Augmented classrooms qsite

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Presentation at QSITE2011 Conference, St Aidan's AGS, Brisbane, Australia, 30 Sep 2011 by Dr Jason Zagami

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  • 1. Augmented Classrooms

2. Dr Jason ZagamiGriffith Universitywww.zagami.info 3. 1:38 4. augmented reality n. the use oftechnology which allows theperception of the physical world to beenhanced or modified by computer-generated stimuli perceived with theaid of special equipment;reality as perceived in this way. 5. One Year or Less: Mobile ComputingOne Year or Less: Open ContentTwo to Three Years: Electronic BooksTwo to Three Years: Simple Augmented RealityFour to Five Years: Gesture-Based ComputingFour to Five Years: Visual Data Analysis 6. One Year or Less: Electronic BooksOne Year or Less: MobilesTwo to Three Years: Augmented RealityTwo to Three Years: Game-Based LearningFour to Five Years: Gesture-Based ComputingFour to Five Years: Learning Analytics 7. Gartner Hype Cycle 8. Augmented Reality 9. AR is the closest to the real environment because it consistsmostly of real world images, with a minority of the imagesbeing computer-generated. Augmented virtuality is a term forapplications that create a mostly virtual world, but whichincludes a few images from the real world. (Milgram, 1994) 10. Virtual Reality 11. 0:19 12. Sutherlands 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real, feels real 13. Augmented Virtuality 14. 0:21 15. Augmented Reality 16. Reality 17. Reality Virtuality Mediality 18. Quick Response Reader AnatomyDesktop QR Readerhttp://dansl.net/QRreader.air 19. http://goo.gl 20. http://www.qrstuff.com 21. http://icandy.ricohinnovations.com 22. Google Goggleshttp://www.google.com/mobile/goggles 23. High Capacity Color Barcode 24. High Capacity Colour Barcode http://tag.microsoft.com 25. http://www.beqrious.com/generator 26. http://www.beqrious.com/generator 27. Quick Response Trackinghttp://myqr.co 28. http://www.metaio.com/software 0:05 29. http://www.hallmark.com/online/webcam-greetings.aspx 30. http://www.avataritag.com/#/toys/http://www.avataritag.com/app/atv.html 0:25 31. 0:08http://www.tpostmag.com/collaborations/augmented-reality-t-shirt 32. 0:15 33. 0:28 34. http://www.nestle-rio.com/en/ 35. 0:20 36. http://ge.ecomagination.com/smartgrid/#/augmented_reality 37. 0:20 38. 0:26 39. http://www.brightsandstripes.com/magictee 40. http://www.brightsandstripes.com/magictee 0:58http://www.brightsandstripes.com/magictee/hotsite.html 41. 3:03 42. 0:17 43. 1:30 44. http://tfiw.ar-live.de 45. 0:09 46. 0:22 47. www.zooburst.com 48. http://www.inglobetechnologies.com/en/new_products/arplugin_su/info.php 49. 0:19 50. http://www.arsights.com 51. 0:22 52. 0:12 53. 0:51 54. 0:22 55. 0:40 56. 0:36 57. A challenge is anactivity to do at aplace. A challengemight ask a studentto take a photo, solvea location-basedriddle, scan a QRcode, complete someactivity, or simplycheck-in. They caninclude text, images,audio and video butmust be tied to aphysical place. 58. Treks:Treks connect places andchallenges into themedand branded paths. Forexample, the Open Daytrek is a set of locationsduring a campus open daywith a challenge featuredat each one. Players canchoose to visit the placesand do the challenges inthe order listed, or inwhatever order theychoose and each trek hasits own leaderboard andactivity stream. 59. http://buildar.com 60. Hoppala Augmentation is free to use up to a total of 100augments. Every augment carries a Hoppala watermark 61. Brain Mapping Your Students 62. Dr Jason ZagamiGriffith Universitywww.zagami.info