Autodesk Tutorial for Loft

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    Tutorial 14 Multi-body and Mold Tooling JD Mather 2

    Create a folder called Vacuum Tooling and then create a project (ipj) with the same name in that

    folder.

    . Send me an email

    for the example file used in this tutorial. When you open the file you will get a Resolve Link to resolve

    the link to two image files. I embedded these images in the file - so simply click Skip All.

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    Turn off the visibility of the Side Layout sketch and drag the red End of Part (hereafter EOP) just below

    the Back Profile sketch.

    Start the Loft command and select Click to add in the Rails window. Select the 4 rails starting with the

    Bottom Rail and going counterclockwise in the selection order (so that we all do it the same).

    Click to add in the Sections window and select the front and back profiles.

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    Select the Thicken/Offset

    command and change the

    output to Surfaces. Offset

    the outside of the loft featureto 2.2 towards the inside of

    the part. Turn off the

    Visibility of this surface we

    wont need till later.

    Start another Loft and select the face of the solid shown and the Origin Center Point.

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    On the Conditions tab set to

    Tangent and a Weight of 2.5 at

    the point.

    Drag the EOP down below Handle Profile and Sweep the Handle Profile along the Handle Curve sketch as

    a surface.

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    Drag the EOP below the Clearance Profile and Sweep the Clearance Profile along the Clearance Curve

    sketch as a Surface.

    Select the Sculpt tool and the two swept surfaces. Select the option for Remove and make sure the area

    shown is highlighted red (you might need to flip direction arrows).

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    On the Plastic Part tab select Rule Fillet and select the cut Sculpt feature as shown. Radius is 10mm for

    All Edges.

    Drag down the EOP below Nose Split and Extrude the spline as a Surface mid-plane 300mm.

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    Tutorial 14 Multi-body and Mold Tooling JD Mather 8

    Thicken/Offset as a Surface the previous surface towards the front of the vacuum a distance of 20mm.

    Turn off the visibility of the Solid Bodies and turn on the visibility of the first Thicken/Offset surface that

    we made. (Tip: We made this surface while it was in its simplest untrimmed state. If we had offset

    later in the history it would have been a trimmed surface of more complexity.)

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    Select the Trim Surface tool and trim away the front of the surface shown. Read through all of the next

    few steps before continuing.

    Select the Trim Surface tool and trim away the back of the surface shown leaving the loop between the

    two surfaces.

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    Tutorial 14 Multi-body and Mold Tooling JD Mather 10

    This trim is a little trickier. Select the

    remaining trimmed loop surface as the

    Cutting Tool and then Remove the

    outside of the offset surface as shown.

    For the final trim once again

    select the trimmed loop surface

    as the Cutting Tool and this time

    select the inside hole face of

    the Extruded surface.

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    Stitch the 3 trimmed

    surfaces together into one

    surface.

    Here is a look at the Stitched surface with Translucency

    turned off. (Note: I have had some students have

    trouble stitchingif it wont stitch undo the trims and

    trim in a different order.)This surface will be used for a

    complex split between solids. Turn the Solid body

    visibility back on.

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    Use the stitched surface as a Split Tool and select the option for Split Solid. This will give us two solid

    bodies. Turn off the visibility of the stitched surface.

    Turn off the front solid

    and Shell the back solid

    removing the face

    shown. Set the

    Thickness to 2 mm.

    (Tip: Remember earlier

    we offset the first

    surface to 2.2mm. This

    will give us some

    clearance between

    parts.)

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    Turn on the visibility of the XY Plane. Do another Split using the XY Plane as the Split tool, this time you

    will need to select the back half solid as the solid to split. You now have 3 Solid Bodies in the file. Turn

    off the visibility of the workplane.

    Turn off the visibility of the two

    back handle solids and turn on

    the visibility of the front nose

    solid. Shell to 2mm Thickness

    removing the 3 faces shown(one face on front other side

    from view).

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    Tutorial 14 Multi-body and Mold Tooling JD Mather 14

    Drag the EOP down below the Grill sketch and then select Grill from the Plastic Part tab. Select the

    boundary and set the dimensions as shown.

    Select the Island

    tab and select the

    circle shown.

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    Select the Rib tab and then

    select the three arcs in the

    sketch as ribs. Set the

    dimensions as shown. Notice

    that by expanding the dialog

    box you can see the resulting

    Flow Area.

    Mirror the

    Grill feature

    to the other

    solid using

    the XY Plane.

    Note that you

    have to

    explicitly

    select the

    other solid.

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    Pull the EOP down

    to show the Boss

    Sketch. From the

    Plastic Part toolsselect Boss and

    make the changes

    shown on the Ribs

    tab.

    Right mouse click

    on the Boss Sketch

    and select Share

    Sketch.

    Change the output

    to the threaded

    side and select OK.

    Save the file.

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    Tutorial 14 Multi-body and Mold Tooling JD Mather 17

    In the Solid Bodies folder at the top of the browser rename the 3 solid bodies as shown.

    From the Manage tab

    select Make Part andselect the Handle-Left

    (we could select Make

    Components, but we will

    concentrate on only this

    one part).

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    Double check your Project if you didnt set it earlier. With the Vacuum project active click on the edit

    Content Center Libraries icon lower right corner of the dialog box. Make sure the Mold libraries are

    loaded in your project.

    Start a new Mold Design.iam file. Save it with the name

    Handle-Left Mold.iam.

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    Place Plastic Part and then click Adjust Orientation to make sure the opening direction is as shown.

    Select Material and select OK to whatever the default material is (or change it if you like we can

    change it at any time.)

    Set the Gate Location to

    the corner as shown

    (We can change the

    location later.) Apply

    and Done. Click Part

    Process Settings and

    select OK to the

    defaults (we can change

    these later). We will

    not run Fill Analysis or

    Part Shrinkage at this

    time (we can run those

    later).

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    Select Define Workpiece Setting and accept the default size. (We can change that later. Get the idea,

    we can edit all of this stuff as needed.)

    Create Patching Surface by selecting the automatic creation. Inventor patches all of the holes except for

    the Grill feature holes.

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    Select Create Patching Surface again and this time instead of Automatic creation select Click to Add and

    select boundaries of one of the openings in the Grill. (It might be easiest to follow this tutorial if you set

    the Visual Style to show edges.) Notice that the patch isnt created. We will have to try something else.

    Cancel the operation.

    In the browser right click on Handle-Left and select Edit

    Component. (Very Important Note: This is not the

    Handle-Left file we created earlier. This is a Derived

    Component created by Inventor Tooling to compensate

    for part Shrinkage.) It took me a while to figure this outas I was trying to edit the original file that I still had open.

    The next few steps will only work on the Tooling derived

    plastic part.

    Delete Face with the Heal option the inside face of

    the grill. Notice that with edge display turned on

    that all of the edge lines between the grill and the

    curved face are removed. This is now one face.

    Click Return in the upper right corner of the

    screen to return to the assembly.

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    Note the difference between this image and the previous

    image.

    Click to add and select the boundaries for the patches (you

    need to Click to add after each boundary). I have had trouble

    with some boundaries not creating patchesso Im going to

    show another technique for the boundary I left open. (If you

    try to create a patch and it fails you can select the patch in the

    list and then hit Delete on the keyboard.) Select OK for the

    patches we created.

    Right click on the

    plastic part in the

    browser and

    select Edit Part

    again. Start the

    Boundary Patch

    command and

    select the

    boundary. Select

    OK and Return to

    get back to the

    assembly.

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    Select Use Existing Surface and

    select the Boundary Patch we

    just created. Make sure the

    Output is on Patching Surface.This will convert our Boundary

    Patch to a Patching Surface.

    Select the Create Runoff

    Surface and select the

    automatic creation icon.

    Click OK.

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    From the pull-down under Extrude Runoff Surface select Radiate Runoff

    Surface.

    Select the edge shown.

    Note the direction of X and Y axis.

    Note the Start Point is filled.

    Change the Start to Y Direction and flip the arrow as shown.

    Click Apply.

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    Repeat for the other

    side. Click Apply.

    Repeat for the remaining two runoff surfaces.

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    Select the Generate Core and Cavity and OK.

    The original model for this tutorial was from a tutorial supplied by M2 Technologies.

    http://www.m2t.com/

    The original tutorial was adapted to update for multi-body solids and Inventor Tooling functionality.

    JD Mather

    [email protected]

    http://www.m2t.com/http://www.m2t.com/http://www.m2t.com/