Boss Battle Champ

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Block Boss Battle Champ

Transcript of Boss Battle Champ

Page 1: Boss Battle Champ

Block Boss Battle Champ

Page 2: Boss Battle Champ

In normal Battles, like Defending or Attacking this Champ will be useless but in

Boss Battles, the BLOCK Champ works perfectly. Allowing you to defeat the Boss

on Noble, Legendary Boss Battles

With the exception of the Mire Blades equipped on this Champ, ALL the other

items can be obtained from cresting. Depending with how much dedication you

crest, it is my experience that you can/could obtain these items within 2 weeks.

In addition, upgrading these items to level 16 is enough to be successful.

Of course you can do it higher due to an upgrade event for example.

The goal is to have at least 900 block, 300 dexterities and the damage from the

Mire blades at level 16 or higher.

Page 3: Boss Battle Champ

The Block Champ

Due to these 3 stats, Block, Dex, Damage, you can defeat the Boss Battle Champ in

1 hit.

This allows you to use your tokens on a 1:1 basis and you can go, if you want really

go high in the Boss Battles, to obtain the prizes from defeating him in the various

tiers or get additional prizes for being high ranked in the Boss Battle Tournament.

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The Cards

On the Pendant & Rings, try to get 4 x block.

On the Boots, Chest Armor, try to get 3 x block.

On the Shield, Cloak, Helmet, try to get 2 x block + Dexterity.

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Now you can collect & save or buy Tokens, and play the Boss Battles for the higher

tier prizes and hope you get good prizes like Uniques, FMT, MT & whatnot.

Page 6: Boss Battle Champ

Notes:

In addition to the BLOCK champ, a High DAMAGE champ works too, 2500

damage +

A High upgraded overall battle champ will work too.

But for any player, with low level cards, not many Uniques, a level 16 Block

Champ is obtainable, with a little bit of dedication.

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

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