BSc ANIMATION AND MULTIMEDIA

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DETAILED SYLLABUS FOR BACHELOR OF SCIENCE (Three Years Semester Scheme) B Sc ANIMATION AND MULTIMEDIA (BAMT) COURSE TITLE : B Sc ANIMATION & MULTIMEDIA

description

Essentials of Execution & Post ProductionVirtual Set Designing Lab Camera & Lighting Techniques Lab Texturing & Shading Lab History of Motion Picture Industry Animation – Rigging Lab

Transcript of BSc ANIMATION AND MULTIMEDIA

DETAILED SYLLABUS

FOR

BACHELOR OF SCIENCE

(Three Years Semester Scheme)

B Sc ANIMATION AND MULTIMEDIA

(BAMT)

COURSE TITLE: B Sc ANIMATION & MULTIMEDIA (BAMT) DURATION: 03 Years (Semester System)

FOURTH SEMESTER

COURSE TITLEPaper CodeCREDITS

Essentials of Execution & Post ProductionAMT-4016

Virtual Set Designing Lab AMT-402L2

Camera & Lighting Techniques Lab AMT-403L2

Texturing & Shading Lab AMT-404L2

History of Motion Picture Industry AMT-4056

Animation Rigging Lab AMT-406L2

Note:

Theory Paper : 40% Continuous Internal Assessment and 60 % University examination.Practical Paper: 40 % Continuous Internal Assessment and 60 % University examination.

Continuous Internal Assessment:1) Two or three tests out of which minimum two 60% of Continuous Internal Assessment will be considered for Assessment2) Seminars/Assignments/Quizzes 30% of Continuous Internal Assessment3) Attendance, class participation and behavior 10% of Continuous Internal Assessment

SYLLABUSB Sc. ANIMATION AND MULTIMEDIA SEMESTER IV

ESSENTIALS OF EXECUTION & POST-PRODUCTION

Sub. Code: AMT-401 Credits: 02

Total Marks: 100 Minimum Pass Marks: 40%

Internal Assessment: 40 Marks University Examination: 60 Marks

OBJECTIVE - The main objective of the subject is to impart the knowledge about Animation execution, workflow & post-productionUNIT1: Modeling: Types of 3D Modeling, Advantages & Disadvantages of Nurbs modeling & Polygon Modeling. UNIT2: Texturing : UV texturing: Texturing of Characters and Props, Shading: Different Maya Shaders. UNIT3: Lighting: Sources of light: Natural and artificial Lights, Types of lights in Maya, Types of Shadows in Maya. UNIT4: Rigging: Joints, Inverse Kinematics, Forward Kinematics, Types of Skinning. UNIT5: Animation: Types of Animation. UNIT6: Rendering: Process, Types of Renderer. UNIT7: Data Management: How to manage 3D Assets UNIT8: Compositing: Process, Tools used UNIT9: Visual Effects: Process, Tools used UNIT10: Music & Dubbing: Process, Tools used UNIT11: Editing: Process, Tools used UNIT12: Output: Types of Output format.Textbooks: Editing Digital Video: The Complete Creative and Technical Guide by Robert Goodman (McGraw-Hill) Maya Documentation Digital compositing for film & video by Steve Wright Professional digital compositing: Essential Tools and Techniques by Lee Lanier, Pub. - Sybex.

SYLLABUSB Sc. ANIMATION AND MULTIMEDIA SEMESTER IV

VIRTUAL SET DESIGNING LAB

Sub. Code: AMT-402 Credits: 02

Total Marks: 100 Minimum Pass Marks: 40%

Internal Assessment: 40 Marks University Examination: 60 Marks

OBJECTIVE - This course aims to equip students with fundamental knowledge in the creation of Photo Realistic 3D assets. The module also focuses on texture acquisition/creation, digital lighting, Rendering Techniques such as Ray tracing, Global Illumination and Caustics. Students will be required to apply what they have learnt to their 3D scenes. UNITI: Introduction to 3DS Max & Interface: Modeling, texturing, advanced lighting, animation. UNITII: Basics of AutoCAD: Making basic Geometric shapes, Complete Basic CAD drawings, with borders, text and dimensions, Use Paper Space, and Model space, Edit drawings with ERASE, OOPS, COPY, EXTEND, TRIM, MIRROR, UNDO, REDO and MOVE commands UNITIII: Introduction to Adobe After Effects: Introduction to the After Effects interface, Effects, Parenting, Masking, 3D, Lights and Cameras, Expressions, Painting, Motion tracking UNITIV: Lighting: Appling Lights in an Interior and creating shadows, Creating Lights in Cones, Bed Lights, Falls Lights, Table Lamps. UNITV: Rendering: Concepts of Rendering, Scan Line Rendered. Practicals/Submissions1. Textures and layouts for 3D production. 2. Object modeling. 3. Virtual set. 4. Credit sequences (for films and animation). 5. 3D Animated Logo. 6. Architectural walkthroughs. Reference books:- 3D Studio Max Bible Kelly Murdock, Pub. - Wiley. Creating Motion Graphics with After Effects by Trish Meyer, Pub.-CMP Books Mastering AutoCAD 2011 and AutoCAD LT 2011 by George Omura, Pub.-Sybex.

SYLLABUSB Sc. ANIMATION AND MULTIMEDIA SEMESTER IV

CAMERA & LIGHTING TECHNIQUES LAB

Sub. Code: AMT-403 Credits: 02

Total Marks: 100 Minimum Pass Marks: 40%

Internal Assessment: 40 Marks University Examination: 60 Marks

OBJECTIVE - The main objective of the subject is to impart the knowledge to illuminate the scene to produce a good quality as well as a pleasing picture with good camera sense. UNIT1: Nature of light, light sources, Tree point Lighting, Lights & shadows in Maya, Ray tracing, Light Rig. UNIT2: Mood & Ambience, Maya Software renderer, Introduction to Mental ray. UNIT3: Indoor & outdoor lighting, Types of conventional cameras & its functioning, Lenses, exposure & focus. UNIT4: Cameras in Maya, Shot planning, Motion Blur & Depth of Field. Submissions:1) Interior lighting (Day/Night). 2) Exterior lighting (Day/Night). 3) Character lighting. 4) Walkthrough. Reference:1) Maya Texturing & Lighting Lee Lanier, Pub.-Sybex.

SYLLABUSB Sc. ANIMATION AND MULTIMEDIA SEMESTER IV

TEXTURING & SHADING LAB

Sub. Code: AMT-404 Credits: 02

Total Marks: 100 Minimum Pass Marks: 40%

Internal Assessment: 40 Marks University Examination: 60 Marks

OBJECTIVE - The main objective of the subject is to impart the practical knowledge about Texturing & Shading in Maya. UNIT1: Texturing: Learning the Toolbar, Practice of creating basic textures, Basic Wrapping of textures onto surfaces, Concept of UVs. Difference between 2D maps and 3D maps, Tiling, Placing, Cropping, Transforming, Blurring etc. , Planar, Cylindrical, Spherical, Adjusting Textures on NURBS surfaces, Polygon Projection Techniques, Basics of unwrapping the UVs., Transparency, Alpha layering, Raytrace Options, Matte Opacity, Making realistic textures. UNIT2: Shading: Other types of shaders, Layered Shader, Shading Map, Utility nodes, Reverse Node, Applying two materials on either sides of a surface, 3D Paint, Painting various attributes like Color, bump. Transparency etc. , Adding dust, dirt, rust etc. to an object. 9) Glossiness Shading Phong, Blinn, Phong E etc., Transparency Reflection-refraction, Multilister and Hypershader, Mixing various Basic Shader Materials, Concept of Bump Maps, Creating bumps, ridges, grooves, dents etc Practicals/Submissions1) Textured & Shaded Interior. 2) Textured character. 3) Textured Props. Reference books:- 1) Digital Lighting & Rendering Jeremy Birn, Pub. - New Riders Press. 2) Maya Texturing & Lighting Lee Lanier, Pub.-Sybex.

SYLLABUSB Sc. ANIMATION AND MULTIMEDIA SEMESTER IV

HISTORY OF MOTION PICTURE INDUSTRY

Sub. Code: AMT-405 Credits: 02

Total Marks: 100 Minimum Pass Marks: 40%

Internal Assessment: 40 Marks University Examination: 60 Marks

OBJECTIVE - The main objective of the subject is to impart the knowledge about growth and development Motion picture industry. UNITI: Evolution of Cinema the early days. UNITII: Emergence of the narrative cinema and American, German, French and Russian Cinema in the era of silent motion pictures. UNITIII: Advent of sound and color in motion picture, cinemas of the world in post salient motion picture era. UNITIV: Evolution of cinema in India and the current status.UNITV: Cinematograph Act 1952: Introduction and its role in Motion pictures Business.UNITVI: Significant Indian Films (Synopsis, Producer, Director, Actors. UNITVII: Evolution of Film Indian Animation Film Industry and its Growth.UNITVIII: Present scenario of Indian Film Industry. Text books:- 1) Frames of Fame: A Visual Voyage through Bollywood 1913 2004 Shahab Ahmed, Pub. - Landmark Ltd. 2) Indian Cinema: The Bollywood Saga - Dinesh Raheja and Jitendra Kothari, Pub.- Roli Books

SYLLABUSB Sc. ANIMATION AND MULTIMEDIA SEMESTER IV

ANIMATION RIGGING LAB

Sub. Code: AMT-406 Credits: 02

Total Marks: 100 Minimum Pass Marks: 40%

Internal Assessment: 40 Marks University Examination: 60 Marks

OBJECTIVE - The main objective of the subject is to impart the practical knowledge about organic & inorganic rigging in Maya. UNIT1: Rigging Basics, Bones and Joints, Skin, Binding, Kinematics (IK & FK), Requirements for a clean Model, Clean UVs, Binding, Smooth Binding, Rigid Binding. UNIT2: Editing the Smooth Skin, Painting of Skin weights, Editing Skin weights, Mirror Skin Weights, Copy skin weights, Resetting Skin weights, Pruninging small weights, Normalizing Weights, Creating and Editing Flexors, Lattice, Sculpt, joint Cluster, Painting Cluster weights, Rigging the controls, Joints and hierarchies, Concept of Skeleton. UNIT3: Connecting Joint, Removing Joint, Inserting Joint, Re-rooting Joint, Mirror Joint, Orientation of joints, Joint limits & damping, Set preferred angle, Assuming preferred angle, IK handle tool, IK Solvers, IK Spline, IK controls, IK handle, End effectors, Using locators. UNIT4: Stickiness, Switching between IK/FK, Adding the controls and attributes, Grouping and Parenting, Rigging a arm and hand, Advanced rig. Practicals/Submissions Basic Biped with: - Leg Setup, Arm Setup, Spine Setup, Head Setup. Basic Vehicle Rig. References books:- 1) An Introduction to Rigging in the Entertainment Industry (Applications & Techniques) 2) Art of Rigging by George Biddlecombe, Pub.- Dover Publications by Chris Higs,Pub.- Entertainment Technology Press Ltd.