Easy Spell Cards PF - Wizard01 March13
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Transcript of Easy Spell Cards PF - Wizard01 March13
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7/27/2019 Easy Spell Cards PF - Wizard01 March13
1/8
Disrupt Undead
Arcane Mark bleed Dancing lights
detect magic detect poisondaze
Acid splashFlareWizard
Wizard Wizard Wizard
Wizard WizardWizard
WizardWizard
0
0 0 0
0 00
00ray
See description one living creature see description
See description
One missile of acidBurst of light
1 standard action
1 standard action 1 standard action 1 standard action
1 standard action 1 standard action1 standard action
1 standard action1 standard action
instantaneous
permanent Instantaneous 1 min
concentration: 1 min./lvl instantaneous1 round
instantaneousinstantaneous
Range
Range Range Range
Range RangeRange
RangeRange
close (25 ft. + 5 ft./2 levels) or see text
touch close (25 ft. + 5 ft./2 levels) medium (100 ft. + 10 ft./level)
60 ft close (25 ft. + 5 ft./2 levels)close (25 ft. + 5 ft./2 levels)
close (25 ft. + 5 ft./2 levels)close (25 ft. + 5 ft./2 levels) or see text
make a ranged touch attack to hit.if the ray hits an undead creature, it deals 1d6points of damage to it
Inscribes a personal rune on an object orcreature (visible or invisible).
Cause a stabil ized creature to resume dy ing. creates up to 4 l ights within a 10 ft radius are.
Detects all spells and magic items within a60 ft. cone area.
The amount of information revealed dependson how long you study a particular area orsubject.
Detects poison in one creature, one object, ora 5-ft. cube
a single humanoid creatures with 4hd or lessloses its next action.
You shoot an Orb that deals 1d3 acid damageto your target.
Dazzles one creature (1 on attack rolls) for1 minute.
one or more livingcreatures within a10-ft.-radius burst
Area Area
Area AreaArea
Description
Description Description Description
Description DescriptionDescription
DescriptionDescription
See description
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7/27/2019 Easy Spell Cards PF - Wizard01 March13
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Ghost sound
Mending Message Open/close
ray of frost read magicPRESTIDIGITATION
Mage handLightWizard
Wizard Wizard Wizard
Wizard WizardWizard
WizardWizard
0
0 0 0
0 00
00illusory sounds
one object of up to 1 lb./lvl One creature/lvl see description
RaySee description
See descriptionObject touched
1 standard action
10 minutes 1 standard action 1 standard action
1 standard action 1 standard action1 standard action
1 standard action1 standard action
1 round/level
instantaneous 10 min./lvl Instantaneous
instantaneous 10 min./lvl1 hour
concentration10 min./level
Range
Range Range Range
Range RangeRange
RangeRange
close (25 ft. + 5 ft./2 levels) or see text
10 ft medium (100 ft. + 10 ft./level) close (25 ft. + 5 ft./2 levels)
close (25 ft. + 5 ft./2 levels) personal 10 ft
close (25 ft. + 5 ft./2 levels)touch
Ghost sound allows you to create a volumeof sound that rises, recedes, approaches, orremains at a fixed place.
Makes minor repairs on an object. You can whisper messages and receive whisperedreplies.
Opens or closes small or light things.
target must be object weighing up to 30 lbs. orportal that can be opened or closed
A ranged attack that if successful deals 1D3points of cold damage to the target.
You can decipher magical inscriptions onobjectsbooks, scrolls, weapons, and the likethat would otherwise be unintelligible.
A prestidigitation can slowly lift1 pound of material.
It can color, clean, or soil itemsin a 1-foot cube each round.
It can chill, warm, or flavor1 pound of nonliving material.
Telekinesis on one nonmagical, unattendedobject weighing up to 5 lbs.
The object you touch shines like a torch.
You can only have one light spell active at anyone time.
Description
Description Description Description
Description DescriptionDescription
DescriptionDescription
Yourself
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Resistance touch of fatigueWizard Wizard
0 0Creature touched Creature touched
1 standard action 1 standard action
1 minute (10 rounds) 1 round/lvl
Range Range
touch touch
Subject gains +1 on saving throws. Succeed on a touch attack:The subject is immediately fatigued for thespells duration.
Description Description
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7/27/2019 Easy Spell Cards PF - Wizard01 March13
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Alarm Animate rope Burning hands
Chill touchCause fear
Wizard Wizard Wizard
WizardWizard
1 1 1
11
one rope-like object, See text see description
one living creature. see text
1 standard action 1 standard action 1 standard action
1 standard action1 standard action
2 hours/lvl 1 round/lvl Instantaneous
instantaneous1d4 rounds or 1 round; see text
Range Range Range
RangeRange
close (25 ft. + 5 ft./2 levels) medium (100 ft. + 10 ft./level) 15 ft.
touchclose (25 ft. + 5 ft./2 levels)
Wards an area. Alerts you (audibly or mentally)if anyone enters the area without mentioning apassword you set.
Makes a rope move at your command. A cone of searing flame shoots from yourfingertips. Any creature in the area of theflames takes 1d4 points of fire damage percaster level (maximum 5d4).
The creature or creatures you touch (up toone/level) takes 1D6 damage and 1 STR Damage if
they fail their fortitude saving throw.
One creature of 5 HD or less flees for 1d4rounds. If it succeds on a will save it is just
shaken for 1 round instead.
20-ft.-radius
emanation centeredon a point in space
cone-shaped burst
Area Area
Description Description Description
DescriptionDescription
See description
Charm PersonWizard
1one humanoid creature
1 standard action
1 hour/level
Range
close (25 ft. + 5 ft./2 levels) or see text
Makes one person your friend.
Description
Comprehend Languages Detect Secret DoorsColour sprayWizard WizardWizard
1 11You Youone humanoid creature
1 standard action 1 standard action1 standard action
10 min./level concentration, See textinstantaneous; see text
Range RangeRangePersonal 60 ft.15 ft.
You understand all spokenand written languages.
Reveals hidden doors within 60 ft. The longeryou concentrate, the more you may reveal.You can concentrate up to 1 min./level
Knocks unconscious, blinds, and/or stuns weakcreatures.
cone-shaped burst
Area Area
Description DescriptionDescription
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Detect Undead Disguise self Endure elements
EXPEDITIOUS RETREATEnlarge person
Wizard Wizard Wizard
WizardWizard
1 1 1
11
You Creature touched
One humanoid creature
1 standard action 1 standard action 1 standard action
1 standard action1 round
concentration, see text 10 min./lvl 24 hours
1 min./level1 min./level
Range Range Range
RangeRange
60 ft. Personal touch
Personalclose (25 ft. + 5 ft./2 levels)
Reveals undead within 60 ft. The longer youconcentrate, the more you learn about theundead in the area, if any. You can concentrateup to 1 min./level
Changes your appearance. You make yourself,including clothing, armor, weapons, andequipment look different. You can seem 1 footshorter or taller, thin, fat, or in between. Seethe core book for more.
Exist comfortably in hot or cold regions.
This spell increases your base land speedby 30 feet.
Humanoid creature doubles in size.
Area
Description Description Description
DescriptionDescription
You
EraseWizard
1one scroll or two pages
1 standard action
instantaneous
Range
close (25 ft. + 5 ft./2 levels)
Mundane or magical writing vanishes.
Description
Floating Disk GreaseFeather fallWizard WizardWizard
1 113-ft.-diameter disk of force one object or 10-ft. squareSee text
1 standard action 1 standard action1 immediate action
1 hour/level 1 min./leveluntil landing or 1 round/lVL
Range RangeRangeclose (25 ft. + 5 ft./2 levels) close (25 ft. + 5 ft./2 levels)close (25 ft. + 5 ft./2 levels)
Creates 3-ft.-diameter horizontal diskthat holds 100 lbs./level.
Makes 10-ft. square or one object slippery.Target one Medium or smaller freefallingobject or creature/level, no two of whichmay be more than 20 ft. apart. The affectedcreatures or objects fall slowly
cone-shaped burst
Area
Description DescriptionDescription
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Hold portal Hypnotism Identify
Magic auraJump
Wizard Wizard Wizard
WizardWizard
1 1 1
11
One portal, see text
creature touched
1 standard action 1 round 1 standard action
1 standard action1 standard action
1 min./level 2d4 rounds 3 rounds/level
1 day/level1 min./level
Range Range Range
RangeRange
medium (100 ft. + 10 ft./level) close (25 ft. + 5 ft./2 levels)l
several living creatures, no two of whichmay be more than 30 ft. apart
60 ft
Touchtouch
This spell magically holds shut a door, gate,window, or shutter of wood, metal, or stone. Thesize of the portal can be up to 20 sq. ft./level
Fascinates 2d4 HD of creatures. Gives +10 bonus to identify magic items.
Alters objects magic aura. The object touchedcan weigh up to 5 lbs./level
The subject gets a +10 enhancement bonus onAcrobatics checks made to attempt high jumps
or long jumps.
Area
Description Description Description
DescriptionDescription
Object touched, see text
Mage ARmorWizard
1Creature touched
1 standard action
1 hour/level
Range
Touch
Gives subject +4 armor bonus.
Description
Magic Weapon MountMagic missileWizard WizardWizard
1 11Weapon touched One mountSee text
1 standard action 1 round1 standard action
1 min./lvl (10 rounds/lvl) 2 hours/levelInstantaneous
Range RangeRangetouch close (25 ft. + 5 ft./2 levels)medium (100 ft. + 10 ft./level)
Weapon gains +1 bonus. You summon a light horse or a pony (yourchoice) to serve you as a mount. The steedserves willingly and well. The mount comeswith a bit and bridle and a riding saddle.
A missile of magical energy darts forth fromyour fingertip and strikes its target, dealing1d4+1 points of force damage
Description DescriptionDescription
Area
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Obscuring Mist Protection from chaos
Protection from Good
Protection from Evil
Protection from Law Ray of enfeeblement
Wizard Wizard
Wizard
Wizard
Wizard Wizard
1 1
1
1
1 1
One portal, see text Creature touched
Creature touched
Creature touched
Creature touched
1 standard action 1 standard action
1 standard action
1 standard action
1 standard action 1 standard action
1 min./level 1 min./level
1 min./level
1 min./level
1 min./level 1 round/level
Range Range
Range
Range
Range Range
20 ft. touch
touch
touch
touch close (25 ft. + 5 ft./2 levels)
You conjure a cloud that spreads in 20-ft.radius from you, 20 ft. high
+2 to AC and saves, plus additional protectionagainst chaos.
+2 to AC and saves, plus additional protectionagainst Good.
+2 to AC and saves, plus additional protectionagainst evil.
+2 to AC and saves, plus additional protectionagainst law.
Ray causes 1d6 Str penalty + 1 per 2 levels.You must succeed on a ranged touch attack
to strike the target.
Area
Description Description
Description
Description
Description Description
Ray
Shield Shocking grasp Reduce personWizard WizardWizard
1 11You Creature or object touchedone humanoid creature
1 standard action 1 standard action1 round
1 min./lvl (10 rounds/lvl) instantaneous1 min.lvl
Range RangeRangepersonal touchclose (25 ft. + 5 ft./2 levels)
Invisible disc gives +4 to AC,It also blocks magic missiles.
Your successful melee touch attack deals1d6 points of electricity damage per casterlevel (maximum 5d6).
Humanoid creature halves in size.
Description DescriptionDescription
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Silent image
True strike
Sleep
Unseen servant
Summon Monster 1
Ventriloquism
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
1
1
1
1
1
1
see description
you
see description
Obedient Invisible force
One summoned creature
See text
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
Concentration
See text
1 min./level
1 hour/level
1 round/level
1 min./level
Range
Range
Range
Range
Range
Range
long (400 ft. + 40 ft./level)
personal
medium (100 ft. + 10 ft./level)
close (25 ft. + 5 ft./2 levels)
close (25 ft. + 5 ft./2 levels)
close (25 ft. + 5 ft./2 levels)
Creates minor illusion of your design.The illusion is a visual figment thatcannot extend beyond four 10-ft. cubes +one 10-ft. cube/level (S)
Your next single attack roll (if it ismade before the end of the next round)
gains a +20 insight bonus.
Puts 4 HD of creatures into magical slumber.
Invisible force obeys your commands.
Summons extraplanar creature to fight for you.See the rulebook for more details
You can make your voice (or any sound that youcan normally make vocally) seem to issue from
someplace else. You can speak in any languageyou know.
one or more living
creatures within a10-ft.-radius burst
Area
Description
Description
Description
Description
Description
Description