Ifdamaged, it will regrow 5 Brawn peraction. The bodies used do notnecessarily retain their originalintegrity, such that the wall is about5' by 5' per human-sized body.
62Hate
Target: An areaEffect: All persons or animalswithin the area attack one another atrandom and without ceasingUnnamed Characters: If a personor animal succeeds in the Wits roll,he or she ascendsResistance: To behave differently,one must succeed with a Wits vs. 12roll; this roll must be made perintended action as long as one is inthe area.
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Infect
Target: One person or animalEffect: The target person or beastcontracts a nonfatal, non-contagiousfever.Unnamed Characters: Renderedmiserable and helpless
64Reflect
Target: A spell in the moment of itscasting by anotherEffect: The target spell is directed toanother target of the caster's choice
65Ruin
Target: Non-living object,approximately human-size or lessEffect: The object is broken.Opposes: Repair
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Scar
Target: PersonEffect: The target loses 1 die ofeffectiveness with Charm; the effectrecovers similar to injury.Unnamed Characters: Disfiguresthem terriblyVariants/Options: Removes 2 dicewith an additional 1 point of pumpedBrawnResistance: None
67Stimulant
Target: One person or animalEffect: The target person or beastadds two points to either Brawn orQuickness as desired by the caster,which may exceed its original value.When the spell's duration is over, thetarget suffers 1d6 Damage.Unnamed Characters: Ascendwhen this spell is cast on them
68Trailtwister
Target: An areaEffect: People and beasts in thetarget area will go anywhere, evenbackwards, except where theywished to go. Once affected, a personor beast may try a Wits vs. 12 roll toovercome the effect.Unnamed Characters: HopelesslylostOpposes: Forward
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Warp
Target: A spell of Amboriyon in themoment of its casting by anotherEffect: The target spell is convertedto Rbaja, conferring black colorpoints rather than white. The targetinstant or prolonged white spell istransformed into a black spell, i.e., itconfers black color points upon itscaster. The caster of Warp may alsopump 2 points of Brawn to changethe spell's effect into a Curse.
70Erupt
Target: An area of natural ground orbuilt upon it.Effect: The ground bursts forth in aminiature (20' tall) volcano, withattendant effects depending on thesituation. Named characters in thearea of effect make a Quickness vs. 12roll or suffer 6 Damage;Unnamed Characters: Killed orFlee
71Lich
Target: The casterEffect: The target dies andtransforms himself or herself into alich, given the appropriate materials(see Undead; also see rules forplayer-characters).
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Pain
Target: One personEffect: For every 3 full Damagepoints inflicted by the target personafter armor, 1 point of Brawn is madeavailable to the caster of the spell forhealing injury. Points in excess ofthose are made available for castingblack spells; these latter points mustbUnnamed Characters: Ascendwhen spell is castResistance: None
73Demon 3
Effect: A 3 point demon appears(see Demons). Demons summonedwith this spell are not interested indeals or commands and simply gointo action as they see fit. An impmust be involved in the summoningprocess.Variants/Options: Dancer Yoggoth Angel
74Die
Target: One person or beastEffect: The target loses 3 Brawnfrom the target.Unnamed Characters: KilledinstantlyVariants/Options: The caster maypump Brawn 1:1 to remove additionalBrawn from the target.Resistance: None
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Distort
Target: An areaEffect: The spell creates an Rbajazone in the immediate area. Allcorpses within the designated areabecome draugr.Unnamed Characters: Flee interror, some disappearing, somedriven mad.
76Pox
Target: An areaEffect: All persons, beasts, andanimals is infected with a normalcontagious disease of the caster'schoice, with immediate sensationsand symptoms. The spell does not doimmediate damage.Unnamed Characters: All in thearea die within a day unless theyreceive magical helpVariants/Options: Smallpox InfluenzaResistance: None
77Puppet
Target: One person or undeadEffect: The target obeys a singlewilled, non-verbal order from thecaster at any point in the spell'sduration.Unnamed Characters: Ascendwhen this spell is cast on themResistance: The target may negatethe command with a Wits vs. 12 roll;if successful, he or she incurs 1d6Damage.
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Rage
Target: One personEffect: The target, who must benude, is transformed into a bestialform with armor 6 and is consideredarmed when bare-handed, including+1 to Damage similar to a great-axe.In combat, the person is Berserk asper the spell and may acquire combatadvantage in bUnnamed Characters: Ascendwhen this spell is cast on themOpposes: None, but the berserkcomponent may be overcome bySoothe
79Rip
Target: One personEffect: The caster may ask onequestion of the target, which thesubject must answer truthfully to thebest of his or her knowledge, butlimited to a single word; the targetalso suffers 3 Damage, using therules for whips (see Chapter 5).Unnamed Characters: Ascendwhen this spell is cast on them
80Sacrifice
Target: One or more persons orbeasts.Effect: For each 3 of a victim'sBrawn, one point is stored as astorage pool, which appears as ablack shadow. The caster may spendthe stored Brawn to cast black spellsuntil the next dawn or sunset. Thestored Brawn may be expended forenchantment. Once used, the Brawnis gone. More Brawn may be addedto the shadow with additionalcastings of Sacrifice.Requirement: The caster must kill
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one or more persons or beasts justprior to casting this spell, which isits own physical actionUnnamed Characters: Noteligible - an unnamed person oranimal must be ascended beforekilling it for this spell to work.Note: Sacrifice does not requirespending Brawn.
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Storm
Target: An areaEffect: A storm is raised in the area,complete with darkness, rain,lightning, and thunder; if cast in anarid location, raises a sandstorm.Peole and creatures in the area ofeffect suffers reduced visibility,reduced movement, anddisadvantaged actions, excepUnnamed Characters: Hopelesslylost and disoriented, killed at thecaster's option
82Suck
Target: One person or beast, whomthe caster must touch with anordinary action; requires Quicknessvs. 12 if the target tries to avoid beingtouched.Effect: The target loses 3 Brawn asa physical injury and the caster'sinjuries are healed by this amount.Excess of 2 or higher has the effect ofa single Stimulant spell. This spellcosts no Brawn unless it is pumped.Unnamed Characters: Ascendwhen this spell is cast on them
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