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    User Guide

     

    AudioDesk 3

     

    1280 Massachusetts AvenueCambridge, MA 02138

    Business voice: (617) 576-2760Business fax: (617) 576-3609

    Technical support: (617) 576-3066Tech support web: www.motu.com/support

    Web site: www.motu.com

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    About the Mark of the Unicorn License Agreementand Limited Warranty on Software

     

    TO PERSONS WHO PURCHASE OR USE THIS PRODUCT:

    carefully read all the terms and conditions of the “click-wrap”

    license agreement presented to you when you install the software.

    Using the software or this documentation indicates your

    acceptance of the terms and conditions of that license agreement.

    Mark of the Unicorn, Inc. (“MOTU”) owns both this program and itsdocumentation. Both the program and the documentation are

    protected under applicable copyright, trademark, and trade-secret

    laws. Your right to use the program and the documentation are

    limited to the terms and conditions described in the license

    agreement.

     

    Reminder of the terms of your license

     

    This summary is not your license agreement, just a reminder of its

    terms. The actual license can be read and printed by running the

    installation program for the software. That license agreement is a

    contract, and clicking “Accept” binds you and MOTU to all its terms

    and conditions. In the event anything contained in this summary is

    incomplete or in conflict with the actual click-wrap license

    agreement, the terms of the click-wrap agreement prevail.

    YOU MAY: (a) use the enclosed program on a single computer; (b)

    physically transfer the program from one computer to another

    provided that the program is used on only one computer at a time

    and that you remove any copies of the program from the computer

    from which the program is being transferred; (c) make copies of the

    program solely for backup purposes. You must reproduce and

    include the copyright notice on a label on any backup copy.

    YOU MAY NOT: (a) distribute copies of the program or the

    documentation to others; (b) rent, lease or grant sublicenses or

    other rights to the program; (c) provide use of the program in a

    computer service business, network, time-sharing, multiple CPU or

    multiple user arrangement without the prior written consent of

    MOTU; (d) translate, adapt, reverse engineer, decompile,

    disassemble, or otherwise alter the program or related

    documentation without the prior written consent of MOTU.

    MOTU warrants to the original licensee that the disk(s) on which the

    program is recorded be free from defects in materials and

    workmanship under normal use for a period of ninety (90) days

    from the date of purchase as evidenced by a copy of your receipt. If

    failure of the disk has resulted from accident, abuse or misappli-

    cation of the product, then MOTU shall have no responsibility to

    replace the disk(s) under this Limited Warranty.

    THIS LIMITED WARRANTY AND RIGHT OF REPLACEMENT IS

    IN LIEU OF, AND YOU HEREBY WAIVE, ANY AND ALL OTHER

    WARRANTIES, BOTH EXPRESS AND IMPLIED, INCLUDING

    BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY

    AND FITNESS FOR A PARTICULAR PURPOSE. THE LIABILITYOF MOTU PURSUANT TO THIS LIMITED WARRANTY SHALL BE

    LIMITED TO THE REPLACEMENT OF THE DEFECTIVE DISK(S),

    AND IN NO EVENT SHALL MOTU OR ITS SUPPLIERS,

    LICENSORS, OR AFFILIATES BE LIABLE FOR INCIDENTAL OR

    CONSEQUENTIAL DAMAGES, INCLUDING BUT NOT LIMITED

    TO LOSS OF USE, LOSS OF PROFITS, LOSS OF DATA OR DATA

    BEING RENDERED INACCURATE, OR LOSSES SUSTAINED BY

    THIRD PARTIES EVEN IF MOTU HAS BEEN ADVISED OF THE

    POSSIBILITY OF SUCH DAMAGES. THIS WARRANTY GIVES

    YOU SPECIFIC LEGAL RIGHTS WHICH MAY VARY FROM

    STATE TO STATE. SOME STATES DO NOT ALLOW THE

    LIMITATION OR EXCLUSION OF LIABILITY FOR

    CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION

    MAY NOT APPLY TO YOU.

     

    Update Policy

     

    In order to be eligible to obtain updates of the program, you must

    register the software at motu.com.

     

    Copyright Notice

     

    Copyright © 2010, 2009, 2008, 2007, 2006, 2005, 2004, 2003,

    2002, 2001, 2000, 1999, 1998 by Mark of the Unicorn, Inc. All rights

    reserved. No part of this publication may be reproduced,

    transmitted, transcribed, stored in a retrieval system, or translated

    into any human or computer language, in any form or by any means

    whatsoever, without express written permission of Mark of the

    Unicorn, Inc., 1280 Massachusetts Avenue, Cambridge, MA,02138, U.S.A.

    AudioDesk, Digital Performer, MOTU, Mark of the Unicorn and the

    unicorn silhouette logo are trademarks of Mark of the Unicorn, Inc.

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    3

     Contents at a Glance

     

    Part 1: Getting Started 

     

    8 Computer Requirements

    9 Installing AudioDesk 

    10 MIDI Hardware

    12 MOTU Audio System (MAS)

    19 Hard Disk Recording Concepts

    23 User Interface Basics

    29 Tutorial 1: Recording Audio

    32 Tutorial 2: Mixing and Finishing

     

    Part 2: The AudioDesk Project 

     

    37 The AudioDesk Project

    44 Contro l Panel

    59 File Interchange

    64 The Consolidated Window

    69 Soundbites Window

    81 Audio File Management

    84 Printing

     

    Part 3: Customizing Your Workspace

     

    86 Preferences

    91 Commands

     

    Part 4: Playing and Recording

     

    94 Audio Bundles

    97 Audio Tracks

    106 Playback  

    109 Recording

    119 Audio Monitor

    123 Looping

     

    Part 5: Editing

     

    126 Edit window

    146 Information Windows

    152 Tools

    154 Editing Basics

    157 Selecting

    160 Edit Menu

    169 Audio Menu

    175 Fades and Crossfades

     

    Part 6: Arranging

     

    182 Markers

    186 Sequences

    191 Clippi ngs

    194 Movie Window

     

    Part 7: Mixing

     

    199 Mixing

    212 Mix Automation

     

    Part 8: Processing

     

    226 Effects Window

    230 Audio Effects Processing

    236 Audio File Conversion

    238 PureDSP

     

     

    Basics

    240 Background Processing

    242 Transposing Audio

     

    Part 9: Mastering

     

    245 Bounce To Disk 

    249 Mastering

     

    Part 10: Synchronization

     

    252 Receive Sync

    256 Transmit Sync

    258 MIDI Machine Control

     

    Part 11: Appendices

     

    265  Troubleshooting and Support

    268 Frequently Asked Questions

    271 Additional Resources

    273 Index

     

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    4

     Contents

     

    Part 1: Getting Started 

     

    8

     

    Computer Requirements

     

    8 Important! Register your software8 Minimum computer requirements8 How to Check your computer specifications

    9

     

    Installing AudioDesk 

     

    9 Running the AudioDesk installer9 O pe ni ng A ud ioD es k9 Examining Audio Units plug-ins9 Setti ng up MIDI hardware9 Te ch nic al s up por t

    10

     

    MIDI Hardware

     

    10 Overview10 CoreMIDI10 A udio MIDI Setup10 Setting up your MIDI equipment10 Connecting MIDI gear directly10 Connecting MIDI gear via a MIDI interface

    12

     

    MOTU Audio System (MAS)

     

    12 Overview12 What is MAS?12 Prepari ng your Mac12 Supported audio hardware13 Configuring the hardware driver15 Controlling monitoring latency15 Slaving MAS to external sync15 Optimizing MAS performance15 Studio configuration17 Fine-tuning audio I/O timing17 More ways to enhance performance17 Monitoring system performance

    19

     

    Hard Disk Recording Concepts

     

    19 Overview19 How audio is recorded on disk19 How hard disk recording differs from tape20 How much disk space does audio require?21 Hard disk requirements and maintenance21 Digital audio terms

    23

     

    User Interface Basics

     

    23 Overview23 Learn to use your Mac23 Windows2 4 C on tr ol Pa nel24 T he Wi ndow s m enu25 Clicking shortcuts25 Using modifier keys with cursor actions25 C ontextual m enus26 Standard keyboard shortcuts26 Customizing keyboard shortcuts26 Changing text box values by dragging27 Main counter shortcuts27 Specification of time units28 Choosing a global time format

    29

     

    Tutorial 1: Recording Audio

     

    29 Overview29 How it works29 Creating a new AudioDesk project29 Enabling audio hardware30 C hoosing an i nput30 Preparing an audio track for recording30 Monitoring the live signal30 Establishing audio input and checking the level31 Recording31 Playing back the recorded track

    32

     

    Tutorial 2: Mixing and Finishing

     

    32 What’s in this tutorial32 Tutorial checklist32 Opening the tutorial fi le32 T he Mi xi ng B oard3 3 S ta rt mix in g33 A utom ated mi xi ng33 Drawing controller data in the Edit window34 Plug-ins34 B ounc ing to Disk

     

    Part 2: The AudioDesk Project 

     

    37

     

    The AudioDesk Project

     

    37 Overview

    37 Components of an AudioDesk Project38 Creating a new project38 Opening an existing project3 8 R ec en t Fi le s38 Opening files in other formats39 Saving a project39 Saving a project file under a different name3 9 S av e a Co py As39 Using Save a Copy As for incremental backups40 Collecting a project for backup or transfer

    40 Closing or quitting a project without saving40 A voiding di saster40 Exporting a project41 Reverting to a previously saved project41 Saving a project as a ‘New’ template42 Loading a sequence from another file42 Quitting AudioDesk42 Setting AudioDesk’s startup preferences42 Helpful project and disk hints

    44

     

    Control Panel

     

    44 Overview45 Control Panel Quick Reference46 Transport Controls47 Counter5 0 M emo ry b ut to ns54 Auto-Record button55 Overdub record mode55 C ountoff button55 Wait button

    55 Slave to External Sync button5 6 S ta tu s St ri p56 Setting the tempo and meter57 Click5 7 A ud ib le M od e57 Auto Scroll57 Solo Mode58 Mac keyboard controls

    59

     

    File Interchange

     

    59 Overview5 9 I nt ro duc ti on59 Importing OMF/AAF files60 Exporting OMF/AAF files

    64

     

    The Consolidated Window

     

    64 Overview64 Qui ck Reference6 5 W ind ows me nu65 Deciding how to work with windows65 Opening the Consolidated Window

    65 Consolidated Window title bar66 Other window title bars66 The body (center) section6 6 T he S id eba rs67 T he Mi xi ng B oard67 Using Horizontal Dividers67 Dragging c el ls67 Cell focus68 Getting rid of a cell68 Popping windows in and out

    69

     

    Soundbites Window

     

    69 Overview69 Q uic k Re fe re nc e69 Soundbites window mini-menu70 Opening the Soundbites window70 T he Soundbi te li st73 Soundbi te Basi cs73 Mono and stereo audio73 Importing and exporting audio76 Soundbite Management

    79 Dragging and dropping soundbites79 Working with multiple sample formats79 Converting an audio file80 Automatic conversions80 Rel oad Soundbi te80 Replace Soundbi te80 Viewing more Sound File Information80 Edit in waveform editor

    81

     

    Audio File Management

     

    81 Overview81 The Audio Files folder81 Renaming audio fi les81 Moving audi o f il es

    81 Working with multiple drives81 Deleting audio fi les81 Getting rid of unused audio83 Compacting an entire project

    84

     

    Printing

     

    Part 3: Customizing Your Workspace

     

    86

     

    Preferences

     

    86 Overview86 The Preferences window86 Automatic Conversions87 Edit Window87 Informati on B ar87 Region C om mands8 7 S oun dbi te L is t87 Tools88 Audio Files8 9 A ud io Op ti on s89 Aut o Scroll89 Background Processing89 Document89 Click89 Countoff  8 9 R ec ei ve Sy nc8 9 T ra ns mit Sy nc89 Transport89 Help

    91

     

    Commands

     

    91 Overview91 Opening the commands window91 Navigating the commands window91 C om mand groups9 1 A ss ig nmen ts91 Sequence remote assignment92 Export Key Bindings92 Import Key Bindings92 Upgrading command bindings

     

    Part 4: Playing and Recording

     

    94

     

    Audio Bundles

     

    94 Overview9 4 A ud io bun dle s94 Three tabs94 Adding and deleting bundles95 Renam ing bundl es95 Working with tiles on the grid

    95 Bundle channel formats96 Reassigning bundles

    97

     

    Audio Tracks

     

    97 Overview97 Types of audio tracks97 Audio (disk) tracks97 Mono tracks versus stereo tracks97 Aux tracks9 8 M as te r fa de rs98 Creating an audio track98 Creating several audio tracks at once98 Audio track settings98 T rack type i con99 Track name99 Audio input and output99 E nabl e/ di sabl e100 Monitoring an audio track input100 Changing audio track settings on the fly100 Making audio assignments for multiple tracks

    100 Managing your computer’s system resources100 Record-enable button100 Play-enable button101 Takes101 The Active Layer102 Lock102 T rack c ol or104 Automation settings104 Solo exemption104 Track comment105 Track settings menu105 Waveform vertical zoom105 Insert menu105 Level meter

     

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    C O N T E N T S

     

    5

     

    106

     

    Playback 

     

    1 06 O ve rv ie w106 Playback basics106 How to play a sequence106 Monitoring levels106 Editing during playback106 Screen re-display107 Muting and unmuting tracks during playback107 Soloing Tracks107 Looping playback107 Playing the current selection107 Auto-scroll ing

    108 Scrubbing audio108 Slow and fast forwarding

    109

     

    Recording

     

    1 09 O ve rv ie w109 Choosing a sequence to record into109 Setting tempo and meter109 Recording to a click110 Click preferences111 Countoff options111 Preparing a track for recording113 Audio monitoring (audio patch thru)115 Using the wait and count-off features115 Start recording115 Stop recording115 How audio is recorded on disk115 Undo record115 Recording stereo audio116 Recording several audio tracks in one pass116 Manual punch-in/punch-out on the fly116 Automatic punch-in/punch-out

    117 Overdub recording117 Recording multiple takes117 Cycle-recording118 Recording in External Sync118 Sample Format118 Getting an error message

    119

     

    Audio Monitor

     

    1 19 O ve rv ie w119 Audio Monitor Quick Reference119 Mini-menu Quick Reference120 Buses in the Audio Monitor120 Virtual instrument inputs120 Naming a takefile before recording120 Changing the takefile location before recording121 Adjusting the level meter range122 Setting the input level122 Other ways to monitor input levels

    123

     

    Looping

     

    1 23 O ve rv ie w

    123 Basics124 Creating a loop

     

    Part 5: Editing

     

    126

     

    Edit window

     

    1 26 O ve rv ie w127 Edit window Quick Reference128 Tool palette Quick Reference128 Edit window mini-menu129 Sequences and tracks129 Edit window basics129 Opening the Edit window129 Sequence management130 Track management131 The Information Bar131 The Time Ruler132 The Marker Strip1 32 Z oomi ng

    134 Audio track settings134 Resizing tracks vertically135 Audio graphic editing basics136 Inserting soundbites136 Moving soundbites138 Muting and unmuting soundbites138 Overlapping and layering soundbites138 Edge editing (trimming) soundbites139 Graphic time stretching of audio140 Applying fades and crossfades140 Takes140 Graphic editing techniques141 Selection techniques142 Show tim es

    142 Sync points143 Working with breakpoint mix automation144 Working with loops145 Working with event flags145 Scrolling during playback145 Scrubbing in the Edit window

    146

     

    Information Windows

     

    146 Snap Information147 Cursor Information148 Event Information148 Selection Information149 Track Selector

    149 Sound File Information151 Information Bar

    152

     

    Tools

     

    1 52 O ve rv ie w152 Rotating the Tool palette152 Palette docking152 Closing the Tool palette152 Keyboard shortcuts for tools152 The Pointer Tool152 The I-Beam Tool153 The Pencil Tool153 The Zoom Tool153 The Scrub Tool153 Insert Loop Tool

    154

     

    Editing Basics

     

    1 54 O ve rv ie w154 Multiple Undo/Redo154 Editing during playback154 Sel ec ti ng

    154 Region editing154 Audio editing basics155 Sample accurate editing155 Audible mode

    157

     

    Selecting

     

    1 57 O ve rv ie w157 Selection basics157 Data selection158 Time range selection

    160

     

    Edit Menu

     

    1 60 O ve rv ie w160 Undo/ Redo160 Undo Previous Action / Redo Next Action160 Undo History161 Cut161 Copy162 Copy to Clipping window162 Paste162 Paste Multiple

    162 Paste Repeat162 Paste Repeat Multiple163 Erase163 Repeat163 Merge163 Merge Multiple163 Merge Repeat164 Merge Repeat Multiple164 Merge Together164 Merge Repeat Together164 Snip164 Splice164 Splice Multiple164 Shift165 Heal Separation165 Split165 Split at Counter166 Trim166 Trim End / Trim Start167 Pitch shi ft

    167 Change automation Data1 67 S et Loo p167 C lear Loops167 Play Selection167 Show/Hide Clipboard168 Sel ec t A ll168 Select All in Range168 Deselect All

    169

     

    Audio Menu

     

    1 69 O ve rv ie w170 Dither170 Strip Silence171 Fade

    171 Delete fades171 Bounce to Disk171 Merge soundbites171 Audio plug-ins171 Soundbite layering171 T im e stam ps172 Set/clear sync points172 Dupli cate172 Reload Soundbite174 Replace Soundbite174 Reveal in Finder174 Edit in Waveform Editor

    174 Take automation snapshot174 Mute regi on174 Clear mute automation

    175

     

    Fades and Crossfades

     

    1 75 O ve rv ie w175 What is a crossfade?175 Creating a single fade or crossfade177 Types of crossfades178 Fade curves179 How fades are generated179 Background processing179 Fades are anchored to their splice179 Applying multiple fades in one operation180 Reapplying the last fade settings180 Deleting fades180 Editing existing fades180 Fades that cannot be fully computed180 Trimming soundbites that have a fade or crossfade180 Clipping when crossfades are calculated

     

    Part 6: Arranging

     

    182

     

    Markers

     

    1 82 O ve rv ie w182 Markers window Quick Reference182 Markers window mini-menu183 Basics183 Opening a Markers Window183 Switching between sequences183 Adding markers183 Changing the name of a marker183 Changing a marker time location183 Setting the counter to a marker location184 Jumping to a marker with a shortcut184 Selecting markers184 Using markers to define an edit region184 Selecting with markers184 Markers in the Edit window184 Locking and unlocking markers

    184 Shifting locked markers in time184 Locked markers and the sequence start time185 Marker hints

    186

     

    Sequences

     

    1 86 O ve rv ie w186 Sequences window Quick Reference187 Basics189 The Sequence Control buttons

    191

     

    Clippings

     

    1 91 O ve rv ie w191 Clipping Window Quick Reference191 Clipping Windows Basics192 C li ppings

    194

     

    Movie Window

     

    1 94 O ve rv ie w194 Random access digital picture194 Opening movies195 Closing movies195 Movie controls

    195 Movie window mini-menu196 Improving movie window performance196 FireWire QuickTime video playback197 Using third-party video hardware197 Movie audio while slaved to external sync

     

    Part 7: Mixing

     

    199

     

    Mixing

     

    1 99 O ve rv ie w200 Mixing Board Quick Reference200 Mixing Board mini-menu201 Mixing Board window basics

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    C O N T E N T S

     

    6

     

    202 Track strips206 Automated mixing207 Mixing in real time207 Editing your mix graphically207 Monitor ing207 Audio mixing features209 Working with effects plug-ins210 Narrow view in the Mixing Board211 Working with multiple mixes

    212

     

    Mix Automation

     

    2 12 O ve rv ie w212 Automated mixing basics

    212 Mix automation setup213 Global automation enable/disable213 Automation setup for each track214 Automation settings in other windows214 Reasons to disable automation215 The automation modes218 Recording automation218 Inserting and editing automation220 Mute region and clear Mute Automation220 Tempo locked, beat-based automation220 Snapshot automation223 Automation preferences224 Removing and restoring plug-ins224 Automation and system resources

     

    Part 8: Processing

     

    226

     

    Effects Window

     

    22 6 O ve rv ie w

    226 Effects Window Quick Reference227 Opening and Closing the Effects window227 Bypassing an effect227 Saving, loading, and editing presets229 Editing Effects

    230

     

    Audio Effects Processing

     

    2 30 O ve rv ie w230 Real-time plug-in processing231 Real-time versus rendered effects231 Dynamic CPU management232 File-based plug-in processing232 Working with MAS plug-ins233 Working with Audio Unit plug-ins234 Using effect presets234 Busing, master faders & aux tracks234 Monitoring system performance234 Copying and pasting effect settings234 Plug-ins from other companies234 Plug-in Automation234 Tempo-locked effects

    234 Channel configurations235 Side chain inputs

    235 Making a plug-in effect permanent

    236

     

    Audio File Conversion

     

    2 36 O ve rv ie w236 Performing conversions236 Converting the sample rate237 Converting the sample format237 Converting the file format237 Converting the interleave format237 Converting entire audio files237 Soundbite replacement options237 Automatic Conversions

    238

     

    PureDSP

     

     

    Basics

     

    2 38 O ve rv ie w238 PureDSP™ audio processing238 Selecting audio for processing238 Constructive editing238 Audio quality is preserved238 Handling lengthy processing tasks239 Soundbite preferences for PureDSP

    240

     

    Background Processing

     

    2 40 O ve rv ie w240 Background processing240 Background Processing window240 Background processing and Undo/Redo240 Background processing preferences

    242

     

    Transposing Audio

     

    2 42 O ve rv ie w242 The Pitch Shift command242 Fine-tuning audio by cents242 Selecting audio for pitch-shifting242 Two kinds of pitch-shifting

    242 Background processing242 Tips for successful pitch shifting

     

    Part 9: Mastering

     

    245

     

    Bounce To Disk 

     

    2 45 O ve rv ie w245 Setting outputs245 Previ ew ing245 Bounce to Disk settings247 Bouncing to Disk247 Bouncing to MP3

    249

     

    Mastering

     

    2 49 O ve rv ie w249 Master fader249 Allocating processing power249 Real-time bounce to disk250 Rendering audio250 Bounce to disk250 Del ivery

     

    Part 10: Synchronization

     

    252

     

    Receive Sync

     

    2 52 O ve rv ie w252 Receive Sync basics252 Basic types of sync252 Using Receive Sync252 Choosing a SMPTE frame format253 Choosing a SMPTE start frame253 Sync to port menu253 Sample-accurate sync254 MTC (MIDI Time Code)

    255 Slaving to external sync255 Slaving to VITC255 Synchronization hints

    256

     

    Transmit Sync

     

    2 56 O ve rv ie w256 MIDI Time Code257 MIDI Beat Clocks257 Analog SMPTE Time Code (LTC)257 Turn off Transmit Sync when you don’t need it

    258

     

    MIDI Machine Control

     

    2 58 O ve rv ie w258 Setting up MMC hardware260 Setting up AudioDesk260 Setting up a MOTU MTP AV or Digital Timepiece260 Activating MMC in AudioDesk

     

    Part 11: Appendices

     

    265

     

    Troubleshooting and Support

     

    2 65 O ve rv ie w265 Preventing Catastrophe265 General troubleshooting265 Audio troubleshooting266 Technical support

    268

     

    Frequently Asked Questions

     

    2 68 O ve rv ie w268 Install ing268 Setti ng up269 Recording and playback2 69 E di tin g269 Mixing and Finishing27 0 P lu g-in s

    271

     

    Additional Resources

     

    2 71 O ve rv ie w271 Frequently Asked Questions (FAQ)271 Using The AudioDesk User Guide271 Hel p F il es272 m otu.com

    273

     

    Index

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     Part 1

    Getting Started 

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    CHAPTER

     

    8

     

    1

     

    Computer Requirements

     

    IMPORTANT! REGISTER YOUR SOFTWARE

     

    MOTU can only provide customer service and technical

    support to registered users. Therefore, it is very important

    for you to register your software immediately after purchase.To do so, follow the directions below that apply to you:

     

    MINIMUM COMPUTER REQUIREMENTS

     

    AudioDesk requires:

     

    PowerPC G4 CPU 1 GHz or faster (including PowerPC G5

    CPUs and all Intel processor Macs)

     

     

    512 MB RAM or more

     

     

    Mac OS X version 10.5 or 10.6; v10.5.8 or later is required

     

     

    A display with 1024 x 768 resolution or higher

     

    Computer recommendations

     

    The recommended system for AudioDesk is:

     

    PowerPC G5 or Intel CPU, with multi-core processor or

    multiple processors

     

     

    1 GB RAM or more

     

     

    A display with 1280 x 1024 resolution or higher

    The faster the Mac, and the more RAM installed in it, the

    more responsive AudioDesk is. Scrolling during playback is

    smoother, the counter updates regularly, and actions that you

    take with the program are faster — especially during

    playback.

     

    HOW TO CHECK YOUR COMPUTER SPECIFICATIONS

     

    To check your computer’s specifications — the processor

    type, processor speed, and amount of RAM your computer

    has — choose About This Mac from the Apple menu.

    Method of purchase How to register:

     

    If you purchasedAudioDesk

    Choose Register AudioDesk

     

    from the Helpmenu to register online, using the serialnumber on the installation CD jacket. Keepthis jacket for your future reference.

    If you purchased an upgradefrom earlier version ofAudioDesk

    You are already registered and no furtheraction is necessary.

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    CHAPTER

     

    9

     

    2

     

    Installing AudioDesk 

     

    RUNNING THE AUDIODESK INSTALLER

     

    1

     

    Insert the AudioDesk Installer disc.

     

    2

     

    Double-click the Install AudioDesk icon. You will need to

    enter an administrator password to install AudioDesk

     

    3

     

    Follow the directions the installer gives you.

     

    OPENING AUDIODESK 

     

    After a successful installation, you are ready to launch

    AudioDesk for the first time.

    At this time you will need to authorize AudioDesk. With the

    AudioDesk installer disc in your CD/DVD drive, enter your

    name and keycode. You must be logged in under an account

    with administrator privileges to authorize AudioDesk.

     

    EXAMINING AUDIO UNITS PLUG-INS

     

    AudioDesk supports Mac OS X Audio Unit (AU) plug-ins in

    addition to its native MAS plug-in format.

    When you first run AudioDesk, it examines any AUs

    currently installed in your system, checking them for

    problems. This process may take a few minutes, depending

    on the nature and quantity of the AUs installed in your

    system. Each plug-in is examined only once, the first time it

    is loaded by AudioDesk. On subsequent launches of

    AudioDesk, AUs that have already been examined will not be

    examined again. If a problem is detected with a particular

    AU, it will not be loaded for use in AudioDesk to preventcrashing and other serious problems.

    For more details about using AUs, see “Working with Audio

    Unit plug-ins” on page 233.

     

    SETTING UP MIDI HARDWARE

     

    AudioDesk supports MIDI input and output for time code

    synchronization and MIDI Machine Control.

    To set up AudioDesk for use with MIDI hardware devices

    connected to your computer, see chapter 3, “MIDI

    Hardware” (page 10).

     

    TECHNICAL SUPPORT

     

    If you have questions, please review this manual carefully

    first. You can reach MOTU tech support as follows:

     

     

    24-hour online tech support database with search engine:

    www.motu.com

     

     

    Web-based tech support: www.motu.com/support

     

     

    Tech support phone: (617) 576-3066(9 a.m. – 6 p.m. Eastern)

     

     

    Downloads: www.motu.com

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    CHAPTER

     

    10

     

    3

     

    MIDI Hardware

     

    OVERVIEW

     

    AudioDesk supports MIDI input and output for time code

    synchronization and MIDI Machine Control. AudioDesk is

    compatible with any MIDI hardware that supports Mac OSX’s CoreMIDI services. The Mac OS X Audio MIDI Setup

     

    utility Lets you:

     

     

    Configure the USB MIDI interface(s) and/or other USB

    MIDI device(s) connected to your Mac

     

     

    Describe and configure the MIDI devices connected to

     your Mac via a MIDI interface

    The MIDI devices in Audio MIDI Setup appear in

    AudioDesk as MIDI input sources and output destinations.

     

    CoreMIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    Audio MIDI Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Setting up your MIDI equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    Connecting MIDI gear directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    Connecting MIDI gear via a MIDI interface . . . . . . . . . . . . . . . . . . . . . . 10

     

    COREMIDI

     

    CoreMIDI is the “under-the-hood” portion of Mac OS X that

    handles MIDI services for MIDI hardware and software.

    CoreMIDI provides a variety of features to support

    AudioDesk’s extensive professional MIDI features.

     

    AUDIO MIDI SETUP

     

     Audio MIDI Setup is a utility included with Mac OS X that

    allows you to configure your Mac for AudioDesk and otherCoreMIDI compatible applications. Audio MIDI Setup

    provides:

     

     

    A “virtual” studio on your Mac that graphically represents

     your MIDI hardware setup and that is shared by all

    CoreMIDI-compatible programs

     

     

    A simple, intuitive list of your MIDI devices whenever you

    need it in any CoreMIDI-compatible program

     

    SETTING UP YOUR MIDI EQUIPMENT

     

    MIDI gear connects to your Mac in one of two ways: directly

    (via USB, FireWire, PCI, etc.) or via a MIDI interface

     

    CONNECTING MIDI GEAR DIRECTLY

     

    For MIDI equipment that connects directly to your Mac (and

    that is CoreMIDI compatible), such as the MOTU 828mkII

    FireWire audio/MIDI interface, follow the directions it gives

     you for installation, including the installation of any software

    (drivers, etc.) that it requires. No special additional

    procedures are necessary for AudioDesk. As long as the

    device supports CoreMIDI, when you are finished installing

    it as directed, AudioDesk should be able to “see” the device’s

    MIDI input and output channels (and cables).

     

    CONNECTING MIDI GEAR VIA A MIDI INTERFACE

     

    For MIDI equipment that connects to your Mac via a MIDI

    interface, you will need a Mac-compatible MIDI interface

    and MIDI cables.

     

    Installing the MIDI interface

     

    1

     

    Install the MIDI interface as directed.

     

    2

     

    Make sure your MIDI interface is connected and turned

    on.

     

    3

     

    Launch the Audio MIDI Setup utility.

    This can usually be found in /Applications/Utilities. If it has

    been moved, just search for Audio MIDI Setup

     

    .

     

    4

     

    Confirm that the MIDI interface is present in the MIDI

    Devices

     

    tab of Audio MIDI Setup.

     

    Figure 3-1: In this example, a MOTU FastLane-USB interface as it appears in theMIDI tab of Audio MIDI Setup.

     

    Connecting your MIDI devices

     

    Connect your MIDI device(s) to the interface as follows:MIDI IN connects to MIDI OUT and MIDI OUTconnects to MIDI IN.

     

    Creating a MIDI configuration

     

    Once your MIDI interface appears in Audio MIDI Setup, you

    are ready to create a MIDI configuration in Audio MIDI

    Setup that names the devices connected to the interface,

    shows how they are connected, and identifies properties theymay have for particular purposes. All of this information is

    shared with AudioDesk and other CoreMIDI compatible

    applications.

     

    Adding devices in Audio MIDI Setup

     

    To add a device in Audio MIDI Setup:

     

    1

     

    Click the MIDI Devices tab.

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    M I D I H A R D W A R E

     

    11

     

    2

     

    Use the Add New External Device

     

    command in the MIDI

    Devices menu to add a device.

     

    3

     

    Drag on its input and output arrows to draw connections

    to the MIDI interface that match its physical connection.

     

    Figure 3-2: Connecting the device to the interface.

     

    4

     

    Double-click the device to make further device settings,

    such as input and output channels.

     

    Figure 3-3: Device settings.

     

    5

     

    Repeat the above steps for each MIDI device connected to

    the interface.

     

    6

     

    When you are finished, quit Audio MIDI Setup.

    Your configuration is automatically saved as the default

    configuration. You can use the Configuration menu to create,

    duplicate or delete alternative configurations.

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    CHAPTER

     

    12

     

    4

     

    MOTU Audio System (MAS)

     

    OVERVIEW

     

    This chapter explains what MAS is, how to configure it for

     your audio hardware, and how to obtain the best

    performance possible from your Mac. The performance tipsin this chapter can have a dramatic effect on how well

    AudioDesk operates, so be sure to review this chapter

    carefully.

     

    What is MAS? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

    Preparing your Mac. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

    Supported audio hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

    Configuring the hardware driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

    Controlling monitoring latency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Slaving MAS to external sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Optimizing MAS performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Studio configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Fine-tuning audio I/O timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

    More ways to enhance performance. . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

    Monitoring system performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

     

    WHAT IS MAS?

     

    MAS is the hard disk recording engine that drives

    AudioDesk’s digital audio recording capabilities. MAS

    provides a complete audio recording environment, including

    many features previously only available on expensive

    hardware-based systems. Advanced features include an

    adjustable number of internal busses, aux tracks, master

    faders and sends. MAS also provides a plug-in architecture

    for real-time audio effects, such as reverb, compression and

    EQ. These real time effects are covered in detail in “Audio

    Effects Processing” on page 230.

     

    PREPARING YOUR MAC

     

    Here are several things you need to do before using

    AudioDesk’s native audio recording and playback features.

    Processor Performance on the Power Mac G5For the best possible performance from AudioDesk on a

    Power Mac G5, got to System Preferences > Energy Saver >

    Options and choose the Highest  setting for Processor

    Performance. It may be necessary to reset this option after

    installing an update to the Mac OS, as doing so can make itrevert back to its default setting.

    Here is Apple’s own explanation of this setting:

    The PowerPC G5 processor in your Power Mac G5 can run at

    various speeds. The default setting for this feature is

    “Automatic”, which allows the system to run the processor at

     full speed when required, and at a lower speed during periods

    of light processing activity. Certain real-time applications, such

    as audio creation or gaming, may perform optimally when

    using the highest processor performance setting. You can

    change the processor performance setting in the Energy Saver pane of System Preferences.

    Hard drivesHard disk recording makes severe demands on your

    computer’s hard drive. The more tuned-up your hard drive,

    the better performance you will get out of MAS. 7200 rpm or

    faster drives are recommended, though it is possible with

    smaller projects to use a slower drive (such as those found

    inside some laptops). As far as MAS goes, there are no special

    requirements for hard disks. Just make sure your hard drive

    is as tuned up as possible.

    Free up as much RAM as possibleHard disk recording uses a lot of RAM. In addition, the

    number of audio tracks you can record and play simulta-

    neously is directly related to the amount of memory available

    in your Mac. More available RAM gives you more audio

    tracks, up to the limits of your hard drive, and smoother

    performance overall.

    SUPPORTED AUDIO HARDWAREAudioDesk supports any MOTU audio interface, including:

    MOTU PCI audio interfaces, such as the 2408, 2408mkII,

    2408mk3, 1224, 24i, 24I/O, 308, 1296, HD192, etc.

    MOTU FireWire and high-speed USB 2.0 audio interfaces,

    such as the 828, 828mkII, 828mk3, 896, 896HD, 896mk3,

    UltraLite, UltraLite-mk3, UltraLite-mk3 Hybrid, Traveler,

    Traveler-mk3, 8pre, etc.

    CoreAudioCoreAudio is a term that refers to the software technology

    built into Mac OS X that provides all of its standardized

    audio features. More specifically, we use CoreAudio to refer to

    Mac OS X’s standard audio driver model. A CoreAudio driver  

    allows a piece of audio equipment to establish audio input

    and output with AudioDesk and any other Mac OS X

    CoreAudio-compatible software.

    Once a MOTU interface CoreAudio driver has been

    successfully installed (as described in its installation instruc-

    tions), and it has been chosen for use in AudioDesk (Setup

    menu> Configure Audio System>Configure Hardware

    Driver ), it will appear as a choice for audio input and output

    inside AudioDesk, as explained in the next section.

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    All MOTU audio hardware supports CoreAudioAll MOTU audio hardware, including our PCI systems and

    FireWire interfaces, ship with CoreAudio drivers that allow

    them to operate successfully with virtually all Mac OS X

    audio software.

    Track count and system performanceThe number of audio tracks you can record and play simulta-

    neously depends on your Mac system. A faster computerwith more RAM and a fast hard drive gives you more tracks.

    A slower computer with less RAM and a slow hard drive

    gives you fewer tracks.

    CONFIGURING THE HARDWARE DRIVERA hardware driver  is peripheral component of the MOTU

    Audio System that allows AudioDesk to communicate with a

    piece of MOTU audio hardware. If you haven’t already

    installed the driver for your audio hardware, do so now,

    before proceeding below.

    To establish the link between AudioDesk and your audio

    hardware, you need to activate its driver in AudioDesk. To do

    so, go to the Setup menu and choose Configure Audio

    System>Configure Hardware Driver . The Configure

    Hardware Driver window appears as shown below in

    Figure 4-1:

    Figure 4-1: The Configure Hardware Driver window. Note that you can select multi- ple drivers to o perate several audio device s si multane ously. In this exampl e, aMOTU 828mk3 (FireWire) interface is being used with a MOTU PCI audio interface.

    In most cases, multiple devices must be externally clocked with one another toremain resolved to each other. Otherwise, they will drift apart over time. MOTU FireWire audio interfaces, however, can slave to other devices via the Core Audiodriver itself, without any external clocking required. For details, see “Slaving MOTU FireWire devices to other Core audio drivers” on page 15.

    Enabling one or more hardware driversAll MOTU Audio drivers currently installed in your

    computer appear in the list shown in Figure 4-1. Click a

    driver to enable it. Shift-click to enable multiple drivers at

    one time. This allows you to use multiple audio devices

    simultaneously, but there are additional setup requirements

    for reliable operation. See “Enabling multiple drivers” on

    page 14.

    Driver settingsMake the driver settings as follows:

    Master Device

    If only one driver is enabled (highlighted) in the list, thismenu can be ignored.

    If you are operating multiple audio devices (you have two or

    more devices selected in the list), choose the device that you

    wish to use as the master clock. For further details about this

    important setting, see “Enabling multiple drivers” on

    page 14.

    Sample RateChoose the desired sample rate for recording and playback.

    44.1 kHz is the standard rate for audio compact discs. If you

    intend to play audio files that have already been recorded,

    make sure you match their sample rate. If you aren’t surewhat their sample rate is, import them into an AudioDesk file

    and look at them in the Soundbites window.

    If you are operating multiple devices, this setting applies to

    all of them.

    Clock SourceThis setting determines the clock source for each audio

    device. Choose each device from the menu on the left and

    choose its clock source from the menu on the right.

    The choices in the clock source menu depend on the audio

    hardware, and the items in the menu are supplied by itsdriver. Most devices have an Internal setting , which means

    the audio device will run off its own clock. This means that

    audio playback and recording in AudioDesk will operate at

    the rate set by the hardware, and AudioDesk will use the

    hardware as its master time base (so that MIDI and audio

    stay in sync with each other).

    If, however, you make AudioDesk slave to external sync while

    the audio hardware is running on its internal clock, the audio

    hardware — and therefore audio playback and recording in

    general — will not  be resolved to external time code. Your

    best bet in this scenario is to slave your audio hardware to thesame source that is feeding time code to AudioDesk. You can

    use a synchronizer such as the MOTU MIDI Timepiece AV

    or Digital Timepiece to resolve to time code and supply the

     your audio hardware with resolved digital audio clock via

    word clock or another digital audio sync format. See

    chapter 49, “Receive Sync” (page 252) for complete details.

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    If your audio hardware has digital inputs (such as a S/PDIF

    connector), the clock source menu will probably also

    provide settings that let you clock off the digital input source.

    In general, the audio hardware either needs to slave off the

    external digital source or vice versa. Or both the audio

    hardware and the external source need to be resolved via a

    third device, such as a digital audio synchronizer. If the two

    devices are not resolved with one another, you’ll hear clicks,

    pops, distortion, or other similar artifacts in your digital

    transfers.

    Buffer SizeA buffer  is a small part of computer memory that briefly

    holds digital audio samples as they are passed between the

    computer and your audio hardware. Choosing a smaller

    buffer size reduces latency, which is the delay you may hear

    when listening to live audio input that you are monitoring

    through AudioDesk. But lower settings also increase the

    processing load on your Mac, which impacts the number of

    real-time effects plug-ins you can run at one time.

    If you won’t be running live inputs through AudioDesk, or

    playing software instruments, you can choose higher settings

    to free up CPU processing bandwidth for plug-ins or other

    processor-intensive components of your virtual studio. A

    typical setting for this scenario is 512 or 1024 samples.

    If you are running live input through AudioDesk, choose the

    lowest setting that your computer can handle, keeping in

    mind that you still need to give your computer enough

    processing power to handle the plug-ins you are using with

    AudioDesk. Settings of 256 or lower produce reasonable

    monitoring latency: a setting of 256 samples produces

    round-trip monitoring latency of around 12-13 milliseconds(ms), and the delay starts to become inaudible. If, after

    choosing a lower setting, you hear clicks and pops in your

    audio, or you see spikes in the processor meter in the

    Performance window (Studio menu), try raising it again.

    Monitoring latency has no effect on recording: it only exists

    for a live signal as it is being monitored. It has no effect

    whatsoever on the timing accuracy of the material being

    recorded to disk. AudioDesk is precisely calibrated to record

    and play back hard disk audio perfectly on time.

    If adjusting the Buffer Size setting just doesn’t allow you tostrike the right balance between processor load and

    acceptable monitoring latency, you can also try external

    hardware monitoring. as explained in “Audio monitoring

    (audio patch thru)” on page 113.

    Host Buffer MultiplierIf you are using just one audio driver (only one driver is

    selected in the driver list shown in Figure 4-1 on page 13),

    choose a setting of 1.

    If you are using two or more audio drivers (two or more are

    selected in the driver list shown in Figure 4-1 on page 13),

    choose a setting of 2. If you experience problems with your

    audio (clicks, pops, distortion, gaps, etc.), try a setting of 3 or4.

    The overall buffer size employed by MAS is a product of the

    Host Buffer Multiplier and the Buffer Size. Therefore, it is

    best to keep the Host Buffer Multiplier setting as low as

    possible.

    Work priority The Work Priority option (Figure 4-1 on page 13) lets you set

    the Mac OS X thread priority for the MOTU Audio System

    engine. Choose the highest setting your audio hardware

    allows. If you are experiencing audio performance problems,

    try the Medium setting. If problems persist, try the Low  

    setting. When using the Medium and Low settings, you may

    need to increase the buffer size for best results. It is

    recommended that you leave this option set to High.

    Enabling multiple driversAs demonstrated in Figure 4-1 on page 13, you can Shift-

    click multiple drivers in the Configure Hardware Driver

    window. This allows you to use two or more audio devices

    simultaneously, such as a MOTU 896mk3 FireWire audio

    interface and a MOTU HD192 PCI system. All devices

    operate at the chosen sample rate in the Configure Hardware

    Driver window.

    When you enable multiple drivers, their corresponding

    devices will play and record audio at the same time, but they

    may drift apart over time, unless you take steps to

    synchronize their audio clocks with each other.

    For MOTU FireWire audio interfaces, you can resolve them

    directly to the Core Audio driver of the other device. See

    “Slaving MOTU FireWire devices to other Core audio

    drivers” on page 15.

    For other audio devices, there are two basic methods for

    resolving them with each other: slave one device to the other,or slave both devices to a third master clock. If you have three

    or more digital audio devices, you need to slave them all to a

    single master audio clock, such as a word clock distribution

    device or universal synchronizer.

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    Figure 4-2: To resolve two or more digital audio devices with each other, you need to choose a clock master.

    To continue with our earlier example, you could slave the

    896mk3 FireWire interface to the HD192 as demonstrated

    below:

    Figure 4-3: To resolve two or more digital audio devices with each other, you need to choose a clock master.

    Specifying the master deviceSpecify the device that will be the master device by choosing

    it from the Master Device menu (Figure 4-1 on page 13).

    Specifying clock sourcesUse the clock source menus (Figure 4-1 on page 13) to

    specify the clock source for each device. Typically, the master

    device will be set to Internal  — or a similarly named clock

    mode that implies that it will be operating under its own

    clock — unless you are slaving your entire system to an

    external clock source of some kind, such as synchronizer that

    is resolving to video, blackburst, etc.

    The clock source setting for all other devices should reflect

    how they are being slaved to the master device. In our

    example shown in Figure 4-3 above, the clock source setting

    for the 896mk3 interface is Word Clock In, since it is slaved to

    the HD192 via word clock. In Figure 4-4, the 828mk3 is

    slaving to the PCI-424 Core Audio driver.

    Slaving MOTU FireWire devices to other Core audiodriversThe MOTU FireWire driver has the ability to resolve to other

    CoreAudio drivers. This allows your MOTU FireWire

    interface to resolve to other audio interfaces running simul-taneously on the same computer, such as the Mac’s built-in

    audio, a PCI-424 core system, or even 3rd-party interfaces,

    without the need for external word clock connections

    between the devices. Doing so ensures that audio tracks

    being played or recorded by your MOTU FireWire interface

    will not drift apart from tracks on the other device during

    long playback or recording passes. To slave your MOTU

    FireWire audio interface to another device, choose the other

    device from the Clock Source menu.

    Figure 4-4: Resolving a MOTU FireWire audio interface (an 828mk3 in thisexample) to another CoreAudio driver (the PCI-424 driver).

    CONTROLLING MONITORING LATENCYThere are several Mac performance issues that you should

    know about regarding Audio Patch Thru when running

    AudioDesk under MAS. For details, see “Buffer Size” on

    page 14 and “Audio monitoring (audio patch thru)” on

    page 113.

    SLAVING MAS TO EXTERNAL SYNCIn addition, if you plan to slave AudioDesk to external sync

    (SMPTE time code), be sure to read chapter 49, “Receive

    Sync” (page 252) for important information.

    OPTIMIZING MAS PERFORMANCEYou can further refine the audio performance of your system

    with the items in the Configure Audio System sub-menu

    (Setup menu). The following sections discuss these features.

    STUDIO CONFIGURATIONThe Studio Configuration dialog shown below in Figure 4-5

    can be opened by choosing Configure Audio System >

    Configure Studio Settings from the Setup menu.

    Master

    Slave

    Master

    Slave Slave

    Master

    Slave

    HD192Clock source setting:Internal

    896mk3Clock source setting:Word Clock In

    Word clock out

    Word clock in

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    Figure 4-5: AudioDesk’s Studio Configuration dialog.

    The Studio Configuration dialogThe Studio Configuration dialog lets you fine-tune

    AudioDesk’s audio engine. These settings are governed by

    many factors, including the amount of RAM in your

    computer, the computer’s overall speed and the performance

    of your hard drive. These options are best left at their defaultsettings, but they can be adjusted as described in the

    following sections.

    Free up as much RAM as possibleBefore you attempt to adjust your studio configuration, you

    should try to free up as much RAM in your Mac as possible.

    Here are several things you can do:

    Quit all other programs when running AudioDesk.

    Buy more RAM (it’s affordable these days)

    Stereo buses

    This setting determines the number of internal audio busesprovided by MAS and seen in the audio menus in the Edit

    window and Mixing Board. This value is fairly arbitrary and

    does not in itself affect system performance that much. The

    number of buses you actually use, however, may have an

    impact your system resources.

    Prime SecondsThe Prime Seconds setting determines how far in advance

    AudioDesk pre-cues disk audio before playback begins, pre-

    rendering effects processing, if any, that would be required to

    play back the audio. If you experience any issues with

    playback immediately after it begins, you can try increasingthis setting in small increments (0.5 seconds). Doing so may

    clear up issues of this kind.

    Conversely, if you find that hitting the play button is not as

    responsive as you would like, especially after cueing to a new

    playback location, try lowering the Prime Seconds settings.

    Doing so means that AudioDesk has less data to pre-cue,

    which will make it more responsive.

    Work QuantaThe Work Quanta setting controls the intervals at which the

    MAS engine does its calculations. This setting is best left at

    its factory default value (100ms). Raising it can free up some

    CPU processing for more real-time effects, but at the expense

    of possibly affecting the smoothness of real-time graphics

    displays (such as the playback wiper). Conversely, lowering it

    can help smooth out even further the playback wiper and

    other animated graphic elements.

    Max Work Percent Max Work Percent  lets you control the amount of CPU usage

    for the MOTU Audio System (MAS) engine when it is pre-

    rendering disk tracks and cueing them for playback. You will

    likely achieve the best performance on your system using the

    default value of 80%. You can adjust upwards or downwards

    from 80% based on your computer’s overall speed, the size

    and intensity of your AudioDesk projects, the nature of the

    work you are doing (studio recording versus live

    performance, etc.) and other factors specific to your

    individual situation. Higher values devote more processingto the audio engine and less to graphics display (and other

    tasks). Lower values reduce CPU resources for audio and

    increase them for graphics redraw and other tasks.

    Automatic plug-in latency (delay) compensationSome plug-ins introduce a small amount of delay (latency) to

    the track on which they are instantiated. Here are a few

    examples of plug-ins that introduce latency:

    Universal Audio UAD-1 plug-ins

    TC Electronic PowerCore plug-ins

    Any plug-in that employs look-ahead

    The amount of the delay depends on the plug-in, and the

    delay is usually unavoidable, due to the nature of the plug-in

    itself. For example, a look-ahead peak limiter must delay the

    signal by the amount of the look-ahead in order to do its job

    (usually several milliseconds). Hardware accelerated plug-

    ins, such as UAD-1 and PowerCore plug-ins, require an extra

    loop in their signal path between the host computer and the

    acceleration hardware, and this loop introduces a small

    amount of delay (usually on the order of several hundred

    samples or so).

    AudioDesk provides automatic compensation for plug-inlatency when disk audio is being played through the plug-in.

    In essence, AudioDesk knows the exact amount of delay

    introduced by the plug-in (down to the sample) and simply

    feeds the disk audio to the plug-in early by that same amount,

    so that the plug-in has just enough time to process the audio

    and play it perfectly on time, with sample-accurate precision.

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    Automatic delay compensation only works with audio files

    being played back from a hard disk. Delay compensation

    cannot be applied to live audio (because it cannot be cued

    early by the audio engine).

    AudioDesk automatically determines the delay

    compensation for each plug-in, if any. There is no additional

    preparation necessary. In addition, AudioDesk supports

    delay compensation for any MAS or Audio Unit plug-in.

    Most of the time, you will probably want to leave the Auto

    Plug-in Latency Compensation option enabled. The only time

     you would likely need to disable it is if you are working with

    a project created in an earlier version of AudioDesk in which

     you set up latency compensation manually with delay plug-

    ins, etc. To make your old file play back exactly like it did in

    earlier versions of AudioDesk without making any changes

    to it, unchecked this option. If you wish, you could then

    remove your manual latency compensation and then re-

    enable automatic compensation.

    Pre-fill file buffers for quick startThe Pre-fill buffers for quick start  option, when checked,

    causes AudioDesk to fill its playback buffers before you press

    the play button. The result is that AudioDesk starts much

    more quickly because it does not need to load massive

    amounts of audio data from disk at the instant you initiate

    playback. Instead, AudioDesk loads the play buffers any time

     you move the play head (main counter) to a new location, or

    make any changes that would affect playback near the play

    head.

    FINE-TUNING AUDIO I/O TIMING

    MOTU PCI audio interfaces, as well as some MOTUFireWire audio interfaces like the 828mkII and 896HD,

    support sample-accurate digital audio transfers with other

    devices that support sample-accurate ADAT sync. This

    means that when you transfer audio between AudioDesk and

    an ADAT, for example, you can record the audio back and

    forth as many times as you want between them and it will

    remain exactly at its original sample location (unless you

    movie it in AudioDesk, of course).

    Occasionally you may encounter a situation in which you

    observe a slight offset of one sample — or perhaps a few —

    caused by inherent latencies in the devices you are using with your MOTU interface. Usually, these offsets will be

    consistent, and you can compensate for them in AudioDesk.

    To do so, choose Configure Audio system>Fine-tune Audio I/ 

    O Timing  from the Setup menu.

    Figure 4-6: Fine-tuning the timing of audio playback and recording.

    MORE WAYS TO ENHANCE PERFORMANCEHere are a few additional ways in which you can improve

    audio performance:

    Get a multi-processor/multi-core MacAudioDesk takes full advantage of multi-processor and

    multi-core Mac computers. This is best way to get the most

    out of your AudioDesk experience. For example, a dual-

    processor or dual-core machine would effectively double the

    performance of AudioDesk running on its single-CPU orsingle-core counterpart.

    Bouncing to play more tracksAnother way to play more audio tracks is by using

    AudioDesk’s Bounce to Disk feature, which takes any

    number of selected audio tracks and bounces them down to

    a single track. For more information, see chapter 47,

    “Bounce To Disk” (page 245).

    Spreading audio files over several disksAnother way to improve audio performance is to spread your

    audio files over several hard disks. This makes it easier on

    each drive, making your system more responsive andpossibly allowing you to be able to play more tracks.

    Choosing a lower sample rateYou can greatly improve audio performance — as well as

    increase the number of simultaneous audio tracks — by

    using lower sample rates (44.1 kHz instead of 96 kHz for

    example).

    MONITORING SYSTEM PERFORMANCEThe Audio Performance window below in Figure 4-7 can be

    opened from the Studio menu. This window displays a meter

    for the processor resources of your Mac, as well as the

    playback and recording buffers in MAS.

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    Figure 4-7: The Audio Performance window shows you how much of your Mac system resources are being used. If the meters reach near the top, you should consider reducing the number of audio tracks you are asking it to play.

    ProcessorThis meter shows how much of the computer’s CPU

    bandwidth is currently being used by AudioDesk. If the

    meter approaches 100% or “spikes”, try bouncing real-time

    effects to disk and then disabling the l ive effects.

    Play and record buffersThese meters show activity in the MOTU Audio System

    engine’s playback and recording buffers. If the Pre-fill file

    buffers for Quick Start  option is checked in the Studio

    Configuration window, then the play buffer meter will fill to100% before playback begins. This behavior is normal with

    this option enabled.

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    CHAPTER

    19

    5 Hard Disk Recording Concepts

    OVERVIEWThis chapter briefly covers several important concepts about

    hard disk-based digital audio recording. You may not feel

    that you have the time to review the “basics”, but the more you know, the more you will be able to accomplish. After you

    read this chapter (it will only take a few minutes):

    You will get a better sense of the vast creative possibilities

    open to you with this technology.

    You will work more efficiently.

    You will be less likely to make costly mistakes.

    Be sure to also consult the owner’s manual for your MOTU

    audio interface, as its use can impact AudioDesk in many

    important ways.

    How audio is recorded on disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

    How hard disk recording differs from tape. . . . . . . . . . . . . . . . . . . . . . 19

    How much disk space does audio require? . . . . . . . . . . . . . . . . . . . . . 20

    Hard disk requirements and maintenance. . . . . . . . . . . . . . . . . . . . . . 21

    Digital audio terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

    HOW AUDIO IS RECORDED ON DISK AudioDesk and other Mac-based digital audio recording

    systems record audio data in much the same way. Audio data

    gets recorded onto the hard disk in the form of an audio file:

     you press record in AudioDesk, play in some music, and the

    audio signal is encoded digitally in the audio file.

    By default, AudioDesk uses interleaved audio, which stores

    all channels for each track in a single file. If you record onto a

    mono audio track and two stereo audio tracks, AudioDesk

    will create three audio files.

    You may also use deinterleaved, or split stereo, audio files. If

    so, recorded stereo audio data is stored as separate mono files

    with the same name and .L and .R before the file extensions,

    such as “Guitar-1.L.wav” and “Guitar-1.R.wav.” The

    corresponding soundbites in the track remain perfectly

    sample-locked, no matter what you do.

    Every time you press the record button, record some music,and then stop, AudioDesk automatically creates a new audio

    file when you start recording, records the audio data into the

    audio file as you play, and then closes the audio file when you

    press stop. AudioDesk immediately readies another audio file

    for the next take while inserting the last one into the audio

    track at the appropriate time and adding it to the list in the

    Soundbites window.

    HOW HARD DISK RECORDING DIFFERS FROM TAPEConsider for a moment how audio is recorded on a tape deck:

    it is essentially a linear  process. The audio signal gets

    recorded in a straight line (on the tape) from beginning toend. To play back, the tape passes over the head of the tape

    deck. If you want to start playback at a certain location in the

    music, you have to fast-forward or rewind the tape to that

    location. This is true for traditional analog tape decks as well

    as digital tape machines like the Alesis ADAT™.

    Figure 5-1: On a traditional tape deck, audio is recorded linearly on the tape frombeginning to end.

    Consider, on the other hand, how a computer hard disk

    works: it is very similar to a CD player. The hard disk consists

    of a round, magnetic platter that spins very fast and stores

    data. Suspended above this spinning platter is an extremely

    fast read/write mechanism, similar to the optical mechanism

    in a CD player, which reads and writes data to the platter. The

    read/write “head” moves incredibly fast (faster than the eye

    can see), providing virtually instantaneous access to any

    location on the hard disk.

    Figure 5-2: With a hard disk recording system, audio is converted into digital form(numbers) and stored on the hard disk platter, much like a CD player. The hard disk read/write mechanism moves so fast, it has virtually instantaneous access to any location on the hard disk.

    Random accessThis instantaneous access, often called random access, allows

     you to cue immediately to any location in your music,

    without having to wait for the hard disk mechanism to locate

    it. Hard disk recording systems convert an audio signal into

    digital data (basically transforming the audio signal into a

    continuous stream of numbers), and then write the digital

    Tape Audio recorded on tape

    Hard disk platterSectors on thehard disk

    Digitally encodedaudio data

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    data sequentially to the hard disk. Because of the extremely

    high speed of the hard disk read/write mechanism, you have

    instant access to any part of the recorded audio.

    Non-destructive editingWith their random access capability, hard disk recording

    systems provide other important advantages over tape

    machines. For example, you can cut, snip, splice, shift, re-

    arrange, and otherwise edit the original pass of audiowithout actually modifying the original data. If you

    rearrange the order of a few sections in a digital audio track,

    AudioDesk simply rearranges references to those sections of

    data without affecting the original audio data itself. This

    process, called non-destructive editing , is possible because

    AudioDesk stores the edit points separately from the audio

    data. You can always revert to the original audio data if you

    want, up until the time that you decide to permanently erase

    it from the hard disk.

    Instantaneous editing

    Non-destructive editing is a virtually instantaneous processbecause the edit points you create during editing are very

    small (only a few bytes) and can therefore be handled quickly

    by the computer. As a result, your edits in AudioDesk take

    effect immediately as you do them.

    Non-linear editing and playback As you can see in Figure 5-3, non-destructive editing makes

    it quick and easy to re-arrange the order of any portion of the

    originally recorded audio. And you can revert to the original

    take at any time.

    Repetition without duplication

    Random access also allows you to repeat the same section ofmusic as many times as you like within your piece of music

    without duplicating the actual audio data itself. For example,

     you could have a one-measure drum loop that repeats for 60

    measures, but it only consists of one measure’s worth of

    audio—approximately two seconds. The loop is simply

    placed end to end in the track sixty times. (Alternatively, it

    could be looped with a loop in the track.) You can even play

    back the same region of audio on several tracks at the same

    time. A chorus effect can be created with a vocal passage by

    placing it in four separate tracks and slightly offsetting the

    audio in each track. When you do so, AudioDesk does not

    actually create four copies of the audio data on your hard

    disk; instead, the computer references the same passage of

    audio on the hard disk four times simultaneously. As a result,

     you are actually conserving hard disk space when using a

    single region of audio in multiple places.

    HOW MUCH DISK SPACE DOES AUDIO REQUIRE?The freedom you enjoy as a result of the benefits described

    above comes at a price: hard disk space. One mono minute of

    CD-quality (16-bit, 44.1 kHz) audio takes up about 5

    megabytes (MB) of space on your hard disk. A stereo minute

    takes up 10 MB. If you have a MOTU 2408mk3 hard disk

    recording system, and you have audio playing on 24 channels

    for a five minute tune, that’s 24 channels times 5 minutes,

    which adds up to 120 minutes of audio. Multiply that by

    5 MB per minute, and your 5 minute song takes up 600 MB

    of hard disk space! And that doesn’t count alternative takes,

    overdubs, and other audio that you generate during thecourse of a recording session. During a typical session, you

    can easily fill upwards of 1 GB (1 gigabyte) of hard disk space

    in no time.

    The table below shows disk space for one minute of digital

    audio at various sample rates and bit depths:

    Figure 5-4: Hard disk space requirements for one minute of mono and stereodigital audio at various sample rates and bit depths.

    Fortunately, AudioDesk’s Audio Monitor always shows you

    how much hard disk space you have available on your hard

    disk during a session so that you can manage your audio

    tracks intelligently and never run out of space at a crucial

    moment (such as the middle of a record pass!)

    Figure 5-3: Hard disk recording systems p rovide non-destructive editing, which gives you instantaneous flexibility, as well as the ability to revert back to the original take at any time. Note that when you do this type of editing in AudioDesk, the audio data stored on hard disk does not move. AudioDesk just rearranges ‘pointers’ to the audio data.

    Audio track in AudioDesk withoriginal take:

    Verse 1 Verse 2 Chorus

    Verse 1 Verse 2Chorus

    The same track after non-destructive editing:

    Edit points at section boundaries

    Bits Ch 44.1 kHz 48 kHz 88.2 kHz 96 kHz 176.4 kHz 192 kHz

    16 1 5.3 MB 5.7 MB 10.5 MB 11.5 MB 21 MB 23 MB

    24 1 7.9 MB 8.6 MB 15.9 MB 17.3 MB 31.7 MB 34.6 MB

    16 2 10.6 MB 11.5 MB 21.2 MB 23 MB 42.3 MB 46 MB

    24 2 15.9 MB 17.2 MB 31.7 MB 34.5 MB 63.5 MB 69 MB

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    In addition, AudioDesk provides audio management

    features that let you easily identify unused audio and delete it

    from the hard disk.

    HARD DISK REQUIREMENTS AND MAINTENANCEAudioDesk itself does not have any special requirements

    with regard to the performance of the hard disk(s) on which

     you will be recording audio. The faster your hard drive, the

    more tracks you will be able to play and record simulta-neously. (To learn more about getting the most out of your

    computer’s performance, see “Studio configuration” on

    page 15.)

    Hard disk maintenance procedures such as defragmenting

    and re-initializing will help improve overall performance.

    For further information, see “Hard drives” on page 12.

    DIGITAL AUDIO TERMSHere are some terms and concepts you should be familiar

    with.

    Project A project  is a folder that AudioDesk creates on your hard disk

    when you start a new recording session. It includes an

    AudioDesk file, along with a folder for the audio files you’ll

    generate while recording.

     Audio file (or Sound file)An audio file is a document on your Mac’s hard disk that

    contains digital audio data. Its size is determined by the

    duration of the audio data, by the sample resolution, and by

    the number of audio channels (1 for mono files, 2 for stereo

    files). A one-minute mono audio file recorded at 44.1 kHz

    takes up about 5 megabytes of hard disk space. Stereo filesare twice as large as mono files. Therefore, a one-minute

    stereo file is about 10 megabytes.

    Audio files come in several different formats. In AudioDesk,

    the default format for recording is Broadcast WAVE, but you

    can also record as AIFF, (Audio Interchange File Format) and

    Sound Designer II.

    Audio files contain more than just the audio information.

    They also contain a list of regions (explained below) in the

    audio file, as well as any playlists (also explained below) that

    have been created for it using other audio software programs.

    Figure 5-5: A sound file contains the original audio recorded into it, as well as any regions (soundbites) and playlists created by AudioDesk or other audio editingsoftware you might use to edit the file.

    RegionThis is the term most commonly used to refer to a section of

    audio in an audio file. It could be a one-second sound effect,

    a 16-bar phrase, or the entire length of the audio file. You can

    define an unlimited number of regions in an audio file.

    Technically speaking, a region consists of pointers, which are

    references to the exact location (digital sample) in the audio

    file where the region begins and ends. These pointers are

     very small compared to the amount of audio data they

    represent. This is why region editing is so fast and efficient: itdeals with the manipulation of pointers, which consist of a

     very small amount of data.

    SoundbiteThe word Soundbite is synonymous with the word Region as

    described above. In AudioDesk, we call regions soundbites 

    because the word region means something entirely different

    in AudioDesk: it is a period of time within one or more tracks

    over which an editing command will take effect. Therefore,

    to avoid confusion with the word region, we use the term

    soundbite to describe an audio file region. They are one and

    the same.

    Soundbites can be placed in any audio track at any time

    location. They can be duplicated as many times as you like

    with virtually no additional memory overhead, since they

    are merely pointers to audio data on the hard disk. With only

    two exceptions, soundbite editing and management in

    AudioDesk is entirely non-destructive. (The exceptions are

    the Compact command and deleting the very last soundbite

    in an audio file, which cause audio data to be deleted from

    disk.)

    A Broadcast WAVE file

    Audio data

    Regions Playlists

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    Figure 5-6: Soundbites (regions) exist within an audio file. A soundbite is any  portion of an audio file. I t can even be the ent ire audio file. Soundbites that yourecord or import into an AudioDesk file are cataloged in the Soundbites window.They appear as regions of audio in audio tracks.

    Playlist A playlist  is a collection of regions played end-to-end to

    produce a continuous presentation of music. Some programs

    can save playlists within the audio file itself, just like regions.

    Playlists stored in audio files can be imported into

    AudioDesk as a single audio track in the Edit window.

     Audio track

    An audio track holds audio regions (soundbites), as well asaudio volume and pan data. You can view the contents of an

    audio track in the Edit window.

     Audio input/output An audio input  or output  refers to the physical input or

    output jack in the recording system you are using. Regardless

    of the MOTU audio interface(s) you have, AudioDesk allows

     you to freely assign audio tracks to whatever physical inputs

    and outputs are provided.

    Figure 5-7: Assigning an audio track to an audio output.

     MOTU Audio SystemThe MOTU Audio System is the “audio engine” that provides

    digital audio recording and playback in AudioDesk.

    The MOTU Audio System also supplies real-time effects

    plug-ins, which you can use to process audio tracks in real

    time with effects like parametric EQ, reverb, chorusing, etc.

    It is also an open system, supporting real t ime plug-ins from

    other companies as well. All plug-ins are processed withextremely high fidelity 32-bit, floating point calculations.

    In general, the overall performance of the MOTU Audio

    System (the number of audio tracks you can play simulta-

    neously, along with the maximum amount of effects

    processing you can employ in real time) depends on the

    overall speed and performance of your computer. Together

    with these features, the MOTU Audio System supports all

    MOTU Audio interfaces, giving you get the best of both

    worlds: you get to take advantage of the large number of

    possible audio tracks and real-time effects provided by the

    MOTU Audio System, along with the high-fidelity analogand digital inputs and outputs supplied by your MOTU

    interface.

    For the most part, you don’t need to be concerned with the

    MOTU Audio System. It runs automatically when you use

    AudioDesk. The only time you would think about it is if you

    would like to try to optimize its performance with the

    Configure Audio System in the Setup menu of AudioDesk. For

    details, see “Studio configuration” on page 15.

    Soundbite.1 Soundbite.2 Soundbite.3

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    Window targetIn some windows, such as the Edit window, you can switch to

    a different sequence in the same window.

    1 Click the Window Target tab in the title bar.

    Figure 6-2: Click the window target tab to switch the window to a different

    sequence.

    2 Choose the desired sequence.

    The contents of the window changes to the sequence you

    select.

    Mini-menusMany AudioDesk windows have a mini-menu as shown in

    Figure 6-1. Mini-menus operate the same way as menu bar

    menus at the top of the screen. Mini-menus contain

    commands pertinent to that particular window.

    Figure 6-3: An AudioDesk mini-menu.

    You can also control-click on the Title bar collapse/expand

    button to view the mini-menu.

    Tab barDouble-click the Tab bar to pop the window in or out of

    AudioDesk’s Consolidated Window. For details, see

    “Popping windows in and out” on page 68.

    Tab bar expand/collapse buttonYou can collapse the Tab bar area of a window to reduce the

    amount of screen space it uses. Click on the Tab bar expand/

    collapse button once to collapse it, and again to expand it to

    its original size. To access the mini-menu when the title bar is

    collapsed, control-click the Title bar expand/collapse button;

    to access the window target menu, Command-click.

    Track selector buttonThe Track Selector button shows and hides the track selector

    list along the left-hand side of the window.

    Track selector listClick the track names in the list to show/hide them.

    Zoom buttonsThese zoom the current window in and out.

    The active windowMost of the time, the window in which you are currently

    working is the active window . The active window is indicated

    by fully detailed borders; when a window is inactive its top

    border and scroll bar are blank. To activate a window so that

     you can work in it, simply click anywhere on it. AudioDesk’s

    main Control Panel and Tool palette are always active; it is

    not necessary to click on them first.

    A single click on an inactive window makes that window

    active, and in addition, the item in the window that was

    clicked responds.

    CONTROL PANELThe Control Panel is the command center for your

    AudioDesk project. It contains basic transport controls like

    Play, Stop, Record, etc., playback location Counters, and

    some additional modes and playback controls such as

    Memory Cycle, Click, Countoff, and so on. For more

    information, see chapter 11, “Control Panel” (page 44).

    THE WINDOWS MENUThe Windows menu helps you manage the AudioDesk

    windows on your computer screen.

    The Close command closes the top-most window.

    Bring All To Front brings all AudioDesk windows in front of

    all other windows from other applications (and the Mac

    Finder).

    The Windows List displays all of the open windows, with a

    check next to the active window. Select a window to make it

    the active window.

    Closing all windowsTo close all open windows (except the control panel), press

    Command-Control-W. If you hold down the Command and

    Control keys when choosing the Close command in the

    Windows menu, it changes to Close All Windows.

    Window target menu

    Window target

    Mini-menu button

    Mini-menu

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    Closing all effect windowsTo close all open effect windows, press Command-Shift-

    Control-W. If you hold down the Shift and Control keys

    when choosing the Close command in the Windows menu, it

    changes to Close All Effect Windows.

    CLICKING SHORTCUTSOption-click:  If you hold down the Option key and click on

    a check box, all check boxes will be unchecked except for theone you Option-clicked on.

    Command-click:  If you hold down the Command key and

    click on a check box, all check boxes will be checked except

    for the one you clicked.

    USING MODIFIER KEYS WITH CURSOR ACTIONSSome actions are done with the cursor and keyboard

    together:

    To Control-click: Hold down the Control key, move the

    mouse to position the arrow cursor on the object and click

    the mouse. In many places, Control-clicking will cause acontextual menu to appear with convenient shortcuts to

    relevant commands and options. See “Contextual menus”, 

    below.

    To Command-click, hold down the Command key, move the

    mouse to position the arrow cursor on the object and click

    the mouse. Command-clicking is used for selecting non-

    contiguous items; for example, you would use Command-

    click to select several independent tracks in the Edit window.

    Command-click also toggles the current grid snapping

    setting for example, if grid snapping is turned on, holding

    down the Command key temporarily disables it.

    To Shift-click, hold down the Shift key, move the mouse to

    position the arrow cursor on the object and click the mouse.

    Shift-clicking is used for selecting contiguous items; for

    example, to select ten consecutive markers in the Markers

    window, click on the first marker, the hold Shift and click on

    the tenth marker. You can also click and drag across items in

    a list to make a contiguous selection.

    To Shift-drag, hold down the Shift key while dragging. Doing

    so extends the current selection.

    To Option-click, hold down the Option key, move the mouseto position the arrow cursor on the object and click the

    mouse. Option-click is used to edit the name of a track,

    sequence or marker for editing. After editing, the new entry

    can be confirmed by pressing the Return key.

    To Option-drag , hold down the Option key while dragging.

    Doing so makes a copy of what you are Option-dragging.

    This is also a shortcut for zooming in the Edit window.

    CONTEXTUAL MENUSContextual menus provide convenient access to frequently

    used commands and options.

    Figure 7: The contextual menu for an audio se lection in the Edit Window 

    To access the contextual menu, click with the right mouse

    button or hold the Control key and click with the left mouse

    button.

    Existing behaviors which utilize clicking while holding

    the Control key take precedence over the contextual menu.

    That is, when Control-click is already used in a particular

    context for a different function, you must use right-click to

    access the contextual menu.

    Contextual menu itemsThe menu items shown in the contextual menu will depend

    on the context, as the name implies. For example, if you

    right-click on a selection of audio data in the Edit Window

    (as shown in Figure 7), you will see contextual menu items

    for movi