ar-learn - hkedcity.net · 2017. 3. 2. · Volume 2, Issue 7, July 2015, PP 95-104. • Chow, E.,...
Transcript of ar-learn - hkedcity.net · 2017. 3. 2. · Volume 2, Issue 7, July 2015, PP 95-104. • Chow, E.,...
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Dr Theresa KWONGCentre for Holistic Teaching and Learning, Hong Kong Baptist University
Learning & Teaching Expo 2016, December 2016
http://ar-learn.com
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OUTLINE
Background and Objectives (a short video)
Overview of Trails of Academic Integrity and Ethics (TIEs)
Results Highlight
Showcase of a Discipline-specific TIE (TIE-SR)
Moving Forward
http://ar-learn.com
http://chtl.hkbu.edu.hk/TIEs-videohttp://chtl.hkbu.edu.hk/TIEs-videohttp://ar-learn.com/
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Background of AIE-AR Project & Teachers’ Feedback
Video link: http://chtl.hkbu.edu.hk/RE2016/teacher.html
Play
http://chtl.hkbu.edu.hk/RE2016/teacher.html
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Be responsible citizens with an international outlook and a sense of
ethics and civility;
Have up-to-date, in-depth knowledge of an
academic specialty, as well as a broad range of
cultural and general knowledge;
Be independent, lifelong learners with an open mind
and an inquiring spirit;
Have the necessary information literacy and IT skills,
as well as numerical and problem-solving skills, to
function effectively in work and everyday life;
Be able to think critically and creatively;
Have trilingual and biliterate competence in English
and Chinese, and the ability to articulate ideas
clearly and coherently;
Be ready to serve, lead and work in a team, and to
pursue a healthy lifestyle.
7 HKBU Graduate Attributes
Whole Person Educationas the Institution’s founding educational philosophysince its inception in 1956
Aspires to be a leading research-led liberal arts university
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Though most tertiary institutions have emphasized the importance of AIE by offering classes, tutorials and learning activities to help students understand the meaning and common practices
of AIE, cases of plagiarism, data fabrication, etc. still arise with alarming regularity.
Interest Over Time – “Plagiarism” Google Trends (2016)
Could IT be used to combat an important issue brought on and worsened by IT itself?
If misconduct, e.g. plagiarism can be deterred in the first place this would reduce the need for detection!
How can we turn abstract conceptual knowledge of AIE into understanding which is more directly linked to students’ everyday realities?
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• Title: Reinforcing the Importance of Academic Integrity and Ethics in Studentsthrough Blended Learning – A Deployment of Augmented Reality Applications
• Funded by University Grants Committee of the Hong Kong SAR, around HK$8 million; started in autumn of 2014
AIE-AR Project
Project Objectives
• Enhance teaching and learning by helping students develop the concepts of academic integrity and ethics (AIE) through a thoughtful design of mobile learning activities to be conducted in real-world environment (a form of situated learning).
• Develop a learning environment supported by a combination of mobile technology and augmented reality (AR).
Project website: http://ar-learn.com
http://ar-learn.com/
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The Team Core HKBU team-members
The AIE-AR team-members
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TIEs OverviewIn Operation• TIE-General
• For cross-Institutions (CUHK, EdUHK & PolyU) transplantation
• TIE-HT (Hall Tutor)
• TIE-HUM (Humanites)
• TIE-LabS (Laboratory Safety)
• TIE-SL (Service Learning)
• TIE-SR (Sports and Recreation)
Under Development• TIE-LC (Language Learning - English)
• TIE-BUS (Business Ethics & Corporate Social Responsibility)
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Source: Gorman, N. (2016, Jul. 14). How Pokémon GO is the perfect tool for encouraging summer learning. Education World. https://goo.gl/zQ7lI3 (10 Oct 2017)
• Pokemon Go released in July 2016
• TIE-General, with 4 scenarios,launched in January 2015.
https://goo.gl/zQ7lI3
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TIE-General: 4 ScenariosMobXZQR code trigger GPS trigger
Image recognition
Image recognition
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Data CollectionTIE-General No. of students
(Jan 2015 – Oct 2016)
HKBU (UG) 438
EdUHK (UG) 141
PolyU (UG) 24
CUHK (UG) 62
HKBU (PG) 151
Total 816 (665 UG + 151 PG)
Other TIEs at HKBU No. of students (Jan 2015 – Oct 2016)
TIE-SR (Sports & Recreation) 111
TIE-SL (Service Learning) 63
TIE-HT (Hall Tutors) 46
TIE-HUM (Humanities) 20
TIE-LabS (Laboratory Safety) 118
Total 358 (UG only)
1174 Students
Four sets of data collected:1. User Experience Survey2. Qualitative Feedback3. Clickstream Data4. Pre- and Post-Trail Discussion
Perception data (indirect evidence)
Learning analytics(direct evidence)
Reinforcing the importance of integrity and ethical leadership within disciplines
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Results Highlights
I find this App easy to use
My interaction with this App is clear and understandable
My overall usage experience with this learning trail is good
Working with this App is fun
The Wi-Fi connection is stable
This App makes learning AIE more interesting
(Strongly Agree)
(Strongly Disagree)
1. User Experience Survey (Example from TIE-General, n=982)
3.753.92 3.89
3.74
3.27
3.81
1.00
2.00
3.00
4.00
5.00
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2. Qualitative Feedback (Example from TIE-HT, n=21)
Remarks: Triangulation analysis illustrated that through the TIE-HT, hall tutors recognized the importance of behaving as ethical role models to their peer hall residents.
Question: After listening to different people’s views, what is your own view? What role do you see yourself in the cited situation? Role model I didn’t behave as a good role model Should be more attentive and respectful to my floor-mates Act as a mediator to understand things and get the problem solved Be a role model myself, be fair, just and mediate amongst the
different parties Be fair and listen to different opinions I feel I have been irresponsible and should have listened more to my
floor-mates’ requests Should invite floor-mates to share their feelings and take action
accordingly as their representative I didn’t do my job properly to follow-up floor-mates’ requests, I am
irresponsible and not detail-minded enough I should apologise to my floor-mates and take up my responsibilities
Carrot2 Clustering Result
Results Highlights
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Plagiarism CitationLibrary Ethical
ConcernData
Falsification
Avg. of Time on Consequence 40.5971 23.2333 6.2514 16.1129
Avg. of Time on Choice 6.2427 2.1889 6.7263 3.4946
Avg. of Time on Challenge 103.068 44.2222 42.7318 75.914
0
20
40
60
80
100
120
140
160
Tim
e in
se
con
ds
Time on Task
3. Clickstream Data (Example from TIE-General in “Business Ethics & Corporate Social Responsibility” course, n=195)
Results Highlights
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3. Clickstream Data cont’d (Example from TIE-General in “Business Ethics & Corporate Social Responsibility” course, n=195)
Remarks: Clickstream data collected showed that the average time on tasks was reasonable and the ethical choices varied. Hence we can infer that cognitive processes for ethical reasoning had taken place on the TIEs, and consequently, students had learned to respect the dignity and rights of others through the learning trails.
Decisions on Ethical Choices
Results Highlights
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Nu
mb
er o
f K
eyw
ord
Occ
urr
ence
s
0
2
4
6
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10
12
14
PrePost
Students’ view on "sport ethics"
4. Pre- & Post-Trail Discussions (Text mining example from TIE-SR in “Leadership & Communication in Sport and Recreation” course, n=24)
Remarks: Analysis of the pre-/post-trail discussion showed that students’ awareness of sports ethics was heightened with increased expression of terms like doping, physical violence, corruption, etc.
Results Highlights
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Emphasize on student generated materials
Showcase of TIE-SR
Three student and alumni societies/associations
• Physical Education & Recreation Management (PERM) Society.
• PERM Alumni Association
• Sport and Recreation Leadership (SRL) Association
Each association designed 10 scenarios on either academic integrity or ethics related to Sports and Recreation management/ Fitness and wellness.
Requirements
1. Relevance – daily life scenarios
2. Engaging – use of multi-media
3. Challenging – choices of answers require students to reflect
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TIE-SR
Conducted four trials• PERM Class – September 2015
• PREM Academic week – November 2015
• SRL society activity – December 2015
• PERM Class – September 2016
Procedures:1. 2’s in a group, found the QR code,
read the case, answered the question and got the “Checkpoint Code”
2. Completed post-trail worksheet
https://youtu.be/s_zx5lTmGYA
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Qualitative comments from students
Positive
• Good game
• Great app
• Very exciting
• Nice interactive game
• Challenges on find the QR code is excited
• Questions are good for understanding the
ethics.
Negative•Very bad WiFi connection•Data connection relatively weak•Take time to load the QR code•Scanning speed is slow•Connection is weak•App works too slow•Too many photos
Quality of the TIE-SR?
Comments on scenarios
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Moving Forward
• Expansion of subject-specific TIEs can reinforce ethical behaviour and professional standards in the discipline classes (immersion in learning will be more comprehensive)
• Incorporation of gaming elements to motivate collaborative as well as individual learning
• Encourage student-created scenarios (involving students in the creation and design of scenarios)
• Introduce to the rest of the UGC-funded institutions
Refining the Process to Enhance Students’ Learning in AIE
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Dissemination – Publications to Date Refereed Journal Articles:• Chan, J., Chiu, R., Ng, G. & Kwong, T. (2015). How Clickstream Tracking Helps Design Mobile Learning
Content. International Journal of Humanities Social Sciences and Education (IJHSSE). Volume 2, Issue 7, July 2015, PP 95-104.
• Chow, E., Pegrum, M., Thadani, D. & Wong, E. (2015). Mobile Technologies and Augmented Reality: Early Experiences in Helping Students Learn About Academic Integrity and Ethics. International Journal of Humanities Social Sciences and Education (IJHSSE). Volume 2, Issue 7, July 2015, PP 112-120
Book Chapter:• Wong, E., Kwong, T., Cheung, S., Ng, G., Chiu, R., & Zhong, E. (2016). Application of Augmented Reality
Mobile Learning Trails to Develop Students’ Academic Integrity. In ELearning Excellence Awards - An Anthology of Case Histories 2016 (pp. 217-232). Remenyi, D. (Ed.). United Kingdom: Academic Conferences and Publishing International Limited.
Conference Proceeding:• Yue, K.K., Law, L.Y., Chan, H.L., Chan, J.B., Wong, E.Y., Kwong, T.F. &Wong, E.Y. (2016). Factors in Designing an
Augmented Reality M-Learning Trail with Place-based Pedagogy in Residential Education. In Conference Proceedings Mobile Learning Futures - Sustaining Quality Research and Practice in Mobile Learning (pp. 295-309). Dyson, Ng, Fergusson (Eds.). 15th World Conference on Mobile and Contextual Learning, mLearn2016. Sydney, Australia, October 24-26, 2016.
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Reimagine Education Awards 2015 Silver Award (Regional Award Asia)
ACPIL-ECEL 2016 Certificate of Merit
Reimagine Education Awards 2016 Shortlisted (Ethical Leadership Award)
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SingTao Daily (星島日報), 8 Jan 2016
WenWeiPo (文匯報), 16 Dec 2015
HKBU eNews, HKBUCPRO,
22 Dec 2015
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All our effort is for one goal:
Enhancing student
learning to prepare
our students to
become future leaders
with ethics and civility
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Students’ Feedback on TIEs
Video Link: http://chtl.hkbu.edu.hk/RE2016/student.html
Play
http://chtl.hkbu.edu.hk/RE2016-student.html
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References