April - Mini- · PDF fileThe Mini-Basket Philosophy Mini-Basket is designed for school,...
Transcript of April - Mini- · PDF fileThe Mini-Basket Philosophy Mini-Basket is designed for school,...
Official Mini-Basket Rules Version 1.0 2015
As approved by
Canada Basketball
Toronto, Canada, 2015
Valid as of September 2015
Endorsements: This document is the ideal resource for administrators, coaches, athletes and parents who want to maximize the use of 3v3 or 4v4 basketball competition. It clearly captures the WHO -- WHAT -- WHY -- and HOW of 3 versus 3 participation. This has been achieved based on a blend of research, theory, forward thinking and practical application. The authors’ information stretches the boundaries of perception and opens new avenues for youth development. Provided you are willing to open your mind 100 percent to this revolutionary procedure, for teaching, learning, participating and growing the game; this manual is for YOU. Critical focus has been applied to these vital factors that will create emotional engagement. Those factors are:
• Fun • Authentic participation • Directed Competition • Learning • Skill development • Personal success
This primer could not come at a more opportune time, as 3X3 takes on Global relevance. Surely 3X3 will conclude with an elevation in status to an Olympic Game Competition. Thus, I recommend you use this Mini-Basket resource as an on-going reference and guide to youth in competition and development. Its wisdom will positively impact you.
George Raveling Director NIKE International Basketball Global Sports Marketing
All of Raveling’s international work with basketball was recognized in 2015 as he was awarded the John W. Bunn Lifetime Achievement Award by the Naismith Basketball Hall of Fame. And on September 11th, 2015 Raveling was inducted into the Naismith Memorial Basketball Hall of Fame.
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“It’s exciting to see what Canada Basketball has done with the development of Mini-Basket. There is a tremendous need for youth basketball players to learn the sport within a context that is suitable for their age and ability while focusing on proper development. Mini basket addresses this need in a way that is fun, competitive, and enables all players to develop an understanding of concepts that are directly transferable to the adult 5 on 5 game.”
“Canada Basketball has developed a progressive competition model that will support the application of fundamental skills for our young players. The opportunity for these players to get increased skill repetitions and touches in a competition will lead to building more complete players and continue to push Canada's growth in basketball.”
“I applaud Canada Basketball’s initiative to change the competition philosophy for youth basketball. Mini-Basket is a fun way for young children to grow, learn and develop into the adult game. Allowing the youngsters to build skills and explore the game built in a context ideal for their individual development is the next evolution for basketball.”
Lisa Thomaidis Head Coach, Canada Basketball Senior Women’s National Team
Jay Triano Head Coach, Canada Basketball
Senior Men’s National Team
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Dwane Casey Head Coach, Toronto Raptors
Foreward Dear Coaches, Administrators and Basketball Leaders, We hope you find this Mini-Basket competition model a valuable adaptation for your program’s competition model. Mini-Basket 3 v 3 and 4 v 4 are designed with an athlete-centered mentality that focuses on the athlete and their development. Mini-Basket was developed from input from multiple Canadian basketball experts, international coaches and leaders spanning across more than 15 basketball nations. Mini-Basket is aligned with both the FIBA and FIBA 3X3 rules. As FIBA 3X3 has proven to be a successful international game for adults, Mini-Basket 3 v 3 and 4 v 4 are the competitions adopted for youth, which incorporates the Canadian Long Term Athlete Development Model principles. As coaches and administrators, we encourage you not to let any of the fine details in Mini-Basket dissuade you from the movement towards this philosophy in youth competition. What is important is that we uphold the spirit and intent of Mini-Basket by giving young athletes an environment to learn and grow in competition that is appropriate to their stage of development. Allow for creativity in adaptations to find the best fit for Mini-Basket in your program. Thank you for your commitment to impacting and improving basketball in Canada and the world. Dawn Smyth Manager, Coach Education and Development
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Acknowledgements
Canada Basketball wishes to acknowledge the effort and enthusiasm of the following individuals who have contributed to the accomplishment of this project. The current competition model was co-authored by Shawnee Harle, Women’s Senior National Team Assistant Coach and Dawn Smyth, Canada Basketball’s Manager of Coach Education. In addition, Canada Basketball would like to thank the valuable contributions from the following individuals: Agnes Borg (Manager, Youth Player Development, Women) Alain Marion (Translator, Canada Basketball Coach Education & Development) Andre Desjardins (Mentor Coach, Cadette Women’s National Team) Arianna Di Giacomo-Maika (Contractor, Canada Basketball Coach Education & Development) Dawn Smyth (Manager, Canada Basketball Coach Education & Development) FECC Coaches (FIBA Europe Coaching Certificate 2013-15) George Raveling (Director, NIKE International Basketball Global Sports Marketing) Janez Drvaric (FIBA Europe Coaching Certificate Instructor, FIBA Europe) Kathy Brook (Coaching Consultant, Coaching Association of Canada) Max Hirst (Coordinator, Canada Basketball Administration) Michael MacKay (Performance Manager, Canada Basketball Women’s High Performance) Shawnee Harle (Assistant Coach, Senior Women’s National Team) Michele O’Keefe (President & Chief Executive Officer, Canada Basketball) Nenad Trunic (Coaching Lecturer, FIBA Europe) Canada Basketball would like to give an extended thank you to La Mosaïque School and CEAEO School Board for piloting Mini-Basket programs. Canada Basketball is indebted to the many coaches and volunteers for the advice and time spent reviewing this document.
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We acknowledge the financial support of the Government of Canada through Sport Canada, a branch of the Department of Canadian Heritage.
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The Mini-Basket Philosophy Mini-Basket is designed for school, community or club basketball players and programs. The philosophy of Mini-Basket is to give children the opportunity to play a game that is more appropriately suited to the development of their physical, mental and basketball skills by instituting long term athlete development (LTAD) modifications to the adult game. By giving the athletes a greater number of repetitions and touches, Mini-Basket is player oriented with an increased emphasis on skill development with a focus on the teaching and loading of actions. The aim of Mini-Basket is to provide a rich and high quality experience for youth basketball players. In turn, these positive experiences will help foster their passion as they grow with the sport. The emphasis of Mini-Basket is on the quality of the experience and its appropriateness to the age and ability of the participant. The adult game of basketball is played with a large ball, a full court and ten-foot baskets. In Mini-Basket, the size of the ball, court size, number of players and height of the hoop are all reduced. There are fewer rules that are gradually introduced as the player’s progress in their skill development and understanding of the game, keeping it developmentally appropriate. Why Mini-Basket? Benefit 1: Increased Handling of the Ball When youth play traditional 5 on 5 games, it is common for 1-2 players to rarely touch the ball. This is especially true when a team has 1-2 dominant players who are the best ball handlers or are early developers. Teammates tend to pass the ball to those players and those players tend to take the ball to the basket and sometimes coast to coast, failing to develop their team and decision making skills. The result is other players are not developing their skills, the dominant player is only working on a few skills, and the team isn’t developing as a whole. In Mini-Basket, everyone must be involved for a team to have success. All players get to handle the ball almost every possession allowing for more skill repetition in a competition environment and therefore, providing the best opportunity for skill development. Benefit 2: Better Spacing Even with the smaller bodies of young players, 5 on 5 games are crowded. Youth basketball is not the right environment for players to practice dribbling through double teams or passing through multiple types of coverage - their skill package is underdeveloped to be successful in those areas. Mini-Basket opens the court up and provides players with more room to operate. Youth can play in open space, allowing them to practice and load their skills without multiple defenders crowding the ball. This spacing also allows for players to practice individual and team decision-making skills (advantages, when to shoot/pass/drive).
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Benefit 3: Focus on Basketball Skills and Actions Mini-Basket emphasizes not only individual skills, but 2 and 3 player actions as well. Further developing the athletes as these actions are the foundation for successful 5 on 5 play. The focus is on concept development as opposed to being system and set oriented. Defence for Mini-Basket is player-to-player, creating opportunities at the offensive end for freedom, decision-making and creativity to develop. Benefit 4: More Directed Competition Games in Mini-Basket competitions are shorter in duration but more frequent, allowing players to face multiple opponents in one competition day. The number of players is reduced, allowing for maximal competition experience and playing time during this developmental stage. Players can play in classifications (A, AA and AAA) based on their development and skill level to challenge the elite players while keeping new and late developing players involved. Playing Mini-Basket 3 v 3 Youth play 3 players against 3 players with a small ball (size 3-5, based on development level) and an 8-foot (2.44m or 2.60m) hoop. The competition court is a half court with no 3-point shot awarded. Games are 10 minutes long with 4 players per team. Multiple games against different opponents are played over the course of the competition. 4 v 4 Youth at this level play 4 players against 4 players with a regulation size 5 ball and 10-foot (3.05m) hoop. The competition court is crosscourt with a regulation 3-point line. Games are 12 minutes long with 6 players per team. Multiple games against different opponents are played over the course of the competition time.
LTAD FACT At young ages, children are competing too often with over-zealous parents and coaches wanting to win, robbing them of the opportunity to have fun and develop skills that will enable them to be successful. Steve Norris PhD
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TABLE OF CONTENTS RULE ONE – THE GAME ............................................................................................................. 12 Art. 1 Definitions ........................................................................................................ 12
RULE TWO – DIMENSIONS AND EQUIPMENT ..................................................................................... 12 Art. 2 Court Dimensions ............................................................................................ 12 Art. 3 Equipment ........................................................................................................ 14
RULE THREE - TEAMS ................................................................................................................ 14 Art. 4 Number of Players ............................................................................................ 14 Art. 5 Uniforms ............................................................................................................ 15 Art. 6 Coach .............................................................................................................. 15
RULE FOUR - PLAYING REGULATIONS ............................................................................................ 15 Art. 7 Game Time ...................................................................................................... 15 Art. 8 Start of the Game ........................................................................................... 16 Art. 9 How the Ball is Played ..................................................................................... 16 Art. 10 Stalling ............................................................................................................... 18 Art. 11 Basket – When Made and Its Value .............................................................. 18 Art. 12 End of the Game – Tied Score ....................................................................... 19 Art. 13 Substitutions ...................................................................................................... 19 Art. 14 Control of the Ball ............................................................................................. 20 Art. 15 Player in the Act of Shooting ........................................................................... 20
RULE FIVE - VIOLATIONS .......................................................................................................... 20 Art. 16 Player Out-of-Bounds, Ball Out-of-Bounds .................................................... 20 Art. 17 Pivot ................................................................................................................... 21 Art. 18 Dribbling ............................................................................................................ 21 Art. 19 Closely-Guarded Player .................................................................................. 22
RULE SIX - FOULS .................................................................................................................... 22 Art. 20 Fouls – Definition ............................................................................................... 22 Art. 21 Personal Foul ..................................................................................................... 22 Art. 22 Unsportsmanlike Foul ....................................................................................... 23 Art. 23 Double Foul ...................................................................................................... 24
RULE SEVEN – RULES OF CONDUCT .............................................................................................. 24 Art. 24 Technical Foul ................................................................................................... 24
RULE EIGHT – GENERAL PROVISIONS ............................................................................................ 25 Art. 25 Penalty Situation .............................................................................................. 25 Art. 26 Free Throws ....................................................................................................... 25
RULE NINE – DUTIES AND POWERS OF OFFICIALS .............................................................................. 26 Art. 27 Official ............................................................................................................... 26 Art. 28 Scorer/Timer ..................................................................................................... 27 Art. 29 FIBA Rules .......................................................................................................... 28
Appendices
A – MINI-BASKET SCORESHEETS .................................................................................................. 29
B - OFFICIAL SIGNALS ............................................................................................................. 32
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TABLE OF DIAGRAMS
Diagram 1 Mini-Basket 3 v 3 Court Dimensions ............................................................ 13 Diagram 2 Mini-Basket 4 v 4 Court Dimensions ............................................................ 13 Diagram 3 Mini-Basket 4 v 4 Scoring ...................................................................................... 18 Diagram 4 Free-Throw Line-up ..................................................................................... 26
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RULE ONE – THE GAME
Art. 1 Definitions
1.1. Mini-Basket
Mini-Basket is a game for boys and girls who are 11 years old or younger as of January 1st of the year that the competition begins.
Mini-Basket 3 v 3 is for ages 9 years and under.
Mini-Basket 4 v 4 is for ages 11 years and under.
Mini-Basket is played with 2 teams consisting of 4 to 6 players, depending on whether the format is Mini-Basket 3 v 3 or Mini-Basket 4 v 4. The goal for each team is to score in the opponents’ basket and to prevent the other team from scoring in their basket.
Mini-Basket 3 v 3 is played on half court. Mini-Basket 4 v 4 is played crosscourt.
RULE TWO – DIMENSIONS AND EQUIPMENT
Art. 2 Court Dimensions
2.1. Mini-Basket 3 v 3
The playing court shall have a flat, hard surface, free from obstructions. The court is half court with a size of 15m (49.2ft) in width by 11m (36.1ft) in length, with one basket. Half a traditional basketball court may also be used and the dimensions of the court may be varied to account for local facilities (indoor and outdoor).
2.2. Mini-Basket 4 v 4
The playing court shall have a flat, hard surface, free from obstructions. The court is crosscourt with one basket at each end. The size of the court is 15m (49.2ft) in width by 28m (91.9ft) in length and the dimensions of the court may be varied to account for local facilities (indoor and outdoor).
2.3. Free-Throw Line Dimensions
Mini-Basket 3 v 3 The free-throw line is 4.5m (14.8ft) from the inner edge of the end line. If there is no marker for a 4.5m (14.8ft) free-throw line, a player can stand behind the 5.8m (19ft) free throw line and jump over that line.
Mini-Basket 4 v 4
The free-throw line is 5.8m (19ft) from the inner edge of the end line.
2.4. Mini-Basket 3 v 3: Lines The lines for Mini-Basket 3 v 3 are drawn in accordance with Diagram 1 (page 11). The free-throw line is 4.5m (14.8ft) from the inner edge of the end line (1.3m closer than the regular free throw line).
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The boundary lines on the ends of the court shall be called the “end lines,” one of which is adjacent to the basket. The other two sides are called the “side lines.” All lines on the court must be at least 5cm in width and clearly visible. Please note that courts that do not have these lines can use floor tape or alternate lines.
Diagram 1: Mini-Basket 3 v 3 Court Dimensions
2.5. Mini-Basket 4 v 4: Lines The lines for Mini-Basket 4 v 4 are drawn in accordance with Diagram 2 (below). The free-throw line is 5.8m (19ft) from the inner edge of the end line. The boundary lines on the ends of the court shall be called the “end lines,” each of which are adjacent to the basket. The other two sides are called the “side lines.” There should be a 3-point line and a no-charge semi-circle area underneath each basket. All lines on the court must be at least 5cm in width and clearly visible. Please note that courts that do not have these lines can use floor tape or alternate lines.
Diagram 2: Mini-Basket 4 v 4 Crosscourt Dimensions
END LINE
Team bench Te
am ben
ch
SIDE LINE
SIDE LINE
END LINE
Team bench Team bench Score table
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Art. 3 Equipment
3.1. Common Equipment
The following equipment is required for Mini-Basket: • Backboard securely mounted on support structures
– The backboard shall be a flat surface made of suitable transparent material or plastic
• Basket(s) with ring and net • Basketballs • Official scoresheet • Game clock or stopwatch, used for the timing of play • A loud sounding device or whistle
3.2. Mini-Basket 3 v 3
The basket shall be 8 feet (2.44m or 2.60m) above the floor.
Size 3 or 5 ball, depending on the developmental level of the players • Size 3 ball: circumference of 56-67 cm and a weight between 284
and 312 grams • Size 5 ball: circumference of 69-70 cm and a weight between 470
and 500 grams
3.3. Mini-Basket 4 v 4 The basket shall be 9 feet (2.74m) or 10 feet (3.05m) above the floor, depending on developmental level.
• Size 5 ball, with a circumference of 69-70 cm and a weight between 470 and 500 grams
The following equipment is only required for Mini-Basket 4 v 4: • Player foul markers • Team foul markers • Alternating possession arrow
– A red arrow on white background, to indicate the direction of the next possession when a jump ball call is made
RULE THREE - TEAMS Art. 4 Number of Players
4.1. Mini-Basket 3 v 3
Each team shall consist of a maximum of 4 team members: 3 players on the court and 1 substitute on the bench.
4.2. Mini-Basket 4 v 4
Each team shall consist of a maximum of 6 team members: 4 players on the court and 2 substitutes on the bench.
*A member of a team is a considered a player when he/she is on the court and entitled to play. Otherwise he/she is a substitute.
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Art. 5 Uniforms
All team members shall wear the same colour reversible top (a reversible top is a shirt/jersey with a different colour on each side). The reversible top must be numbered on the front and/or back of both sides. Any numbers with a maximum of two digits may be used on the reversible.
Art. 6 Coach
6.1. Mini-Basket 3 v 3
There is no coach role during a game. Coaches are expected to work with their players in a practice setting, outside of competition and with pre-game briefs and post-game debriefs in between the games.
Coaches are not involved in substitutions. Players control substitutions.
6.2. Mini-Basket 4 v 4
Coaches are present to be the mentor and the teacher.
The role of the coach in competition can be on the bench and coaching the competition.
Coaches cannot call timeouts but can be involved during the timeout.
Coaches can help officiate.
Coaches are not involved in substitutions. Players control the substitutions.
*Older players may also act in the role of the coach, as it will help stimulate reflective learning.
RULE FOUR - PLAYING REGULATIONS
Art. 7 Game Time
7.1. General
The clock shall only be stopped during timeouts and injures. If a stopwatch is used for time and it’s not visible to the players, the scorer/timer will announce the last 2 minutes, last 1 minute, last 30 seconds and last 10 seconds of the game.
7.2. Length of game
Mini-Basket 3 v 3
The game shall consist of 10 minutes playing time.
The game shall terminate on the sounding of the game clock signal or official’s whistle indicating the end of playing time.
Mini-Basket 4 v 4
The game shall consist of 12 minutes playing time.
The game shall terminate on the sounding of the game clock signal indicating the end of playing time.
7.3. Timeouts
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Mini-Basket 3 v 3
No timeouts.
Mini-Basket 4 v 4
Each team is permitted 1 timeout that may only be called during a dead ball period. Timeouts are a maximum of 30 seconds and the clock will be stopped.
Timeouts can only be called and led by the players on the team.
Art. 8 Start of the Game
8.1. General
In Mini-Basket 3 v 3, the game must start with 3 players from each team on the court. In Mini-Basket 4 v 4, the game must start with four players from each team on the court.
8.2. Mini-Basket 3 v 3
A coin flip shall determine which team gets the first possession. The team that wins the coin flip will get the ball and have possession to start the game. Possession begins at the throw-in area; on the sideline, above the free-throw line extended (refer to Diagram 1, page 11).
8.3. Mini-Basket 4 v 4
Play begins with a jump ball at the centre circle. For rulings on subsequent jump balls, please refer to Article 9.3.
Art. 9 How the Ball is Played
9.1. Following successful and unsuccessful shots
Following each successful field goal or free throw:
• A player from the non-scoring team will resume the game by dribbling or passing the ball from inside the no-charge semi-circle area underneath the basket (not from behind the end line) to a place on the court behind the 3 point line or possession clear line
The defensive team is not allowed to play for the ball in the no-charge semi-circle area underneath the basket, but can play the ball after it exits the semi-circle area.
If there are no markings on the floor that indicate the no-charge semi-circle area, the defender must stay a minimum of one arm’s length from the offensive player with the ball while under the rim.
Mini-Basket 3 v 3
If the defensive team played inside the no-charge circle or within an arm’s length under the rim, the whistle is blown and the offensive team gets the ball at throw-in line.
If there are no markings on the floor that indicate the 3-point line, the ball must be passed or dribbled behind the possession clear line to clear the team’s possession (refer to Diagram 1, page 11).
Following each unsuccessful field goal or last free throw:
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• If the offensive team gains possession of the ball, that team may continue to attempt to score without returning the ball behind the clear line.
• If the defensive team gains possession of the ball, they must return the ball, by passing or dribbling, behind the clear line.
Following each successful field goal or last free throw:
• A player from the non-scoring team will resume the game by passing the ball to a teammate from behind the baseline. The team will have to advance the ball past the 3-point line before they are able to attack the basket.
Mini-Basket 4 v 4
Following each unsuccessful field goal or last free throw:
• If the offensive team gains possession of the ball, play continues.
• If the defensive team gains possession of the ball, play continues into offensive transition.
Following each successful field goal or last free throw:
• A player from the non-scoring team will resume the game by passing the ball to a teammate from behind the baseline.
9.2. Following a steal or dead ball
Following a steal or turnover:
• Inside the clear line (refer to Diagram 1, page 11): The ball does not need to be passed or dribbled to a place behind the 3-point line or free-throw line extended.
Possession of the ball is given to either team following any dead ball situation shall start with a throw in, from the throw in area.
A player is considered to be behind the 3-point line or the free-throw line extended when both feet are completely outside the 3-point line or free-throw line extended. A foot that is touching the 3-point line or the free-throw line extended is considered inside that area.
Following a steal or turnover:
• Play continues.
Following any dead ball situation other than a successful score:
• Possession of the ball shall start with the ball out of bounds at the closest point to where the infraction occurred.
9.3. Jump Ball Situation
Mini-Basket 3 v 3 A jump-ball situation shall be awarded to the defensive team at the spot.
Mini-Basket 4 v 4 A jump-ball situation will be decided by the possession arrow. The first jump-ball situation will be given to the team who did not win the jump
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ball to start the game and will alternate after subsequent jump balls. The team awarded the jump ball will take a throw in, on the sideline, above the free-throw line extended.
Art. 10 Stalling
10.1. Mini-Basket 3 v 3 Stalling or failing to play actively (i.e. not attempting to score) shall be a violation. At the discretion of the official, the team on offence has 15 seconds to attempt a shot.
10.2. Mini-Basket 4 v 4
Stalling or failing to play actively (i.e. not attempting to score) shall be a violation. If the court is equipped with a shot clock, a team must attempt a shot within 24 seconds. The clock shall start as soon as the ball is in the offensive players’ hands. The shot clock will be re-set to the original 24 seconds on every shot that hits the rim, or change in possession.
Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the official shall give them a warning by counting the last 5 seconds. If no shot attempt is taken the team loses possession of the ball.
Art. 11 Basket – When Made and Its Value
11.1. Mini-Basket 3 v 3
No score is kept.
11.2. Mini-Basket 4 v 4
A basket is made when a live ball enters the goal from above the rim and remains within or passes through the goal.
Successful field goals inside the (3-point) arc shall be awarded 2 points.
Successful field goals outside the (3-point) arc shall be awarded 3 points.
A successful free throw shall be awarded 1 point.
*Please note, that if there is no 3-point arc in the competition’s gymnasium, the convener can decide to either tape down a 3-point arc or decide to play without the arc. If the convener decides to play without the 3-point arc, all made field goals will be worth 2 points.
(For further clarity please refer to Diagram 4, page 24)
Diagram 3: Mini-Basket 4 v 4 Scoring
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11.3. Score
Mini-Basket 3 v 3
The focus of 3 v 3 is skill and concept development over strategy and score. There will be no public score and no score kept on the scoresheet.
Mini-Basket 4 v 4
Score will be kept on scoresheet and can be made public on a scoreboard (if available).
11.4. Mercy Rule
Mini-Basket 4 v 4
The first team to be ahead by 20 points or more at any point during the game will be declared the winner by the application of a rule.
Options on how to play-out after the mercy rule
1) The game will then continue with no further score being kept. Fouls will be called and substitutions will continue.
2) Have multiple players from each team switch to play with the other team and then continue with the remainder of the game.
3) Continue with the game but change the values of the scores for each team.
Art. 12 End of the Game – Tied Score
12.1. Mini-Basket 3 v 3
Not applicable as no score is kept.
12.2. Mini-Basket 4 v 4
The game shall terminate on the sounding of the game clock signal indicating the end of the playing time. If the score is tied at the end of game play, the result shall stand and no extra time shall be played.
Art. 13 Substitutions
13.1. General
Substitutions shall occur by both teams only during dead ball situations.
13.2. Mini-Basket 3 v 3
Substitutions for both teams will take place every 2 minutes during a dead ball situation, prior to the ball being inbounded on the sideline. If no dead ball situation occurs at the 2 minute mark, the official will find an opportunity to stop play without placing either team at a disadvantage.
The substitute can enter the game after his/her teammate steps off the court and establishes physical contact with him/her (ex. high five). Substitutions can only take place behind the end line opposite the basket. Substitutions do not require permission from either the officials or table officials.
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13.3. Mini-Basket 4 v 4
Substitutions for both teams will take place every 3 minutes during a dead ball situation. If no dead ball situation occurs at the 3 minute mark, the official will find an opportunity to stop play without placing either team at a disadvantage.
Substitutions will take place at the centre line on the side nearest the team’s bench and will be administered by the official.
Art. 14 Control of the Ball
14.1. Definition
A player is in control of the ball when: • He/she is holding a live ball • He/she is dribbling a live ball
A team is in control of the ball when a player of that team is in control of a live ball or when the ball is being passed between teammates.
14.2. Violations
To run or walk with the ball, deliberately kick or strike it with the fist is a violation. However, to accidentally come in contact with the ball with any part of the leg is not a violation.
Art. 15 Player in the Act of Shooting
15.1. Definition
A player is in the act of shooting when, in the judgment of an official, he/she starts an attempt to score. The act of shooting ends when the ball has left the shooter’s hand(s), and in the case of an airborne shooter, both feet have returned to the floor.
RULE FIVE - VIOLATIONS
Art. 16 Player Out-of-Bounds, Ball Out-of-Bounds
16.1. Rule
A player is out-of-bounds when he/she touches the floor or any object on, above or outside the boundary line.
The ball is out-of-bounds when it touches a player, the floor or any object, including the backboard support or the back of the backboard on, above or outside the boundary lines.
To cause the ball to go out of bounds is a violation and the ball is awarded to the opponent. The last player to touch the ball or the ball to touch that player is deemed to have caused the ball to go out of bounds.
16.2. Mini-Basket 3 v 3
In Mini-Basket 3 v 3, the half-court line is considered a court boundary. If a player/the ball is to come in contact with any person/object on the
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opposite side of the half-court line, that player/ball will be deemed out of bounds, and possession will be awarded to the opposing team.
Art. 17 Pivot
17.1. Definition
A pivot is the legal movement in which a player who is holding the ball, steps once or more than once in any direction with the same foot, while the other foot, called the pivot foot, is kept at its point of contact with the floor.
17.2. Rule
Establishing a pivot foot for a player who catches a ball on the court:
• While standing with both feet on the floor – The moment one foot is lifted, the other becomes the pivot
foot • While standing with one foot on the floor
– The foot on the floor is the pivot foot • While moving or dribbling
– If both feet are off the floor and the player lands, the foot that lands first becomes the pivot foot
– If the player lands on two feet, the player is considered standing with both feet on the floor
17.3. Progression with the Ball Rule
A player may progress with the ball in any direction within the following limits:
Progressing with the ball for a player who has established a pivot foot:
• While standing with both feet on the floor: – At the start of a dribble, the pivot foot may not be lifted before
the ball is released from the hand(s) – To pass or shoot for a field goal, the player may jump off a
pivot foot, but neither foot may be returned to the floor before the ball is released from the hand(s)
• While moving or dribbling: – To pass or shoot for a field goal, the player may jump off a
pivot foot and land on one foot or both feet simultaneously – After that, both feet may be lifted but may not be returned
again to the floor before the ball is released from the hand(s).
To progress with the ball in excess of these limits is a travelling violation and the ball is awarded to the opponent.
Art. 18 Dribbling
18.1. Definition
A dribble is defined as: To bounce the ball on the floor with one hand and then touch it again.
18.2. Rule
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A player is not allowed to:
• Dribble the ball with 2 hands at the same time • Let the ball come to rest on the hand(s) and then continue to
dribble – To dribble a second time after the first dribble has ended is a
double-dribble violation and the ball is awarded to the opponent.
– The following are not considered as dribbles: • Successive shots for a field goal • Tapping the ball from the control of another player and
then recovering it
Art. 19 Closely-Guarded Player
19.1. Rule
A player who is holding a live ball on the court is closely guarded when an opponent is in an active guarding position at a distance of no more than one normal step away.
A violation shall be called if a closely-guarded player with the ball does not pass, shoot or dribble the ball within 5 seconds. The ball is then awarded to the opposing team.
RULE SIX - FOULS Art. 20 Fouls – Definition
A foul is an infraction of the rules concerning illegal personal contact with an opponent and/or unsportsmanlike behaviour.
Art. 21 Personal Foul
21.1. Definition
A personal foul is a player’s foul, which involves illegal contact with an opponent.
A player shall not hold, grab, block, push, charge, trip or impede the progress of an opponent by extending his/her hand, arm, elbow, shoulder, hip, knee or foot, nor by bending his body into an “abnormal” position, nor use any rough tactics.
21.2. Mini-Basket 3 v 3
If personal contact occurs and results in an unfair advantage, not intended by the rules, the official shall call a foul and the foul shall count against that team and be recorded on the scoresheet as a team foul.
Players are not disqualified based on the number of personal fouls, subject to Art. 22 and 24.
If the foul is committed on the player who is in the act of shooting, 1 free throw is awarded to the shooter. For the free-throw line up procedure, please refer to Art. 26 (page 23).
If a foul is committed on a player who is not in the act of shooting, that
22
player’s team will be awarded possession of the ball at the throw-in spot.
21.3. Mini-Basket 4 v 4
If personal contact occurs and results in an unfair advantage, not intended by the rules, the official shall call a personal foul and the foul shall count against the player and the team and shall be recorded accordingly on the scoresheet.
A player who has committed 4 fouls, personal and/or technical, shall be informed thereof by the official and shall be disqualified and required to leave the game and be replaced by a substitute.
If the foul is committed on the player who is in the act of shooting and the shot for goal is not successful, the shooter is awarded the number of free throws to equal the worth of their shot. For example: If the shooter takes a shot behind the 3-point arc, the shot is then worth 3 points. If the shooter was fouled on that shot, he/she would be awarded 3 foul shots. Adversely, if the shooter took a shot within the 3-point arc, the shot would be worth 2 points. The shooter would then be awarded 2 foul shots if he/she was fouled in the act for that situation.
If the shot is successful, one free throw is awarded to the shooter.
If a foul is committed on a player who is not in the act of shooting, that player’s team will be awarded a throw in, on the sideline, above the free-throw line extended.
Art. 22 Unsportsmanlike Foul
22.1. Definition
An unsportsmanlike foul is a personal foul, which in the opinion of an official, is not a legitimate attempt to directly play the ball within the spirit and intent of the rules.
If a player, in an effort to play the ball, causes excessive contact (hard foul), then this contact shall also be judged to be unsportsmanlike.
A player charged with 2 unsportsmanlike fouls over the duration of a game, shall be disqualified from the game by the officials and from the event by the organizer. Independent thereof, the organizer will disqualify the player(s) concerned from the event for acts of violence, verbal or physical aggression, or tortuous interference in game results. The organizer may also disqualify the entire team from the event depending on the other team members' contribution (also through non-action) to the aforementioned behavior.
22.2. Mini-Basket 3 v 3
1 free throw is awarded to the player who was fouled by an unsportsmanlike foul, followed by possession for the same team, with a throw in from the throw in spot.
22.3. Mini-Basket 4 v 4
2 free throws are awarded to the player who was fouled by an
23
unsportsmanlike foul, followed by possession for the same team. Possession will take place at half.
Art. 23 Double Foul
23.1. Definition
A double foul is a situation in which 2 opponents commit personal fouls against each other at approximately the same time.
23.2. Rule
A personal foul shall be charged against each offending player and possession will be decided by:
Mini-Basket 3 v 3 There will be no change in possession and play shall begin with a throw in from the throw-in spot.
Mini-Basket 4 v 4 The possession arrow and the team awarded the ball shall inbound it in front court, on the sideline, above the free-throw line extended.
Possession will be decided by the possession arrow. The possession arrow will change upon entry.
RULE SEVEN – RULES OF CONDUCT
Art. 24 Technical Foul
24.1. Definition
In Mini-Basket all players shall show the best spirit of cooperation, sportsmanship and fair play. Any deliberate or repeated non-compliance outside the spirit of sportsmanship and fair play shall be considered a technical foul.
A technical foul is a behavioural, non-contact foul.
The official may try to prevent technical fouls by warning or even overlooking minor technical infractions. However, technical fouls will be awarded if there is repetition of a similar infraction after a warning.
A player charged with 2 technical fouls over the duration of a game, shall be disqualified from the game by the officials and from the event by the organizer.
24.2. Mini-Basket 3 v 3
1 free throw shall be awarded to the non-offending team, followed by possession. Any player that was on the floor during the infraction on the shooting team can shoot the free throw. Possession shall begin with a throw in from the throw-in spot.
24.3. Mini-Basket 4 v 4
2 free throws shall be awarded to the non-offending team, followed by possession. Any player that was on the floor during the infraction on the shooting team can shoot both free throws. Possession shall begin with a throw in, in front court, on the sideline, above the free-throw line
24
extended.
RULE EIGHT – GENERAL PROVISIONS
Art. 25 Penalty Situation
25.1. Mini-Basket 3 v 3
A team is in a penalty situation after it has committed 6 fouls. Non-shooting fouls under penalty foul situation shall be awarded 1 free throw. After a team has reached 9 team fouls, any subsequent foul will be considered technical. 1 free throw shall be awarded to the opponent, followed by possession by the non-offending team. Any player on the shooting team can shoot the free throw. Possession shall begin with a throw in from the throw-in spot.
25.2. Mini-Basket 4 v 4
A team is in a penalty situation after it has committed 6 fouls. Non-shooting fouls under penalty foul situation shall be awarded 2 free throws.
Art. 26 Free Throws
26.1. Definition
A free throw is an opportunity given to a player to score 1 point, uncontested, from a position behind the free-throw line. Mini-Basket 3 v 3 Fouls during the act of shooting shall be awarded 1 free throw. A foul during the act of shooting followed by a successful field goal shall be awarded 1 free throw.
Mini-Basket 4 v 4 Fouls during the act of shooting shall be awarded 2 or 3 free throws, depending on where the foul occurred. A foul during the act of shooting followed by a successful field goal shall be awarded 1 free throw.
26.2. Rule
The free-throw shot shall be attempted within 5 seconds after the ball is at the disposal of the free-throw shooter. While the player is attempting a free throw, he/she shall not touch the free-throw line or the restricted area, until the ball first enters the goal or strikes the ring.
If the last free throw does not touch the ring, the ball is awarded to the opponents at the throw-in spot.
No player from either team may touch the ball until it touches the ring.
26.3. Mini-Basket 3 v 3
When a player is attempting a free throw:
• If there is no marker for a 4.5m (14.8ft) free-throw line, a player can stand behind the 5.8m (19ft) free-throw line and jump over that line
25
26.4. Violation
An infraction of these rules is a violation:
• If committed by the free-throw shooter, the basket, if made, shall not count and ball is awarded to the opponent
• If a free throw is successful, all violations committed by any player(s) other than the shooter are disregarded and the basket shall count
• If a free throw is not successful and a violation is committed by: – A teammate of the shooter/the shooter during the last free
throw, the ball shall be awarded to the opponent at the designated throw-in area
– An opponent of the shooter, another free throw shall be awarded to the shooter
26.5. Lineup
When a player is attempting a free throw:
• 2 players from the defending team may occupy the 2 places nearest the basket
• 2 players from the shooter’s team may occupy the next 2 places • 1 player from the defending team may occupy the place
nearest the shooter • All other players not in these places shall be behind the free-
throw line extended until the ball touches the ring
The players in the restricted area places:
• Shall not occupy rebound places to which they are not entitled • Shall not enter the restricted area or leave their places until the
ball has left the hand(s) of the free-throw shooter
Please refer to Diagram 4 (below) for the correct free-throw lineup set-up.
Diagram 4: Free-Throw Lineup
RULE NINE – DUTIES AND POWERS OF OFFICIALS Art. 27 Official
27.1. Duties
1 official is required for Mini-Basket 3 v 3 and 1 or 2 officials are required
26
for Mini-Basket 4 v 4.
The official(s) shall conduct the game in accordance with the rules.
The official(s) is responsible for calling fouls and violations and other penalties according to the rules, to award or cancel field goals and free throws. Officials are responsible to administer both substitutions and timeouts in Mini-Basket 4 v 4.
The official(s) should rule with the official FIBA rules and regulations for any topics not covered in the Official Mini-Basket Rules.
Art. 28 Scorer/Timer
28.1. Rule
One scorer/timer is required for a game.
The scorer/timer is responsible for:
Mini-Basket 3 v 3
• The scoresheet, the game clock or stopwatch, foul markers • Recording team fouls and indicating the number of the foul by
raising the marker • Ensuring that a signal sounds very loudly at the end of playing
time • If a stopwatch is used for timing and it is not visible to the players,
the scorer/timer will announce the last 2 minutes, last 1 minute, last 30 seconds, and last 10 seconds of the game. The final time should be sounded or indicated with a whistle.
Mini-Basket 4 v 4
• The scoresheet; including a running summary of the points scored, recording the field goals and free throws made, the game clock or stopwatch, foul markers and the possession arrow
• Recording player and team fouls and indicating the number of the foul by raising the marker
• Ensuring that a signal sounds very loudly at the end of playing time
• If a stopwatch is used for timing and it is not visible to the players, the scorer/timer will announce the last 2 minutes, last 1 minute, last 30 seconds, and last 10 seconds of the game. The final time should be sounded or indicated with a whistle.
28.2. The Scoresheet – Instructions to the Scorer/Timer
Before the game starts, it is the scorer’s responsibility to fill out/ get the coaches to fill out the following information:
• The names of the teams • Date, time, place, number of the game and name of the
competition • Name of the official • Names and numbers of the players in numerical order
28.3. During Mini-Basket 3 v 3
27
• At the beginning of each shift put an X in the “Shift #” column for each of the 6 players on the court
• Put a check mark in the team foul boxes as each team accumulates fouls. Once a team has reached the bonus situation, inform the official as the team will now shoot free throws after each subsequent foul
• If a personal foul is committed write “P” in the appropriate foul box to the left of the player’s number
• If an unsportsmanlike foul is committed write “U” • If a technical foul is committed write “T”
28.4. During Mini-Basket 4 v 4
• At the beginning of each shift, cross off the number of the shift in the “Shift #” column to the right of the player name for each of the 8 players on the court.
• There are 4 columns for the running score: 2 for team A and 2 for team B – Record the individual points scored by each player by writing
the player number over top of the team’s running total • Put a check mark in the team foul boxes as each team
accumulates fouls. Once a team has reached the bonus situation, inform the official as the team will now shoot free throws after each subsequent foul.
• If a personal foul is committed write “P” in the appropriate foul box to the left of the player’s number
• If an unsportsmanlike foul is committed write “U” • If a technical foul is committed write “T”
After the end of the game:
• Complete the “Final Score” and the name of the winning team • Sign the scoresheet and have it counter-signed by the official and
both teams’ head coaches
Art. 29 FIBA Rules
29.1. Additional Rules
Any rules that are not covered in the Official Mini-Basket Rules should be ruled as intended in the FIBA Rule book
28
B - OFFICIAL SIGNALS
B.1 The hand signals illustrated in these rules are the only official signals.
B.2 While reporting to the scorer’s table it is strongly recommended to verbally support the communication (in international games in the English language).
B.3 It is important that the table officials are familiar with these signals.
Game clock signals
STOP THE CLOCK
STOP THE CLOCK FOR FOUL START THE CLOCK
Open palm One clenched fist Chop with hand
Scoring 1 POINT 2 POINT 3 POINTS (Mini-Basket 4 v 4)
1 finger, 'flag' from
wrist
2 fingers, 'flag' from wrist
3 fingers extended One arm: Attempt Both arms: Successful
32
Substitution and Time-out SUBSTITUTION BECKONING-IN CHARGED TIME-OUT
(Mini-Basket 4 v 4) (Mini-Basket 4 v 4)
Cross forearms Open palm, wave
towards the body Form T, show index finger
Informative
CANCEL SCORE, CANCEL PLAY VISIBLE COUNT
Scissor-like action with arms,
once across chest Counting while moving the palm
DIRECTION OF PLAY
SHOT CLOCK RESET COMMUNICATION (Mini-Basket 4 v 4)
AND/OR OUT-OF-BOUNDS
HELD BALL/JUMP BALL SITUATION
Thumb up Rotate hand,
extend index finger Point in direction of play, arm parallel to
sidelines
Thumbs up, then point in direction of play
using the alternating possession arrow
33
Violations
TRAVELLING
ILLEGAL DRIBBLE: DOUBLE DRIBBLING
ILLEGAL DRIBBLE: CARRYING THE BALL
Rotate fists Patting motion with
palm Half rotation with palm
3 SECONDS 5 SECONDS 8 SECONDS (Mini-Basket 4 Across)
Arm extended, show 3 fingers
Show 5 fingers Show 8 fingers
24 SECONDS / 15 SECONDS BALL RETURNED TO BACKCOURT (Mini-Basket 4 v4/ 3 v 3) (Mini-Basket 4 v 4)
DELIBERATE FOOT BALL
Fingers touch shoulder Wave arm front of body Point to the foot
34
Number of Players
No. 00 and 0
Both hands show
number 0 Right hand shows
number 0
No. 1 - 5 No. 6 - 10 No. 11 - 15
Right hand shows
number 1 to 5 Right hand shows
number 5, left hand shows number 1 to 5
Right hand shows clenched fist, left hand shows number 1 to 5
No. 16 No. 24
First reverse hand shows number 1 for the
decade digit - then open hands show number 6 for the units digit
First reverse hand shows number 2 for the decade digit - then open hand shows number 4
for the units digit
35
No. 40 No. 62
First reverse hand shows number 4 for the
decade digit - then open hand shows 0 for the units digit
First reverse hands show number 6 for the decade digit - then open hand shows 2 for the
units digit
No. 78 No. 99
First reverse hands show number 7 for the
decade digit - then open hands show number 8 for the units digit
First reverse hands show number 9 for the decade digit - then open hands show number 9
for the units digit
Type of Fouls
HOLDING
BLOCKING (DEFENCE), ILLEGAL SCREEN (OFFENCE)
PUSHING OR CHARGING WITHOUT
THE BALL HANDCHECKING
Grasp wrist downward Both hands on hips Imitate push Grab palm and forward
motion
36
ILLEGAL USE OF HANDS
CHARGING WITH THE BALL
ILLEGAL CONTACT TO THE HAND
EXCESSIVE SWINGING OF ELBOW
Strike wrist Clenched fist
strike open palm Strike the palm
towards the other forearm
Swing elbow backwards
HIT TO THE HEAD FOUL BY TEAM IN
CONTROL OF THE BALL
Imitate the contact
to the head Point clenched fist towards basket of offending team
FOUL ON THE ACT OF SHOOTING FOUL NOT ON THE ACT OF SHOOTING
One arm with clenched fist, followed by indication of the numbers of free throws
One arm with clenched fist, followed by pointing to the floor
37
Special Fouls
DOUBLE FOUL TECHNICAL FOUL
UNSPORTSMANLIKE FOUL DISQUALIFYING FOUL
Wave clenched fists
on both hands Form T, showing palms Grasp wrist upward Clenched fists
on both hands
Foul Penalty Administration
Reporting to Table
AFTER FOUL BY
AFTER FOUL WITHOUT FREE THROW(S)
TEAM IN CONTROL OF THE BALL
Point in direction of play, arm parallel to
sidelines
Clenched fist in direction of play, arm parallel to sidelines
1 FREE THROW 2 FREE THROWS
Hold up 1 finger Hold up 2 fingers
38
Administrating Free Throws – Active Official (Lead)
1 FREE THROW 2 FREE THROWS 3 FREE THROWS
1 finger horizontal 2 fingers horizontal 3 fingers horizontal
Administrating Free Throws – Passive Official (Mini-Basket 4 Across Only)
1 FREE THROW 2 FREE THROWS 3 FREE THROWS
Index finger Fingers together
on both hands
3 fingers extended on both hands
39
Sample Tournament Templates
3 V 3 TOURNAMENT FORMAT EXAMPLES Tournaments for One Organization *Organizations could be: schools, classes in a school, clubs, recreation, community groups 4 Team Round Robin -# of players ranging 12-16 -4 Teams made -2 baskets required
Round 1 Round 2 Round 3
Court 1 1 vs 2 1 vs 3 1 vs 4
Court 2 3 vs 4 2 vs 4 2 vs 3
5 Team Round Robin -# of players ranging 15-20 -5 teams made -2 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5
Court 1 1 vs 4 1 vs 3 1 vs 2 2 vs 5 1 vs 5
Court 2 2 vs 3 4 vs 5 3 vs 5 3 vs 4 2 vs 4
Off 5-Bye 2-Bye 4-Bye 1-Bye 3-Bye
6 Team Round Robin -# of players ranging from 18-24 -6 teams made -3 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5
Court 1 1 vs 2 1 vs 6 1 vs 5 1 vs 4 1 vs 3
Court 2 3 vs 6 2 vs 5 2 vs 3 2 vs 6 2 vs 4
Court 3 4 vs 5 3 vs 4 4 vs 6 3 vs 5 5 vs 6
Minutes Required 45 min
Playing Time 30 min
Individual Player 30 min
Minutes Required 75 min
Playing Time 50 min
Individual Player 40 min
Minutes Required 75 min
Playing Time 50 min
Individual Player 50 min
38
40
Tournaments for Two Organizations ROUND ROBIN STYLE TOURNAMENTS, TWO ORGANIZATIONS MIXED TEAMS *Note: In this format, players will play other players from the same organization
6 Team Round Robin -# of players ranging from 18-24 -6 teams made -3 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5
Court 1 1 vs 2 1 vs 6 1 vs 5 1 vs 4 1 vs 3
Court 2 3 vs 6 2 vs 5 2 vs 3 2 vs 6 2 vs 4
Court 3 4 vs 5 3 vs 4 4 vs 6 3 vs 5 5 vs 6
7 Team Round Robin -# of players ranging from 21-28 -7 teams made -3 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7
Court 1 1 vs 2 1 vs 7 1 vs 4 1 vs 6 1 vs 3 2 vs 7 1 vs 5
Court 2 4 vs 7 2 vs 5 2 vs 6 2 vs 3 2 vs 4 3 vs 6 3 vs 7
Court 3 5 vs 6 3 vs 4 3 vs 5 5 vs 7 6 vs 7 4 vs 5 4 vs 6
Off 3- Bye 6- Bye 7- Bye 4- Bye 5- Bye 1- Bye 2- Bye
8 Team Round Robin -# of players ranging from 24-32 -8 teams made -4 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7
Court 1 1 vs 2 1 vs 7 1 vs 4 1 vs 6 1 vs 3 1 vs 8 1 vs 5
Court 2 3 vs 8 2 vs 5 2 vs 6 2 vs 3 2 vs 4 2 vs 7 2 vs 8
Court 3 4 vs 7 3 vs 4 3 vs 5 4 vs 8 5 vs 8 3 vs 6 3 vs 7
Court 4 5 vs 6 6 vs 8 7 vs 8 5 vs 7 6 vs 7 4 vs 5 4 vs 6
Minutes Required 75 min
Playing Time 50 min
Individual Player 50 min
Minutes Required 105 min
Playing Time 70 min
Individual Player 60 min
Minutes Required 105 min
Playing Time 70 min
Individual Player 70 min
41
9 Team Round Robin -# of players ranging from 27-36 -9 teams made -4 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1
2 vs 1 2 vs 3 6 vs 9 2 vs 5 5 vs 3 1 vs 9 5 vs 1 5 vs 6 9 vs 3
Court 2
4 vs 9 1 vs 7 7 vs 8 3 vs 4 6 vs 2 2 vs 7 6 vs 4 2 vs 9 6 vs 1
Court 3
5 vs 8 8 vs 6 3 vs 1 1 vs 8 8 vs 9 3 vs 6 7 vs 3 3 vs 8 7 vs 5
Court 4
6 vs 7 9 vs 5 4 vs 2 9 vs 7 4 vs 1 4 vs 5 8 vs 2 4 vs 7 8 vs 4
Off 3- Bye 4- Bye 5- Bye 6- Bye 7- Bye 8- Bye 9- Bye 1- Bye 2- Bye
10 Team Round Robin -# of players ranging from 30-40 -10 teams made -5 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1
2 vs 1 2 vs 3 6 vs 9 10 vs 6 5 vs 3 1 vs 9 5 vs 1 5 vs 6 9 vs 3
Court 2
3 vs 10 1 vs 7 7 vs 8 2 vs 5 6 vs 2 10 vs 8 6 vs 4 1 vs 10 10 vs 2
Court 3
4 vs 9 8 vs 6 3 vs 1 3 vs 4 7 vs 10 2 vs 7 7 vs 3 2 vs 9 6 vs 1
Court 4
5 vs 8 9 vs 5 4 vs 2 1 vs 8 8 vs 9 3 vs 6 8 vs 2 3 vs 8 7 vs 5
Court 5
6 vs 7 10 vs 4 5 vs 10 9 vs 7 4 vs 1 4 vs 5 9 vs 10 4 vs 7 8 vs 4
ORGANIZATION 1 vs ORGANIZATION 2 STYLE TOURNAMENTS *Note: In this format, players don’t play teams from their organization
8 Team Tournament -Each organization brings 12-16 players -4 teams are made from each organization (one organization is letters, the other is numbers) -4 baskets required
Round 1 Round 2 Round 3 Round 4
Court 1 1 v A 1 v B 1 v C 1 v D
Court 2 2 v B 2 v C 2 v D 2 v A
Court 3 3 v C 3 v D 3 v A 3 v B
Court 4 4 v D 4 v A 4 v B 4 v C
Minutes Required 135 min
Playing Time 90 min
Individual Player 80 min
Minutes Required 135 min
Playing Time 90 min
Individual Player 90 min
Minutes Required 60 min
Playing Time 40 min
Individual Player 40 min
42
12 Team Tournament -Each organization brings 18-24 players -6 teams are made from each organization (one organization is letters, the other is numbers) -6 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6
Court 1 1 v A 1 v B 1 v C 1 v D 1 v E 1 v F
Court 2 2 v B 2 v C 2 v D 2 v E 2 v F 2 v A
Court 3 3 v C 3 v D 3 v E 3 v F 3 v A 3 v B
Court 4 4 v D 4 v E 4 v F 4 v A 4 v B 4 v C
Court 5 5 v E 5 v F 5 v A 5 v B 5 v C 5 v D
Court 6 6 v F 6 v A 6 v B 6 v C 6 v D 6 v E
16 Team Tournament
-Each organization brings 24-32 players -8 teams are made from each organization (one organization is letters, the other is numbers) -4 baskets required -160 minutes total required, 80 minutes playing
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9
Round 10
Round 11
Round 12
Round 13
Round 14
Round 15
Round 16
Court 1 1 v A 5 v E 1 v B 5 v F 1 v C 5 v G 1 v D 5 v H 1 v E 5 v A 1 v F 5 v B 1 v G 5 v C 1 v H 5 v D
Court 2 2 v B 6 v F 2 v C 6 v G 2 v D 6 v H 2 v E 6 v A 2 v F 6 v B 2 v G 6 v C 2 v H 6 v D 2 v A 6 v E
Court 3 3 v C 7 v G 3 v D 7 v H 3 v E 7 v A 3 v F 7 v B 3 v G 7 v C 3 v H 7 v D 3 v A 7 v E 3 v B 7 v F
Court 4 4 v D 8 v H 4 v E 8 v A 4 v F 8 v B 4 v G 8 v C 4 v H 8 v D 4 v A 8 v E 4 v B 8 v F 4 v C 8 v G
Off 5,6,7,8,E,F,G,H
1,2,3,4,A,B,C
,D
5,6,7,8,A,F,G
,H
1,2,3,4,B,C,D
,E
5,6,7,8,A,B,G
,H
1,2,3,4,C,D,E
,F
5,6,7,8,A,B,C
,H
1,2,3,4,D,E,F,
G
5,6,7,8,A,B,C
,D
1,2,3,4,E,F,G,
H
5,6,7,8,B,C,D
,E
1,2,3,4,A,F,G
,H
5,6,7,8,C,D,E
,F
1,2,3,4,A,B,C
,H
5,6,7,8,D,E,F,
G
1,2,3,4,A,B,C
,H
Minutes Required 90 min
Playing Time 60 min
Individual Player 60 min
Minutes Required 160 min
Playing Time 80 min
Individual Player 80 min
43
Tournaments for Three Organizations ROUND ROBIN STYLE TOURNAMENTS, THREE ORGANIZATIONS MIXED TEAMS *Note: In this format, players will play other players from the same organization
10 Team Round Robin -# of players ranging from 30-40 -10 teams made -5 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1 2 vs 1 2 vs 3 6 vs 9 10 vs 6 5 vs 3 1 vs 9 5 vs 1 5 vs 6 9 vs 3
Court 2 3 vs 10 1 vs 7 7 vs 8 2 vs 5 6 vs 2 10 vs 8 6 vs 4 1 vs 10 10 vs 2
Court 3 4 vs 9 8 vs 6 3 vs 1 3 vs 4 7 vs 10 2 vs 7 7 vs 3 2 vs 9 6 vs 1
Court 4 5 vs 8 9 vs 5 4 vs 2 1 vs 8 8 vs 9 3 vs 6 8 vs 2 3 vs 8 7 vs 5
Court 5 6 vs 7 10 vs 4 5 vs 10 9 vs 7 4 vs 1 4 vs 5 9 vs 10 4 vs 7 8 vs 4
11 Team Round Robin -# of players ranging from 33-44 -11 teams made -6 baskets required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Round 11
Court 1 2 vs 1 1 vs 7 5 vs 8 8 vs 2 2 vs 7 4 vs 2 8 vs 1 6 vs 1 4 vs 7 8 vs 11 11 vs 7
Court 2 4 vs 11 8 vs 6 6 vs 7 10 vs 11 3 vs 6 6 vs 11 9 vs 7 7 vs 5 5 vs 6 9 vs 10 2 vs 5
Court 3 5 vs 10 9 vs 5 2 vs 11 1 vs 5 4 vs 5 7 vs 10 10 vs 6 8 vs 4 1 vs 11 4 vs 1 3 vs 4
Court 4 6 vs 9 10 vs 4 3 vs 10 6 vs 4 10 vs 1 8 vs 9 11 vs 5 9 vs 3 2 vs 9 5 vs 3 1 vs 9
Court 5 7 vs 8 11 vs 3 4 vs 9 7 vs 3 11 vs 9 1 vs 3 2 vs 3 10 vs 2 3 vs 8 6 vs 2 10 vs 8
Off 3- Bye 2- Bye 1- Bye 9- Bye 8- Bye 5- Bye 4- Bye 11- Bye 10- Bye 7- Bye 6- Bye
Minutes Required 135 min
Playing Time 90 min
Individual Player 90 min
Minutes Required 160 min
Playing Time 100 min
Individual Player 100 min
44
12 Team Round Robin -# of players ranging from 36-48 -12 teams made -6 baskets required -160 minutes total required, 110 minutes playing
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Round 11
Court 1 2 vs 1 1 vs 7 5 vs 8 8 vs 2 2 vs 7 4 vs 2 8 vs 1 6 vs 1 4 vs 7 8 vs 11 11 vs 7
Court 2 4 vs 11 8 vs 6 6 vs 7 10 vs 11 3 vs 6 6 vs 11 9 vs 7 7 vs 5 5 vs 6 9 vs 10 2 vs 5
Court 3 5 vs 10 9 vs 5 2 vs 11 1 vs 5 4 vs 5 7 vs 10 10 vs 6 8 vs 4 1 vs 11 4 vs 1 3 vs 4
Court 4 6 vs 9 10 vs 4 3 vs 10 6 vs 4 10 vs 1 8 vs 9 11 vs 5 9 vs 3 2 vs 9 5 vs 3 1 vs 9
Court 5 7 vs 8 11 vs 3 4 vs 9 7 vs 3 11 vs 9 1 vs 3 2 vs 3 10 vs 2 3 vs 8 6 vs 2 10 vs 8
Court 6 3 vs 12 2 vs 12 1 vs 12 9 vs 12 8 vs 12 5 vs 12 4 vs 12 11 vs 12 10 vs 12 7 vs 12 6 vs 12
ORGANIZATION 1 vs ORGANIZATION 2 vs ORGANIZATION 3 STYLE TOURNAMENTS *Note: In this format, players don’t play teams from their organization
12 Team Tournament -Each organization brings 12-16 players -4 teams are made from each organization (one organization is letters, one is numbers, the other is symbols) -4 baskets required
Org
an
iza
tion
1
vs.
Org
an
iza
tion
2
Round 1 Round 2 Round 3 Round 4
Court 1 1 v A 1 v B 1 v C 1 v D
Court 2 2 v B 2 v C 2 v D 2 v A
Court 3 3 v C 3 v D 3 v A 3 v B
Court 4 4 v D 4 v A 4 v B 4 v C
Org
an
iza
tion
2
vs.
Org
an
iza
tion
3
Round 5 Round 6 Round 7 Round 8
Court 1 A v ○ A v ∆ A v ↑ A v □
Court 2 B v ∆ B v ↑ B v □ B v ○
Court 3 C v ↑ C v □ C v ○ C v ∆
Court 4 D v □ D v ○ D v ∆ D v ↑
Org
an
iza
tion
1
vs.
Org
an
iza
tion
3
Round 9 Round 10 Round 11 Round 12
Court 1 ○ v 1 ○ v 2 ○ v 3 ○ v 4
Court 2 ∆ v 2 ∆ v 3 ∆ v 4 ∆ v 1
Court 3 ↑ v 3 ↑ v 4 ↑ v 1 ↑ v 2
Court 4 □ v 4 □ v 1 □ v 2 □ v 3
Minutes Required 160 min
Playing Time 110 min
Individual Player 110 min
Topic Total Division Organization
Minutes Required 180 min 60 min 120 min
Playing Time 120 min 40 min 80 min
Individual Player 80 min
45
18 Team Tournament -Each organization brings 18-24 players -6 teams are made from each organization (one organization is letters, one is numbers, the other is symbols) -6 baskets required
Org
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6
Court 1 1 v A 1 v B 1 v C 1 v D 1 v E 1 v F
Court 2 2 v B 2 v C 2 v D 2 v E 2 v F 2 v A
Court 3 3 v C 3 v D 3 v E 3 v F 3 v A 3 v B
Court 4 4 v D 4 v E 4 v F 4 v A 4 v B 4 v C
Court 5 5 v E 5 v F 5 v A 5 v B 5 v C 5 v D
Court 6 6 v F 6 v A 6 v B 6 v C 6 v D 6 v E
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6
Court 1 A v ○ A v ∆ A v ↑ A v □ A v ● A v ◊
Court 2 B v ∆ B v ↑ B v □ B v ● B v ◊ B v ○
Court 3 C v ↑ C v □ C v ● C v ◊ C v ○ C v ∆
Court 4 D v □ D v ● D v ◊ D v ○ D v ∆ D v ↑ Court 5 E v ● E v ◊ E v ○ E v ∆ E v ↑ E v □
Court 6 F v ◊ F v ○ F v ∆ F v ↑ F v □ F v ●
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6
Court 1 ○ v 1 ○ v 2 ○ v 3 ○ v 4 ○ v 5 ○ v 6
Court 2 ∆ v 2 ∆ v 3 ∆ v 4 ∆ v 5 ∆ v 6 ∆ v 1
Court 3 ↑ v 3 ↑ v 4 ↑ v 5 ↑ v 6 ↑ v 1 ↑ v 2
Court 4 □ v 4 □ v 5 □ v 6 □ v 1 □ v 2 □ v 3
Court 5 ● v 5 ● v 6 ● v 1 ● v 2 ● v 3 ● v 4
Court 6 ◊ v 6 ◊ v 1 ◊ v 2 ◊ v 3 ◊ v 4 ◊ v 5
Topic Total Division Organization
Minutes Required 270 min 90 min 180 min
Playing Time 180 min 60 min 120 min
Individual Player 120 min
46
4 V 4 TOURNAMENT FORMAT EXAMPLES *Organizations could be: schools, classes in a school, clubs, recreation, community groups
Tournaments for One Organization 4 Team Round Robin -# of players ranging 16-24 -4 teams made -2 crosscourts required
Round 1 Round 2 Round 3
Court 1 1 vs 2 1 vs 3 1 vs 4
Court 2 3 vs 4 2 vs 4 2 vs 3
5 Team Round Robin -# of players ranging 20-30 -5 teams made -2 crosscourts required
Round 1 Round 2 Round 3 Round 4 Round 5
Court 1 1 vs 4 1 vs 3 1 vs 2 2 vs 5 1 vs 5
Court 2 2 vs 3 4 vs 5 3 vs 5 3 vs 4 2 vs 4
Bye 5-Bye 2-Bye 4-Bye 1-Bye 3-Bye
6 Team Round Robin -# of players ranging from 24-36 -6 teams made -2 crosscourts required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
Court 1 1 vs 2 1 vs 6 3 vs 4 2 vs 3 1 vs 4 3 vs 5 1 vs 3 4 v 5
Court 2 3 vs 6 2 vs 5 1 vs 5 4 vs 6 2 vs 6 2 vs 4 5 vs 6 Empty Court
Off 4, 5 3, 4 2, 6 1, 5 3, 5 1, 6 2, 4 1, 2, 3, 6
Minutes Required 45 min
Playing Time 36 min
Individual Player 36 min
Minutes Required 75 min
Playing Time 60 min
Individual Player 48 min
Minutes Required 120 min
Playing Time 96 min
Individual Player 60 min
47
Tournaments for Two Organizations ROUND ROBIN STYLE TOURNAMENTS, TWO ORGANIZATIONS MIXED TEAMS *Note: In this format, players will play other players from the same organization
6 Team Round Robin -# of players ranging from 24-36 -6 teams made -2 crosscourts required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
Court 1 1 vs 2 1 vs 6 3 vs 4 2 vs 3 1 vs 4 3 vs 5 2 vs 4 4 v 5
Court 2 3 vs 6 2 vs 5 1 vs 5 4 vs 6 2 vs 6 2 vs 4 5 vs 6 Empty Court
Off 4, 5 3, 4 2, 6 1, 5 3, 5 1, 6 2, 4 1, 2, 3, 6
7 Team Round Robin -# of players ranging from 28-42 -7 teams made -2 crosscourts required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Round 11
Court 1 1 vs 2 1 vs 7 1 vs 4 3 vs 4 1 vs 6 5 vs 7 2 vs 4 2 vs 7 3 vs 6 3 vs 7 5 vs 6
Court 2 4 vs 7 2 vs 5 3 vs 5 2 vs 6 2 vs 3 1 vs 3 6 vs 7 4 vs 5 1 vs 5 4 vs 6 Empty Court
Off 3, 5, 6 3, 4, 6 2, 6, 7 1, 5, 7 4, 5, 7 2, 4, 6 1, 3, 5 1, 3, 6 2, 4, 7 1, 2, 5 1, 2, 3, 4, 7
ORGANIZATION 1 vs ORGANIZATION 2 STYLE TOURNAMENTS *Note: In this format, players don’t play teams from their organization
8 Team Tournament -Each organization brings 16-20 players -4 teams are made from each organization (one organization is letters, the other is numbers)
-2 crosscourts required Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
Court 1 1 v A 3 v C 1 v B 3 v D 1 v C 3 v A 1 v D 3 v B
Court 2 2 v B 4 v D 2 v C 4 v A 2 v D 4 v B 2 v A 4 v C
Off 3, 4, C, D 1, 2, A, B 3, 4, A, D 1, 2, C, B 3, 4, A, B 1, 2, C, D 3, 4, B, C 1, 2, A, D
Minutes Required 120 min
Playing Time 96 min
Individual Player 60 min
Minutes Required 165 min
Playing Time 132 min
Individual Player 72 min
Minutes Required 120 min
Playing Time 96 min
Individual Player 48 min
48
12 Team Tournament If 4 Crosscourts are available -Each organization brings 18-24 players -6 teams are made from each organization (one organization is letters, the other is numbers) -4 crosscourts required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1
1 v A 5 v E 3 v D 1 v C 5 v A 3 v F 1 v E 5 v C 3 v B
Court 2
2 v B 6 v F 4 v E 2 v D 6 v B 4 v A 2 v F 6 v D 4 v C
Court 3
3 v C 1 v B 5 v F 3 v E 1 v D 5 v B 3 v A 1 v F 5 v D
Court 4
4 v D 2 v C 6 v A 4 v F 2 v E 6 v C 4 v B 2 v A 6 v E
Off 5, 6, E, F 3, 4, A, D 1, 2, B, C 5, 6, A, B 3, 4, C, F 1, 2, D, E 5, 6, C, D
3, 4, B, E 1, 2, A, F
12 Team Tournament If 2 Crosscourts are available
-Each organization brings 18-24 players -6 teams are made from each organization (one organization is letters, the other is numbers) -3 teams from each organization are put into either Division A, or Division B -2 crosscourts required
Div
isio
n A
Round 1 Round 2 Round 3 Round 4 Round 5
Court 1 1 v A 3 v C 2 v C 1 v C 3 v A
Court 2 2 v B 1 v B 3 v B 2 v A Open
Off 3, C 2, A 1, A 3, B 1, 2, B, C
Div
isio
n B
Round 1 Round 2 Round 3 Round 4 Round 5
Court 1 4 v D 6 v F 5 v F 4 v F 6 v D
Court 2 5 v E 4 v E 6 v E 5 v D Open
Off 6, F 5, D 4, D 6, E 4, 5, E, F
Minutes Required 135 min
Playing Time 108 min
Individual Player 72 min
Topic Total Division
Minutes Required 150 min 75 min
Playing Time 120 min 60 min
Individual Player 36 min
49
16 Team Tournament If 4 Crosscourts are available -Each organization brings 32-48 players -8 teams are made from each organization (one organization is letters, the other is numbers) -4 crosscourts required
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9
Round 10
Round 11
Round 12
Round 13
Round 14
Round 15
Round 16
Court 1 1 v A 5 v E 1 v B 5 v F 1 v C 5 v G 1 v D 5 v H 1 v E 5 v A 1 v F 5 v B 1 v G 5 v C 1 v H 5 v D
Court 2 2 v B 6 v F 2 v C 6 v G 2 v D 6 v H 2 v E 6 v A 2 v F 6 v B 2 v G 6 v C 2 v H 6 v D 2 v A 6 v E
Court 3 3 v C 7 v G 3 v D 7 v H 3 v E 7 v A 3 v F 7 v B 3 v G 7 v C 3 v H 7 v D 3 v A 7 v E 3 v B 7 v F
Court 4 4 v D 8 v H 4 v E 8 v A 4 v F 8 v B 4 v G 8 v C 4 v H 8 v D 4 v A 8 v E 4 v B 8 v F 4 v C 8 v G
Off 5,6,7,8,E,F,G,H
1,2,3,4,A,B,C
,D
5,6,7,8,A,F,G
,H
1,2,3,4,B,C,D
,E
5,6,7,8,A,B,G
,H
1,2,3,4,C,D,E
,F
5,6,7,8,A,B,C
,H
1,2,3,4,D,E,F,
G
5,6,7,8,A,B,C
,D
1,2,3,4,E,F,G,
H
5,6,7,8,B,C,D
,E
1,2,3,4,A,F,G
,H
5,6,7,8,C,D,E
,F
1,2,3,4,A,B,C
,H
5,6,7,8,D,E,F,
G
1,2,3,4,A,B,C
,H
16 Team Tournament If 2 Crosscourts are available
-Each organization brings 32-48 players -8 teams are made from each organization (one organization is letters, the other is numbers) -4 teams from each organization are put into either Division A, or Division B -2 crosscourts required
Div
isio
n A
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
Court 1 1 v A 3 v C 1 v B 3 v D 1 v C 3 v A 1 v D 3 v B
Court 2 2 v B 4 v D 2 v C 4 v A 2 v D 4 v B 2 v A 4 v C
Off 3, 4, C, D 1, 2, A, B 3, 4, A, D 1, 2, B, C 3, 4, A, B 1, 2, C, D 3, 4, B, C 1, 2, A, D
Div
isio
n B
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8
Court 1 5 v E 7 v G 5 v F 7 v H 5 v G 7 v E 5 v H 7 v F
Court 2 6 v F 8 v H 6 v G 8 v E 6 v H 8 v F 6 v E 8 v G
Off 7, 8, G, H 5, 6, E, F 7, 8, E, H 5, 6, F, G 7, 8, E, F 5, 6, G, H 7, 8, F, G 5, 6, E, H
Minutes Required 240 min
Playing Time 120 min
Individual Player 60 min
Topic Total Division
Minutes Required 240 min 120 min
Playing Time 192 min 96 min
Individual Player 48 min
50
Tournaments for Three Organizations ORGANIZATION 1 vs ORGANIZATION 2 vs ORGANIZATION 3 STYLE TOURNAMENTS *Note: In this format, players don’t play teams from their organization
12 Team Tournament -Each organization brings 16-24 players -4 teams are made from each organization (one organization is letters, one is numbers, the other is symbols) -4 crosscourts required
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Round 1 Round 2 Round 3 Round 4
Court 1 1 v A 1 v B 1 v C 1 v D
Court 2 2 v B 2 v C 2 v D 2 v A
Court 3 3 v C 3 v D 3 v A 3 v B
Court 4 4 v D 4 v A 4 v B 4 v C
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Round 5 Round 6 Round 7 Round 8
Court 1 A v ○ A v ∆ A v ↑ A v □
Court 2 B v ∆ B v ↑ B v □ B v ○
Court 3 C v ↑ C v □ C v ○ C v ∆
Court 4 D v □ D v ○ D v ∆ D v ↑
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Round 9 Round 10 Round 11 Round 12
Court 1 ○ v 1 ○ v 2 ○ v 3 ○ v 4
Court 2 ∆ v 2 ∆ v 3 ∆ v 4 ∆ v 1
Court 3 ↑ v 3 ↑ v 4 ↑ v 1 ↑ v 2
Court 4 □ v 4 □ v 1 □ v 2 □ v 3
Topic Total Division Organization
Minutes Required 180 min 60 min 120 min
Playing Time 144 min 48 min 96 min
Individual Player 96 min
51
18 Team Tournament -Each organization brings 24-36 players -6 teams are made from each organization (one organization is letters, one is numbers, the other is symbols) -4 crosscourts required
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1
1 v A 1 v B 3 v D 1 v C 5 v A 3 v F 1 v E 5 v C 3 v B
Court 2
2 v B 2 v C 4 v E 2 v D 6 v B 4 v A 2 v F 6 v D 4 v C
Court 3
3 v C 5 v E 5 v F 3 v E 1 v D 5 v B 3 v A 1 v F 5 v D
Court 4
4 v D 6 v F 6 v A 4 v F 2 v E 6 v C 4 v B 2 v A 6 v E
Off 5, 6, E, F 3, 4, A, D 1, 2, B, C 5, 6, A, B 3, 4, C, F 1, 2, D, E 5, 6, C, D 3, 4, B, E 1, 2, A, F
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1
A v ○ A v ∆ C v □ A v ↑ E v ○ C v ◊ A v ● E v ↑ C v ∆
Court 2
B v ∆ B v ↑ D v ● B v □ F v ∆ D v ○ B v ◊ F v □ D v ↑
Court 3
C v ↑ E v ● E v ◊ C v ● A v □ E v ∆ C v ○ A v ◊ E v □
Court 4
D v □ F v ◊ F v ○ D v ◊ B v ● F v ↑ D v ∆ B v ○ F v ●
Off E, F, ●, ◊ C, D, □, ○
A, B,↑, ∆ E, F, ∆, ○ C, D,↑, ◊ A, B, ●, □ E, F,↑,□ C, D, ●, ∆
A, B, ○, ◊
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9
Court 1
○ v 1 ○ v 2 ↑ v 4 ○ v 3 ● v 1 ↑ v 6 ○ v 5 ● v 3 ↑ v 2
Court 2
∆ v 2 ∆ v 3 □ v 5 ∆ v 4 ◊ v 2 □ v 1 ∆ v 6 ◊ v 4 □ v 3
Court 3
↑ v 3 ● v 5 ● v 6 ↑ v 5 ○ v 4 ● v 2 ↑ v 1 ○ v 6 ● v 4
Court 4
□ v 4 ◊ v 6 ◊ v 1 □ v 6 ∆ v 5 ◊ v 3 □ v 2 ∆ v 1 ◊ v 5
Off ●, ◊, 5, 6 ↑,□, 1, 4 ○, ∆, 2, 3 ●, ◊, 1, 2 ↑,□, 3, 6 ○, ∆, 4, 5 ●, ◊, 3, 4 ↑,□, 2, 5 ○, ∆, 1, 6
Topic Total Division Organization
Minutes Required 405 min 135 min 270 min
Playing Time 324 min 108 min 216 min
Individual Player 144 min
52
Tournaments for Four Organizations CHAMPIONSHIP STYLE TOURNAMENT 16 Team Tournament -Each organization brings 16-24 players -4 teams are made from each organization (one organization is labelled A, one is labelled B, one is labelled C, the other one is labelled D) -4 crosscourts required
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6
Court 1
A1 v B1 C1 v D1 A1 v C1 B1 v D1 A1 v D1 B1 v C1
Court 2
C2 v D2 A2 v B2 C2 v A2 D2 v B2 C2 v B2 D2 v A2
Court 3
A3 v B3 C3 v D3 A3 v C3 B3 v D3 A3 v D3 B3 v C3
Court 4
C4 v D4 A4 v B4 C4 v A4 D4 v B4 C4 v B4 D4 v A4
Off A2,A4,B2,B4, C1,C3,D1,D3
A1,A3,B1,B3, C2,C4,D2,D4
B1,B2,B3,B4, D1,D2,D3,D4
A1,A2,A3,A4, C1,C2,C3,C4
A2,A4,B1,B3, C1,C3,D2,D4
A1,A3,B2,B4, C2,C4,D1,D3
-After Round Robin round is complete, the tournament convenor is to re-rank the team from 1-16, based on a criteria of their choosing (win-loss record, points scored, points against, etc.) *Note: this step can be skipped and convenor can go right into the bracket stage
-These ranked teams will then be put into the following pools:
Pool 1 Pool 2 Pool 3 Pool 4
1 2 3 4
8 7 6 5
9 10 11 12
16 15 14 13
Rese
ed
ed
Ro
und
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6
Court 1
1 v 16 8 v 9 1 v 9 8 v 16 1 v 8 9 v 16
Court 2
7 v 10 2 v 15 7 v 15 2 v 10 10 v 15 2 v 7
Court 3
3 v 14 6 v 11 3 v 11 6 v 14 3 v 6 11 v 14
Court 4
5 v 12 4 v 13 5 v 13 4 v 12 12 v 13 4 v 5
Off 2, 4, 6, 8, 9, 11, 13, 15
1, 3, 5, 7, 10, 12, 14, 16
2, 4, 6, 8, 10, 12, 14, 16
1, 3, 5, 7, 9, 11, 13, 15
2, 4, 5, 7, 9, 11, 14, 16
1, 3, 6, 8, 10, 12, 13, 15
Topic Total Round Robin
Reseeded Round
Bracket Round
Minutes Required
240 min 90 min 90 min 60 min
Playing Time 192 min 72 min 72 min 48 min
Individual Player 84 min -108 min
36 min 36 min 12 min – 36 min
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-After the reseeded round is complete, the top 2 from each of those pools will move onto the Championship bracket, and the bottom 2 in each pool will be put into the Consolation bracket -The 8 teams in the Championship bracket are then ranked on the same scale as used before, from 1-8 -The 8 teams in the Consolation bracket are then ranked on the same scale as used before, from 9-16
CHAMPIONSHIP BRACKET
Game 1
1 v 8
Game 9
Game 2
5 v 4
Game 13
Game 3
3 v 6
Game 10
Game 4
2 v 7
Bra
cke
t R
ou
nd
Round 1 Round 2 Round 3 Round 4
Court 1 1 v 8 2 v 7 Winner of Gm 1 v Winner of Gm 2
Winner of Gm 9 v Winner of Gm 10
Court 2 3 v 6 4 v 5 Winner of Gm 3 v Winner of Gm 4
Winner of Gm 11 v Winner of Gm 12
Court 3 9 v 16 10 v 15 Winner of Gm 5 v Winner of Gm 6
Loser of Gm 9 v Loser of Gm 10
Court 4 11 v 14 12 v 13 Winner of Gm 7 v Winner of Gm 8
Loser of Gm 11 v Loser of Gm 12
CONSOLATION BRACKET
Game 5
9 v 16
Game 11
Game 6
12 v 13
Game 14
Game 7
11 v 14
Game 12
Game 8
10 v 15
54
Mini-Basket Summary Sheet Topic Mini-Basket 3 v 3 Mini-Basket 4 v 4
Court Half court Crosscourt Free throw line 4.5m (14.8ft) from the endline 5.8m (19ft) from the endline Ball Size 3/ 5, depending on the
developmental level Size 5
Hoop 8 feet = (2.44m or 2.60m) 10 feet = 3.05m Team Roster 3 + 1 substitute = 4 players total 4 + 2 substitutes = 6 players total Official(s) 1 1 - 2 Scorekeeper/Timer 1 1 - 2 Timeouts No timeout 1 per team, 30 seconds, clock is
stopped. Timeouts can only be administered by the scorer on a dead ball or after a score in last 2 minutes.
Initial Possession Coin flip Jump ball at centre court Game Duration 10 minutes running time. Clock will
stop only during free throws. 12 minutes running time. Clock will stop only on timeouts and free throws.
Overtime No scoring is kept If the score is a tie at the end of game play, the result shall stand an no extra time shall be played
Scoring No scoring is kept Basket scored (inside 3-point arc) is 2 points. Basket scored (outside 3-point arc) is 3 points. Free throw is 1 point. Score will not be kept after a team reaches a 20-point lead
Shot Clock Not applicable unless a team is purposely stalling. The official shall use discretion with a 15 second shot clock.
24 seconds
Possession Following a Dead Ball
On the closest endline or sideline to the team who did not commit the infraction.
On the closest endline or sideline to the team who did not commit the infraction.
Possession Following a Successful Field Goal
Defence possession occurs under the basket with a pass in from the out of bounds line at the top of the arc. No defence inside charge circle.
A player from the non-scoring team will resume the game by passing the ball to a teammate from behind the baseline
Defensive Rebound
Ball must be dribbled or passed behind the arc or the extended FT line
Defensive team advances the ball with a pass or dribble. Man to man pressure is allowed
Offensive Rebound Play continues and the offence may attempt to score without returning the ball behind the arc/free throw extended
Play continues until the offence scores or the defence secures the rebound.
55
Jump Ball Possession goes to the defence at the inbound point
Possession shall be decided by the possession arrow
Shooting Foul 1 free throw from the FT line If no line is marked shooter may start behind the line and finish in front of the line
1 free throw from FT line if shot is successful. 2-3 free throws from FT line if shot is unsuccessful
Foul Limit per Player
N/A 4
Team Fouls until penalty
6 team fouls/ 9 team fouls 6
Penalty Situation 1 free throw or 1 free throw + possession
2 free throws
Substitutions Subs happen at the closest dead ball to the 2, 4, 6, and 8 min marks. When the ball is dead and before it has been checked. Substitute can enter the game after a teammate steps off the court and makes physical contact with the substitution. This action occurs behind the end line, opposite the basket (center line). Substitutions require no action from the official or scorekeeper. One player must sub every whistle unless it is a team of 3 players with no substitute players.
When the ball is dead and before it has been inbounded at the 3, 6, 9 minute marks. Substitute(s) can enter the game after being called into the game by the officials. This action occurs at the centre line.
Unsportsmanlike foul
1 free Throw + possession of the ball at throw-in spot
2 free throws + possession
56